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Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
CG Guide & Credits
Popularity Poll
FAQ
Cheat Engine
Cut Content

This is the walkthrough for Rance VI Chapter 3.

Investigate Queen Anokia's Ghost[]

  • Enemies
    • Smog Sylph (Light, Holy), 80 DEF
    • Rust (Light)
    • Magic Tactician, buffs enemy party with MAG up at start, may buff single allies with MAG up during battle
    • Doodlesaurus, does melee fire damage and charged dark damage.
    • Conte (Light, Holy), 95 DEF, can hit a column without charging
    • Mageman, 50 RES
    • Zombie Elf (Light, Holy)
    • Maid Lady
  • Everytime you enter a new room, you may trigger a fixed fight.
    • 3 Smog Sylphs
    • 2 Rusts
    • 1 Magic Tactician
  • Enter the second crypt. There's a boss fight straight ahead.
    • 2 Location Spirits
  • There's a FR event for Patton after the first boss fight, followed by a second boss fight.
    • 3 Location Spirits
  • There is a Protection Doll after the second boss fight, followed by a third boss fight.
    • 5 Location Spirits
  • Fourth Boss fight
    • 6 Location Spirits
  • The next room has two chests with 1200g in each of them, followed by a room with 8 AA.
  • Follow the sign pointing to the Soul Altar. The way will be blocked by three red clouds.
    • 3 Zombie Elves (Light, Holy)
    • 1 Conte (Light, Holy)
    • 1 Maid Lady
    • 1 Mage Man
    • They will respawn if you escape and come back.
  • Interact with the green star to end the mission and go back to the hideout.
  • The event "??? returning a favour." will now be available.

Investigate the strange voice in Moheca's Mansion[]

  • Enemies
    • Foreign Wrestleman
    • Maid Lady
    • Majician, 50 RES, can hit a column without charging, deals fire damage
  • You have to fight your way past 6 red clouds. They all have the same enemies
    • 2 Foreign Wrestleman
    • 1 Maid Lady
    • 1 Majician
    • Bring two ranged attackers and have them focus on the Majician. Keep the Maid Lady alive so that Sill can heal up your party before the next fight.
  • There is a FR event for Copadon in the south room of the mansion.
  • In the east room of the mansion is a boss fight.
    • Apostle Yuki (Fire), 12k hp and 1.2k ATK, 30 RES, deals ice melee damage

Maze: Amber Castle[]

