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General Information
Game Mechanics
Playable Characters
Quests Walkthrough
Custom Characters
EXP table
Hints and Tips
Gal Monsters
Rance Quest Magnum
Version Changes
Popularity Poll
Character Endings

This page lists a walkthrough for all quests in Rance Quest. Maximum acceptable level is the level above which the game considers you overpowered for that quest and gives you drastically less EXP: 1/2 EXP if the character's level is higher than the difficulty, or 1/6 EXP if the character's level is more than 15 higher than the difficulty. The Reputation amount rewarded is cut into half and rounded DOWN every time you redo a quest, and after you clear it for 1 Reputation it will subsequently give you no Reputation.

If the quest is completed with a character with Publicity, such as Lia Parapara Leazas, in your party, you get double Reputation from that attempt at the quest but will get none in subsequent attempts. The idea is that Publicity lets you drain all the Reputation from that quest in one go without suffering any Reputation loss due to rounding down. Check the Hints and Tips page for a more detailed explanation.

Sometimes you may fulfill requirements for new quests shown below, but don't see them in your quest menu. Re-clearing any quests with encounters in it should update it.

If you just started playing this game, please review this page.

See also: Summary Table.


Quest #10: Debug (various commands)[]

  • Various debug commands
  • Not accessible without internal AliceSoft debug files.

Quest #11: Customer Survey[]

  • Added with Rance Quest Magnum.
  • To Unlock: (reach 2? charisma then do Quest #16 again), clear Quest #86 (non-Ahoge route)? (I get it after doing Quest #98 so the requirements may be actually different)
  • Type: ADV
  • Rewards: None
  • Not available in the MangaGamer release

Alice-chan gives a customer satisfaction survey about Rance Quest Magnum. She asks various questions like whether the player would buy another game with the same system, if the CGs were satisfactory, and whether the player believes in a god. All results are sent to Alicesoft. Optional quest.

Quest #12: Magnum Campaign[]

  • Added with Rance Quest Magnum.
  • To Unlock: Clear Quest #77
  • Requires to do Quest #13 first
  • Type: ADV
  • Rewards: Quest #164
  • Not available in the MangaGamer release

Alice-chan declares that this will be the start of Magnum route which happens on Kawanakajima island before Rance's Morurun Curse is removed.

Quest #13: Alice's Mansion[]

  • To Unlock: Clear Quest #25
  • Location: Alice's Mansion
  • Type: ADV
  • Rewards: 200,000 Gold
  • Description:
Gives 200,000 Gold after Quest #177
Allows the player to adjust the difficulty level, return a character to level 1, change a character's absorbed Special Item, return to a previous world, and adjust data log and other settings.

Quest #14: Advance Worlds[]

  • To unlock: Clear magnum story and beat Quest #115
  • Reward: Go to the next world (restart game with higher difficulty setting)
  • Description: Go to the next world.
All quest statuses reset
Certain story-acquired skills on Rance, Kanami, and Suzume are removed
1/3 of the current Charisma level is retained, rounding down
FrostBuy donations are reset
On World 2, all C rank Special Items are made available for purchase at FrostBuy (A rank items in MG version)
On World 3, all S rank Special Items are made available for purchase at FrostBuy
On World 3, Certain removable items (such as Mr. Hiroshi) are now removable
A word of caution. On higher difficulties, it's far more important to one-shot troublesome enemies with characters like Arms. On enemies you cannot dispatch quickly, it's absolutely vital to stun them with Rangers, Caloria, Tilde, Elenoa, etc. Otherwise, prepare for a world of hurt. Also, due to the bonus damage skills, skills with multiple hits (such as Kenshin and Rizna's unique skills) have higher value.

Quest #15: Return the World Back to Original[]

  • To unlock: Start World 2
  • Reward: Go back to World 1
  • Description: All changes made when going to world are NOT rolled back
  • Not available in the MangaGamer release, use Quest #13 instead. Note that changing the World back does keep your current progress quest-wise, so you'll have to re-beat quests if you've cleared them in a previous World, but not the current.

Quest #16: Scouting at The Bar[]

  • To unlock: Clear any quest after clearing Quest #36, and various other times
  • Location: Macatt Bar, Cidade
  • Type: ADV
  • Rewards: New recruits from time to time

This is the event used to recruit new characters for the most part. Initially it gives you Prima. Then as you keep doing quests (doesn't have to be new, just repeat already done quests many time (or every 2 quests?)), it'll eventually give you Mahoko, Megadeth, Cessna and Alexander and many more as you fulfill necessary conditions.

  • You'll know you're about to get someone new from this quest if it suddenly doesn't have a clear counter even though you did it before to recruit someone else. At other times it will have a "cleared" counter of 1 or more and doing it won't give you anything.

Quest #17: Pollution Solution[]

  • To unlock: Clear Quest #67
  • Location: Frostbyne's Land
  • Type: Exploration and battle
  • Difficulty: 10
  • Rewards: 10 Reputation, Quest #99, Rocky Bank joins (optional, see note), and you get to start building Rance Castle later on.

Some monsters are contaminating the lands by eating soil and pooping. Just kill them. Trigger 5 red exclamation mark events and win them to clear the quest. There are also random encounters on this map, but they don't contribute to completing the quest.

  • Rocky can be recruited by doing this quest again after clearing it. Touch the green star event that can be found on the map, then finish the quest.

Quest #18: Castle Pitch[]

  • To unlock: Clear Quest #45 and Quest #17.
  • Location: Rance's room, Cidade
  • Type: ADV
  • Rewards: 10 Reputation (one-time).
  • Description:

NOTE: This quest starts the construction of Rance Castle.

Quest #19: Rance Castle, Under Construction[]

  • To unlock: Clear Quest #18 and keep doing distinct quests until this one appears. (just keep repeating done quests like Quest #83 if you want to speed things along)
  • Location: Cidade, Copan Empire
  • Type: ADV
  • Reward: 10 Reputation (one-time).
  • Description:

This quest shows how the castle is coming along.

Quest #20: Rance Castle, Complete[]

  • To unlock: Clear Quest #19 & Quest #63 (it seems it needs for you to do quests after clearing Quest #19; after both required quests done just keep repeating done quests like #83 if you want to speed things along)
  • Rewards: 30 Reputation, Quest #101, Quest #102, Quest #103, Quest #104, base screen BGM changes, Caloria Cricket joins (Optional)

Description: Rance's grand palace is finally complete! Anyway, the castle screen is now available from your base screen and lets you talk to your party members and Morurun them when they meet the requirements. Non-custom characters may receive a couple of skill points by speaking to them here as well, so check back often!

  • Repeating this quest after completing gives you Caloria Cricket (Guard character).
  • Sanakia is shown to become your castle guard (and comes with her own bio), but cannot be recruited until Quest #195 has been completed.

Quest #21: It's Noisy Next Door[]

  • To unlock: Clear Quest #81
  • Reward: Quest #72
  • Description: Someone seems to be building nearby?

Quest #22: The Maids of Rance Castle[]

  • Unlock: Clear Quest #137
  • Reward: 5 Reputation, CG #74, Quest #23
  • Description: After clearing Quest #137, do any quest and this will show up. It will also unlock if you visit all rooms in the castle without any characters in them as Rance runs into Biscuitta every time. Once you've done that and finish any quest this one will show up.

Quest #23: Head Maid Service[]

  • Unlock: Clear Quest #49 and Quest #22
  • Reward: CG #75 , Quest #138
  • Description: Special service!

Quest #24: The Head Maid's School Uniform[]

  • Unlock: Biscuitta level 35
  • Reward: 5 Reputation, CG #154, Biscuitta Morurun'd
  • Required: Biscuitta level 35

Scene only.

Quest #25: Epiphany Cave's Master Author[]

  • To unlock: This is the initial quest when you start a new game.
  • Location: Epiphany Dungeon (near Titi Lake)
  • Type: Exploration and battle
  • Condition: Sachiko must be in your party.
  • Difficulty: 2
  • Rewards: 10 Reputation, CG #1, CG #2, CG #80, CG #81, CG #82, CG #83, Quest #13, Quest #36

Description: The initial quest. Just keep going, trigger the green events and 1 red exclamation mark event (if this is the first time you're playing, you might want to go left and touch the spinning cylindrical thing to heal your party before attacking. Has a treasure chest to the upper right but has a fight before reaching there. Eventually the green exclamation event right before the door to the top will end this quest.

  • There are no random encounters here, the seemingly random battles are still just fixed battles getting triggered at fixed locations.

Quest #26: Retrieve Manuscript (and Editor)[]

  • To unlock: Clear Quest #36
  • Location: Epiphany Dungeon (Flashing labyrinth near Titi Lake)
  • Type: Exploration and battle
  • Condition: Sachiko must be in your initial party
  • Difficulty: 4
  • Rewards: 10 Reputation, allows unlocking of Quest #27 after a while

The battles here are easier than the 1st yankee quest, but enemies attack you in larger groups. Consider packing your party with Megadeth, Mahoko, Cessna and Alexander and getting your Charisma to 2 before going for this one if you want to do this one comfortably. Ideal for grinding characters up to level 10.

In the first area, head right at the very first lane to enter a purple portal.

In second area, head to the top and turn right only at the uppermost lane (there's nowhere else to turn when you get there). After turning right, go to upper right at the next fork - you might already see a red exclamation mark further upwards if you're zoomed out enough. Hit it and beat the fight. Nearby, there might be a green portal that lets you escape with your loot (but the quest fails). Past that is another teleporter.

Third area is actually the dungeon that you cleared in your very first quest. Only the events arrangement is different this time, and there are random encounters instead of fixed ones. Make your way to the top. The green exclamation event in the center of the space below the author's house ends the quest. At the author's house entrance itself is another event. There are 2 choices, first one kills Doessky, second one does not (Rance instead pours salt on the old man's sponge cake).

  • Quest #27 may not unlock immediately after doing this, you have to do a lot of new quests to unlock it after this.
  • Quest #28 later on requires you to have beaten the quest with Doessky alive at least once.

Quest #27: Sachiko's Spring Break[]

  • To unlock: Clear Quest #26, then keep clearing distinct and previously uncleared quests, lots of them.
  • Location: Sachiko's School
  • Type: ADV
  • Condition: Sachiko must be level 15 or above and be in your party.
  • Rewards: 3 Reputation (one-time)
  • Description: Just a story about Sachiko having to return to her school and then come back. All of it happens in the same ADV event, so gameplay-wise she never leaves your party.

Quest #28: Master Author in Tow[]

  • Rqm-q028.png
    Unlock: Sachiko reaches level 30
  • Requirements: Max 4 party members, Sachiko level 35 or more and you must have beaten Quest #26 with Doessky alive at least once (2nd choice at end of quest).
  • Difficulty: 37
  • Rewards: CG #3, Quest #29, Sachiko Morurun'd
  • NOTE: NO SWAPPING once quest starts, so choose your 4 members well, as the fights in this area can get tough due to certain enemies and you'll have a limited supply of moves.
  • Description: Take Doessky to an island at the very southern region of the map, (green exclamation mark event 3 areas south of your starting area, take right at the first fork on the final map). Doessky must survive.
    • There two more areas to the east of the 2nd and 3rd area as you go down south, but they usually don't have anything important. Don't wander around too much unless you've got lots of moves.
    • The armored cars seem to always hit your party members with bonus damage except when guarded against and are well armored, so even high level characters may have problems handling them. It's recommended to bring in an extra guard and a healer with revival along with Rance & Sachiko.
    • Alternatively, like in Nopel's mission, once again having a high-HP Emi Alphorne might divert attention from everyone else, giving your other characters some breathing room.
    • You might want to try taking Lia along in your first try to get all the Reputation, but it can prove to be extremely difficult especially when facing the armored cars. Her lightning attack is effective against the cars though.
    • Lantyrn and Zashiki-Warashi appear frequently in this level. Good place to use Rance's badmouth skill when in large numbers, and excellent for capturing Lantyrn if you bring someone with the rope.
    • Alternately, you can just bring a Ranger like Crane with high level Escape Skills and Covert Movement and run away from every battle.

Quest #29: Parental Love Invasion[]

  • To unlock: Clear Quest #20 and Quest #28
  • Location: Rance Castle
  • Type: ADV
  • Rewards: Sachiko's Holy Healing Marks upgraded to ★, healing her by 10% per turn.
  • Condition: Sachiko must be at level 20 or more and be in your party. Also Compulsory Education ★★ required to beat this quest successfully so be sure to invest 3 skill points into it before trying this.
  • Description: Sachiko's father sneaks into Rance Castle to give his daughter a visit while she's sleeping. No Reputation is awarded for this quest.

Quest #30: Ninja Art: Dysfunction Treatment[]

  • To unlock: Clear Quest #68
  • Location: Rance's room, Cidade
  • Type: ADV
  • Requirements: Suzume must be level 14 and be in the party (for some reason, even though this is purely an ADV event).
  • Rewards: 3 Reputation (one time), CG #27.
  • Description: Rance wants to ejaculate, Suzume helps him with it using her ultimate secret technique.

Quest #31: Runaway Ninja Fukiya[]

  • To unlock: Clear both Quest #30 and Quest #41.
  • Requirements: Suzume in Party
  • Difficulty: 22
  • Rewards: 15 Reputation, CG #30

First go to the left and find the red ! event and beat up the monsters. Then go back to the start block and find the way to the right block, find a green ! event there. When finish watching the event go back to the start block again. Go north and find another green ! chest (you'll get key item " Ninja Glue" ). Return to the starting block. Go to the center of the block, you will find another green ! event, watch it and the quest is cleared.

NOTE!!! Be careful of the non-(!) green event just before the last green(!) event. It sometimes sends you to a corner, thereby effectively trapping you (forcing a restart of the quest).

  • Poster random battle on east side.

Quest #32: The Lifespan of a Kunoichi[]

  • To unlock: Clear Quest #31 & Quest #72. Suzume reaches LV 30.
  • Requirements: Suzume to be lv35 or above
  • Rewards: Quest #58, CG #28, Suzume Morurun'd
  • Description: Suzume explains to Rance she is about to die tonight, so she wants to H with him. After she dies, she comes back as a ghost. She will also be given the passive ability that ghost mobs have (1/3 damage reduction from physical, but cannot be healed by others).

NOTE!!! Though Suzume cannot be healed by active healing or items after this, it is still possible to regain her HP during battles by using healer's passive auto-healing abilities like a Healer's Full Party Protection and Post-Battle Recovery.

Quest #33: Kalar Incident[]

  • To unlock: Clear any 2 distinct and previously uncleared dungeon crawling (ADVs don't seem to count) quests after clearing Quest #36.
  • Location: Cidade, Copan Empire
  • Type: Battle
  • Condition: Have only Rance in your party.
  • Difficulty: 5
  • Rewards: 3 Reputation, Crystal (optional), CG #8, CG #9, Quest #66, Quest #98

A very important quest. It's all a bunch of text about a kalar girl being captured and all and then 1 easy battle, but in the end you will be given a choice whether to take the crystal off her forehead, or not. Aegis Kalar is a very important character, so you'll need to take first choice (not to take the crystal) if you want her to be recruitable. First option is not to take the crystal, second option will take it. Keep in mind that you can only have Rance in your group in order to enter this quest.

  • First time, you can choose 2nd option to get the crystal. Aegis Kalar will die. Quest #66 will still unlock, but there will be no way to clear it no matter what.
  • Replay the quest and this time choose the fist option. Now you get to both keep the crystal and can get her later on.

Quest #34: Amnesiac Girl[]

  • To unlock: Clear Quest #33 and Quest #70. Aegis must be left alive in Quest #33.
  • Requirements:
  • Reward: Aegis Kalar joins
  • Description:
  • SPOILER!!! Aegis lost her memories, but decided to stick with Rance anyways when told she was his lover. Ironically, the lies that Rance makes up end up happening (See Quest #76).

Quest #35: Doing Aegis[]

  • To Unlock: Aegis level 30
  • Requirements: Aegis need to be Level 35
  • Rewards: CG #11, Aegis Morurun'd
  • Description: Rance learns the hard way that even ejaculating from fellatio counts for triggering the effects of Morurun.

Quest #36: Copandon Cidade[]

  • To unlock: Clear Quest #25 once
  • Type: ADV
  • Location: Cidade, Copan Empire
  • Rewards: CG #4, Quest #26, Quest #83, Quest #86
  • Description:

NOTE!!! Introduction to various places in Cidade, H with Atago, introduction to Suzume and Copandon, as well as old-timers Keith, Tama and Frostbyne. Time to get this new adventure started for real!

Quest #37: Escorting Copandon[]

  • To unlock: Clear Quest #45
  • Location: Highway near Cidade
  • Type: Exploration and battle
  • Difficulty: 16
  • Rewards: 10 Reputation, CG #43 variation (if encountering Matilda), and will unlock Quest #38 later on

Same map as Highway Yankee, which you must have done a couple of times previously. Same target as that quest, except, in area 2 you must do the green exclamation mark at the tent or else you won't be able to go to area 3 (to the right).

In area 3, there's a red exclamation mark event that triggers a boss battle and after this Rance says he doesn't like doing it with women above 30. This event is optional, somehow, but for storyline coherence you might want to do it. After this, proceed to the upper right corner of the map where a green exclamation mark event will end the quest.

  • Warning: Matilda will show up on the third area if her trigger is active.
  • You're probably supposed to do the red event in 3rd area, but even if you don't do it you can end the quest by going directly to the final destination. That event still assumes you did the red event even if you didn't, with Copandon looking disappointed that Rance doesn't like girls older than 30. This might be a bug. This also doesn't interfere with Quest #38 becoming available later on which recruits Copandon.
  • Just clear this and 2-3 map quests after that and Quest #38 will appear. Doing the boss fight in 3rd area is not necessary and nor does it affect the eventual appearance of Quest #38.

Quest #38: Copandon Joins[]

  • To unlock: Clear Quest #37 and then complete 2-3 quests (has to be a quest with maps; can repeat #37).
  • Location: Macatt Bar, Cidade
  • Type: ADV
  • Rewards: 3 Reputation (one-time), Copandon Dot joins.
  • Description: After hearing Rance doesn't like to do girls past the age of 30, Copandon wants to level up past 35 and do it with Rance no matter what, as her 30th birthday approaches.

Quest #39: Copandon's Birthday[]

  • To unlock : Get Copandon Dott up to Level 35
  • Rewards : CG #60, CG #61, 10 Reputation, Copandon Morurun'd
  • Description: Rance shows up at Copandon's 30th birthday bash.

Quest #40: Mount Hakkoda[]

  • To unlock: Clear Quest #45
  • Location: Oda Castle, Nippon (Actually Mount Hakkoda itself)
  • Type: Exploration and battle
  • Difficulty: 22
  • Rewards: 20 Reputation, Kenshin Uesugi joins, CG #31, CG #32, Quest #41
  • Magnum Gauge Bonus: (5) Glowing LED Cane (Rank BB Magic Staff), Hideo Blade (World 2)

WARNING: In this map if you ever take the wrong turn or walk into a false teleportal, you'll be teleported to the top-rightmost area of the map. This is a closed area with nothing to see and no teleporters leading out, not even a green one for escape, and will eventually lead to auto-failure after a few battles even if you manage to last for a while. So DO NOT EVER DEVIATE from the right path, not even for bonuses you see just to the edge of the screen.

You will meet Kojika Yamanaka in the very beginning, and be given a choice to hire her as a guide or not. Accept her help (first choice) unless you've done this level before and have memorized which paths to take. Make your way to the second area, and Kojika will help guide you here. At every 4-way junction where there's a green exclamation mark event, see it and you'll see which way to go. On branching paths (at which there are new green exclamation-mark events), it's left, right, left, up. And then there is the portal to the third area. In the third block, take the portal to the far left. DO NOT take the portal to the right which is nearer to you (there will be a green event near the portal to the right and Yamanaka will warn you that this is the wrong path).

Afterwards in the 4th area, go along the way (upwards) until you find the boss which is a big pink monster ("Japanese soldier"). It takes a while to go down and its attacks bypass Ally Guard. Powerful single hitters is the way to go here. Defeat it and go left, soon you'll encounter a green exclamation mark event where you will meet Kenshin. Keep going further (in the open space after, find a path to the upper left) and you'll find a cave. Touch the green exclamation event there to have H-scenes (a failed one with Torako and Katsuko, and then the one with Kenshin). Kenshin will join you once the quest ends. Yeah, sex means she's brought down to level 1.

N.B.: This quest refers to a historical event at this mountain where 199 Japanese soldiers froze to death in a blizzard during a marching exercise in 1902. It is the world's largest mountaineering disaster.

  • In B2 there are always 2 red chests which contain a level 0 Lightning Sword and Ice Staff. (seems like they need some conditions to appear: at my 2nd try they were always at the upside of the map but now that I am at endgame and way overleveled they don't appear anymore)
  • In B1 (4th area) there is a green star event at the down side of the path to the final green exclamation event. This is a flavor event that changes depending who's in the party, alone. If Rance is in the party alone, he'll find a porn magazine but won't pick it up because it's too filthy. Rizna will find a vibrator and get embarrassed; Copandon will find a losing cow race ticket, and so on. None of these events have any effect besides showing text.

Quest #41: Kouhime Joins[]

  • To unlock: Clear #40
  • Location: Oda Castle, Nippon
  • Type: ADV
  • Rewards: 3 Reputation (one-time), Kouhime joins, Quest #31 (Optional), Quest #46, Quest #52, Quest #63, Quest #91

Rance visits Oda Castle to check up on Sill Plain. After that, he convinces Kouhime to join. Thankfully Kouhime isn't old enough for Rance to have sex with, so you get her at a decent level!

  • Quest #31 unlocks if you also did #30.

Quest #42: KatsuTora Highway Marathon[]


Just beat them in a race which is nothing more than going along the way. There are many bonuses on the map. You can collect some along the way (the chests give good items) but if you waste too much time you will fail the quest thus losing your loot.

In vanilla Quest there is a lucky can can on the third map.

