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AliceSoftWiki
Sengoku Rance - banner
(c)アリスソフト
Navigation:
General Information
Story
Epilogue
Houses
Game Mechanics
Parameters & Formulae
Command Events
Commanders
Character Clears
Commander Tips
Skills
Objectives
Satisfaction
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Free for All
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Version History

This article gives the initial stats that a commander has when first encountered or first recruited. That is, the following reflects initial character data.

  • For information on how to recruit a commander, see Walkthrough.
  • For how to clear the commander when recruited (if possible), see Character Clears.
  • For tips on using the commander, see Commander Tips.
  • Note that enemy commanders in conquered houses might find a new house.

Separate tables for each troop type can be found here:

Warrior Foot Soldier Monk Archer Cannon
Ninja Tactician Diviner Miko Knight
Musketeer Cavalry Animal Mage All

The formatting conventions are as follows:

  • Stats that can be increased through SAT Bonuses or progressing through character clears are marked with asterisks (*).
  • Stats that are particularly high for a given unit's type are marked in bold.
  • If a commander has a skill that cannot be obtained by most other commanders of that unit type, it is written in bold. If the commander does not have this skill by default, it is also surrounded by parentheses. If such a skill is also an upgrade of an earlier such skill, it is placed next to the original skill in parentheses, without a comma, and in bold italics.
  • Skills that can only be used in dungeon battles are written in italics.
  • Skills that can be lost through unusual means (e.g. plot progression) are labelled: (losable).
  • Wikipedia links to the real version of the commander are marked with daggers ().
  • All NP costs (CST) are measured at troop sizes smaller than 500. NP cost will increase by 1 for every multiple of 500 troops that the unit exceeds.
  • Default skills are not mentioned. That is, the following are skipped:
    • Troop Battles: Tenshi's Divine Protection, Monk Charge, Guard Cancel
    • Dungeon Battles: Convert Action, S Hit Attack, S Strong Hit Attack
Name ACT ATK DEF INT SPD SRC NEG CON CST LVL CAP Special Skills Affiliation
Makotsudono Takehiko
魔窟堂野武彦
3 9 8 5 5 7 3 3 1 18 37 Convert Action 2, Monk Charge+, Youkai Ward Bonus
Settoku Houshi
説得法師
6 1 4 3 3 1 8 1 3 3 11 Attack Luck Ise
Aburako Dousan
油娘道三
4 7 5 4 7 7 5 2 1 17 33 Convert Action, Youkai Ward, Diviner Guard SAT Bonus
Haniwa Nyorai
埴輪如来
5 7 1 1 5 6 5 3 1 28 33 Tenshi's Divine Protection 2, Clay Figure Smasher, Large Propaganda Effect Yamato
Kaikei
快慶
R R R R R R R 8 1 R R Tenshiism
Unkei
運慶
R R R R R R R 8 1 R R Tenshiism
Genri
言裏
6 5 4 6 5 5 7 4 2 25 30 Tenshiism
Seigan
性眼
4 7 7 8 7 5 7 4 3 51 51 Death's Scythe, Auto Heal 2 (Triplets) Tenshiism
Asakura Yoshikage
朝倉義景
3 5 4 5 5 2 8 5 3 30 35 Tenshi's Divine Protection 2, Convert Action 2 Asai Asakura
Himiko
卑弥呼
6 7 7 7 7 6 6 3 3 20 40 Field Battle Expert, Convert Action 2 Miko
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