  • Enemies
    • Squidman (Fire)
    • Splish-Splash (Lightning), 50 DEF
    • Z'Kappa (Lightning), can heal ST for 530hp and group for 280hp
    • Shiitake-Boy (Fire)
    • Horned Whale (Dark), deals AOE lightning damage, autoheals 180hp
    • King Squidman (Fire)
    • Octoman (Fire)
    • Okayu Fever (Fire)
    • Nekomatamata (Ice)
    • Caterpillar DX (Fire), autoheals 240hp
    • Attack Tactician
    • Defense Tactician
    • Little runaway, high chance to flee, if last surviving enemy, no exp
    • Security Mate, inside the castle
    • Meat Shield, inside the castle
    • Low-Rank Magic Soldier (Fire), inside the castle
    • Recovery Soldier (Light), inside the castle
    • Security Wall, 70 DEF, inside the castle
    • Security Guy, 70 DEF, inside the castle
    • Elite Public Safety Officer, inside the castle
    • Location Spirit, can hit whole party without charging, inside the castle
    • Puryo (Fire), coupon fight
    • Circle MkII, coupon fight
    • Crimson Eye (Ice), 60 RES, can hit a column without charging, coupon fight
    • Ebony Eye (Light), coupon fight
    • Tokko (Dark), coupon fight
    • Samera~i, coupon fight
    • Goat Girl, can charge for 2 turns to replace with Dragon Knight, coupon fight
    • Majician, can hit a column without charging, coupon fight
    • Frozen (Fire), can hit group without charging, 900 MAG, 40 RES, coupon fight
    • Big G (Lightning), coupon fight
    • High-Rank Magic Soldier (Lightning), coupon fight
    • Sturdy Meat Shield (Light), coupon fight
    • Kabachahn, timed boss fight
  • Take the mission: "Participate in Pentagon's Plans."
  • You'll be locked out of this dungeon after you complete the mission, so this is your only chance to explore.
  • Swamp
    • Buy two red keys before leaving for the mission. Buy a green key after using them.
    • If you find that the area ahead is blocked by water, you need to trigger a random encounter to get the rafts to raise up. All rafts will be permanently raised after you enter the castle. Search for monsters seems to work some of the time to do this.
    • From the start of the swamp, go east and across the raft for a coupon fight.
      • 3 Circle MkIIs
      • 3 Crimson Eyes
      • 1 Ebony Eye
    • Take the east path from the coupon fight for 8 AA.
    • Backtrack and go north from the coupon fight for a chest with a Present.
    • Backtrack to the start and take the north path for 8 AA and a FR event for Rizna. The lightning tower here blocks entry, so back track to the start.
    • Go west from the start, after the second green star there will be an FR event for rocky and a coupon fight.
      • 3 Horned Whales
      • 3 Puryos
      • 3 Horned Whales
    • After the coupon fight, go north for a chest with 2000g and a green star where Kanami will lower the bridge for you.
    • Follow the path north for a chest with a Wait a Match.
    • Go north again to reach the castle gate, you may need to raise a raft via a random encounter. The gate is blocked by a coupon fight after the green star.
      • 5 Octomen
      • 1 Attack Tactician
    • Once you enter the castle, all rafts in the swamp will be raised.
  • Castle
    • Entering a room may trigger a fixed fight.
      • 2 Security Walls
      • 1 Security Guy
      • 2 Mid-Rank Magic Soldiers
      • 1 Elite Public Safety Officer
    • All the north side doors in the hallways here are locked and cannot be opened.
    • Floor 1
      • Take the first door on the left to reach a transmission room and destroy it. You will need to do this everytime you enter the map or you won't be able to progress. Entering the room will trigger a fixed fight.
      • There are two red doors in this hallway on the left, the first has a Zombie Killer Edict, the second has 2000g and 8 AA.
      • Proceed up the stairs for a red coupon fight.
        • 3 Tokkos
    • Floor 2
      • Going into the level 2 hallway without destroying the transmission device on level 1 will trigger an alarm and force you to retreat from the map.
      • The first south door on your left contains a Talent Ocarina.
      • Continue east down the hallway, the first south door leads to a green door with an Eagle Orb.
      • The next south door leads to the stairs to the third floor.
      • The last south door leads to a green star event.
    • Floor 3
      • Head up to the fourth floor for mapping progress, the door here is locked however.
      • Backtrack to the third floor. The first south door to the east contains a Present.
      • The second south door to the east has a red coupon fight.
        • 2 Tokkos
        • 1 Samera~i
        • 1 Goat Girl
        • 1 Majician
        • 1 Frozen, 900 MAG, 40 RES, can hit group without charging
        • Suggested party
          • Rance with dark ring
          • Rizna
          • Patton with protection doll
          • Caloria with fire ring and protection doll
          • Sill with Hanny Zippo
          • Maria with fire ring
          • Have Maria kill the goat girl ASAP and Caloria attack the Frozen. After killing the Frozen, kill the Majician. All melee attackers should focus on killing the Samera~i followed by the Tokkos.
      • Head west. The south door infront of the bars contains 3 passage ways. The first one has 200g, the second has a switch for the bars, and the third is a dead end.
      • Past the bars is a coupon fight at the end of the hallway.
        • 3 Big Gs (Lightning)
        • 3 High-Rank Magic Soldiers (Lightning)
        • 1 Sturdy Meat Shield (Light)
        • 1 Recovery Soldier (Light)
        • 2 Octomen (Fire)
        • 1 Recovery Soldier (Light)
      • The south room before the coupon fight has two boss fights in a row. Try to make sure that you have enough SP.
      • First boss fight
        • 2 Security Walls
        • 1 Elite Public Safety Officer
        • 2 Security Mates
      • Second boss fight (Timed)
        • 3 Security Guys
        • 2 Low-Ranked Magic Soldiers
        • Kabachahn, can hit row and whole party without charging
        • Try to immobilize Kabachahn with Caloria
  • Do not select "Take down the cause of Alfra's fear." after this mission until Sanakia joins as you will not be able to obtain her FR event.