Note: Katsuko and Torako are very good characters to use. While Kenshin is in your party, Katsuko and Torako will get all HP recovered and an attack buff at the start of battle. If Katsuko and Torako are BOTH alive at the end of battle, both of them (until level 50) will get double exp. This makes them very easy to train, and with some skills (Fighters at lv25 unlock a skill that grants a percent chance that the move used won't be deducted by 1), they can last very long even in difficult missions. Power + Durability, what else can you ask for!?

Quest #43: Siege of Otate[]

  • Requirements: Both Katsuko and Torako to be at level 35 (or above)
  • Rewards : 3 Reputation (one-time), CG #33, CG #34, Katsuko and Torako Morurun'd

Rance takes a "test" of Katsuko and Torako to determine who is best suited to become the next head of the Uesugi House, and gets them cursed, resetting them to level 1. Good thing they have their rivalry skill and power-up-with-Kenshin skill so they can gain back those levels relatively easily.

  • Katsuko & Torako cursed with Morurun and reset to level 1.

Quest #44: Kenshin's Devotion[]

  • To unlock: Kenshin has to be at level 20 or above.
  • Requirements: Kenshin at level 30 and above.
  • Rewards: CG #68, CG #69, Kenshin Morurun'd

As Rance can only H girls level 35 and above, Kenshin pushes herself a little too hard to be able to sleep with him. Awwww, the power of love.

Quest #45: Walk in the Park[]

  • To unlock: Clear Quest #60
  • Type: ADV
  • Location: Cidade Park, Copan Empire
  • Reward: 3 Reputation (one-time), Crook Mofus joins, CG #24, Quest #18, Quest #37, Quest #40, Quest #61 (optional), Quest #62 (optional), Quest #90, Quest#117.

No, no, she's not a trap if that's what you're thinking!

  • If the barricade that's locking in the zombies is left intact in Quest #60, Quest #61 unlocks after this.
  • If the barricade that's locking in the zombies is opened in Quest #60, Quest #62 unlocks after this.
  • Only one of the above two will unlock the first time you do this, depending on your choice to release the barricade or not the last time you did Quest #60. After this, redo Quest #60 and make the other choice and the other quest will open).

Quest #46: Incident at the Church[]

  • Unlock: Clear Quest #41
  • Reward: 10 Reputation
  • Description: Church needs help with some monsters. Two battles, one after another.
  • Max acceptable level is 28. Good quest to level up to 28 if you have an AOE to clear the field and to max Emi's HP tank with her Phoenix passive skill if you need it so badly, as it's very fast.

Quest #47: Bomb Testing[]

  • To unlock: Unlocked to me after i did Quest #63
  • Difficulty: 27
  • Reward: 10 Reputation, Quest #27
  • Condition: As any other Escort Quest, you may have at most 4 characters in your party
  • Description: Escort Researcher Nopel to test his "dynamite". Go east one block, then stick to the south path to find a cave. Inside, go through 4 green ! star events. After the 4th, there will be a small event then keep going to find a red ! star. You'll fight 3 Vevetar and 2 bats, and yes, Nopel must also live through this fight. Vevetars will target the lowest level character, which is likely Nopel, so be sure to get a good guard unit in your team. Also, you can't switch party members at all during this quest. All in all, really bothersome quest.
  • You can use a healer like Crook with Status Restore (状態回復) or Full Revive (完全復活) to resurrect Nopel if he dies during a battle. Healing won't help as, at level 2, anything is a one shot for him, so make sure the healer has at least 3 total shots of revival. Otherwise bring at least 2 guards with Initial Guard raised to ★★, as long as you're confident they're both durable enough to last through the quest without needing to heal.
  • Vevetars attack Nopel because they have a high tendency to target the character with the lowest level. Using Athena 2.0 for this quest is highly recommended, as she'll be targeted instead, or someone who has the Easy Target "狙われ属性" skill which makes it likely for them to target that character instead (Emi can be good if you raised her to be a high HP tank).

Quest #48: The Contaminated[]

  • Unlock: Quest #64
  • Difficulty: 32
  • Reward: CG #29
  • Magnum Gauge bonus: (2) Cuckri with Talent (Rank AA Short Sword)

Description: You need to head to the block above you at the start. There, you will encounter 2 green ! marks (First one is just an event, second one is outside of a cave.) Head into the cave, and the red ! mark will be on the right (You'll have to circle around to get to it.)

  • A4: plain Critical Knife and plain Club in red chests
  • Vanilla Quest only: Lucky can can at C2.
  • D2, southern pathway: If you have Rocky and he is at his level cap, there will be a green star here. You can choose to kick Rocky off the mountain here. If you do, the quest will fail, but Rocky's cap goes up by 5. Rocky's cap can only increase through this method to level 59.

Quest #49: Changing Room View[]

  • To unlock: Crook reaches lv30 , completed Quest #46, Quest #47, Quest #48
  • Requirements: Crook level 35
  • Rewards: CG #25, CG #26, Quest #165, Crook Morurun'd

Crook gets Morurun'd by Rance.

Quest #50: The Young Royal Guard[]

  • To unlock: #63
  • Difficulty: 26
  • Rewards: 10 Reputation, CG #43 variation (if encountering Matilda), CG #45, Tilde Sharp joins, Quest #56
  • Description:
  1. Note!!! This quest will take a lot of walking. First you must get an encounter in the first block and you will see an event with a puzzle box, Kouhime will open it for you and there will be a hint to go EAST. So go east, and get another encounter, a puzzle box will appear again, now it will said WEST - SOUTH. Go west one block then south one block, get an encounter there, you will get a new hint which is WEST - SOUTH again, go there, get an encounter, the last hint will tell you to go NORTH - NORTH. Go there which is the top left block, find a red ! event, beat them up and go a bit further where you will see a green ! event, touch that to clear the quest.
  2. Note!!! You don't need to defeat any monsters, you just need to engage in a battle. Even if you escape from battle, the events with puzzle boxes still occur. It appears if monsters run away from you too.
  3. Note: B3 - full recovery spring
  4. Note: C2 - there are always two red chests containing an unidentified/identified (4) Longbow and (4) Knuckle.
  5. Note: A4 - good for triggering events (e.g. Matilda encounter.)

Quest #51: Speed Hermit[]

  • To unlock: Clear Quest #75.
  • Type: Exploration and battle
  • Location: Strange Dimension
  • Difficulty: 14
  • Condition: Have only Rance and Tilde in the party.
  • Rewards: 10 Reputation, CG #46 (optional) and up to +11 speed boosts for both Rance & Tilde.

The quest begins with a battle against three Görings, and then up to eleven optional battles happen. To not waste any attack actions on these 3 Görings, use your most powerful attack that can at least do 1800 damage to finish them off in one hit.

After each optional battle, you are asked whether to continue (first option) or to stop (second option); winning each optional battle raises Rance and Tilde's SPD by +1. If you choose to stop, the bonuses will remain. But continuing, and then losing, will nullify the bonuses. However, you will unlock a H scene.

Again, there are eleven optional battles. This means Rance and Tilde's speeds may increase by up to 11. This speed bonus is applied only once, so do not ever pull out. If you lose, just try again until you receive the maximum bonus, or however much increase you are aiming for.

  • As of Magnum v2.082, this restriction is removed. You can try the challenge as many times as you want, and only the result of your last attempt will count. So if you tried it once for +2 and then tried again for +11, you will get +11. If you got +11 before and then try again and lose, you'll lose the entire bonus. So if you want the CG just click Game Over button on the second fight then redo the quest and play until you get the SPD boost you want.

The eleven optional battles are against the following. At lease one charge of Rance Attack should be saved for the tenth battle, and you may (temporarily at least) want Train Slash and Impulse to complete all eleven. Even with Rance/Tilde at Level 50, you may barely finish depending on your no. of moves; so good luck. Also, do not forget Thunder Charms on both of them.

  1. Five Hornets. This fight is actually mandatory.
  2. Two Uppi, a Samerai and a Hanny.
  3. Two Uppi, a Samerai, and a Hanny.
  4. A Hanny and three Not Yet Horned Whales.
  5. A Hanny and three Not Yet Horned Whales.
  6. An Ebony Eye, a Jar and two Blue Hannies.
  7. An Ebony Eye, a Jar and two Blue Hannies.
  8. Three Scream Men and a Jar.
  9. Three Scream Men and a Jar.
  10. Three Lead Orbs and two Not Yet Horned Whales.
  11. A Tokko, and two Horned Whales.

Various setups that may be able to beat the challenge:

  • Rance having 16x Attack 1, 1x Full Power Slash, 3x Train Slash, 2x Rance Attack and ATK power of 1935. Tilde having 8x Attack 1, 1x Attack 3, 1x Full Power Slash, 3x Train Slash and ATK power of 1590. Of course, both have Damage Maximum skill max ranked. Rance at Lv52 and Tilde at Lv44
  • Rance having 16x Attack 1, 1x Attack 2, 3x Attack 3, 3x Rance Attack; Damage Maximum ★★★ in unequipped state (50% effect). Tilde having 8x Attack 1, 1x Attack 2, 5x Attack 3, 3x Train Slash, Damage Maximum ★. Pepsi Swordplay unequipped. Rance level 49 / HP 3230 / ATK 1658, Tilde level 44 / HP 1881 / ATK 1328. Rance has Rock On, a skill obtained by equipping a very rare special item called a Rocky Chunk.


  • In Magnum, at least, it appears the Hanny Zippo does not work, at least not for Tilde.
  • The Tokko in the final fight deals heavy row damage.
  • Temporarily unequip other skills so as to make room for your every damage dealing move if possible.
  • If removing Pepsi swordplay gives Tilde enough power to one-shot enemies and having it wouldn't, then do so. The skill is usually fairly good, but in such tight rationing on moves it's best not to rely on the 30% probability to strike twice.
  • DO NOT remove Standby... If you do, then in battles where you want to use Rance Attack, you'll be forced to waste at least one of Rance's other moves for no reason, and various other inconveniences if you wanted to manipulate skill usage.
  • Usually one Rance Attack = one battle clean swept. Don't waste a single other move in a battle if you plan to use this.
  • In earlier versions, the speed bonus applies only the first time you clear the quest. However in latest version (v2.082), it resets and re-applies every time you try it, so only your last try counts and overwrites any previous results.
  • Higher speed also means faster skill consumption, and even Standby has limited uses. So consider using above feature to "tune" your speed according to difficulty if you find Rance and especially Tilde (whose default speed already rivals rangers) running out of their moves too fast.

Quest #52: Wanted Beauty[]

  • To unlock: Clear Quest #41
  • Requirements: N/A
  • Rewards: 3 Reputation

Rance and co. get info about the beauty, Crane, who is wanted in numerous states. Obviously she is high leveled and is in Rance's target of people to have sex with.

Quest #53: Crane Returns a Favor[]

  • To unlock: Clear Quest #52, then do quests. Whenever changing location, a random event may occur where Crane has her foot stuck in a trap. Rance will (accidentally) free her, thus "indebting" her to Rance. Finish that quest and this quest will become available.
  • Rewards: 3 Reputation (one-time), CG #53

She visits Rance to "repay" the favor. And we find out that the most wanted racketeer in human realm is no more than level 15, so, as an alternative reward...

Quest #54: Crane's Hideout[]

  • To unlock: Clear Quest #53, then just keep clearing a bunch of quests (repeating already cleared ones is fine). Eventually this one will appear (perhaps after about 5 more).
  • Difficulty: 28
  • Rewards: Crane joins, 20 Reputation
  • Description: You have to find Crane, that's all. She will automatically appear after a certain number of battles (the progress bar will rise after each battle).
  • There is a safe treasure chest containing Quick Strange Bug in B3, guarded by a Yudain.

Quest #55: Crane Pays Her Dues[]

  • To unlock: Crane reaches level 30
  • Requirements: Crane is at level 35 or above
  • Rewards: CG #73, Crane gets Morurun'd

The usual drill... Grind all over again?

Quest #56: Ninja Exposé[]

  • To unlock: Lia and Tilde are recruited
  • Difficulty: 28
  • Rewards: Quest #57

This quest does NOT use your current party members (except Lia and Tilde with their levels and items in MG version). This quest will have Lia, Maris, Kanami, Rick and Tilde. The EXP gained here will carry over, so farming Lia, Kanami and Tilde here is ideal because Rick and Maris give great support, as they are already leveled up. Note that Kanami's level will reset if she hasn't joined permanently yet.

Just go up and up farming monster until you see a green ! event and the quest will be end.

Quest #57: Kanami's Determination[]

  • To unlock: Clear Quest #56 & Quest #71
  • Difficulty: 33
  • Requirements: Rance must go solo, however Kanami will join you in this map, though still unable to level.

Warning: Kanami must not die.

This quest is about her curse, and Rance gets to hear her thoughts. Go North, North (to the top square) and touch the green star in the middle of the square.

Note: If you go to A2 you'll see a funny event (not sure if it's needed for something), then you can go back.

Quest #58: The Reason Suzume Lingers[]

  • To unlock: Clear Quest #32 and Quest #57
  • Requirements: Suzume level 10+
  • Rewards: Kanami joins with the ability Possessed by Suzume, which allows her to gain 25% of Suzume's power. [Only takes effect if Suzume is NOT in the party.]

Quest #59: Ninja Season[]

  • To unlock: Kanami reaches level 30
  • Requirements: Kanami level 35+
  • Rewards: CG #66, Kanami gets Morurun'd
  • Description: H with Kanami, she will return back to level 1

Quest #60: Lion Mind[]

  • To unlock: Clear Quest #68.
  • Type: Exploration and battle
  • Location: Ruined Shopping Centre, Helman
  • Difficulty: 15
  • Rewards: 20 Reputation, Alkanese Rize joins, CG #5, CG #6, Quest #45, Quest #70, Quest #100

In the first part you have to go to the 3rd block (down and right). Near the teleporter at the end of 1st area, you can ignore the barricaded zombies or let them loose, this will decide which side quest will unlock later on. The first time you encounter Alkanese, choose not to fight (first option). Though it is possible to win the fight at high levels, it's not recommended in your first attempt, the fight's gonna be insanely hard and if you win the quest ends right there.

If you choose the first option then there will be an event, after which you will be put at the starting point with all skills recovered (but substitution counter not refilled, so if it's at zero you can't swap anymore),. This time there will be no random encounters (red mines and treasures will be respawned), just go to the same room as before and fight Alkanese with half her HP. She's still difficult though, and has a physical AoE attack, so it'll help to save a Rance Attack and/or a fighter's Full Power Slash to take her out ASAP.

  • If you leave the zombie barricade alone, Quest #61 will unlock if you have cleared Quest #45
  • If you release the barricade, Quest #62 will unlock if you have cleared Quest #45

Quest #61: Cheetah Mind[]

  • To unlock: Clear Quest #60 and Quest #45, and must have beaten Quest #60 without breaking the zombie barricade
  • Type: Exploration and battle
  • Condition: Alkanese Rize must be in your party.
  • Location: Ruined Shopping Centre, Helman
  • Difficulty: 20
  • Rewards: 10 Reputation, Dewdrop Axe (Optional), Tomato Purée joins (Optional)
  • Magnum Gauge Bonus: (5) Lightning Sword)

Same map and starting point as Quest #60: Lion Mind. Except the boss is not at where Alkanese was. Remember the location where you had a boss fight against a fat Lion Mind thug in a white jacket (a red exclamation mark event) in #60 before proceeding to meet Alkanese the first time? Right below that point, go right instead of going up, then lower right in the open space. There's another teleporter (this exists in #60 too, but perhaps you won't have the time to explore it without high charisma). Go through here and navigate to the center of this map (not too difficult, almost all paths lead there eventually anyway). The red exclamation mark event there will be the final battle. You'll fight Sillbarrel, the ugliest woman on earth. The boss battle consists of her and 2 Ham Bambara. Her attacks don't do much, but her defenses are kinda high, especially magical defense... Take her with hard-hitting single attacks instead of AoE attacks and don't run out of moves. Crook's Shoulder Throw should hit her pretty hard. Once you win the quest will end.

  • As Alkanese will tell you, going to the location where you met her in Quest #60 (upper right of B2) you'll find a chest which will give you her old weapon, the Dewdrop axe. It hits crazy hard for your level at that time with less accuracy, and zero critical/stun rate unless you have another piece of equipment giving you that. It's for fighters only and requires being level 15 or higher to equip.
  • You only get it the first time you go there and open the chest. It will not appear subsequently.
  • A green exclamation mark event in one of the toilets in the first area will get you into a fight with 2 doppelganger (imposter?) Alkanese. Don't worry, they're not as strong as the real one in Quest #60, but still can stun you with AoE attacks, so be careful. The green chest in this toilet gives you a poison mask.
  • In B2 there's a specific chest that contains Tomato Purée. After seeing her, beat the quest and she will join.
  • Great place to search for special items. Bring Tomato with Special Item Lover equipped and a couple of Rangers to open chests. You can also bring Merim to remove appraisal cost. From 14 red and green chest you can get 13 special item and 1 fixed random equipment.

Quest #62: Zombie Room[]

  • To Unlock: Clear Quest #60 and Quest #45, and must have beaten Quest #60 having broken the zombie barricade
  • Type: Exploration and battle
  • Condition: Crook must be in your party.
  • Location: Ruined Shopping Centre, Helman
  • Difficulty: 18
  • Reward: 10 Reputation, Zombie Sword (Optional, Indefinite)
  • Magnum Gauge Bonus: (5) Fire Spear

NOTE: Cannot swap your characters once quest starts. You have to finish this with only the five you start with, so choose wisely.

This map is the same as Quest #60: Lion Mind. You start at the bottom right area. The exit from this area is to the left of the room, which will take you to the area where the bossfights of Lion Mind took place. From here, your target is to make it to the entrance hall (if you beat Lion Mind, you just need to go backwards), beat the zombie boss there, and then get out through the door. If you don't have a lot of moves, it's better you don't fool around for too much, especially since you need to save a few powerful moves for the boss.

However, if you go into the room where you broke the barrier restraining the zombies in Lion Mind (Room A1), there's a green exclamation mark event, choosing to destroy the jar (first option) will stop all random encounters (and red mines will be turned into mostly easy hanny battles - but not all! You can still find, for example, skeletons there). After this, going back to the room where you met Alkanese (Upper right corner of B2) in Lion Mind will give you a Zombie Sword (CC rank) which deals extra damage to, well, zombies. This can be obtained indefinitely each time you try this quest. Whether you destroy the bottle or not also decides the ending of this quest.

  • Since this map only has zombies, which only take 1/3 of phys attack but do low damage, its a good place to grind your unique Talent equipment early on. Simply pick any person who has a lot of attacking skill uses and equip it with a weapon with growth on it, and let him/her grind alone, while others just being a meat shield without any skills to use, except healers of course. When done, swap him/her with the back line, preferably a damage dealer for the boss.
  • Or you can do the above with 5 characters grinding each unique weapon, just grind with cheap skills, then keep the best ones for the boss. You may expand this trick to be able to grind your characters here effectively, with less exp of course.
  • If your levels aren't very high though, just bring units best suited for dealing with zombies for the first few times: healers, especially those with Purification can one-shot undead, plus sorcerers with light elemental attacks are also good. Aside from that, any light-element weapon or one that deals bonus damage to zombies is good.

Quest #63: Leazish Horror Story[]


To unlock: Clear Quest #41

  • Type: Exploration and battle
  • Location: Leazas Castle, Leazas
  • Difficulty: 25
  • Rewards: 20 Reputation, Lia P. Leazas joins, Noir joins (optional), CG #35 (optional), CG #36, CG #37, CG #43 (if encountering Matilda), Quest #20, Quest #50, Quest #52, Quest #88, Quest #92, Quest #202 (optional), Iron Armor (Optional, Indefinite)

Almost all monsters in this quest are ghosts which take only 1/3 damage from physical attacks. Therefore, using magic is a better idea. In addition, level 10 Healers can learn Purification which deals heavy damage to ghosts. Their high accuracy maces (hammers only healers can use) also damages ghosts normally with physical attacks, making Crook one of the best characters to bring on this quest (there aren't many healers other than Sel before then unless you create Custom Characters). Perhaps also Frostbyne if you badly need more uses of exorcism, and mages with light elemental attacks.

In A1, go downwards and take the portal to A2. There choose the bottom route to get to A3. There's an optional event with a ghost maid on the right here. From there, the room upwards contains Noir and will be defended by a Yudain. If you defeat it and then speak to Noir, she will join after completing the quest.

The main path goes down where you can see another event with the ghost maid. From there, go right to get to B3. Go downwards and soon you will see a red exclamation mark event to the left. Here you will have 2 choices, If you choose the first you won't have a fight here but you won't get anything either. Take the second choice and you'll have a boss fight against 3 Temple Knights and CG #35 afterwards. The knights hit pretty hard and have a skill that heals all of them by 200 HP, and they regen 150 HP per turn when damaged. The knights are weak against darkness, so if you have any dark element sorcerer, use them. This fight can be quite difficult. If you think you're too weak or start running out of resources, just skip the fight and redo the quest later.

After getting past that, just keep going forward and eventually the next green exclamation event will end the quest, giving you CGs #36 and #37 and have Lia join you.