Maze: Around Red River[]

  • Enemies
    • Splish-Spash (Lightning), 50 DEF
    • Fisna (Lightning), 30 RES
    • Captain Vanilla
    • Doodle dog (Fire)
    • Doodlesaurus, deals melee fire damage
    • Conte (Light, Holy), can hit a column without charging
    • Rommel (Light)
    • Galland (Light)
  • Select "Have sex and take compromising photos of the captured girl", enter a dungeon and return, then "Reply from Secretary Radon."
  • Caution: after you finish this mission, you will temporarily lose access to the Noctun Mines, the Insect User's Ruins, and the Royal Museum. There's no story reason for this, it's just so the game can make room for other dungeons on the dungeon list. Most will return after several missions, but the Royal Museum will not return until much later.
    • You can't return to this dungeon after the mission.
    • Warning : If you haven't done Sanakia's duel events, you must do them now as they will no longer be available after this mission.
  • After the event scene, you will be stuck in Anise's Mystery Dungeon with only Rance and must reunite with your party. Not all party members can be found this way. You need to manually add them to your party from the camp screen afterwards.
    • You will be using the following party members for most of the dungeon, allocate items appropriately.
      • Rance
      • Sill
      • Shizuka
      • Maria
      • Patton
      • Rocky
      • Kanami
      • Caloria
      • You will also get Copadon and Rizna near the end of the mission.
    • Despite Anise's best efforts, you can leave at any time using Escape, but each time you return, you will lose your party members all over again. Thankfully, once you've met up with Sill at least once, her event star is moved next to your starting location on revisits.
  • The starting room has 4 portals
    • South leads to Sill. After finding Sill once, Sill's star will be at the starting area the next time you escape and come back.
    • NE leads to Patton.
    • NW leads to an event where Anise blows a hole through the maze.
    • SW leads to a FR event for Kanami and Anise will blow a second hole in the maze.
  • First, head south for a green star and through the portal to find an eagle orb and Sill.
  • Go through the portal to find Shizuka.
    • The west teleporter here leads back to the start while the east leads to Maria.
  • Take the east portal to find 500g and Maria.
    • The east teleporter heads back to the start while the south teleporter heads to the event where Anise blows a hole through the maze.
  • Take the east teleporter to head back to the start.
  • At the start, head NE to find Patton.
    • The left portal leads to Rocky, an Eagle Orb and Caloria. Warning : After seeing Anise blow two holes into the maze, taking this portal to get Rocky after finding Sill will lead to the mission completion and you won't be able to come back here. You can still get Rocky on subsequent visits, but you must do it without triggering Sill's green star at the start.
    • The right portal leads back to the start.
  • Take the left portal till you end up in a room with four portals.
    • The west-most teleporter goes back to the starting room.
    • The second-to-west-most teleporter leads to a chest with 500g and then the entrance.
    • The door right next to your arrival point leads you to Kanami and back to the entrance.
    • The northernmost door leads to a Monkey Orb and then back to the entrance.
  • Get Kanami then take the NW portal in the starting room. Anise will blow a hole through the maze.
    • The right hole leads to the same room.
    • The left portal leads back to the start.
    • The right portal leads to an empty room for mapping progress and leads back to the start.
    • The left hole leads to 500g. The left portal here leads to an empty room for mapping progress and then back to the start. The south portal leads to a room with an FR event for Kanami (must have found her first).
  • If you escape at this point, do not touch Sill's green star at the start. Take the NE portal to get Patton, Rocky and Caloria.
  • After finding Caloria, in the room with 4 teleporters, take the north portal leading to a monkey orb and mapping progress. You should be able to hit 95% here. You will end up at the start after this.
  • Get Sill, then pick up Shizuka and Maria from the SE portal.
  • In the room with Maria, go through the holes that Anise made to take the southern most teleporter. You will end up in the room that had Kanami's FR event.
  • Go North to get Copadon.
  • Take the portal in Copadon's room to find a Present and Rizna. You will end up at the start.
  • Take the NE portal and in Patton's room with two teleporters, take the left one to where Rocky was. Keep going till you trigger the green star that leads to mission completion.

Event Screen[]

  • A new "Rocky the Troubled Man" should appear at this point if Rocky is at his level cap, which will once again raise said cap.
  • Some of your characters, like Shizuka and Caloria, are probably getting near their FR caps. Caloria's event, "Caloria on Meal Duty" will raise her cap. You won't be able to raise Shizuka's max FR till much later though.
  • Select "A letter Urza's sending." After your next dungeon, you should select the new "Urza calls Rance and displays courage." These are mandatory at some point or another, and they're free.
  • Shizuka's FR upgrade : Controlled Earthquake does not need to be charged will be very helpful for the upcoming missions. It allows you to deal 50% magical damage to all enemies without charging, allowing you to easily kill shield enemies and interrupt charging.
  • Select "Exterminate the Female Bandits" for the next mission.

Exterminate the Female Bandits[]

  • Enemies
    • Same as Autumn Forest
    • Female Bandit
    • Okayu Fever (Fire), base only
    • Master Gecky, cannot be captured, base only
    • Niyoneely, boss fight
    • Kim, boss fight
    • Female Bandit Boss, boss fight
  • If you haven't grabbed the stuff in the locked rooms in Autumn Forest yet, this is as good a time as any, so bring keys.
  • Head to the underground base from before. After an event, Patton will suggest finding the key.
  • The key isn't far, but it is behind some of those mushrooms that knock you out. The mushrooms are east of the base.
  • Setup a party of two weak characters to get past the mushroom then swap in a normal party against the boss fight to get the Bandit Key.
    • 1 Female Bandit
  • Return to the base, unlock the door, and hit the switch.
  • Note that entering the rooms in the base may now trigger a fixed fight with female bandits instead of resistance members.
    • 3 Female Bandits.
  • The next room will have a boss fight.
    • 2 Female Bandits
    • Niyoneely
    • 2 Female Bandits
  • The second room has another boss fight
    • 2 Female Bandits
    • Kim
    • 2 Female Bandits
  • Disable the switch in the third room then go south.
  • The last boss fight is in the middle room.
    • 2 Female Bandits
    • Female Bandit Boss
    • 2 Female Bandits
  • You will finish the mission and return to the hideout after the boss fight.

Abandoned Mine Revisited[]

  • Enemies
    • The random encounters here are the same low level monsters as before
    • The Invincible Iron Bird, 700 hp and 810 ATK, 95 DEF and 40 RES, can harden self to become immune to damage for 1 turn, immobilize removes harden status, coupon fight
    • Nashorn, 50 RES, dark damage, coupon fight
    • Okayu Fever (Fire), coupon fight
  • You should be able to handle the challenges easily at this point.
  • Buy one of each key before coming back here to do the challenges.
  • Green door, there will be a coupon fight
    • The Invincible Iron Bird, 700 hp and 810 ATK, 95 DEF and 40 RES, can harden self to become immune to damage for 1 turn, immobilize removes harden status
    • 8 AA
    • FR event for Sill
    • 2000g
    • Protective Marimo
  • Blue door, there will be a coupon fight
    • Nashorn, 50 RES, dark damage
    • FR event for Patton
    • Protection Beads
    • 2000g
  • There is an FR event for Patton in the NE corner of the map and 8 AA
  • Red door in the NW corner of the map, there will be a coupon fight
    • Okayu Fever (Fire)
    • Poison Protective Marimo
    • 2000g

Maze: Magazine Tower[]