  • You probably want to do this quest ASAP to get Lia. Her skill Publicity gives you double Reputation from most quests if you have her in your party (but no more Reputation from that quest afterwards - you're given all of it in one go)! Please see the Hints and Tips for a more detailed explanation.
  • In 1.6/Magnum: You need to beat the knights and save the ghost maid once in order to unlock Quest #202 later on.
  • Recruiting Noir: Activate a green star that is behind a red mine at a room entrance. The green star appears randomly. Redo the map if you don't see it. The red mine has Yudain waiting for you, who has very high dodge rate and magic resistance. Unlike other red mines, this one won't disappear unless you finish him off in the time limit and you'll be forced to step back (which will very likely happen if your levels are barely par for this quest; see below for tips).
  • Tips for Yudain: You can use Kenshin with her Winding Wheel Sword skill and or an archer with Bullseye Arrow. Magic will always hit him but won't do much damage. Physical attacks will do more damage but almost always miss (which is why physical attacks from gunners with 100% accuracy is the way to go). Or just Assassinate it.
  • There may be good items in a room off to the side in B3 guarded by another Yudain monster in the final area (Usually you'll get a Forbidden Talent - Weak).
  • The goodies (Noir event and chest) in the above two rooms guarded by Yudain may or may not be spawned on every attempt at this quest. Repeatedly try the quest until you obtain both.
  • The ghosts can use an energy drain skill on your characters (bypasses Ally Guard) that will cause that character to gain no exp from that battle (just like Berserker, except you get no bonuses at all).
  • There's an Iron Armor in a green exclamation mark event to the right of Noir's room where the gate is guarded by a Yudain (red mine) and can be taken everytime you do this quest, giving you an unlimited supply of these. This requires Rance in your party.
  • The green event in a bedroom next to the healing orb (found in A3) may randomly trigger a fight against a group of ghosts so be careful.
  • After the last red exclamation mark event, random enemies encounters will stop until you go back to A3. This allows you to freely move around the area (and when you go back to A3 it can trigger an encounter with Bird and Matilda if you haven't completed their encounters yet).

Quest #64: Visiting Magic[]

  • Rqm-q64.png
    To unlock: Get Lia, and clear Quest #71
  • Difficulty: 32
  • Rewards: Magic joins. CG #40, CG #41, CG #43 variation, CG #44, Quest #48, Quest #65, Quest #139, Quest #140, Quest #141
  • 2.082TADA Magnum Gauge Bonus - (5) Warrior Armor

This quest is quite difficult. Go along the way pass through 2-3 blocks and you will have to fight Matilda with Chaos aura. After you beat her, continue on, then you will have to fight a boss which is a green dragon.

Against Matilda, it's advised to Assassinate her. Use Suzume with Assassination Knowledge ★★★, which gives you a 70% chance to instantly take Matilda down. Killing her in a single hit really helps preserving your strongest attacks for the dragon at the end. Especially since she can counterattack your fighters.(Rance Verbal Abuse can help as well.)

The green dragon has an attack which causes your party to be poisoned and, even worse, stunned. It has low attack but high defense, so this will be quite a long fight, use strong characters with a lot of attacking skills, and one healer that can heal everyone with Recovery Rain; don't bother curing the poison since you'll just get poisoned again. Note it's weak against Light.

Note you can enable a shortcut for future visits; setting this up will cause your current run to fail. First, get to C3 the normal way, then when spiraling down, head South to see a green star, which activates some kind of whirlwind, thus you fail the quest instantly(Not sure if checking of the 2 green stars at the shop at 2nd map is required). Then, repeat the process, however, the green star is now replaced with a purple gateway. Once activated, a shortcut is available for you on every replay of the quest(Matilda is on the normal route, this can bypass her as well). Confirmed once you get to the boss hit the green star event to fail the quest but open up a door in square 3 to the north to go straight to the boss.

  • D2, southern pathway: If you have Rocky and he is at his level cap, there will be a green star here. You can choose to kick Rocky off the mountain here. If you do, the quest will fail, but Rocky's cap goes up by 5. Rocky's cap can only increase through this method to level 59.
  • D4 - There is always a plain Insect Killer Bow in a red chest.

Quest #65: Curse Eraser[]

  • To unlock: Clear Quest #70, Quest #64
  • Magic must be part of your party
  • Difficulty: 32
  • Rewards: Quest #72

The dungeon is cross-shaped: You start in the middle. Find the red event in one of those blocks.

There is always a chest in one of the maps that contains a plain rank BB armor or weapon.

Quest #66: Love Letter for a Kalar[]

  • To unlock: Clear #33
  • Location: Kalar Forest
  • Type: Exploration and battle
  • Condition: Rance and Suzume must be in your initial party. If you never cleared Quest #33 with Aegis alive, then this quest is impossible to complete, you can only grind EXP and money and get treasures if you use the green portal to escape. In that case, redo Quest #33 and choose the first option after the battle.
  • Difficulty: 11
  • Rewards: 20 Reputation, CG #8 variation, CG #9 variation, CG #10, Quest #67, Quest #69

NOTE: DO NOT take any purple portal in this level except when you're told to, or else you'll always get sent back to the starting point. MG Note: In the first area if you take the portal to the left, you will meet Crook. After that, some of the Crook-related events (e.g. in Quest #60) will happen with slightly different conversation (since Rance got to know her earlier).

First, go straight and get in a random battle with some kalars; a conversation will trigger afterwards. Then, seek the exit that leads north. For this, go straight up, then turn right, then go upper right at the fork (lower right is a dead end), take the U-turn to the left (ignoring the misleading purple portal to the right), now go upwards in the open space. There should be a recovery spring here, next to it is a purple portal. This is the portal you have to take to go to the 2nd area without getting lost.

Then, in the second location, go straight upwards, then, in an open place where the road goes 4-way, there will be a green exclamation event at the center. Go left and upwards. At the Kalar Village gates, there are 2 adjacent green events. Touch either. Now if you got Aegis killed, here you'll just have a battle (pretty tough, for the expected levels of this quest) and regardless of the results, the quest will then fail. If not, only then you're given two choices: choose the top choice to retreat (choosing the 2nd option will get you in a boss fight against Aegis - she's terrifyingly strong for you unless you're way overpowered for that quest). Now, come back (go right) to the 4-way junction. Take the right path this time, and into the first green star event (involving a statue), then go left to the green exclamation event at the center of the 4-way junction. Kill the Amazusa enemies. You'll obtain a naked kalar girl as hostage, Lyrica. Then go back to the Kalar village gates, watch the H-scene and go back to the right green star event with the statue. You will be teleported to a new location, which is a straight path. Follow it, and you're done. There might be a trap in the way that's unavoidable, but if you have Suzume in your party and didn't get hit by a trap previously, you should be okay. Or even then the damage it does is unlikely to kill you. The green exclamation event at the end of this path ends the quest.

  • Attempt this quest at least once to unlock Quest #69, whether this quest fails or succeeds, it will be unlocked.

Quest #67: Invade the Kalar Village[]

  • To unlock: Clear Quest #66.
  • Location: Kalar Forest
  • Type: Battle
  • Condition: Max 4 characters in the party. Suzume and Sachiko Centers must be in party.
  • Difficulty: 12
  • Reward: 10 Reputation, CG #13, CG #14, CG #15, Quest #17, Quest #68, Quest #121

One battle, and in the end get cursed by Pastel Kalar.

Quest #68: Quest for Sex[]

  • To unlock: Clear Quest #67.
  • Location: Cidade, Copan Empire
  • Type: ADV
  • Reward: 3 Reputation (one time), CG #84, CG #85, Quest #30, Quest #60, Quest #89, Quest #96

Event where Rance has a wet dream, then nearly commits suicide out of frustration but Kanami stops him just in time. Merely continues the storyline and unlocks extra quests.

Quest #69: Amazusa Group Drill Field[]

  • To unlock: Attempt Quest #66 once (fail or succeed, it doesn't matter).
  • Location: Cidade Outskirts - Mock Forest
  • Type: Exploration & Battle
  • Difficulty: 9
  • Rewards: 10 Reputation, Ear-hunter Boomerang (infinite)

Apparently has no storyline impact and is mostly for grinding. You just go upwards, then go upper left instead of right (going that way might still have stuff like random chests, exp bonus pickups, gold pickups and red mines though... other than that it's a dead end). You'll find a green exclamation event, it looks optional. Anyway, just head further up, when you come to a large open space head all the way to the right. There will be a single treasure chest containing the boomerang. Taking it ends the quest, and repeating this each time seems to give you that boomerang endlessly. It's for rangers only and does bonus damage to Kalar.

Quest #70: Once More to the Kalar Forest[]

  • To unlock: Clear Quest #60.
  • Type: Exploration and battle
  • Condition: Suzume must be in your initial party
  • Location: Kalar Forest
  • Difficulty: 14
  • Rewards: 10 Reputation, CG #43 variation(if encountering Matilda), Aegis Kalar joins, Quest #34
  • Magnum Gauge Bonus: (4) Cultux (2.082TADA: (5) Kalar Elite Bow)

Map is same as Quest #66. Also, same navigation rules apply: if you take the wrong portal, you get sent back to starting point.

First you have to go to the Kalar Village gate (The one with 2 green ! events... you should remember it from Quest #66). Watch an event, then head back to the 4-way crossroad and see an event where Suzume captures the Kalar Lyrica again. Then go back to the gate and Rance will once again trade Lyrica for Aegis. Rance will take her away to Morurun her. After that, go back to the entrance. The kalars will scatter and retreat and you can enter the village. Take the next teleporter, go to the next area, then go towards the open space in the lower left where you'll find a red exclamation mark event. That battle will end the quest, and Aegis will join.

  • Warning: You might run into Matilda here. When you enter the purple portal behind the wooden walls she might be on the other side waiting for you. Depending on your level and the condition of your party at that time this can easily get you wiped (or at least several of them).
  • Warning: To the right of the 4-way junction, past where the statue in Quest #66 was, there will be a green star guarding a passage leading upwards. It gets you into a somewhat tough bossfight (if your magic resistance is not good) consisting of three happy and two crimson eyes and has no time limit. Not sure if it's required for something, but be prepared before going into it - because it's a green star it might fool some people who might think it's a storyline event; but once it starts, it's a deadlock - kill or be killed. The portal past this fight doesn't seem to get you anywhere special - you're sent back to the starting point as usual.
  • The narrow linear path that you could get into by touching the secret entrance statue in Quest #66 will still be here but not accessible as the statue can no longer be used. Not even if fights and pickups spawn on that path -you'll miss 'em.

Quest #71: Kaito[]

  • To unlock: Clear Quest #20 and Quest #90 (it seems it needs for you to do quests after clearing Quest #20)
  • To unlock for Magnum: Defeat level 38 Matilda
  • Rewards: 30 Reputation, Teru Mouri joins (optional), CG #49, Quest #64, Quest #79 (optional), Quest #81
  • Magnum Gauge Bonus: (4) Priest Mace with Talent R
  • Difficulty: 30
  • Requirements: Rance in your Party

Rance is tasked to help out at a farm. He doesn't want to, until he sees the client...

Upon starting this quest, in the first map, there are no enemies, so you can safely walk around. You can head back into the house, but if you choose to eat in there, you fail the quest as you kept eating. After completing this quest, redo it and eat the cookies to fail the quest. Then do any other quest once to unlock Quest #79.

If you choose not to eat, all active party members that have less than 50% of their HP left, will be healed until half their max HP. This can be repeated endlessly.

Head south one block. In here and the east block, you should capture 5 cows (green ! stars). After that, you'll find another one with a black cow that will run away, which is always in the block south of the house). Remember where this one is.

From the block south of the house, head West one block to a couple of barricades and head all the way west until you see a green star event. After the long event, you will return to the house at the beginning, and all your characters will have 1 HP left, so use the event there and pick the 2nd option (to not eat) so you recover back up to half your active party's max HP.

Alternatively, since only the characters in the party will be left with 1 HP by the event, just swap the party for a random character before the event to bear the blow, and change back to your main party afterwards.

Head back to where you saw the black animal for a fight. You'll fight 2 Majisco in the back, and 3 Iron Boxen in the front. Beating them clears the quest.

  • To get Teru: In the west block, along the path, there are many green star events. You can meet Teru at the end, next to some rocks. All the other stars will be soldiers complaining about the task. Or alternatively, after the 1 HP event, there will only be two stars left, one of them being the Teru event. Afterwards, complete the quest to have Teru join.

Quest #72: It's All Pastel's Fault[]

  • Rqm-q72.png
    To unlock: Clear Quest #65, Quest #81, Quest #54, and Quest #21.
  • Difficulty: 36
  • Rewards: ? Reputation, CG #17, Quest #73, Quest #32, Quest #93, Quest #94
  • Requirements: Aegis and Crane must be in your initial party
  • 2.082TADA Magnum Gauge Bonus: Rocket Engine

This is a very tough mission, especially if you are not that high level/strong. So better train hard and prepare a good team, and make sure you can change your members at least 4~9 times! Or better yet, keep 2 very good teams to bring along!

First, make your team that includes Aegis, Crane, and 3 members of a very powerful team, best to have a healer included to start the mission off.

(Note that you'll only need to include Crane at the mission start and you'll only need to include Aegis when you go from C2 to C3 (plus a full female party). In any other case you can use any other party you like.)

Go to the 4-way junction, and head East. No, you do not head to the old village. The old village is gone, though there are 4 chests for you to collect random consumables of rank C, B, and A (rank A requires rare treasure finding skill) there that seems to come out endlessly each time you do this mission. There is also a safe exit in the previous map, so you can spam this tactic to collect items to donate, or pick up a rank A consumable every now and then. -confirmed by MGA2

Upon heading East, you see a Red Star. This is a boss similar to the machine you fight in Quest #65. It has very high HP and moderate attack. However, it has 2 attacks, one where it swings around and hits your entire front row, the other making it jump up and slam downwards to deal damage to ALL your characters. Watch your HP over the fight. Stunning works, but you need a character with very high odds of stun like Crane. His speed is rather high, so try to kill it ASAP. He rarely uses the skill that hits everyone and is weak to fire so having one tank and healer + strong mage with many uses of fire magic may be reliable strategy.

After beating this boss, the quest isn't over yet. You must now enter the entrance behind him by having a full female party, or else you will be bounced back to the starting point. After you pass through, you can add guys again. Go east all the way, then north all the way, until you reach A4. In this wide-open area the traps will be pitfalls that reset your position to the start of A4. There's always a path that you can take without traps, but if you have some Rangers with Trap Evasion you can dodge (some of) the pitfalls. At the top left of this area, there will be a red star event causing you to fight an ebony eye in the front row (weak to light) and two president garters in the back (weak to ice). Once you beat it, touch the green star event behind it at the top left hand corner of that map. Only then will you clear this mission. Its long and tedious, and any mistakes may cause you to have to go through it again, so be careful!

  • C3: There are always 2 red chests that contain a plain Modified Buster Sword and a plain Compound Rapier.

Quest #73: The Girl Who Waits for Rance[]

  • 73.jpg
    To unlock : Clear Quest #72
  • Location: Solo Labyrinth, Ralga's Residence
  • Type: Exploration and battle
  • Condition: Rance must be in the party and GO SOLO.
  • Difficulty: 38
  • Rewards: 20? Reputation, CG #50, CG #51, CG #52, CG #53, Quest #74, normal battle BGM changes

Rance hears a level 42 girl is captured by Ralga, a rare gal monster Rance met before in Rance 02, and immediately goes to help - but he has to go only by himself, because according to Keith, the dungeon has "some kind of seal on it which prevents you from forming parties of multiple people". The enemies in this dungeon are fairly weak, but Rance isn't going to last forever by himself, so don't fool around. After going east and then north, you reach an area with a pink hue and without random encounters (where Ralga lives). This area has a lot of green star events with Ralga's cats, a gal monster, that will give you a choice - the first one is to fight them, the second is to not fight. Fighting them allows you to capture them if you brought a rope, but watch your moves (though granted, Rance has plenty of Melee Attack 1s). Along the way towards upper right of the area, there'll be a room to your right which will contain a green chest and a full HP healing spot. Another green chest is in the room to the extreme upper-left. After that, go up to a room with a big green ! star event where Rance will meet Ralga. She'll try to seduce him but fail because she's under level 35.

Rance can then leave using the upper-right exit, and enter the forest. Keep searching until you find a green ! star event, where Reset makes her appearance to challenge Rance, then puts him to sleep. She takes a liking to Rance, and cannot bring herself to kill him even though her mother told her to. Seeing Rance sleep peacefully, she then decides to sleep beside Rance, who then wakes up and brings her to his castle. He intends to raise her into the perfect bride for him, but unfortunately (or fortunately), that plan goes down the bridge when he finds out she's his daughter. Hilarity and cuteness ensues.

  • You're warned by Keith at the beginning of the quest that you cannot bring any recovery medicine, but Ibeprofun boxes & Hanny Zippos work just fine. It's not known if this is a bug in newer releases.
  • Watch out for the armored cars... There aren't any guards to protect you from them here, and they can also stun you. Still won't deal very heavy damage if Rance's wearing Coarse Armor or something similar, but he still needs to last the entire quest all by himself, and such battles might take 500 HP off him in total if you can't take out one of the cars quickly.
  • Bring a rope if you plan on catching Ralga's cats.
  • There are always 2 green chests in Ralga's lair.
  • You'll get a one-time full heal in Ralga's lair.

Quest #74: Paternity Test[]

  • To unlock: Clear Quest #73
  • Location: Rance Castle
  • Type: Battle Only.
  • Condition: Rance must be in the party.
  • Difficulty: 34
  • Rewards: 3 Reputation, CG #18, Quest #75
We get to see Magic use a "magical DNA test" spell to confirm whether Reset is Rance's daughter. Pastel finally shows up to take her back, and for the first time directly attacks you... The difficulty rating shows 30 because it's a 5-on-1 fight, but her Black Destruction Beam lives up to its name, so don't underestimate this fight - either finish it real fast or make sure you get to stun her pretty often. She'll initially curse your entire party (except Rance) with an ATK/MAG/DEF/RSN debuff plus poisoning, so bring a tactician with Encourage, and a healer with Full Revive who is sturdy enough (RSN 400+ and preferably around 1600 HP - Crook is probably best as she can also Shoulder Throw Pastel) to survive a Black Destruction Beam. She uses dark attacks only so equipping dark amulets on your party members helps immensely.
After the fight, Pastel tries to take Sachiko hostage, but Reset would have none of it as she floors her mother with a plastic cup, gets mad (complete with little oni horns) and has Pastel apologize to Sachiko. Afterwards, seeing her mother bawling uncontrollably she takes pity on her and decides to go home with her mom for the time being. Thus ends the first "lover's quarrel" between mom and dad (as Reset sees it)!
  • Pastel's only skills after the initial curse are a basic Darkness spell, and Black Destruction Beam which requires charging (and occassionally cure?), so putting dark charms on your party members makes this much easier.
  • Having a tactician like Urza or Kouhime will help you get over the initial debuffs and poison immediately.
  • However, an ARK/MAG/DEF/RSN buff will negate the corresponding debuff and bring you to normal, but actually buffing the stats won't be possible until you remove the initial bad effects with Encourage or the recovery spell of healers.
  • Black Destruction Beam will hit your party for massive damage, and even level 40 characters that aren't fighters or guards will probably get one-shot if you didn't use dark charms. If you did, a healer with Recovery Rain can keep things under control with ease, in spite of the debuffs.
  • Whenever Pastel's turn comes up, she'll get two moves in a row, which means if her turn's about to come up and she isn't already charging for Black Destruction Beam, she might get to fire it immediately (i.e. charge and then fire in successive turns), so prepare accordingly and try to stun her whenever possible!
  • Shoulder Throw is effective against her and helps defeat her in a hurry.
  • Rance is immune to the effects of the initial curse.
  • Rance's Verbal Abuse skill doesn't work on Pastel.

Quest #75: Crypt of the Queens[]

  • Rq75-0.png
    Unlock: Quest #74
  • Difficulty: 40
  • Rewards: ? Reputation, CG #18 variation, Quest #51, Quest #76, Quest #95

This is a large map that has several dead ends, so follow the map/walkthrough to not get lost.

Yellow: Starting point

Block A3: Head to the southern path of the block to reach a green event. Choose the first choice to be taken to B3.

Block C3: Head down aiming towards the left side of the block to see a green ! event at a gate. Crook will leave you at this point.

Block D4: Keep heading past the green events until you see the red one, where you will be attacked by 6 hugants in waves of 2 each. Kill them ASAP as they do heavy damage to your party (they can instant kill your party that's less or equal to lvl 35). Afterwards, keep heading towards the path of green events. You will eventually come across a crystal cave area with a big green ! event with 3 statues behind it. This finishes the quest.

Note: If you have them in active party randomly happens at any statue event: Alkanese finds a wallet, Tilde finds money, Rizna finds a vibrator, Sachiko finds an empty can, Teru finds some kind of garbage?, Copandon finds a cow ticket (just for fun). These events don't do anything.

There is also a small green star event at the bottom left corner of C3, where Kenshin seems to find a Brazilian turtle and decides to write a letter to Ai about it?

Quest #76: The Third Army of Helman[]

  • To unlock: Quest #75
  • Difficulty: 42
  • Rewards: CG #54 (optional), CG #55 (optional), CG #57, Quest #77, #127, #180, #203
  • 2.082TADA Magnum Gauge Bonus: Rabbit Pot

Description: Defeat the Helman troops and go north. At the first door you will get two choices, you can choose to take the Amitos route or the Org route (one CG each). The first choice is Org, the second choice is Amitos.

  • Org Route : At all green stars event, you will see Kalar girls being raped, you can fight and help them out. Touching the red ! event at the end will have you fight Org (who is easier than Amitos). And you will get the CG of Org and his subordinate raping Kalar girls.
  • Amitos Route : At all green star events, you will see Kalar girls being captured, you can choose to fight and help them out. At the green ! event you will have two choices, to fight (second choice) or to run away (first choice) and redo the screen, if you run away 2 times, Amitos will be weakened. This isn't required as she isn't that difficult but take note she has strong AOE attack with high stun rate and 2 allies with guard). When you win, you will get Amitos' CG. (You can Assassinate her for a easy win)

Afterwards in the main camp, first fight the general in at the tent before moving towards the gates to the north. If you don't defeat the general first and go straight for the gates, it's game over. You'll then get another sequence (Rance becomes a cool badass), a fight and then the quest is cleared.