  • Time to be morons. Select "Mana Battery Destruction Operation."
  • You cannot finish mapping this dungeon right away, only when you come back later in the story.
  • Enemies:
    • Samera~i
    • Gecky
    • Z'Kappa (Lightning)
    • Goat Girl, 2 turn charge to summon Dragon Knight
    • Majician, fire damage, can hit a column without charging
    • Acupressure Master
    • Marder, dark damage
    • Nashorn, 50 RES, dark damage
    • Freedom (Ice)
    • Fisna (Lightning)
    • Wrestleman
    • Tatami Flipper, 65 DEF
    • Kretschmer (Light), dark damage
    • Horned Whale (Dark), fire damage, can hit whole party without charging, autoheals 180hp
    • Doodlesaurus, deals fire melee damage
    • Himmler (Light), 50 RES, can hit a column without charging, coupon fight
    • Meat Shield (Light), boss fight
    • Security Guy, tower only
    • Mid-Rank Magic Soldier (Ice), near tower only
    • Low-Rank Magic Soldier (Fire), near tower only
    • High-Rank Magic Soldier (Lightning), near tower only
    • Security Mate, near tower only
    • Location Spirit, near tower only, can hit whole party without charging
    • Z Guardian, 6k HP and 1300 ATK, can hit whole party without charging for 50% damage, ignores DEF/RES, boss fight.
    • Sturdy Meat Shield (Light), boss fight
    • Magic the Gandhi, deals lightning damage, can hit row and party without charging, boss fight
  • Both paths lead to the same open area, there are FR events for Rocky and Rizna here.
  • On the eastern side is 8 AA.
  • There is a collasped wall in the south east which you can use to enter.
  • Climb to the top for an FR event for Copandon. You may want to escape now.
    • Most of the instructions here are false.
  • Put only mages into your party to get past the blue fields. Going past the barrier will trigger a fixed fight the first time you do it.
    • Nashorn
    • Kretschmer
  • Enter the SW building.
    • 4000g
    • FR events for Kanami and Maria
  • Head to the SE building
    • FR events for Shizuka and Patton
  • Head to the NE building, the left door leads to a dead end, the right door leads to an elevator.
    • Go to level 2
      • The first door leads to a coupon fight.
        • 2 Security Guys
        • 3 Gallands
      • The second door leads to 5 AA
    • Go to Floor 3
      • There is another coupon fight on floor 3
        • 3 Samera~i
        • 1 Majician
        • 1 Attack Tactician
        • 1 Defense Tactician
      • Follow the linear path till you find a chest with a Victory Band.
  • Head to the NW building
    • Theres a coupon fight right ahead.
      • 3 Tatami Flippers
      • 2 Himmlers
    • The left door is a dead end, the right door has a lift. Go to the second floor.
    • The second floor has 8 AA and 3000g. Backtrack to the elevator and go to the third floor.
    • Go south, there are two chests with 100g in each of them and a chest with a Hanny Zippo.
    • Backtrack and go up the stairs to the fourth floor.
    • There is a green star on the fourth floor that leads to a boss fight.
      • 3 Meat Shields
      • 2 Mid-Rank Magic Soldiers
      • 1 Low-Rank Magic Soldier
    • Go right and follow the signs to the Excavation Storage room
      • 2300g
      • Manhunter License
    • Do not go to the 2nd Dig Site yet as it is extremely dangerous.
    • Backtrack and follow the signs to the Tower Entrance.
  • If you follow the under construction sign, you can find a breakable wall that leads to 8 AA.
  • Try to go to the secret room first, Rance will insist on going to the tower entrance first instead.
  • Follow the sign to the Tower Entrance.
  • Enter the curse breaking room on the left to get an eagle orb.
  • Follow the stairs up to get 2200g.
  • There will be a boss fight.
    • 2 Z Guardians, 6k HP and 1300 ATK, can hit whole party without charging for 50% damage, ignores DEF/RES.
    • Retreat from combat ASAP.
    • Even if you win, the purple star remains and the event scene assumes that you retreated.
  • Rance will change his mind and decide to head for the secret entrance instead.
  • There will be a boss fight blocking your way to the secret entrance. You dont have to win the fight. The event scene afterwards is the same whether you win or lose.
    • 3 Sturdy Meat Shields (Light)
    • 2 High-Rank Magic Soldiers (Lightning)
    • Magic the Gandhi, deals lightning damage, can hit row and party without charging
    • 3 Sturdy Meat Shields (Light)
    • Use Shizuka's Controlled Earthquake to help interrupt charging and use Shizuka and Rizna with a manhunter licence to help take out the front row quickly. Caloria to help immobilize Magic also helps.
  • After the fight, you will be back at the hideout. You can go back and fight Magic again, but the event text still assumes that this is your first time fighting her and you will still be transported back to the hideout whether you win or lose.
  • Select the "Operation Liberate the Motherland' Midway Meeting" event to proceed.