Quest #77: Queen Pastel Kalar[]

  • To Unlock: Clear Quest #76
  • Type: Exploration and battle
  • Difficulty: 45
  • Rewards: 50 Reputation, CG #19, CG #20, CG #21, CG #22, CG #23, CG #58 (optional), CG #59 (optional), Quest #12 (JP versions only), Quest #153, (optional), Quest #13 again, base screen BGM changes, menu BGM changes
  • Magnum Gauge Bonus: Hideo Sword
  • Description: A 30-floor tower with upwards of 6 boss fights. At least 3 boss fights are mandatory even if you replay the quest.

For this quest you get unlimited character swaps.

During this quest you'll have to climb up 30 floors. In the event you'll end up failing or abandoning the quest partway through, the purple warp portals will automatically warp you higher up the dungeon. The game will put you back on either each multiple of 10 or the highest floor you've been, whichever is lower. For example, If you fail on the 16th floor, you'll automatically go from the 1st to the 10th floor when you take the purple warp door. The next warp will bring you back up to the 16th. The game will continue as normal from there.

Upon replaying the quest after successful completion you can encounter a green star event with Alice-chan on the 1st floor. Here you can decide to take the short path (move to every 10th floor) or the normal path.
Note: In world 3 this seems to be the default even without the event.

Every floor with a 2nd digit of 9 (9,19,29) is a special floor with no monsters, a healing orb to recover your current party hp to full, and a guaranteed escape door.

Every 5th floor is a mid-boss while 10th floor is a kalar queen boss. Mid-bosses can be skipped through warps but only if you warped directly to the kalar boss floor (so that you'll immediately encounter that kalar boss instead). If you warped by anything less than 10 floors and the last digit of the floor is 5 or more (5-9, 15-19, 25-29) you still have to fight the mid bosses and the floor you warp into will transform into a Mid-boss floor.

For climbing the tower, the best strategy is to fight the red mines. If you fight a red mine, you get easy fights, and don't have to do another fight on that floor. If you get a random encounter, you have to do a substantially more difficult fight. Note, that only the first mine on each floor will give you a very high chance of an easy fight, every subsequent mine on the same floor will randomly give you an easy or hard battle. Even the first mine will sometimes give you a fight against various bones which will be much more difficult than the 'normal' red mine battle, so you must still be careful with putting together your party.

Some of the traps on each floor will be pitfalls which make you redo the previous floor, even if you skipped past it. For this, bring rangers with a high trap evasion skill.


  • Floor 5: Matilda - Can be assassinated for a very easy win. Otherwise make sure your front characters can take a beating and is resistant to stuns.
  • Floor 15: Crystal Robo - Either attacks the whole front row or everyone with chance to stun, so guards are useless. Simply get your heavy hitters to wail on it.
  • Floor 25: Gal monsters - Not much difference from running into a standard fight with a lot of gal monsters, although these comprise of very tough ones. Rance's unique skills and anyone who can AOE work well here.


  • Floor 10: Modern Kalar + 2 Root Wall: Nothing really special, it's basically an old Kalar fight with upgraded stats. The walls are weak to fire and will guard her, but don't do anything themselves. Modern has dark/light element arrows that deal quite a bit but a Healer and a Guard will generally take care of that (especially if you resist one of those elements). She's weak to Ice but that's hard to take advantage of as she seems to have a high magic defense. Generally only Brawlers and Aegis will do it unless you're lucky enough to find a random Ice Element weapon.
  • Floor 20: Vivid Kalar + 4 Crystals (Fighter, Guard, Healer, Sorcerer): Vivid is invincible until the crystals are destroyed so don't waste your time attacking her before. She only has one attack, an insta-kill curse that kills anyone but needs to charge EXCEPT Rance, who is immune.(NOTE: Playing ver. 2.010 and Rance is definitely NOT Immune) (NOTE 2: He seems to be immune in the MG version). A strategy is to have two characters possessing multi-target attacks. So pick two among Gunners, Sorcerers (preferably with dark magic), Hammer Fighters, and Rance; they should be enough to take out the crystals. Also, bring a healer who can revive allies; if you kill her fast enough, one action of revive is enough. Once all the Crystals are dead, Rance can defeat Vivid alone even with the weakest attacks as she is completely unable to do anything to him. However, if you can, do keep your other characters alive because Vivid has a strangely inflated EXP value (due to there being 5 enemy kills in the fight as opposed to next boss who will fight alone).
  • Floor 30: Full Kalar: This one needs some work. Full Kalar opens up the battle with a curse that poisons and ATK/MAG/DEF/RSN debuffs all your characters (except Rance, who is again immune) and then cast Electric spells most of the time, sometimes changing to Flame spells. However, the spells are fairly weak. What is scary is the fact she will regenerate 800 hp every time it's her turn, while having a high enough defense that dealing more than 500 damage to her is not simple. This battle recommends some setup characters:
  1. Someone who can poison. Not counting special abilities, only Rangers can do this. Kouhime can do it with her unique weapon, but she's VERY slow if she's wearing her unique armor and you might need her for other things (see 2). Poison will deal 500 damage per turn and help counter her regeneration, as trying to outdamage 800 hp per round is NOT an easy task. Note she will randomly cure the poison you have inflicted though.
  2. A "Tactician" character like Urza, Arlcoate or Kouhime. The buff move will cancel out both poison and attack/defense debuffs after the curse, which is good because they really cripple your characters. Healers are sufficient too.
  3. A Guard (or Emi) with preferably, but not necessarily, high resistance to Electric and Fire damage. She only has attacks of those two elements so a Guard who can resist both is basically invincible. Resistances aren't required if you plan to use a Healer.
  4. A Brawler with Soft Spot Strike or Shoulder Throw. Soft Spot Strike is useful for giving her a ATK/DEF debuff and Shoulder Throw just does a lot of damage. Any Brawler is useful for this. Crook's a good choice for using Shoulder Throw too.
  5. Torako is very good because of her powerful magic and high resistance. Raise her MAG with a good staff and Magic Boost levels and she'll be very useful for any of the Kalar fights. Especially if you leveled her up a lot throughout the game.
Other than that, it's basically a level and weapon check. If you are too low level and your weapons suck you won't be able to kill her before your moves run out. She will stop healing after a while, so you can stall with weak attacks before finishing with your best moves. Try to have fast characters too in order to pass turns faster.
At the end of the final boss, you are given two choices:
  • Lemme fuck you
  • Lift the curse (Alternate Ending)

The former of the two choices (and the choice itself) was introduced in TADA patch 3.860 and the MangaGamer release and provides a segue into the Magnum storyline. The latter of the two choices is the original ending to Rance Quest, and unlocks a few CGs, rolls the credits, and bring you back to the main game screen, without unlocking the Magnum storyline. You will have to complete this quest twice to unlock everything.

Quest #78: Drunk at the Bar[]

  • To unlock: Beat Matilda and Bird for the 2nd time in total in dungeon encounters.
  • Location: Macatt Bar, Cidade
  • Type: ADV
  • Rewards: 3 Reputation (1-time only).

Bird gets drunk after losing to Rance a second time and rambles about how Rance keeps stealing his girls. In his drunken state, he's unaware that he's talking to Rance himself.

You can beat them in the following locations upon switching locations twice.:

  • In Highway Yankees (Quest #86) after being cursed (Quest #67) or other quest on highway map like Quest #37.
  • Malgrid Dungeon 1st Stratum (Quest #121).
  • Once More to the Kalar Forest (Quest #70), when taking the portal past Kalar Village gates and entering the final area.
Unconfirmed: These fights will only trigger if your level is high enough or if you've progressed a certain amount in the storyline? (At least in 2.050, no. Which can be a bit annoying, having a level 35 Matilda attacking your level 20-ish group. If you get that, make sure to be saving Suzume for Assassinate or make sure to swap your tough guys just before changing area, at +10lvl difference, she got 9 moves when I swapped members mid fight, essentially yamming my ass...)

Quest #79: Here Come the Boobs[]

  • Unlock: Fail Quest #71 by returning to Meg's house and choose to eat there (the first option), then do any exploration quest except Quest #71 itself.
  • Rewards: Meg Joins
  • Description: This event assumes Quest #71 failed, and thus all of Meg's cows got killed by monsters, so she now comes to Cidade looking for a new job. Rance takes her in, in spite of Crook advising against it.

Quest #80: Gem Lady[]

  • Rqm-q080.png
    Unlock: have Crane in the party to get a random map event of hearing about a super level god
  • Required: Have a Jewel in your vault
  • Difficulty: 37
  • Rewards: 10 Reputation, Forbidden Talent (+20 level cap item)
  • Description: Straightforward dungeon. Head west, then south, then east. Touch the event and Andelmille, a high level goddess, will show up. Choose the second option to talk to her and give her the Jewel. If you choose the first option, the quest will finish but you won't get anything, but you won't lose the Jewel either.
  • This quest can be repeated every time you find a Jewel.
  • NOTE: If Crook is in your party, she will prevent you from giving the Jewel to Andelmille. This will not happen anymore after completing Quest #200.
  • Recommended to do this quest every time you get a Jewel because you can't have more than one in your inventory.

Quest #81: The Miraculous Artificial Lifeform[]

  • To unlock: Quest #71
  • Reward: CG #65, Athena 2.0 joins, Quest #21.

Simple quest, just some text, an H-CG, then Athena 2.0 will join.

Quest #82: Tama in Heat[]

  • To unlock: Buy Tama's Underwear (タマの下着) at Frostbuy. Leave the shop, re-enter and buy Tama's Dress (タマの洋服). Then clear any quest.
  • Type: ADV
  • Location: Cidade, Copan Empire
  • Rewards: 10 Reputation, CG #56, Mercenary Tama & Mercenary Old Hag become available at shop (1k gold each).

Quest #83: Grape Hunting and Grape Special[]

  • To unlock: Clear Quest #36 once.
  • Type: Exploration and battle
  • Location: Clicquot Vineyard, Leazas
  • Difficulty: 3
  • Rewards: 10 Reputation, and some "service"

Your main objective is to keep killing the grapes by touching the red exclamation marks, and harvest the fruit until the quest bar fills up fully. If you don't kill them you won't get any grapes and have to fight that battle again, making your moves go to waste, so concentrate on killing them in time. In the initial location you'll find two of them, kill them, then take the purple exit to the south. Getting there you'll immediately get into a fight against 2 fighters and an archer with no time limit. Collect three more grapes for quest completion.

There are a lot of chests lying around for you to grab, and they'll often give you clubs. You may want to keep some clubs to clear Quest #98

  • Doing it the 4th time seems to load this area with gold coin pick ups? (in 2.082TADA from the 2nd time and only has "chance" to spawn. No more coin spawn in the MG version.)
  • In previous version there were 3x +3% experience gain orbs for the quest in the second area. No longer present in MangaGamer version.
  • This is a good quest to grind your characters early on in the game without worrying about random encounters.

Quest #84: Rumor of Dancer Lotion[]

  • To unlock: Get a "Lotion A" or "Lotion B" or "Lotion C".
  • Required: Have a Lotion A in the vault
  • Type: ADV
  • Location: Cidade, Copan Empire
  • Rewards: 3 Reputation (once only), Quest #85
  • Note: Lotions can be gotten from red chests in random quests

Quest #85: Making the Dancer Lotion[]

  • To unlock: Clear Quest #84
  • Required: Have Lotion A, Lotion B, and Lotion C in the vault
  • Type: ADV
  • Rewards: ? Reputation, CG #7, Atago joins, Quest #153
  • Note: Lotions can be gotten from red chests in random quests

Because of the lotion, Atago comes with Dancer, a skill that allows her to restore a character's skill uses.

Quest #86: Highway Yankees[]

  • Rqm-q86.png
    To unlock: Clear Quest #36 once.
  • Type: Exploration and battle
  • Location: Highway near Cidade
  • Difficulty: 4
  • Rewards: 10 Reputation, CG #42, CG #43 (if encountering Matilda), Soul Shackle (repeatable, check notes) , Cowlick (optional, once), Quest #87 (optional).

Your first quest that's a bit challenging. It's recommended you have Prima, Mahoko and Megadeath recruited and have 1 charisma level before you start this one. Start with all 5 except Mahoko.

First time around you won't have enough moves to wander around and fight every single fight as even random encounters are often 4-5 enemy mobs that take a lot of your attacks to kill. Just keep going east. Grab what you can that comes within sight but don't stray away from the highway too much.

In the second area, take the north path at the fork in the road. There will be a tent with a green star event at its door. To the lower right of that there's a green exclamation which lets you read a porn magazine. You'll be given 2 choices, which one you choose will decide what you'll get at the end of this quest.

You'll have to cross 2 areas total (using purple portals) to the east, then in the 3rd area, head to upper right of the map following the highway. If you're doing this after Quest #67, see note at the bottom. There are 2 green star events that let you fight against 1 yankee each (optional), then finally a red exclamation mark event, this will be the final battle of this quest.

It might be a good idea to switch in Mahoko with perhaps Prima or Megadeath (or Suzume, because she's likely to run out of moves the fastest because of her speed) and save the Rance Attack for this fight.

After this you get the Soul Shackle. Also you get a Cowlick if you chose the 2nd option at the porn mag event (only the first time). That's it, you're done.

  • Doing this quest after clearing #67 gives you a bossfight against Bird and Matilda as soon as you enter the 3rd area. Winning will give you a HCG with Matilda.
  • Above event may repeat depending on your level, 4 times in total. The exact same events may also trigger in Malgrid Dungeon 1st Stratum in the same order if the requirements are met.
  • The Soul Shackle seems to have no battle use - it just causes that character to leave the party after battle... However, it is required in the Magnum storyline.
  • While you'll get a Soul Shackle guaranteed the first time, they appear to drop randomly every subsequent time, or at least after progressing the Magnum storyline.
  • Reading the porn magazine gives you a CG of a girl being beaten up by yankees.
  • Choosing not to read it or not even doing that green event gives you the Cowlick along with the bracelet. You don't get the CG on that occasion though.
  • The Cowlick will be given once.
  • In order to unlock Quest #87, you must have beaten the quest after choosing to read the porn magazine.

Quest #87: Yankee Go Home[]

  • To unlock: Clear Quest #86 after having read the porn magazine in that quest, causing Flattie the peddler to get beaten up by yankees
  • Difficulty: 6
  • Type: Exploration and battle
  • Location: Highway near Cidade
  • Rewards: 5 Reputation, Quest #116?

The map is the same as Quest #86. Only this time, in B3, go straight to the middle right (don't confuse with another cave entrance at the lower right end of this area!) where there is a cave entrance and enter the cave by touching the green exclamation event. There, go right, then down and optionally touch the green exclamation event there. After that, head to the left (avoid the red mines unless you're loaded with moves... still beating them all seems to be difficult), down, then right, then to the bottom where a red exclamation event exists. Beat that battle and the boss, Gates 95, will die. This ends the quest.

  • Rare encounter warning: Sometimes, in a random or a red mine encounter, you might end up in a fight with 3 Bones (skeletons wielding bones as weapons). They're very powerful for this quest unless you're overpowered, and would 2-hit KO about anybody (including even Rance, usually) at around level 15-17. Use the best you've got to take them out as fast as possible, including AoE moves and your strongest melee moves or escape if you can.
  • The red chests in the last 2 maps (especially in the map before the last map) can give (1-5 grade) clubs too.
  • There are always 2 gold coin pickups near the boss battle. (2.082TADA)

Quest #88: Monster Tamer Pilgrimage[]

  • Requirements: Clear Quest #63
  • Difficulty: 29
  • Condition: Have Crook Mofus in your party
  • Reward: 10 Reputation, Gal Monster Tamer Handbook
  • 2.082TADA Magnum Gauge Bonus: (2) Insect Killer Bow with Rare Growth and Magic growth option (maybe this is the best bow for Aegis for a while?).

The path NORTH NORTH NORTH is the wrong way. You will get a green star event with Crook telling you that you're on the wrong mountain.

Second is NORTH RIGHT NORTH NORTH <<< This is the correct way.

Go through the correct way and you have to fight 2 red ! events before finish at the green ! event.

In the first red ! event you will get Gal Monster Tamer Handbook after the boss fight. The boss is Leopold Mara from GalZoo Island and his Captain Vanilla monster from the game.

Note that you do not need to finish the quest and can in fact just walk out through the green door in the previous square if you want to keep the item. This item will allow your Civilian class characters to use gal monsters in battle. You will need to equip the book to learn the skill "Familiar Knowledge". After you learn that skill you can replace the book with some other item. Even after a Morurun, the skill won't be removed. Be careful though, if you remove the book before learning the skill, you won't be able to learn it until you equip a book again. Different levels of "Familiar Knowledge" allow you to use different tiers of gal monsters - from weak, like Can Can, to very strong, like Captain Vanilla or Tokko-chan. If your skill level is insufficient, then even though you equip the gal monster, she won't appear in battle. For more information regarding gal monsters in battle, check the Rance Quest gal monsters page.

Quest #89: Idol Mage[]

  • To unlock: Clear Quest #68
  • Difficulty: 15
  • Rewards: 20 Reputation, CG #43 (if encountering Matilda), CG #79, Kapala can be recruited through Quest #16

First, go north to the next area and in the first red event you encounter in the area you will get into battle with five men. Then, in the same area you will find another red event to battle one man. Afterwards head north into the next area, make your way and you will find another red event with another man to fight. Finally go to the green event located in this area to clear the quest.

Note: Matilda can be encountered when heading to the 3rd area if you meet the requirements.

Warning: Do not suspend in the 3rd area before hitting the red ! event. A glitch will prevent the final green ! event from spawning. Confirmed in the MG v 1.0 release.

Quest #90: Shut-in Witch[]

  • To unlock: Clear Quest #89
  • Difficulty: 17
  • Rewards: 20 Reputation, CG #43 variation (if encountering Matilda), CG #77, Aten Gnu joins, Quest #38

Keep going east, then south once. You will find a Hanny taking goods to the witch. Rance will follow it, and meet the witch that loves staying at home.

Note: Her Go Home ability gives her a 20% chance of leaving the party after every battle, so be careful when using her.

Note: You can also see Maltida here when you're at an appropriate level.

  • There are 5 fixed red treasure chests in this quest: 1st area - (1) Ninja Blade, 2nd area - (1) Lightning Sword, 3rd area - (1) Priest Mace, 4th area - (1) Kalar Elite Bow, 5th area - (1) Ice Staff. Attributes are variable and can have talent too.

Quest #91: Wild Child of Ifo[]

  • To unlock: Clear Quest #41
  • Difficulty: 23
  • Rewards: 20 Reputation, CG #48, Kibako joins

Start by going east. Touch the green ! star event there. Go east again, then touch the next ! event. Now go south. Find another green ! event there. Afterwarrds, in the same area, there will be a red star with a horned whale. The boss does large amounts of electric damage, so be prepared. There's also a healing jar, two mini-whales and a Splish-Splash.

Warning: Do not suspend in the area where you grab the third green ! mark. A glitch will prevent the red ! from spawning. (Confirmed in the v1.0 MangaGamer release.)

Quest #92: Cursed Princess[]

  • To unlock: Clear Quest #63
  • Difficulty: 29
  • Rewards: 20 Reputation, CG #72, Zima joins
  • 2.082TADA Magnum Bonus Gauge: (1) Light Spear with growth For this quest go east, then north. There's an optional red event here with a Maid Lady. Go north again. Find the red ! event here to engage with a Giant Ham Bambara. After defeating it, Rance must decide whether to kiss it or not. If he doesn't kiss it, the quest fails (choose the first option to clear the quest).
  • C2 - There are always 3 red chests that contain an Iron Armor X (アイアンアーマーX), (4) and (8) Light Armor.
  • C4 - There are always 2 red chests that contain "identified" (4) and (8) Clubs.

Tips: You can use Assassinate on the Giant Ham Bambara.

Quest #93: Dragon Slayer[]

  • To unlock: Clear Quest #72
  • Difficulty: 39
  • Rewards: 20 Reputation, CG #67, Arms Arc can be recruited through Quest #16
  • 2.082TADA Magnum Gauge Bonus: Guardian Angel

Go east, and trigger a green star there. then go east twice, then north, then west. There's another green star here you need to trigger. If you don't, the quest will fail once you reach the last block. From there go west twice, then north twice. Trigger a red star here and Rance (only Rance) will fight alongside Arms (level 44) against a green dragon. Rance will be healed and get his skills restored brfore the last fight so you don't have to worry about using him on the map.

Arms's Solo Fighter skill makes it that every time she attacks with a Melee Attack or Thrust Attack there is a 50% chance she'll hit the enemy twice. Also, whenever she gets attacked there's a 50% chance she'll take half as much damage. However, the skill may only activate when there are 3 or fewer people alive in the active party. She also has 5 white skills that triple her damage against certain enemies (most of which are high level monsters).


Yellow: Start point

Green !: An event with Arms you must hit or the quest will fail once you reach the last block

G: Finish point

Note: You can put Lia in the party before last battle to get double Reputation even though she's not in the party since it's only Rance and Arms.

D2, southern pathway: If you have Rocky and he is at his level cap, there will be a green star here. You can choose to kick Rocky off the mountain here. If you do, the quest will fail, but Rocky's cap goes up by 5. Rocky's cap can only increase through this method to level 59.

Quest #94: Queen of the Monsters[]

  • To unlock: Clear Quest #72
  • Difficulty: 39
  • Location: Hazard Sector #33
  • Rewards: ?? Reputation, CG #78, Onoha Mespos can be recruited through Quest #16
  • 2.082TADA Magnum Gauge Bonus: Gold Bear

Your party will be in a boat. Just head straight down to each block. Each block you'll be in a scripted fight. Go all the way to the bottom-most block and look for a red exclamation event. Watch and clear. First fight is against a dekant and black hanny - dekant kills characters below level 35 in one hit, but can only attack the front row, so put your highest level units in the front row or try to kill him asap. After the fight, keep moving down.

Second fight is against a horned whale and a not yet horned whale. Take out the horned whale first, use fire attacks to hit their weakness. After the fight, go down again.

For the third fight you have to beat 3 rankens in the first row and an ebony eye in the back. Ebony eye has a powerful AOE darkness attack so try to take him down fast with ranged characters as he is not very resistant. Rankens on the other hand are pretty tough and also can do nice damage but only to single targets (also, they are weak to ice).

The last fight is the red exclamation event immediately to the right. The fight consists of 2 rankens and a horned whale in the first row and 2 mechavalry tanks in the back row. Everyone except the whale can stun you and they all have do fairly high damage but thankfully only to one target. You may want to use Magic with her lightning magic to quickly kill the tanks (they are weak to lighting) as they can one-shot casters in the back row (and like to do it!). Overall it's a pretty hard quest if you are doing it with a low level party but is required to unlock a great map for leveling up - Quest #97.

B1 - area very often contains a red mine with a poster, not always. south-west part of B1. You can keep collecting new ones here.

Quest #95: Eroyac ALV[]

  • To unlock: Clear Quest #75
  • Location: Hyper Building
  • Condition: Athena 2.0 must participate
  • Difficulty: 40
  • Rewards: 15 Reputation, CG #70, CG #71

Upon entering, go to the top left to activate the green event. There will be 2 options. Choose either option.

On the second map, quickly navigate your way to the bottom right and trigger the event. Afterwards, you'll need to collect 5 bugs. You will encounter them after every normal monster fight. So, don't move away from the green star and just circle around it to collect the required bugs. Once you have enough a small cutscene plays and you'll have to return to the event star. This clears the quest.

The quest consists of only 2 maps having a very high fixed encounter rate. Covert Movement does not work here, so don't bother using Crane. Other than that, the map has a low enemy count per battle (except the bugs) and easy red battles. Perfect place to build Athena's stats and for item donations. Also on the second map there are always 10 red mines. The bugs may be a bit tough however. Torako's Shikigami work well against them.

Do note though, if your active party's average level is too high, you may scare the enemies away. As the bugs appear in random fights and you have to fight a regular group of enemies in between each group of bugs, this may make this quest annoying to complete. If this happens, get rid of unnecessary party members, (but keep Athena in) to lower your average level to at or below the difficulty level.

Quest #96: Squidman Courtship[]

  • To unlock: Clear Quest #68
  • Location: Squidsquidsquid Dungeon
  • Type: Exploration and battle
  • Difficulty: 12
  • Rewards: 10 Reputation, Bernard Ceramité joins (Optional)

Just go east to find a purple teleporter to the 2nd area. In the 2nd area, there will be four green star events and 1 red exclamation event (which is the final battle). If you go straight for the red one, it will have a kraken being defended by four powered-up squidmen that will deal heavy damage to your party. If you go to the green events first, each of them will have one ordinary squidman (with some companions), each of them being one of the four guarding the kraken. Killing them will let you go the divide-and-conquer route, taking out all of them separately and leaving kraken alone for an easy fight (as your client will recommend). The quest can be completed either way (divide-and-conquer will actually give you more exp).

  • If you complete the quest by beating the kraken without taking out any of the four squidmen first, Bernard will join you after the quest.
  • After getting Bernard, feel free to go the coward way if you want more exp out of the boss battles!

Quest #97: Monster Hunting Ground[]

  • Rqm-q097.png
    To unlock: Clear Quest #94, then clear Quest #16 to have Onoha Mespos join
  • Location: Swamp
  • Difficulty: 30
  • Rewards: 10 Reputation
  • Type: Exploration and battle
  • Condition: Onoha Mespos must participate
  • 2.082TADA Magnum Gauge Bonus: (6) Chinese Dress

Quest will fail if Onoha is not in the active party when moving to a different block. You may switch her out during other times.

The goal is to head South-East-South-East straight toward the goal, which has a boss fight against two dekants who can instant kill characters at or below level 35.

This is a good place to level-up characters from level 1 to level 35 as they gain a boosted amount here; beyond that you will not earn any experience while in the active party, however all characters in the party screen will receive a small amount of exp regardless of their level. In preventing Onoha from wasting a slot for leveling an additional character, simply switch her in only when changing blocks. Or escape from battle till D4 using rangers with Covert Movement, before removing Onoha, and then start grinding in the goal block.

As red spiked orbs often have better fights for leveling, grinding only in one spot may not be preferable, so keep that in mind. You can find 2-3 red chests in B4 and a good amount of them in other places but seeing as you need Onoha when switching blocks this may be troublesome for collecting loot. You also earn almost no money here so if you would want to identify those items you would need to farm gold elsewhere.

Quest #98: The Hanny without Arms[]

  • To unlock: Clear Quest #33.
  • Difficulty: 8
  • Location: Hidden Hanny Village
  • Type: Exploration and battle
  • Condition: No weapon except clubs and mage staves allowed, or else the quest fails. Also no swapping once the quest starts.
  • Rewards: 10 Reputation

There are a bunch of red exclamation events randomly scattered around. One of these will be a boss fight. Trigger the events and fight the battles. The regular fights will consist of 2 hannies in the front row. The boss fight will be a harder battle against three hannies in the front, and two uppies in the back. Once you win you'll clear the quest.

There are also random encounters but avoid them as without weapons they'll be pretty hard to kill. Also, the area is rigged with traps so bring someone with Trap Evasion. Note that no swapping is possible in this quest, so think well who you'll take with. Brawlers have good attack even without weapons so they might be a good choice. Avoid using mages as magic doesn't damage hannies.

There are always at least 2 red chests here that contain a Light Armor, one with no bonus points, the other with 3. The armors may be pre-identified.

Quest #99: Harvesting Season[]

  • To unlock: Clear Quest #17
  • Location: Strawzend
  • Type: Exploration and battle
  • Condition: Mahoko P. Masai must participate and be level 20 or above, and your party must have 3 or less members in total
  • Difficulty: 14
  • Rewards: 10 Reputation

There will be a lot of red mine events here. Keep beating them and the quest completion bar will keep filling up. Once it's blinking, look for a red exclamation mark (to the extreme left of the map). Beat it to clear the quest.

This map also has random encounters aside from the mines and the bossfight, and you only got 3 characters to fight with, so don't fool around too much, ration your moves well (and God forbid you come across the bones here... )!

There is always a chest that contains a [4] Haies Staff. It may be pre-identified.

  • You'll almost certainly need Rance's supply of moves to last through the battles. As for the third person, either choose a guard or a healer, unless Rance can really tank well for that level. In that case, take another very powerful hitter, perhaps Alkanese/Kenshin or Shizuka.

Quest #100: Kick Master of Mushroom Forest[]

  • To unlock: Clear Quest #60.
  • Type: Exploration and battle
  • Condition: Rance must participate, but you'll lose him in the very beginning (see description)
  • Location: Mushroom Mountain
  • Difficulty: 17
  • Rewards: 15 Reputation

Rance must be in your initial party, but at the very beginning of the quest, he will become incapacitated and will be unusable for the rest of the quest, thus making you start with 4 members. This is an intended handicap. You can of course swap in more characters from here onwards as per your charisma (except for Rance).

An interesting quest. There are traps everywhere, so you don't have any choice except to walk over it. In some cases, you'll have to choose between hitting a trap or a red mine. So, bring some rangers with you with Trap Evasion. Just keep moving until you find a red exclamation mark. You will fight 2 gates 95 and 3 gecky which would have been a piece of cake with Rance Attack, but since Rance can't fight in this quest, you may want to fill up the backline with powerful AoE mages. Gecky are weak vs Ice, gates 95 against electric. Impulse (hammer AoE skill) will help too.

  • There are spots where you can avoid all traps though. Just be careful to walk very close to the edge of the roads and you might be able to avoid them.
  • The traps, if triggered, are sloth shrooms and will remove one random party member and make him/her unavailable for the rest of this quest.
  • There are always 2 red chests that contain a plain 20 EVA Evasion Boots and 30 RES Resilience Necklace. (2.082TADA)

Quest #101: Spring Picnic[]

  • To Unlock: Clear Quest #20
  • Requirements: Shizuka, Maria, Eleanor and Mill must have joined
  • Rewards: 20 Reputation, CG #12, All characters under level 40 gain one level.

Quest #102: Summer Swimming[]

  • To Unlock: Clear Quest #20
  • Requirements: Kouhime, Kenshin, Yuzumi and Noir must have joined
  • Rewards: 20 Reputation, CG #16, All characters under level 40 gain one level.

Quest #103: Fall Super Sports Day[]

Quest #104: Winter Hot Spring Reservation[]

  • To Unlock: Clear Quest #20
  • Requirements: Lia, Kanami, Arlcoate and Tilde must have joined
  • Rewards: 20 Reputation, CG #39, All characters under level 40 gain one level.

Quest #106: Dark Alice's Pay2Win Room[]

A detailed rundown on this quest, and custom characters in general, can be found on the Custom Characters page.

Through this quest, players can spend gold to improve their custom characters. In the quest's main menu, there are up to 5 main options:

  • Raise an ability: Raises a stat by either 20% or 30%, depending on the stat. This can be done only once. Costs gold.
  • Add skill point: Allows a character to learn new skills. Can only learn up to 5 skills. Costs gold.
  • Change magical element: Changes the type of magic available to learn. Sorcerer custom characters only. Costs gold.
  • Change lines: Allows you to type what text appears when that character performs certain actions. Costs nothing.
  • Evaluation: Change Rance's evaluation of that character as well as that character's feeling towards Rance. Costs nothing.

The cost to raise an ability, add a skill and change the magical element increases exponentially. So the more you upgrade, the more gold you need. The Custom Characters page gives a more detailed explanation.

Quest #107: Alice's Support Center[]

Player can choose from characters in the current party to be reset to level 1, or to exchange absorbed items with the currently equipped one. Using this, players can replace a low level item the character has previously absorbed with a better item of their choice.

There seem to be a bug here: After the exchange, the old item's effects aren't updated until you equip a new special item. Then the stats update properly.

Quest #108: Bear Death Match[]

  • To Unlock: Must have seen Bear's Quest #134 Cidade event
  • Difficulty: 30
  • Rewards: 2 Reputation, Bear learns My Waifu (#2)
  • Condition: Bear must participate

There is a limit to who you can bring to this fight, only characters at the same level as Bear can partcipate. The boss has high evade. Expect to redo this a few times.

Trivia: The rules are a reference to another AliceSoft franchise: Toushin Toshi.

Quest #109: Bear Death Match (Cont.)[]

  • To unlock: Bear reaches level 40
  • Difficulty: 50
  • Rewards: 2 Reputation, Bear learns My Waifu (#3)
  • Condition: Bear must participate

Another fight involving Bear. Significantly harder than the previous one. Party members the same level as Bear can join.

Quest #111: Gal M Loan 1[]

  • To Unlock: Unclear. Probably capture a gal monster
  • Difficulty: 30
  • Rewards: 10 Reputation, Quest #112
  • Requirements: Must have captured 97 Chi-Ha (tank), Gecky and Kraken

No encounters here. Walk around behind the boss for a chest with a Defiance Crown (Special Item that raises Resilience by 10, one time only) before fighting it. The boss in the middle has about 2000 HP. The doppelgangers on both sides have HP depending on the characters they're copying.

  • The Okayu Fever, the boss in the middle, has a decent physical attack and an AoE fire attack. As long as you're high on fire resistance or at around level 30, he shouldn't be a problem, especially with a healer around.
  • The two enemies on the side can be a more serious problem; they're "コピペ" or "CopyPaste" i.e. doppelgangers, who will randomly copy the stats and some skills of any two characters in your party (or both may copy the same character, too), so if you have a strong Rance, Kenshin or Shizuka etc. in your party and they copy those characters, they'll hit you for painful damage. Their names will tell you who they're copying.
  • Having a party heavy on powerful AoE mages and guards might make this easier, since the doppelgangers don't seem to use AoE magic attacks very often.

Quest #112: Gal M Loan 2[]

  • To Unlock: Clear Quest #111
  • Difficulty: 30
  • Rewards: 10 Reputation, Quest #113
  • Requirements: Must have captured Maid Lady, Splish-Splash and Frog Lady

No encounters here. Walk around behind the boss for a chest with a Shockwave Alberto Belt (Special Item that raises Stun by 10, one time only) before fighting it. Same boss as Quest #111.

Quest #113: Gal M Loan 3[]

  • To Unlock: Clear Quest #112
  • Difficulty: 30
  • Rewards: 10 Reputation
  • Requirements: Must have captured Tokko, Majician and Zashiki-Warashi

No encounters here. Walk around behind the boss for a chest with a Dodgy Tea (Special Item that raises Evasion by 10, one time only) before fighting it. Same enemies as Quest #111.

Quest #114: Lord of the Abyss[]

  • To unlock: Clear Quest #83
  • Type: Exploration and battle
  • Location: A labyrinth somewhere...
  • Difficulty: 30
  • Rewards: 15 Reputation, Quest #115

This one appears fairly early but DON'T TRY THIS until your key characters are at least level 25+. Look at the difficulty rating before starting!

There are no random encounters. Just walk up to the altar, touuch the big red exclamation mark, and good luck. Switching is allowed both in map and in battle.

Tip: if you have any Dark Charms, consider equipping them as it will help drastically lower the darkness AoE damage he does to the party. Also, having a healer with Recovery Rain can heal the whole party when hit with the AoE attack. The boss can be stunned and does not evade much at all.

  • The darkness AoE attack debuffs your entire party's attack, so have a tactician (Kouhime, Uruza, Arlcoate) who can remove debuffs or buff your attack back. If you have 2-3 characters at level 30+, this battle should be easy.

Quest #115: True Lord of the Abyss[]

  • To unlock: Clear Quest #114 (and Quest #177 in Magnum)
  • Difficulty: 50 (58 in Magnum)
  • Rewards: 30 Reputation, Quest #14, Quest #131 (only in World 2 and 3)

The true final boss of the game: Masuzoe

He has 3 moves:

  1. Recovers 3000 HP, and cures his debuffs. He seems to use this only once, or extremely rarely.
  2. Hanny Flash, damage random target around 1000 hp 3-5 times (1500 in Magnum), ignores your defense.
  3. He can disable one skill from each of your characters for the rest of the battle. He always uses near the start of battle, but only once.

The item Hanny Goods (nullifies hanny attacks) does not work, and Arms's ability Hannyology won't work either. Magic does no damage.

In order to win, consider the following factors:

  • Poison will deal 999 damages each time Masuzoe gets a turn, but he will automatically heal every few turns. Kouhime's Dango has a 100% poisoning rate, but her stats are quite bad, so be prepared for Kou to die early on. Suzume's Spirit Form decreases all physical damage by 2/3 and since Masuzoe's Hanny Flash counts as a physical move, she'll only take ~500 damage per hit. This makes Suzume very survivable and thus an excellent Poison Effect user. However, her regular damage output is quite low.
  • You want a couple of high physical damage dealers. Great characters are Rance, Kenshin, Katsuko, Rizna, or Arms. For Rizna, if you'll use her, she must be equipped with a Naginata and use Wild Dance if you can as that is her strongest attacking move. Make sure it has at least 3-4 uses. For Katsuko, pair her up with Kenshin so she'll get an attack boost at the start of battle.
  • You might want to use debuffs. For this you should use Brawler's Soft Spot Strike or Rizna's Weakener, in order to reduce Masuzoe's damage as much as possible. Note that Soft Spot Strike randomly debuffs either offense or defense so you may have to use it several times.
  • You may wish to use a Guard. Caloria is an option because of Harden, which reduces damage received to 1/5, but prevents her from acting for the rest of the battle. Sachiko's fully upgraded Holy Healing Marks can help keep her alive if you boost her HP a lot with Stamina Boost and HP increasing special items like Rabbit Stew. Also, unlike Caloria she can still use Ally Guard. There's also Kouhime, who can use her Dango to poison Masuzoe guaranteed, but as a Guard she isn't very good as Immature permanently lowers her HP by 20%. She's also a bit slow.
  • You'll need a Healer if your team is not high level enough (about mid to late 60s). Crook is by far the best. With a couple of uses of Recovery Rain 2 she can heal the team quite effectively and she has good HP to keep herself alive as well. Just hope Masuzoe doesn't disable it.
  • Lastly, consider using a tactician unit. Urza is probably the best for this role since she has decent stats and some nice skills. Start with Defense Buff All, then Offense Buff All. Then switch to Rapid Fire, preferably if Augmented Rapid Fire has been learned for some good damage. If Urza has Preemptive Strike learned then she may get to move first and get two additional turns at the start of battle, giving her time to set up with buffs and then attack. Kou is also a tactician, but she is generally fairly slow because of her Dango. Arlcoate can learn to equip gal monsters through a Gal Monster Tamer Handbook, giving you some additional firepower or heals depending on the gal monster used, but generally has fairly low stats.

As for Masuzoe, his disabling skill is used near the start of battle and blocks the use of one skill per character. So preferably have damage dealers with several attacking skills and make sure all your characters have plenty of skills equipped. Consider equipping superfluous skills and hope Masuzoe disables them. Do note that Masuzoe will only use the skill once. So one strategy is to bait out his disabling skill and then switch to another team (then back again, if you want). Depending on how many characters you switch out and how fast they are you may give Masuzoe a few free attacks, so be careful.

His healing skill is used once (or at best very rarely) and usually within 20 turns, so that shouldn't be an issue.

After you clear this quest, you will be able to start World 2 through Quest #14.

In World 2, beating this Quest will unlock Quest #131.

Quest #116: Chi-Ha Tank Battalion[]

  • To unlock: Unconfirmed: Clear any 2 of the following: Quest #66, Quest #87 OR just clear any 10 distinct quests?
  • Type: Exploration and battle
  • Location: Guatalcanal Field
  • Difficulty: 11
  • Rewards: 15 Reputation, 1x/2x Cardboard Armor (Optional, Indefinite)

This is an interesting sidequest. The 97 Chi-Ha tank girls are fighting a war against the yankees. Touch the red exclamation events to fight a group of Chi-Ha or yankees. If no more than one group of 97 Chi-Ha are fought, the the Chi-Ha will win and you'll get one or two Cardboard Armors (which is an item, not a piece of equipment). If two or more groups of Chi-Ha are fought, the yankees will win. Either way, the quest will be cleared then.

There are no random battles and the event fights are fixed; refer to the map on the right for their positions (the unmarked event is another Chi-Ha fight). You will have to fight either 5 or 6 battles. Fighting Chi-Ha will give you 75 exp, while yankees just 50 exp. So this quest is also a decent place to level up your newly recruited characters early in the game.

N.B.: This quest is a reference to the battle between Japanese type 97 Chi-Ha tanks and the Americans during World War II.

  • Because 97 Chi-Ha are gal monsters, this map could be the easiest way to complete scroll requirements to recruit new characters in Quest #16.
  • The Cardboard Armor is given every time you redo the quest and let the Chi-Ha win.
  • If 2 or more mobs you fight are yankees, the 97 Chi-Ha lose and will be raped by yankees (no CG is shown though) and you don't get the Cardboard Armor. You still clear the quest though, and of course you can try it again.

Quest #117: Using the Kugu Torture Device[]

  • To unlock: Clear Quest #45.
  • Rewards : CG #62, Quest #118
  • Description: Find all three pieces of the Kugu Torture Device. The pieces can be found in green chests inside the Malgrid Dungeon. Kugu Piece A is found in Quest #121 at C3, Kugu Piece B in Quest #122 at A4 and Kugu Piece C in Quest #122 at B3.

Quest #118: Torture Device, Attempt #2[]

  • To unlock: Clear Quest #117
  • Rewards : CG #63, Quest #119
  • Description: Find all three pieces of the Kugu Torture Device again. The pieces can be found in green chests inside the Malgrid Dungeon. This time, Kugu Piece A is found in Quest #123 at D3, Kugu Piece B in Quest #124 at A4 and Kugu Piece C in Quest #124 at B1.

Quest #119: Torture Device, Attempt #3[]

  • To unlock: Clear Quest #118
  • Rewards: CG #64, Quest #181
  • Description: Find all three pieces of the Kugu Torture Device again. The pieces can be found in green chests inside the Malgrid Dungeon. This time, Kugu Piece A is found in Quest #125 at D1, Kugu Piece B in Quest #126 at A3 and Kugu Piece C in Quest #126 at B2.

Quest #120: Cripple Dungeon[]

  • Not available in the MangaGamer release

"Famous as a harsh solo training area."

"You can get a ton of EXP if you try your best."

"※Number of uses on basic attack skills doesn't decrease."

"※Experience received is 1/3 as great."

Available in Japanese Rance Quest versions only.

Quest #121: Malgrid Dungeon 1st Stratum[]

  • To unlock: Clear Quest #67
  • Type: Exploration and battle
  • Difficulty: 13
  • Rewards: 10 Reputation, 600 Gold (needs confirming), Shizuka Masou joins (optional), Bear joins (optional), Yuzumi Yuzuhara joins (optional), Kugu Piece A (クグの破片A), Scroll (Sel) (needs confirming), Quest #122
  • Magnum Gauge Bonus: (5) Ninja Blade

You have to find the finish line here to get 600 gold. Mobs are easy so shouldn't be a problem. It can get challenging if you try to clear 5 red mines and 5 markers for equipment bonuses though, you'd need 5 charisma to have an adequate supply of moves.

Yellow Area - First map, go right to a purple teleporter.

Goal Area - Directions: ➡➡⬇➡ to reach. There's a red exclamation event, has 3 Green Hanny at front, 2 Uppi at the back. Beat them to get past and reach the goal.

A3 - You may have a battle against Bird and Matilda here. It'll have priority over other events, which may occur when changing areas. If this is the first time you've fought them, then they won't appear again until Level 22 (Needs confirming). You'll also have encounters with Matilda at Lv 35 and 38 (Needs confirming).

B3 - If you enter this map when Rance is not in your active party, there will be a green star event here. If you touch it, Shizuka will show up. Beat the quest and she will join.