Maze: Jump Tower[]

  • Enemies
    • Samera~i
    • Drug Human (Fire)
    • Hybrid Monster (Light)
    • Improved Hybrid Monster (Light)
    • Conte, (Light, Holy), 95 DEF, deals column fire damage without charging
    • Z'kappa (Lightning)
    • Goat Girl
    • Tatami Flipper, 65 DEF
    • Majician, fire column damage without charging
    • Puryo (Fire)
    • Nashorn
    • Yankee
    • Lucky Can Can (Dark), can't be captured
    • Freedom
    • Hugant (Lightning), danger course
    • Frozen (Fire), 40 RES, can hit party without charging, danger course
    • Captain Vanilla, danger course
    • Master Gecky, can't be captured, danger course
    • Super Tactician, buffs group with ATK, MAG, DEF and RES at start, danger course
    • Wall Guy, 70 DEF, danger course and boss fight
    • Wasp Girl, 60 EVA, cannot be captured, danger course
    • Kamikaze, danger course
    • Sturdy Meat Shield (Light), boss fight
    • Saias (Ice), boss fight
    • Uspira (Fire), boss fight
  • You can't finish exploring this dungeon quite yet, but you won't be able to return for a while after you're done. You'll have to come back later in the story for the remaining ~7%.
  • Take the first right to find 8 AA and an FR event for Copandon.
    • If Copandon is already at max FR, you can leave the event for the second time you come back.
  • Backtrack and head north.
  • Head to the safety course to get an FR event for Kanami. This is a dead end, backtrack and head to the danger course.
  • The red clouds here are optional. Do not step on the purple elevator tiles if you wish to challenge the danger course.
    • The Red Clouds reset each visit, so you have to do all of them in one go. If you can get to the bottom, you'll find a Personal Nurse item and a "Gunagan's Challenge" item, which will allow you to fight a special boss in the post-game. This is much easier during the revisit later in the story, so much so that it's not even a challenge. You may want to do it now, since you were clearly intended to.
    • The JP 1.0 version featured harder monsters, making it very hard to win this before the revist. This was later patched to reduce difficulty to allow the dungeon to be cleared during the first visit instead of the revisit, a patch feature that carries over to the EN release. If you want to try the original challenge, consider installing the fan-patch and following its special instructions.
    • You do not get coupons for winning these fights.
    • Minimize SP loss for low-SP party members like Shizuka by swapping in parts of your B-team between rounds to fight random encounters.
    • Round 1
      • 3 Samera~i.
    • Round 2
      • 2 Wall Guys
      • 2 Frozens
      • In JP 1.0, there were 3 of each monster.
    • Round 3
      • 1 Hugant.
      • In JP 1.0, there were 2 Hugants.
    • Round 4
      • 2 Master Geckys
      • 1 Captain Vanilla
      • 1 Super Tactician
      • In JP 1.0, there were also two Majicians.
      • You can keep the Super Tactician alive to heal up before the next fight.
    • Round 5
      • 2 Wasp Girls (60 EVA)
      • 1 Kamikaze.
      • Everything here can one-shot your party members at this stage in the game, with the possible exception of Patton.
      • Use Kanami, Patton and a fodder character to tank the wasp girls. Use Shizuka's earthquake to take out the wasp girls and try to immobilize the Kamikaze with Caloria.
      • In JP 1.0, there were 3 Wasp Girls and 2 Kamikazes.
    • Round 6
      • 2 Samera~i
      • 1 Himmler
      • In JP 1.0, the Himmer was originally a Warlord, an otherwise unique enemy that now only appears in an obscure part of the post-game. The Warlord was nearly unkillable during your first trip to this dungeon and is heavily responsible for the patch's rebalancing.
    • The reward is a Personal Nurse and an item that lets you fight Gunagan later in the game
  • Use the nearest elevator to go to Floor -2.
  • Go north to find an eagle orb.
  • Backtrack to the fork and go east down the stairs to find a green star with Sanakia.
  • Past the door is a large ruins area similar to the one under Magazine Tower.
  • The ruins has 8 AA, a green star event with Sanakia's body, an FR event for Sill and a red coupon fight.
    • 2 Improved Hybrid Monsters
    • 1 Tatami Flipper
    • 3 Majicians
    • 2 Tatami Flippers
  • There is an FR event for Copandon in the northern building. The barriers here do not trigger fixed fights when entered.
  • Trigger the greenstar in the left door.
  • Check the minimap for red marks on the walls to indicate secret doors, head into the one behind Copandon's FR event for a green star.
  • To get a carrot, head into the south building, it has two storage rooms where carrots may spawn after a random encounter.
    • Alternatively, you can get a carrot from Kimchi at base for 1 crab orb.
  • Go back to the lab and give the head a Carrot.
    • You wont be able to get another carrot yet.
  • There is another green star in the ruins where you can get Sanakia's body.
  • You now have the password for the elevator, use it.
  • On Floor -3, the south door contains a Present, the other door leads to an empty room.
  • Head up to Floor -2, the north door leads to 8 AA, the other door leads to a green star and the Papaya Key.
  • Get another Carrot and go back to the head. This is your last chance to get the carrot from Kimchi if you want to see the scene.
    • You won't be able to proceed east to destroy the mana battery till you save Sanakia.
  • Use the elevator and go trigger the green star on Floor -3, in the previously empty room.
  • Sanakia joins the party. Her starting level is based on the number of times you did the duel events with her prior to her joining.
    • Rance will kick someone out of the party to make room for Sanakia, you may wish to escape and exchange party members.
    • Setting aside her 10 SP, Sanakia isn't a very useful character at present, but with a few upgrades she'll be able to perform a special role in the party.
    • You cannot upgrade Sanakia's armor, but you can give her C-Armor Buns to enhance it.
  • Trigger the green star at the elevator on the ground floor.
    • This star is actually optional, but will show an event scene.
  • Head out of the building and through the locked door to the east.
  • At the fork, head north for a coupon fight and a Present.
    • 3 Improved Hybrid Monsters (Light)
    • 4 Hybrid Monsters (Light)
  • Backtrack and take the other fork for a timed boss fight (10 turns).
    • 3 Wall Guys, 70 DEF)
    • Saias (Ice), deals fire damage, can hit whole party without charging
    • Uspira (Fire), deals ice damage, can hit whole party without charging
    • 1 High-Rank Magic Soldier (Lightning)
    • 2 Wall Guys
    • 4 Sturdy Meat Shields (Light)
    • Use Shizuka with manhunter licence and earthquake to quickly remove the Wall Guys and Rizna with a light ring to charge wild dance to remove the meat shields. Maria's explosive shot is also useful for hitting the backrow.
    • The event scene afterwards is different depending on whether you win or whether you manage to survive for 10 turns.
  • There is 8 AA after the boss fight.
  • Continue to the green star to finish the dungeon. Note that you still have the original mission to destroy the mana battery in Magazine tower.