  • A4: Fixed ninja blade
  • A4 also has a poster encounter in a red mine, that will grant you a Poster Tube
  • B3: Lucky can can, will only appear in base Quest. Not available in the MangaGamer release.
  • C3: There's a green chest containing Kugu Piece A here. Needed for Quest #117.
  • Supposedly, there's a green chest containing a scroll to unlock Sel somewhere, if you haven't found it in another quest yet (needs confirming and its location).
  • Each time you redo the quest, when switching areas to A3, an event may happen. If you do so with only two party members, Bear will show up. If you then beat the quest, he will join.
  • After obtaining Bear, if you redo the quest and move to A3 with him in the party, Yuzumi Yuzuhara will show up. Beat the quest afterwards and she'll join.

Quest #122: Malgrid Dungeon 2nd Stratum[]

  • To unlock: Clear Quest #121
  • Difficulty: 20
  • Rewards: 20 Reputation, Kugu Piece B, Kugu Piece C, Scroll (Elenoa), Quest #123

The order to get through the labyrinth this time is right, down, down. Beat the boss and hit the green exclamation event afterwards to clear the quest. The boss consists of three odds+ in the front and two crimson eyes+ in the back. Crimson eyes are weak to ice and odds count as humanoid, so bring a brawler with Shoulder Throw.

C3 - If you have not yet found it from a red chest in other quests, the scroll to unlock Elenoa Ran is found in a green chest here.

B3 - Kugu Piece B can be found in a green chest here. Needed for Quest #117.

A4 - Kugu Piece C can be found in a green chest here. Needed for Quest #117.

Quest #123: Malgrid Dungeon 3rd Stratum[]

  • To unlock: Clear Quest #122
  • Difficulty: 29
  • Rewards: ?? Reputation, Scroll (Mill), Kugu Piece A, Quest #124
  • 2.082TADA Magnum Gauge Bonus: (5) Katana

Go left, left, up, right, right to reach the goal. Beat the boss and hit the green exclamation event afterwards to clear the quest. The boss consists of three samera~i+ in the front and two maid lady+ in the back. They are all humanoid, so bring a brawler or two with Shoulder Throw.

C4: If you have not yet found it from a red chest in other quests, the scroll to unlock Mill Yorks is found in a green chest here.

D3: Kugu Piece A can be found in a green chest here. Needed for Quest #118.

Quest #124: Malgrid Dungeon 4th Stratum[]

  • To unlock: Clear Quest #123
  • Difficulty: 33
  • Rewards: ?? Reputation, Maria Custard joins (optional), Kugu Piece B, Kugu Piece C, Quest #125
  • 2.082TADA Magnum Gauge Bonus: (5) Cultux armor

Go down, right, right to reach the goal. The boss consists of a Smile Man+ and two Mechavalry Tank+ in the front and a Smile Man+ and Zashiki-Warashi+ in the back. The Mechavalry Tanks are weak to electric, the rest to light. So bring Shizuka and Magic, if need be. Lia's Leazas Lightning Dragon can also be useful against the tanks, but won't do much against the Smile Men as they take severely reduced physical damage.

  • A3: Maria Green Star Event if you bring Masou Shizuka (confirmed, note that you need Shizuka in your party the first time you enter A3; otherwise Maria won't appear for the rest of the current run and you'll have to leave and re-enter). Then beat the quest and she'll join.
  • A4: Kugu Piece B can be found in a green chest here. Needed for Quest #118.
  • B1: Kugu Piece C can be found in a green chest here. Needed for Quest #118.
  • C4: Lucky can can, will only appear in base Quest. Not available in the MangaGamer release.
  • D4: A plain Additional Armor can always be be found in a green chest here.
  • In D3 and D4 you can run into fights consisting of 3 Blue Hannies in front row and 2 Happies in back row at the red mines, which may be a bit difficult for your party to fight, depending on your stats (At least in Magnum 2.082TADA. In MG version too)

Quest #125: Malgrid Dungeon 5th Stratum[]

  • Rqm-q125.png
    To unlock: Clear Quest #124
  • Type: Exploration and battle
  • Difficulty: 38
  • Rewards: ?? Reputation, Kugu Piece A, Quest #126
  • 2.082TADA Magnum Gauge Bonus: Moja Doll

Head down twice, then go right and all the way up to reach the goal. The boss consists of five Red Hanny+. They are immune to magic, but weapons with bonus damage against breakable enemies might be useful, as well as Arms with her skill Hannyology.

D1: Kugu Piece A can be found in a green chest here. Needed for Quest #119.

Quest #126: Malgrid Dungeon 6th Stratum[]

  • Rqm-q126.png
    To unlock: Clear Quest #75 (unconfirmed) and Quest #125
  • Type: Exploration and battle
  • Difficulty: 43
  • Rewards: ?? Reputation, Kugu Piece B, Kugu Piece C, Quest #127
  • 2.082TADA Magnum Gauge Bonus: Stunning Belt

In this dungeon, there are two paths to take. All 16 squares of the map exists. Go either all the way down, right, up, right or right, down, right, up, all the way down, left, then up.

Beware, as the giants (Dekants) can 1-hit KO lv 35 and below characters.

The boss is a single Stone Guardian. Simply stun it while others inflict high damage on it. No known weaknesses, but it's resistant to all AoE attacks (both physical & magical) while taking normal damage from everything else. Arms with Stone Guardianology can deal triple damage against it. It's so easy compared to past bosses. You can also assassinate it.

  • C2: Lucky can can, will only appear in base Quest. Not available in the MangaGamer release.
  • A3: Kugu Piece B can be found in a green chest here. Needed for Quest #119.
  • B2: Kugu Piece C can be found in a green chest here. Needed for Quest #119.

Quest #127: Malgrid Dungeon 7th Stratum[]

  • Rqm-q127.png
    To unlock: Clear Quest #76 and Quest #126, ( I have #76 and #126 cleared but #127 is still locked)
  • Type: Exploration and battle
  • Difficulty: 48
  • Rewards: 20 Reputation, Quest #128
  • Magnum Gauge Bonus: Rare Item List B Emperor's Armor (ラソウコウ) Armor, unlocks Quest #151 after completing any quest with this in your inventory.

To reach the goal, you can either pick east route or south route. There are 2 escape portals at C4 (here, its position may vary) and D4.

The difficulty of this dungeon is considerably higher than the previous one. Many enemies you'll encounter here are powerful and have high physical resistance.

The boss battle of this dungeon consists of three of the same monster you faced in Quest #114. Their strong points are in both Defense and Magic Defense, while on the other hand, their ordinary attack isn't that much of a threat. It's recommended to bring at least one heavy hitter who can hit one row in a single attack such as a fighter with Train Slash learned. Alternatively, you can also use sorcerers with a strong magic attack to deal a moderate amount of damage to all of them.

Quest #128: Malgrid Dungeon 8th Stratum[]

  • Rqm-qn128.png
    To unlock: Clear Quest #127 and have Arlcoate
  • Type: Exploration and battle
  • Difficulty: 50
  • Rewards: 20 Reputation, Quest #145
  • Magnum Gauge Bonus: HP Up Set

Green escape portal: B1

D2: There are always 6 green chests that contain 4 random consumables (like Quest #72) and usually one, sometimes two Forbidden Talent - Weak items.

This dungeon is very hard without proper equipment. Monsters mainly consist of mechavalry tanks and mechavalry helicopters, which seem to always deal critical damage. Aside from that, after each battle AND location change, your active team will lose 1/8 of their maximum HP due to being shot by a cannon located at A3, so have a healer who has high level Post-Battle Recovery and someone that have lower encounter rate skill like Covert Movement and quickly go there to finish the cannon first, or you'll be creamed by the time you arrive at the boss. Once the cannon is destroyed, you won't get shot anymore.

Alternately, bring a party of Rangers with high level Covert Movement, Escape Skills ★★★ (only one ranger needs to have this, Crane is the only character that can reach ★★★), lots of uses on Escape, and give them accessory items to raise speed, if need be, and you should be able to make it to the red star without casualties; the cannon events can't actually kill characters. Or you could even just take a party like this and go straight to the boss, though you'll miss the Magnum bonus.

As for boss battle, either finish the 3 front tanks or kill the bat on your first turn. Otherwise it will be very tough since the bat's attack is an AoE that has a high chance of stun, thus disabling your guard. The tanks hit pretty hard for those who have less than 600 physical defense.

Note: It's a great place to farm items. D2 usually has multiple green chests (the ones that are already open). Bring a team of Crane, Merim, Tomato, Biscuitta, and a second ranger with maxed out Escape, and you can easily farm items by going from D4 to B1 and escaping through a green exit. For more in-depth info regarding farming items, see the Farming High-Level Items section on the Hints and Tips page.

Quest #129: Alice's Guest[]

  • To unlock: Buy a 'Character Ticket' from Frostbuy
  • Condition: Have a Character Ticket in the vault
  • Rewards: The character which you created joins.

This quest allows you to create your own custom character. For a more in-depth explanation, see the Custom Characters page.

Note that, in order to make this quest available, you need to own a Character Ticket, which can be bought from Frostbuy for multiples of 1000 gold, depending on how many have been bought previously, You can have no more than 10 custom characters total in the party at a time, but more can be made if one has been deleted.

Quest #130: Character Relations[]

  • Not available in the MangaGamer release

Found in the latest 2.082TADA partial english translated in file, no description.

Quest #131: True Lord of the Abyss?[]

  • To unlock: Clear Quest #114 in World 2.
  • Rewards: Quest #132 (only in World 3)

Battle against the Hanny King, 2 red hanny, and 2 black hanny. Hanny King is fast, most likely getting 2 attacks per round. Every attack instantly kills one character. Any attack exceeding 1000 damage can only do 1000 damage to him, whereas any attack less than 1000 will deal 0 damage. Magic does nothing. He can be stunned. Hannyology doesn't work on him.

To beat the Hanny King, you need 1 or 2 Gunners with at least 10 uses of Rapid Fire (one can be replaced with a Ranger for stunning and poisoning), one Guard with Shield Deflection and 2 Healers with lots of Full Revive (all need at least 70 speed, or else Hanny King will wipe your whole party before you can even act, also consider equipping a Hanny Zippo to your healers). The rest is praying that he won't kill both your healers in his turns and Rapid Fire won't miss much.

There is also a cheap way of beating Hanny King:

1. Have Rance use his Brutal Attack at the start to wipe all the other enemies, leaving only the Hanny King.

2. Have Kou (or a Ranger with Poison Effect) attack Hanny King and poison him.

3. Have Crane use her Stealth skill. Hanny King cannot attack any person that's stealthed. Your entire party will wipe except for Crane.

4. Have Crane continue using Standby/Defensive Stance/Stealth skills while the Hanny King's HP decreases to 1.

5. Have Crane use an attack that can deal 1000+ damage to Hanny King (Changing out party members will not work as Hanny King can wipe them out before they can act.) This being said, it is recommended to equip Crane with a powerful short sword as well as the highest attack skill before going into battle.

Beating him in World 3 will unlock Quest #132.

Quest #132: True Lord of the Abyss??[]

  • To unlock: Clear Quest #131 in World 3 (and World 2?)

​Arguably the hardest boss of the game. The boss has about 2.4 million HP. She has one attack that can randomly hit 1-3 times per turn. She also has high evasion and will most likely one shot all your characters at lower levels unless it's a Guard with 25000+ HP. This boss fight is more of a skill charge check than anything else, but good gear will help lower needed charges.

The trick to beating her is having high (around 100) speed and at least 4 characters able to revive. To deal with her evasion you can use Noir with the Head Start skill so she can nullify her evasion with one attack. Using this as a base strategy should work at around level 300. It helps to have 3 attackers at first (all with Use Epinephrend or a custom character with Full Revive) and later switch to a safer 4 revivers (3 healers+1 attacker with a spare revive).

My recommendation is to use a shortsword user (Kanami for me), Rance, a custom damage dealer with Full Revive and 2 healers. You'll want to use Melee Attack 5, Thrust Attack 5 or Ranged Attack 5 for the extra crit rate. Later on you probably want to switch in another healer or Epinephrend equipped fighter in case your emergency healer revives are running out.
My custom was a brawler with Shoulder Throw and Soft Spot Strike. Soft Spot strike can be useful if you get her defence debuffed and use Turn Shuffle to get some extra damage in, but you probably want to just get Shoulder Throw if you use a brawler.

I have not seen her unlock as a playable character as previously suggested.

Quest #134: A Day in Cidade[]

  • To unlock: Get a non-custom character other than Rance to level 30 and clear a quest.
  • Repeatable, but each time the quest is unique
  • Reward: The character who was the foccus of the event gets 1 skill point and sometimes other items too (like Paper Cutter with Katsuko or Hanny Zippo with Nozomi) or unlocks another quest (like for Bear: Quest #108: Bear Death Match). 2.082TADA - usually the reward is also exp needed for next level for character in event (but no more than 30k) or 500/1000gold. (can this be verified?)
  • Note: If two characters reach level 30 during a quest, only one character's A Day in Cidade event may be seen; you first need to do another Quest (possibly one with a map and battles) before the next one may be available.

Quest #135: Hanny Secret Base[]

  • To unlock: Clear Quest #125.
  • Location: Somewhere in a secret base
  • Type: Exploration and battle
  • Difficulty: 35
  • Rewards: 10 Reputation, Rizna Lanfbit joins (optional).

WARNING! In this map, only characters with a level divisible by 5 are allowed to participate in fights. If you have even a single character whose level is not divisible by 25, you won't be allowed to fight the red mines OR random encounters. This actually makes it useful to have a non-divisible level in the party for avoiding random encounters. You may swap at will as per your charisma, but only in map and not during battles.

To just beat the quest, fight 3 red crystals (win or let time run out or run away - doesn't matter), then go all the way to the top-center of the map and do a red star event for the boss battle. The final red star event is a bit tricky, because the Zashiki-Warashi instantly kills any character with a level divisible by 5 with one hit. So it's a good idea to have a guard defend the most powerful character (Preferably with Initial Guard ★★ or ★★★) and have that guard equipped with a Hanny Zippo.

You can run away or wait for time out in red crystal fights. Quest completion bar will still keep filling. After 3 red crystal fights, switch in a character whose level is not divisible by 5 to avoid all random fights.

To obtain Rizna: Go to a room to the upper right corner, the gate of which is guarded by 2 red mines and slightly above a green exclamation mark event which is guarded by a few more. Beat the minimum required number of red mines then touch it and you'll have a brief talk with Rizna. Clear the quest afterwards to have her join. Just like haniwa, she has immunity to magic.

  • In Magnum, after beating this quest with Lia once and obtaining Rizna, there's no real incentive in retrying this quest, you don't even need to bother again. The only possible use for this quest is to catch galmonsters (of which, admittedly, this map has many). There are no chests, nothing other than battles. Each battle reaps your characters exactly 1 EXP, so it's useless for grinding levels.

In the Japanese release, this quest had a normal Zashiki-Warashi and required characters with levels 25 and below. This was changed in TADA patch 3.860 and the MangaGamer release.

Quest #136: Cockroach Commotion[]

  • To unlock: Visit Rance Castle while it is cleaning time (available in patch 1.1), then clear any quest. (There's a second requirement, as this alone doesn't always seem to work. Possibly a particular quest must be beaten first)
  • Difficulty: 30
  • Reward: 5 Reputation, Quest #137
  • Description: Clear the dungeon of some "Cockroaches" (silver blobs).

These cockroaches have a high block rate, so it's best to use skills that do AOE, which bypasses it.

This is an okay mission to level up characters from level 1 to 30 if you don't have Quest #97 unlocked yet. Cockroaches can't attack from far and are quite easy to kill with AoE (Train Slash & those kind of physical attacks work perfectly too). There are no encounters too and only one area so it's easy to manage.

Quest #137: Cockroach Commotion Cont.[]

  • To unlock: Clear Quest #136, then try to enter Rance Castle while it is cleaning, then clear any quest
  • Difficulty: 40
  • Reward: Can enter Rance Castle anytime
  • Description:
  1. Clear the dungeon of more cockroaches. This time, when you defeat the blobs in each red spike, what attacks you used to defeat them will determine the resistance of the other silver blobs (For example, if you killed them with a sword, the other blobs will gain an EXTREMELY high resistance against swords. If you used Ice magic, then their ice magic resistance will go up, etc.)
  2. It seems cockroaches do not have any type of resistance against brawlers (aside from their inherent defense), and blobs randomly select a type of resistance if they get killed off only by brawlers.
  3. The cockroaches do not develop resistance against Torako's Shikigami skills, nor Mill Yorks' Eidolon Attack.
  4. It seems they also do not develop resistance against blunt weapons like clubs or Copandon's Omikuji Box.
  5. Attacks from Maria's Tulip also can be effective as they are not counted as "bow" attacks.

Quest #138: Biscuitta Joins[]

  • To Unlock: Clear Quest #137 and Quest #23
  • Rewards: Biscuitta joins.

Quest #139: Exterminate the Strange Squidmen[]

  • To unlock: Clear Quest #64
  • Location: Somewhere in a labyrinth
  • Type: Exploration and battle
  • Difficulty: 32
  • Condition: Party must consist of rangers only. No swapping allowed during quest.
  • Rewards: 5 Reputation, Skill Again (item, once), Forbidden Talent Weak (item, once).
Description: Just a single, small circular map with no encounters, just traps, which should be easily evaded given the number of rangers you'll have. Start at the top, walk around to the mid-bottom by taking either the left path or right path and then go up to the red star boss in the center. This is a fight consisting of five abnormal squidmen.
The thing with the abnormal squidmen is that they are super-resistant to short swords (they'll take two-digit damage from those moves), somewhat resistant to stun, and fairly accurate such that they'll more often than not hit your girls even at 70%+ evasion. Meaning if all your rangers go in with short swords only, they'll get massacred even at level 40. Equip them all with clubs, for Crane, her Puncher works. Even then, the battle might prove to be a bit tough as your rangers will in general have low health and defense yet get hit often. Put Crane either in the back row or keep her stealthy at all times.
  • You can assassinate the squidmen. This is highly recommended to take the squidmen out quick.
  • Hit them with non-short sword weapons such as clubs and the puncher, but note that short sword skills will become unavailable at that time, only Melee Attacks and Shuriken will work. Shuriken can occassionally stun them, though not very frequently, not even with the Puncher.

Quest #140: Exterminate the Strange Bones[]

  • To unlock: Clear Quest #64 and have Onoha, Mill and Karma to unlock this quest.
  • Location: Somewhere in a labyrinth
  • Type: Exploration and Battle
  • Difficulty: 34
  • Condition: Only have characters with the Immature skill in the party. Otherwise the quest cannot be started.
  • Rewards: 5 Reputation, 30k Gold (once), Forbidden Talent - Weak (once).
To clear this quest, your party must consist of only underage girls. Basically, its Kouhime, Onoha Mespos, Mill Yorks and Karma Atlanger (and Reset Kalar if Magnum is installed). Just a single, small map (actually, the same as Quest #139). No random encounters, just watch the traps. Find the red star, beat the 3 bones and clear.
  • Can still use Mill even after you H her and she loses the Immature trait.
  • The narrow entrance to the room containing the boss will always have one trap seemingly blocking your path, but you can actually walk around it.
  • The abnormal bones have no weaknesses, but are extremely resistant to spear attacks, as well as fire/ice/electric elements. All other melee attacks that don't have above elements, as well as light/dark attacks and element-less magic (like Eidolon Attack) do regular damage to them.
  • Any weapon with anti-zombie enchantment will do bonus damage to them.
  • The abnormal bones can be easily stunned or poisoned.
  • If you make your Kouhime wield a spear, temporarily give her something else. Preferably with her Dango, since the abnormal bones can be poisoned.
  • Have Mill use either light magic or her unique Eidolon Attack; ice or electric will be useless.
  • Onoha and Karma should be fine with short swords as long as they don't have fire/ice/thunder element. Particularly Onoha with her Guy Monster Weakness skill will frequently stun them.
  • Onoha can be equipped with a gal monster to aid you in battle seeing as she has Familiar Knowledge. The gal monsters won't do a lot of damage, but may prove useful. Also, the maid lady gal monsters can recover your characters' HP.
  • Up to several EXP bonuses may be found on the map (unconfirmed in the most recent versions of Rance Quest Magnum, please confirm)

Quest #141: Exterminate the Strange Rurontas[]

  • To unlock: Clear Quest #64
  • Location: Somewhere in a ruined department store
  • Type: Exploration and battle
  • Difficulty: 32
  • Condition: Party must consist of sorcerers only. No swapping allowed during quest.
  • Rewards: 5 Reputation, Common Seahorse (special item, once), Forbidden Talent - Weak (item, once)
To clear this quest, your party must be made up of sorcerers only. Consider carefully which 5 sorcerers to bring in, since you're not allowed to swap any. It is recommended to have your frontline sorcerers equipped with the Magic Barrier skill.
The abnormal ruronta in this dungeon, though all the same in appearance, have different elemental weaknesses (each type can be revealed by scanning with Weakness Search). Each type of ruronta is weak against only one element and resistant to every other element. Therefore Torako and Mill Yorks are useful, as their unique attacks hit all the monsters equally due to having no element. Another good sorcerer in your party is Emi, who attracts the monsters' attacks with Easy Target and can tank damage due to her potentially high HP stat, if you raised her correctly. Shitomone Chappie is useful for trap evasion. Once in the dungeon, evade the traps and find the red star in a room. Before engaging in the battle, remember to open the green chest past the red star event (may require you to walk over at least one trap at times). In the last fight, the 5 rurontas have 5 different elements, so take into consideration what spell to use when.
  • Torako's unique Shikigami attacks deal regular damage to all of them, as does the weaker and physical Eidolon Attack of Mill Yorks.
  • Also, Eidolon Attack may be weaker but can stun enemies if you raised her stun rate with special items and/or equipped her with a club.

Quest #142: Exterminate the Strange Uppies[]

  • To unlock: Clear Quest #64 (need confirm)
  • Location: Somewhere in a forest
  • Type: Exploration and battle
  • Condition: Party must consist of healers only. No swapping allowed in this quest.
  • Difficulty: 32
  • Rewards: 5 Reputation
  • Description: To clear this quest, a party full of healers are needed. Any other types e.g. fighters will automatically cause the quest to fail.
The quest is straightforward in one small map, with green stars that allows you to heal injured people using your healers, which gives you an exp boost bonus and saves a certain number of people (see notes below). The first couple choices in the menu lets you use one of your healers to heal the injured people, but in exchange all healing spells of that healer will be depleted (reviving spells will stay).
The options "Ëncourage" and "Just Watch" will just cause the people to die and provides no reward. Random encounters are still present on this map. The red event star initiates a boss battle, with a red hanny, an abnormal uppi and a happi. Just make sure your other healers keep Crook alive, if she is your main attacker. Though if you gave rank B healer hammers and rank B leather armor to them all, they all should be more or less OK, with the exception of Frostvine who should only be kept in the backline. After beating the last fight, you obtain gold depending on how many people you saved earlier.
  • The number of people saved per green star depends on how many healing moves the chosen healer had remaining. Every use of Healing saves 1 person, every use of Recovery Rain saves 3 people. After healing all versions of aforementioned moves of the chosen healer are exhausted.
  • Amount of gold gained in last battle is 10x (with 1-4 healers) and 50x (with 5 healers) the grand total number of people saved. No gold is gained if no people have been saved.

Quest #143: Strange Hive[]

  • To unlock: Clear Quest #139, Quest #140, Quest #141 and Quest #142
  • Difficulty: 35
  • Rewards: 20 Reputation

This dungeon is filled with the enemies from Quests #139-142 but you can use your regular party and switch around normally. Take note that they have many elemental resistances, so attack with non-elemental weapons and magic.

  • Your location starts from C3. You see a green event star but don't touch it first. Head west to C2 and look for the green event star there. Then go back and touch the green event star in C3.
  • You will drop down to D3. Head north and touch the green star. Choose the first option for the item Abnormal Bloomers (異常ブルマー). Head all the way down, past the red event star for four Recovery Points, if you need them. When you're ready, touch the red star for a fight with two ranken, two bone m and one abnormal Samera~i. Hit them with your strongest physical attacks or Torako's Shikigami to win the fight and clear the quest.

Quest #145: Malgrid Dungeon 9th Stratum[]

  • To unlock: Clear Quest #128
  • Difficulty: 50
  • Reward: 20 Reputation, CG #178, Quest #146
  • Magnum Gauge Bonus: Orgarhythm

Exits warp you around rather than being normal directions. Wrong exits take you to the start of the Block you are on.
On 001 Block take the exit North to 002 Block.
On 002 Block take the exit South to 003 Block.
On 003 Block take the exit East to 004 Block.
On 004 Block take the exit West to 005 Block.
On 005 Block take the exit South (directly east of where you came in though) to 006 Block.
On 006 Block take the exit East to 007 Block.

Finally, on 007 Block take the exit South to 008 Block. You'll immediately get into a boss battle with the Mechavalry Destroyer, so make sure you are prepared before going through the portal. Each turn it attacks everyone physically for 700-1300 damage. Use Urza, Kou or Arlcoate to buff defense and this should drop to 500-800. Worthwhile, even if you'll immediately lose your tactician afterwards. Mechavalry Destroyer is weak to electric attacks, so you can load the party with Brawlers using Element Strike, Aegis's Electric Arrows, and/or your electric Mages (particularly Magic). Lia is not recommended as you'll want to finish the quest with her so you'll get all the reputation; and you don't want to risk her dying. Also, weapons with bonus damage to constructs work well too. Just keep your health up with Healers using Recovery Rain 2 and you should survive decently well.

After the fight you'll see CG #178. You'll still need to beat the red exclamation event to be able to clear the quest, so prepare your team beforehand. The fight consists of five Mechavalry Copter MKII, which are weak to electricity as well. They also count as constructs so continue using weapons with bonus damage against them, if you used them before. Afterwards, touch the green star to clear the quest.

Quest #146: Malgrid Dungeon 10th Stratum[]

  • To unlock: Clear Quest #145
  • Difficulty: 55
  • Reward: 20 Reputation, Kugu Piece A (optional), Kugu Piece B (optional), Kugu Piece C (optional), Quest #147, Quest #195, Quest #199, normal battle BGM changes again, randomly found equipment may now randomly have Body Boost 10% on it
  • Magnum Gauge Bonus: Attack UP Set

During this quest, every time you first exit a block from column 1 (A1->A2, A1->B1, B1->B2, B1->C1, C1->C2, C1->D1) it will remove and disable all characters belonging to a certain class at random.

Valkyrie and battle booklet monster girls can be found in C4 where the green escape portal is conveniently located.

No green escape portal in the goal block. Hit the red event in the goal block to start the boss battle.

The boss consists of 2 Z Guardians, which use light elemental attacks that do a lot of damage (around 1500 with average RSN). They can use both single and AoE attacks) Rizna is invincible. Light Charms decreases damage taken by a lot. Weapons with bonus damage to constructs help. Afterwards, touch the green star to clear the quest.

  • A2: There's a green chest containing Kugu Piece A here. Needed for Quest #181.
  • B2: There's a green chest containing Kugu Piece B here. Needed for Quest #181.
  • C2: There's a green chest containing Kugu Piece C here. Needed for Quest #181.
  • As entering any of the above rooms will remove party members of one class, getting one at a time is recommended.

Quest #147: Malgrid Dungeon Xth Stratum[]

  • To unlock: Clear Quest #146 and Quest #177
  • Difficulty: 62
  • Reward: Nothing, just your ticket to the next floor

Map 1

Map 2

Map 3

Map 4

Map 5

This quest, every time it is initiated, will put you on 1 of 5 map templates selected at random. To know which map and starting point you're on, consult the table below.

A Japanese user has made a mapping tool for Excel quite a while ago and it comes with a how to guide both having a basic English translation, link.
It does require macros to work.

Starting Points

Starting Point Warp Gate Locations

(1st Room)

Warp Gate Locations

(2nd Room)

Warp Gate Locations

(3rd Room)

Warp Gate Locations

(4th Room)

(Down Portal)

Warp Gate Locations

(4th Room)

(Right Portal)

Your Starting Map-Start Point
Up Up Left MAP4-C4
Up/Left MAP5-D4
Up/Left MAP5-D3
Up/Right MAP4-D1
Left MAP2-B4
Right MAP2-B1
Down Down MAP3-B1
Down/Left MAP3-B4
Down/Right MAP1-A1
Left MAP1-A4
Right MAP5-C1
Left Up Right MAP2-D2
Up/Right MAP2-D4
Down Down MAP4-A2
Down/Left MAP3-A4
Left MAP4-D4
Right Down Down/Right Left/Right Up MAP1-A2
Down/Right Down Up/Down MAP3-A1
Down/Left MAP5-A3
Up/Down MAP3-C2
Up/Down/Left MAP4-B3
Up/Left/Right MAP1-C3
Down/Left MAP5-A2
Down/Right MAP2-B2
Left/Right MAP1-D2

In this quest, you will start from floor 11. After each clear, you'll go down 1 floor. Bosses change at each floor except at specific floor levels beyond floor 20(See notes below).

There is always a Green exclamation Star (Which gives you the map) and a regular Green Star (Which gives an encounter with a lucky can can or an asshole) that appears on any map (see notes).

  • The green star with a "!" mark will reveal all the current locations that you have explored thus far. It will not show the entire map.
  • The green star without a "!" mark will give you a lucky can can the first time you encounter it on that specific floor. If you then abandon or lose the quest, then restart and encounter that star again, however, the lucky can can is replaced by an "asshole" instead.
  • There will also be two special areas that may or may not occur within the map. One area is the Room of Plenty, where lots of coins and chests will appear with no enemies. The other area is Room of Sudden Death, filled with very high level enemies and traps. Don't linger too long in this room. The Room of Sudden Death starts appearing on floor 16 and beyond.
  • These special areas are repeatable and clearing quest is not required for it to occur. You will always get a notice (with appropriate sound effect) when you enter one of these rooms. NOTE: These rooms can be spawned either one or the other, both of them or none at all.

Here is the list of fixed bosses:

  • Floor 11: Bird 1, Bird 2, Bird 3, Bird 4, Bird 5
  • Floor 12: Daddy Puryo, Child Puryo
  • Floor 20: Anmos
  • Floor 30: Yudain×5
  • Floor 40: Battle Booklet, Destroyer Unit
  • Floor 100: Crazy King×5
  • Floor 101: Malgrid Xth Floor, 100th Floor Clear, Congratulations!, I can't believe, you made it this far (Note: these are monster names)
  • Floor 102-199: NotHappy KyanKyan (辛福きゃんきゃん, meant to be a play on Kanji, 幸福 vs 辛福)
  • Floor 200: Anmos×2
  • Floor 400: Anmos×3
  • Floor 600: Anmos×4
  • Floor 800: Anmos×5
  • Floor 900: ハニー
  • Floor 998: Malgrid Xth Floor, Next is 999th Floor!?, Truly this data, Is new territory, Keep it up! (Note: These are monster names)
  • Floor 999: Anmos×2, Gunagan×2


  • Use a pencil and paper or a spreadsheet to draw a temporary minimap, until you find the actual map. It will help you keep track of where you've been and which rooms have (may have) multiple exits, as well as help save you valuable time and skill uses.
  • It is recommended to always search for the lucky can can every time you go through this quest. If you get to the boss room without encountering it, consider defeating the boss (switching from your exploration team to your boss clearing team and back) then continue to search for the green star before returning to clear the quest. Equip the Abnormal Bloomers accessory as needed. This quest may well be the ideal quest to grind levels, money and rare items.
  • Lucky can can will appear at every level, even after Floor 20. You just need to be diligent in searching for it (or restarting the quest over and over again).

It is recommended to field a strong exploration team which should include:

  • A high level Guard with Shield Deflection ★★★ and Initial Guard-Heaven/Initial Guard-Earth at ★★★ for the usual defense duties. Try to keep their HP high at the end of battles, as you may find yourself unlucky enough to be ambushed by Hanny Cannons that could decimate your team before you can act. Make sure you to have replacement Guards of good quality on standby.
  • A Healer with Post-Battle Recovery ★★★.
  • An exploration Ranger, preferably Crane, with Escape, Escape Skills ★★★ and Covert Movement ★★★ equipped. Rance with Escape can also help.
  • Switch Atago in and out to use her Dancer skill, preferably on Rance to recover skill points on Melee Attacks, Train slash, Rance Attack, and Escape.

Tips on "Anmos"

Luck plays a large part in this battle, even with proper preparation. Its bubble attack can 1-hit KO most members of your party if it connects. Since this will likely be a long, tough battle, even 2 Healers will not suffice as its bubble attack will eventually knockout both your Healers by chance. Your best bet is to eventually have at least 3 Healers on the field, plus Rance (your main damage dealer), and Atago to replenish his attacks. Your medics should have staves instead of hammers and have at least 3 points in the Full Revive skill, and 2 of them should have a Hanny Zippo (and its orange skill) equipped. Also the more healing skills they can equip the better (don't bother with Full Party Protection). You may consider equipping Rance with an Epinephrend (or a Hanny Zippo), or have Atago equip it, if you don't plan to have her equip a gal monster. (Also consider equipping your team with Talent R armors, at 5000% they will give at least 2000 Defense and Resistance, enough to survive through the fight)

At the start of the battle, you can have Rance, 2 Healers, a debuffer, and either another Healer or attacker. Switch out the debuffer or switch in Atago, depending on how the battle goes. Switching in yourHealer late could leave you to be unable to use them when needed the most. Adjust your strategy as you see fit. It'll likely take a bunch of tries before you get lucky.

Also, if you found a rare item in a treasure chest, consider exiting via a green portal. You'll fail the quest but keep the item. Rare items are hard to find, and it may be while before you come across it again. Especially if the boss you have to defeat is very difficult.

Quest #148: Body Natto[]

  • To unlock: Mahoko reaches level 30
  • Reward: 5 Reputation, CG #179,Mahoko gets Morurun'd
  • Requires Mahoko at or above level 35

Mahoko has a special treat for Rance.

Quest #149: Her Reason to Live[]

  • Requires: Elenoa Ran at or above level 35.
  • Reward: 5 Reputation, CG #180

Quest will not show up until:

  • A scene with Ran has taken place while switching rooms in a dungeon (Must have Ran and Rance in your party).
  • Shizuka, Maria & Mill joined your party
  • Cleared Quest #60: Lion Mind.

Quest #150: The Three Ice Flame Girls[]

  • Requires Megadeth, Prima and Cessna at or above level 35.
  • Reward: 5 Reputation, CG #185

Scene with above girls.

Quest #151: Let's Play with the Emperor's Armor[]

  • To unlock: Obtain the Emperor's Armor from Quest #127
  • Reward: 5 Reputation, CG #183
  • Requires: Emperor's Armor, Kanami at or above level 45

Scene only. Does not Morurun Kanami.

Quest #152: Let's play with the Orgarhythm[]

  • To unlock: Obtain Orgarhythm from Quest #145.
  • Reward: 5 Reputation, CG #184, Shizuka gets Morurun'd
  • Requires: Orgarhythm (armour), Shizuka at or above her minimum Morurun level.

Scene only.

Quest #153: Days at the Macatt Bar[]

  • To Unlock: Clear Quest #85 and Quest #77
  • Requires: Have Lotion A, Lotion B, and Lotion C in the vault, Atago at or above level 30

Scene only. Atago gains one extra use of her Dancer skill.

Note: In the original Japanese releases of the game, Quest #12 also needs to be completed to unlock this quest. This is not the case for the MangaGamer release.

Quest #154: Relaxing Bust[]

  • To Unlock: Unknown. Likely requires one or more of the following: Morurun Meg at the castle at least once, Meg reaches level 30, Clear Quest #189, see at least one of her three dungeon events (requires Meg to be in the active party).

Scene only. Quest will fail if Reset hasn't joined yet.

Quest #155: Looking for a Lucklady?[]

  • To Unlock: Clear Quest #189
  • Reward: 5 Reputation, CG #186

Choose first option for a threeway for 30,000 gold.

Second option is to buy the girls as characters but costs several hundred thousand gold (See below).

Without Copandon in your party, the price to buy the girls is 8 million. By putting Copandon in the party, the cost will be as follows:

8000k - (3000k + Level of Copandon x 80k)

Example: If Copandon is level 50:

8000k - (3000k + 50 x 80k) = 8000k - 7000k = 1000k

Needless to say, the higher level Copandon is, the more of a discount you will get in the end.

The minimum purchase amount is 50k, so Copandon will need to be at least level 62 to get the lowest price.

Quest #156: The Father's Present[]

  • To unlock: Clear Quest #177
  • Requires: Sachiko level 50.
  • Type: ADV
  • Reward: Sachiko's Holy Healing Marks upgraded to ★★, healing her by 20% per turn.. It also upgrades Mr. Hiroshi (Sachiko's shield) to give 100 defense instead of 5.

Scene only.

Quest #157: Satella's Request[]

  • To unlock: Clear Quest #190
  • Difficulty:40
  • Reward: 15 Reputation, CG #190
  • Requires: Chaos the Darksword

Collecting bugs again. No random encounters, just a ton of red mines. You need to kill 10. Choose the second option during the cg. If you are selective about which ones you fight, you can make it to the green star in the northwest area and get a Watch & Game and a Learning Device (requires confirmation). Make sure you select the second option in the scene afterwards or you will fail the Quest. But if you do choose the first option you will get a variation of CG #190 so if you want all CG variations you have to lose the quest once.

Quest #158: Gal Monsters[]

  • To unlock: Clear Quest #172
  • Difficulty: 36
  • Reward: 5 Reputation

This quest puts you in a single room to easily catch gal monsters in fixed and random encounters. Catch as many as you can/like and return to the green star at the start when you are done. This clears the quest.

The gal monsters you encounter at the green stars will always be the ones you haven't caught yet. There will be two types of them each time you do the quest (one type near one pool, the other near the other pool). If you have caught every gal monster at least once you will encounter two random species there. You cannot find the gal monsters added in Magnum like valkyrie, battle booklet or nekomatamata.

Quest #164: To Kawanakajima We Go[]

  • Rqm-q164.png
    To unlock: Clear Quest #77 and choose "Lemme fuck you"
  • Type: Exploration and battle
  • Condition: Crook must be in your party
  • Difficulty: 43
  • Rewards: 20 Reputation, Quest #165, Quest #202
  • Magnum Bonus Gauge: Evade Up Set

Green escape portal: C3

For this map go down, left, down, right, then down to reach the goal block. On the final block you'll find the boss immediately to your left. If you go down, you'll find six gold coin pickups that give you an amount of money. The boss consists of two rad plants and a rad diviner, a stronger version of the rad plant enemies you likely faced on your way through the quest. They all use area of effect damaging attacks that may stun. The rad diviner has something like 15000 HP. Use ice attacks and weapons strong against plants if necessary. Afterwards, just continue following the path to the final green star. This clears the quest.

Quest #165: Rumors of the Shepherds[]

  • To unlock: Clear Quest #164 and Quest #49 and some other currently unknown condition which may include the following (have Mill in your party (note: quest didn't trigger for me until I found Eleanor Ran's scroll and got her, so you may need to have every scroll-based character in your party)(note #2: I unlocked this quest after recruiting Arms; she was my 50th party member, so that might be the requirement) (I unlocked after finding Maria and Finishing the 3rd stratum... She is my 41st character. What's the actual unlock condition? )
  • Reward: 5 Reputation, Quest #166, Quest #207

Non fighting event.

After clearing this quest, contaminated people may appear in red crystals on other quests. They may only appear once in each run. They drop Soul Shackles which you can exchange for Alice Coins with Quest #166.

Quest #166: Gift Exchange at the Church[]

  • To unlock: Clear Quest #165
  • Rewards: 5 Reputation, Quest #167 (optional), Quest #168

If you have Soul Shackles that can be found in Quest #48, Quest #86, Quest #207 or elsewhere, in this quest they will be traded for Alice Coins. These items, when equipped, allows a character to learn the yellow skill Alice's Protection, that gives a 10% bonus to ATK, DEF, MAG and RSN and costs 1 skill point to learn. Crook starts with this skill.

Note 1: After your character learned Alice's Protection then it's no longer needed to learn after a skill reset, it will always be in that character's current skill list. However, it cannot be erased (until World 3) and the Alice Coins are one use each. So if you don't have that many, think twice before equipping them on all your characters. Prioritize the strongest ones.

Note 2: In order to unlock Quest #167, you must trade in at least ten Soul Shackles.

Quest #167: Quest for Hikari[]

  • To Unlock: Exchange 10 Soul Shackles in quest #166
  • Difficulty: 45
  • Reward: 10 Reputation, CG #164, Hikari Mi Blanc joins.

The quest title is a direct reference to the first Rance game, Hikari wo Motomete.

Rance wants to H the Nun Sister who was trading coins for soul shackles from Quest #166. It turns out that she received a letter from her father to get married to someone, and that her name is Hikari Mi Blanc (from Rance 1). Rance goes after her.

Head east, at A3 there is a forced fight vs 5 templars and A4 a green star event to end the quest.

  • You can't use Crook on this mission so taking her will result in having a party of 4 at start.

Quest #168: Despair Gathering[]


Contains one of many of an optional timed subboss fight. You don't have to win these, but doing so makes the marathon of a final quest easier, so it's strongly recommended that you do (note that you also need to complete the quest after winning, if you win and then give up it won't count!). This one also gets you an item with 200 magic defense and 5 speed.

Head south twice, making sure you hit every green event along the way. After you've hit all other events (one in A3, one in B3, and two others in C3) and then the event with the locked door, you have a chance of winning a Despair Key after random battles or red mines. Once you have it, view the Green star event in C3 southwest to teleport to D3. There's a boss fight with soldier type, 2 radishes and a shield. Soldier has attack and defense buff as well as regen. Again, you don't need to win to complete the quest but you definitely want to if possible. Afterwards just head right to finish the quest.

B2, C4: Soul Shackle in green chest

C3: next to the teleport green event, there is a red chest that contains a (4) Hard Leather Armor XB with a fixed +20% physical resistance option but still have 1 free slot for a random option. That chest is there for 2 times max.

Quest #169: Obsidian Princess[]

  • Rqm-q169.png
    Difficulty: 46
  • Reward: 20 Reputation, unlocks #170
  • Magnum Bonus Gauge: Magic Up Set

In starting map 2 Resist Crowns in 2 red chests (first time only). Entering next map (D2) will have an immediate fight against 5 temple knights (should be easy as of now). Go West once and North twice.

Finding the green star in each room stops encounters, after which the red star enemies all turn to extremely easy ones such as 5 basic hannies.

However, if you arrive at a next area without one fight, you are forced to fight an ambushed battle against two Nekomatamata. (Destory the (Green Stars) Crucibles to stop the ambush, D3 Top Right, D2 South West, D1 Also South west, and C2 Head North in the intersection). It seems that you fight the Nekomatamata if you don't take the green star event in the area, not because you don't fight a single battle in the area.

There is also random party damage starting from D2 as you walk around.

In C1 you can fight one of those timed bosses.

At the end you fight 4 green stars of Temple Knights - Actually you only need to fight 1 of them. then Dark Rance (He is actually the child of Rance and the devil girl you rescue later, first appeared in Rance 6) in the middle one. Dark Rance kills a party member every attack and seems to have about 80% resistance to swords. I wouldn't use Rance or Kenshin. Shoulder throw does a ton.

If you go to the middle event at the goal without fighting a single temple guard you will end up fleeing and not seeing any story, but still "complete" the quest and get to keep the Magnum reward.

Note: There is a treasure monster in this quest appearing in random encounters (the one that gives list B rare equipments). Make sure to find him before disable encounters. (weren't you just lucky?)

D1: Green chest - (6) Club

Quest #170: The Leader of the Shepherds[]

Scene only.