Maze: Magazine Tower, Revisited[]

  • Enemies
    • Same as before
    • Tokko (Dark)
    • Stone Guardian, 10k HP and 3k ATK, 60 DEF/RES, can hit whole party without charging, 2nd dig site coupon fight
    • Mr. Bigmetal, 8.2k HP and 3.7K ATK, 70 DEF and 30 RES, column attack without charging, 2nd dig site coupon fight
    • Obnoxious Brat, boss fight
    • Z Guardian, 1300 ATK, boss fight
  • Warning, after this mission, you won't be able to H Urza for sand lances for the time being, so you may want to stock up first.
  • Go back to the elevator in the NW building, theres a green star infront of it.
  • This is your last chance to do the coupon fights at the second dig site.
    • First coupon fight
      • Stone Guardian, 10k HP and 3k ATK, 60 DEF/RES, can hit whole party without charging
      • Try to immobilize with Caloria
    • Second coupon fight
      • Mr. Bigmetal, 8.2k HP and 3.7K ATK, 70 DEF and 30 RES, column attack without charging, 2nd dig site coupon fight
      • Try to immobilize with Caloria and use magic attacks.
    • There is also a Magic Tomato here.
  • Follow the signs to the secret entrance and go into the room near where Magic is.
  • Go to the secret entrance and take the elevator down.
  • There is 8 AA and a boss fight.
    • Obnoxious Brat
  • After the boss fight is a Present and another boss fight.
    • Z Guardian, 1300 ATK, boss fight
  • Make sure to do the coupon fight before entering the room with the mana battery.
    • 3 Lucky Can Cans
    • 1 Super Tactician
  • Entering the room with the mana battery will end the mission.

Next Chapter[]

Continue to Chapter 4.

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