Quest #171: The Bishop's Trap[]

  • To Unlock: Clear quest #188 and #170
  • Difficulty: 46
  • Reward: 10 Reputation, unlock #172, CG #160
  • Required: Crook
  • Magnum Gauge Bonus: Rare Item List B Uranbator

You are (mostly) not allowed to use spells here (final block). I highly recommend running so you don't run out of healing. Go up stairs and head north, west, (row of red mines is 1 flowery and they all turn to gold after killing all of them) west and over the bridge to the star. Two regular battles then go back over the bridge. Choices are: I'll stay (Rance - funny event then quest fails), and 3 male character's name appear: Alexander, Bernard and Rocky, as long as you have them (party or reserve). On following quest visits only 2 male names might appear. Important: to continue here, you must select one of the two other male characters - but if you don't have Kanami, the selected character will die and be permanently removed from your roster. The character will be gone even if you abandon the quest right afterwards. But if you do have Kanami, she'll take the character's place (and she will be fine in the end... mostly). Continue west through 3 forced red mines then fight the amazingly looking Goblin with simple physical attackers as long as you didn't run out of moves. Mages can't use spells here however Mill's Phantom Beasts are still usable.

Note: Enemies are quite various here. From those pink big-faced Japanese soldiers with Chiha tanks to new monsters.

In start map: Red chest in a secluded little area to the right - (7) Insect Killer Bow, furthermore on the right on higher secluded areas: 4 exp bonus ball, 3 exp ball and a heal beacon. On a higher secluded area on the north-left side: green chest - plain Iceberg sword with 10% boost, red chest - Soul Shackle.

Quest #172: Maria's Marriage Meeting[]

  • Rq172.png
    Difficulty: 50
  • Reward: 10 Reputation, unlocks #182, #193 (Not in Magnum version, go to any dungeon using Crane to get Quest #190 after beating this) ,CG #157, 158
  • Required: Maria level 35

Simple quest, easy monsters.

Go to A2 for a green '!' event by the water route, then proceed to A4 for another green '!' event.

Activates Morurun curse.

B1 - west side: green chest contains Loose Robe with 50% Ice and 20% physical resistance

south side: green chest contains Ninja Clothes with 70% Ice and 20% physical resistance and 4 agility

A2 - red star: 2 goldfishes and a giant Goldfish in timed fight (has higher life and can stun but shouldn't be a problem). There is a path with traps but you can just circle it very soon so no meaning, behind it is a Gal Monster User's Textbook in a red chest.

B4 - There are 2 paths, to north with 2-2 traps in the way and to east, both leads to the same place but north is shorter.

A4 - red star: 1 goldfish and 2 giant Goldfishes in the back in timed fight again.

Quest #173: Mula Test Part 1[]

  • Difficulty: 52
  • Reward: 10 Reputation, unlocks #174

Battle only. Crook can't be used. Right enemy will give you problems if you can't stun it or crit it.

If you can't stun it or crit it just assassinate it.:)

The gal monsters here can not be captured.

Quest #174: Mula Test Part 2[]

  • DIfficulty: 52
  • Reward: 10 Reputation, CG #161, #unlocks #175
  • Magnum Gauge bonus: Critical Up Set

Crook is unavailable for this quest.

Sail east to A2, then head north to enter the waterfall, which will bring you into the AL place at B2.

Go south one block, then find a red star for 2 Z Guardian boss.

In the next area, C3, 'Physical attack skills are sealed until you beat the miniboss in the top middle of the map, or just ignore it and keep going to C4.

Then go south to D4, where there are no encounters and a green star, the entrance to the storage room. Doing it once will be a conversation where Rance interrogates the guard of the storage room. Afterwards, touching the green star again will allow you to go inside the room. However, doing sowill reduce your party's HP by 1/2 and spawn a Z Guardian. You can enter the room as many times you want, but only the first three entrances are plot related (1st time Rance finds the curse-eraser, 2nd time Maria gets back her memories for nuclear reactor, 3rd time the black knight sub boss makes an appearance). You have to activate it at least once for Rance to get the curse-eraser, without which you won't be able to finish the event at the final green star. The three purple exits to the left of the map do nothing.

Now you can leave by the green star at the bottom.

  • There is a cluster of green star (4) with monster at B2. The first 3 stars will be Stone Guardian, but the 4th star will always be a Pocky Rock. Pocky Rock will only appear for the first runthrough for Magnum v2.082 latest TADA version, failing quest counts as well.
  • There is a circle of red mines at C2, near the red star, which are battles against 2 uncle bats and 3 hard anttons and you take 2 rounds before them. Each will turn into a green chest which gives rare accessories.
  • There is a "Green" Chest on the west side of C4 protected by a set of Mines. In it, is a "Priest's Mace D", with 700 Attack and Bonus damage to Hannies, Spirits, and Ancients.

Quest #175: Mula Test Part 3[]

  • Difficulty: 53
  • Reward: 10 Reputation, CG #162, 163, unlocks #204
  • Magnum Gauge bonus: Stun Resistance Up Set

Crook is unavailable for this quest.

At the start, there is a green star at the bottom which gives you two choices (Go after Crook, or return to the castle). Selecting the second choice fails the quest. This quest requires you to walk to specific points on each map, which will teleport you to the next area. These points are unmarked, rather than normal event stars or exit portals.

In A1 (the first map in the forest), view each green star event, and then make your way right, north, and left. The teleporter is in a clearing here. A scene will play, and rance will be in a cave map for this next area (A2). Go to the right and up to see a green star event, then continue left into this small empty room to be teleported to the third area. A scene will play, and the group will appear in a water map (A3). Here, go up, right, and then down once you hit the wall. Follow this path all the way down and left, and the teleporter will be at the very end of this path. Another scene will play and you will appear in an open field map with a ravine and a bridge (A4). Head left and view each of the green star events before the bridge, and view the green star event at the bridge, choosing the second option. Cross the bridge, view a green event, and then continue right. The next teleporter will be near a patch of dirt.

After a scene, Rance will appear in a snowy map which contains many chests. The area after this snowy section is a maze. Getting lost in the maze or opening chests wastes time, and if you have more than four instances of opening chests or getting lost, the quest fails. Therefore, do not open any chests. In the snow area, head south to an event, then head all the way right and up to a purple exit portal.

Rance will then appear in a cave area with glass-like walkways over an abyss. This is the maze. A red star event boss fight is at the north side of the maze. Follow the path right and north, and eventually you should make it there. It may require trial and error, so if you mess up, try again.

This boss consists of four tougher than normal templar knights and their commander. Since this is the final event, have Lia in your party if possible. These enemies regenerate up to 800 per round, and can heal the party for 400 - 1000 each round if they do not attack. The leader uses defense up on all of them, which can be countered with any ability that debuffs their defense. Assassinate works on the normal templars, but not the boss. They also do not cure poison, and the poison will do more damage than their regen, so it will equal an overall positive amount of damage per round rather than healing.

You'll get a final version of the CG #163 if the quest fails.

Quest #176: The Shepherds' Base[]

  • Rqm-q176.png
    Difficulty: 55
  • Reward: 30 Reputation, unlocks #177
  • Magnum Gauge bonus: Attack Up Set

Head South, then East. Touch Green Star and then Red Star. 5 Hanny artillery enemies start with preemptive attack, which means you'll have to take 10 powerful attacks before you can do anything (this can easily ruin your run if they hit the wrong characters). It's recommended you go into this fight with 2-3 of your toughest guards and your toughest Healer equipped with Full Recovery, so they can revive the Guards for the rest of the quest. You can also get through by having a Healer with multiple Full Revivals equip the "Hanny Totem" that prevents Hanny Damage. Revive everyone after the initial barrage, then go to town with a couple of Hammer Handlers. The Hanny cannons are immune to magic but don't have that much HP so Rance can usually kill three with Train Slash if he has Chaos.

Green Star, head West in this room up stairs to a Red Star with another of those timed boss battles you don't need to win. This one has 2 guards along with the boss with high stun rates. Wind your way around to find a couple more green stars and another Red Star. Hellbell casts spells against everyone, Pararai has high evade and poisons, and Gajiru is the heavy duty fighter with 1240HP regen. All 3 can be assassinated. (I do not believe that they can be assassinated. Made 3 attempts on the knight and 3 more on the mage, with level 39 kanami and Kubikiri blade.)

Last map:

- always a red chest at the middle in a thin place: always an Abnormal Bloomer

- first-time-open red chest at the west side: (6) Bishop Mace

- first-time-open red chest at the east side: (6) Kyurutax, protected by a red mine: Warning: 4 yellow vines and a bat-like enemy with very high damage and poison rate, use guard/Emi and healer.

Note: the red mines here are 9 only, meaning you have to beat them all if you want the red +1 bonus for unidentified items.

Quest #177: Tower of Babel[]

Final Rance Quest Magnum storyline quest. Unlike #77, this quest is more or less a boss gauntlet, with no random encounters.

Can't say much about the story details here, but you're going up a tower for a total of 70 floors with a fight every 5 floors. Whenever you go in the portal you'll automatically travel to the next floor that's a multiple of 5. Every time you do you will lose everybody in your current active party that are below level 30. You will additionally also lose your lowest level party member above level 30. You have unlimited swaps so make sure to swap in one level 30+ character you don't need in your party, as long as they are lower level than the rest of your combat party. Afterwards,swap back to your combat team for the upcoming fight.

You could also make a full team of level 30+ characters you don't mind losing and swap to it before stepping into the portal, then swap back to the combat party. Use the party recording function to save some time switching characters if you want to go this route.

The fights are:

  • 3x Contaminated Fighter (weak, but will survive getting killed with 1 hp once)
  • 1x Super Hanny and 2x Green Hanny
  • 1x Hopeful (weak heal, back row) 1x Crystal Robo (same as the one you had to fight in regular rance quest)
  • 4x Blue Wand 1x Hexapillar (stronger version of blue wand, high evasion)
  • Schachmatt members (the minibosses you encounter throughout rance quest magnum all at the same time) -The number you encounter depends on whether you were able to defeat them in the Magnum storyline. If you want to encounter the minimum, one, replay the earlier quests where they show up (168, 169, 176, and 190) and beat/kill them there. Note that you must finish the quest after killing them to prevent them from showing up in this one!
  • 2x Brown Hanny 1x Invincible Iron Bird (takes very low damage unless stunned. Or you can assassinate it.)
  • Dark Rance (one-hit single target per turn, about 80% resistance to swords. Ideally bring a guard or two that you don't care about with maxed Guard Heaven while you kill him quickly, Shoulder Throw works great) [Needs Confirming: Will fight other enemy if you chose to let Dark Rance die in #169. I faced 2x Nekomatamata, 1x Jabu Jabu and 1x Hopeful, but it may be random.]
  • One-fanged Puryo (heals about 3200 hp each turn it gets, bring Arms, she will destroy him)
  • Black Hanny, 2x Valkyrie, 2x Healcinth
  • Mechavalry Destroyer (same as Malgrid dungeon one, high aoe damage and decent health, bring sturdy heavy-hitters)
  • Pastel Kalar (very weak, same as before)
  • 1x Hopeful 2x Rad Diviner (has 22k hp. Maris's "Sacred Wave" works on them, so may be a good thing to use here; they also take 999 damage per turn from Poison and can be assassinated)
  • 3x Valkyrie, 1x Hopeful, 1x Maid Girl (having Rizna or Nozomi in your battle party might turn one of the Valkyries into a Black/sparkler Hanny)

NOTE: Your moves get restored for the final boss. You also have all characters revived, but given how long they need to wait to be able to act after being switched it may not necessarily be that useful - you will need your best 5 at the start of a fight (reviving a character, however, will reset the turn order. If timed right you can use this to bypass the delay after switching a character in). Switch to your strongest team after completing floor 65 as the last transition to floor 70 won't disable anyone in your party and the boss fight starts immediately. The boss has 3 moves:

  • a physical damage attack with a chance to stun, damage can range from 700 - 1200 depending on armor, this one is used most often (dark spikes). Seems to have very high accuracy and decent stun rate.
  • a poison fog attack
  • an attack for 1/2 current HP that removes buffs

All attacks hit your entire party so Guards are useless while multiple Healers with Recovery Rain 2 are a must; ideally you want two Healers in the party at a time so that the boss doesn't get two turns in a row without you being able to heal. If you don't have enough decent Healers, you can get a new high-level one from quest 181 (4th round of Kugu's torture device, the parts are found on Malgrid 10). You may also want a tactician character that can encourage your party as one of her moves debuffs and poisons your entire party (if not resisted).

The boss's defense is very high, any characters who aren't Rance with Chaos will have a very difficult time dealing significant damage. Buffing (though it will get removed) helps, as does generally sticking to strong, individual attacks. The boss seems to always recover from debuffs after taking a turn and I've never been able to stun it (Crane has an above 50% chance to stun with shurikans, more if her stun rate is boosted. Nobody else really has a shot). Poison works and will deal 999 damage a turn, the boss will recover from it after a couple turns but it'll probably still deal more than most of your Fighters.

Damage taken from the main attack can be reduced by having a defense buff and by another 20% through dialogue options, according to the Japanese wiki, if Reset has her skill "ふしぎリセット" (Mysterious Reset) which does require her to be level 40 unfortunately.

If you lose to the boss, you can restart the quest and skip to the second to last boss fight on level 65 by picking the top choice Alice (not the goddess, but the company mascot) offers you.

Quest #179: The Crystal Rod[]

  • To unlock: Shizuka level 40.
  • Reward: Crystal Rod
  • Quest will FAIL if Shizuka has "Crystal" equipped (The one obtained from choosing to take the crystal in Quest #33)

Scene only.

Quest #180: Let's Use the Decapitation Blade![]

  • To Unlock: Quest #76 (I don't get it after 76 so it may have additional requirement) (for me it appeared after she reached level 30 at first morurun)
  • Reward: 5 Reputation, Decapitation Blade

Kanami needs 300 magic defense to finish event.

Quest #181: Challenging the Torture Device Part 4[]

  • To Unlock: Quest #128, #190
  • Reward: 40 Reputation; CG #175, 200; Kafe Artful joins
  • Requires: Kugu Debris A, B, C

Final Kugu Debris Quest. All found in Malgrid Dungeon 10 (A2, B2, C2).

Quest #182: Gay Fried Chicken[]

  • Difficulty:43
  • Reward: 20 Reputation, unlocks Quest #214, CG #155, #173
  • Required: Party of 4 included Rance

You cannot change members in this map. Houjou Souun joins party at start. He is level 50 and has the shikigami spells, which makes this a relatively easy map. Straight north 3 times and no boss.

WARNING: Do not use fire magic and DO NOT LET MAGICIANS USE IT EITHER or as little as you can, since as Soun explains, fire magic on the snowy mountain melts snow and can cause avalanche (around 3-4 Fire Blasts plus 4-6 Fire Arrows in total or their variations and quest fails). On the last map especially enemies have more chance to ambush you.

Also watch out for the lethargic mushroom traps on the maps.

Quest #183: Late Night with Mill Yorks[]

  • To Unlock: #189
  • Reward: 5 Reputation, CG #177
  • Requires: Mill Level 35

Scene only.

After the event, her Immature (未熟) skill will be removed and her attributes will then grow at her normal rate.

Quest #184: Plaskitt Test[]

Found in the latest 2.082TADA partial english translated ain file, description:

"Plaskitt Test"

"Debugging mode."

"From plaskitt to normal."

"Internal data is switched."

"Alice's Mansion somewhere"

Quest #185: Shining Cock[]

  • Reward: 5 Reputation
  • Requires Caloria level 35

Calorialevel 35 scene.

CG and dialog is different if you get her "Boobs" skill.

  • Since first time will drop her level to 1 anyway, best if you choose the oppai skill the first time, then do this quest, then after reset immediately do it again to get the normal version (2nd time onwards the quest has no level requirement, you can do it whenever you like and scene version will depend on whether she has the skill or not). Afterwards. don't waste skill points on this skill ever again.

Quest #186: Erotech Hermit[]

  • Difficulty: 43
  • Reward: 10 Reputation, adds 20 hp to all characters.
  • Requirements: Rance, Rizna, only 4 party members (All of them needs to be affectionate towards Rance). Rance's "Sexual Prowess" skill required (with no stars is enough, no difference with stars maxed).

Need to use Rizna and 2 other girls that like Rance to cover 3 erotic trials. Each girl can only be used once. There is a diffent failure cutscene depending on whether Rance failed on a woman, or an immature woman or a man. After 3 battles a trial should appear in the northwest, 3 more battles another trial appears (southeast), 3 more times southwest. Get CG and clear.

Characters will be ordered from left to right, top to bottom, and selected based on the following criteria for each respective trial (excluding characters used in previous trials, so if Maria is in slot 1, and Kenshin slot 2, Maria would be used for the more inclusive first trial, and Kenshin would fail the second trial):

  1. Use a non-immature woman who is in love with Rance, or Kisara, Kanami, Crane, Merim, or Biscuitta, and is not Rizna. If none exist, then Rizna. If Rizna already used, then a non-immature woman (fail). If none exist, try whoever is left (fail).
  2. Use Maria, Suzume, Athena 2.0, Magic, Lia, or Copandon. If none exist, then Rizna. If Rizna is already used, then a non-immature woman (fail). If none exist, try whoever is left (fail).
  3. Use Rizna. If Rizna is already used, then a non-immature woman (fail). If none exist, try whoever is left (fail).

Woman who love Rance:

  1. Kenshin
  2. Rizna
  3. Kou (immature)
  4. Caloria
  5. Suzume
  6. Karma (immature)
  7. Athena 2.0
  8. Maria
  9. Reset
  10. Magic
  11. Mill (immature status depends on completing her Morurun Quest)
  12. Kibako
  13. Arlcoate
  14. Copandon
  15. Hikari
  16. Custom characters who were told they love Rance

There are some small unique failure scenes you can see here if you choose specific (wrong) girls for each trial and fail.

  • In the first trial, Shizuka has a failure scene.
  • In the second trial, Shizuka, Kenshin, Alkanese, Kibako, and Biscuitta have unique failure scenes.
  • In the third trial, Shizuka has a faliure scene.

Q. How do you get Kibako to be chosen for the 2nd Trial (for her unique failure cutscenes). In 2nd Trial Rizna always win over Kibako, no matter the party positioning (Rizna > Kibako). While on the first Trial, Other Girl (Lia, etc) > Kibako > Rizna. With these priorities it is simply impossible to get Kibako at 2nd Trial.

Quest #187: Love Hermit[]

  • Difficulty: 43
  • Reward: 10 Reputation, CG
  • Requires: Rance and Shizuka only.

The lovers hermit binds one of Rance and Shizuka's hands together, so they can only use elementary skills. Rance can only attack using Attack 1 and Shizuka can only use Flame Arrow.

The fights are easy but you may want to use wait to let them end on their own to conserve skill points.

Head southeast twice, head northeast towards green star to finish.

Quest #188: The Bishops' Day[]

  • Reward: 5 Reputation, unlock #171

Scene only.

Quest #189: Kouhime's Tea Party[]

  • To Unlock: #74 (I actually got it after #44 so it also may be requirement or you just need to do a few quests after #74)
  • Requirements: Kouhime needs to be Lv35 or more.
  • Rewards: 3 Reputation, unlocks #154, #155, #183
  • Description: Event, Kouhime reverts to lvl 1 (Did Rance commited a serious crime?)

Quest #190: The Shepherds and the Darksword[]

  • To Unlock : #170, You need to obtain the info about people hunting Matilda and the demon sword from Crane's event by moving between area, while having her in the party.(I got the event but got the quest only after completing Quest #182) (2.082TADA: I got the event and the quest too without completing #182, only Rance was in active party and event triggered btw) (I got the event in Malgrid Dungeon level 10 when switching area without having done #182. Crane needs to be in the active party apparently.) (Got the event after "Maria's Marriage Meeting", Crane wasn't in the party when switching areas.)
  • Type: Exploration and battle
  • Difficulty: 50
  • Reward: 20 Reputation, Chaos the Darksword, Quest #157, #181 (with #128), #191, #192, CG #166

You start out in a forest at the top left block. Keep heading right to A4. Each time you change to a different block you will automatically fall into a trap and lose a party member (cannot be avoided unless your party only has one member). Look for a Green "!" which will take you into the hideout. It's best to do this part with a group of Rangers so you don't lose any of your good fighters, there's a lot more combat to go in the quest.

Go into the narrow passage way and fight the first red mine, as you approach the second one your characters will have a conversation about finding a detour. Go back up and to the lower right room, find a green event (not sure if you need to do one or both), then go to one of the green events in the upper left and there should be a conversation about going down via a trap hole. Once this is done, you can use one of the traps on the left side of the room to get to the next area without going through the gauntlet of tough fights (this should be possible on later runs as well).

Afterwards, move to the second section and fight through the red mines - you don't have to win those, you can run from them and mine will disappear. For the third section you do NOT need to go through that passageway, look for two Red "!" marks (The first one you come across is a sub boss timed battle, not necessary to engage). The second red "!" is a CG scene of Ferris confined, and leads to a boss battle of Matilda and 2 henchmen. Matilda can be assassinated as in all of her battles.

Take note the unavoidable traps in the forest, red mines and green star battles in the cave will inevitably use up your party swaps. Also the sword-like enemy will evade all dagger and sword attacks.

A4: green escape portal

Quest #191: Matilda, Confined[]

  • To Unlock: Quest #190
  • Reward: 10 Reputation, #201, CG #167, Matilda joins with Quest #16

Matilda scene.

Quest #192: Green Village[]

  • Difficulty: 55
  • Reward: 10 Reputation, CG #174, Unlock #193, Caroli Mate ((キャロリ メイト) joins.
  • Required: Rance and Crook

You can't use any girls other than Crook in this quest, but you can use the guys and Bear. There are healing beacons on every screen at least. Head east twice and north and fight a boss. If you lose or flee the fight, Caroli Mate joins you, and you'll still clear the quest.

Quest #193: Papal Candidates[]

  • Reward: 5 Reputation, unlock #173

Scene only.

Quest #194: Papal Inauguration Ceremony[]

Scene only.

Quest #195: Rance Castle's Otherworldly Visitor[]

  • To unlock: Clear quest #177, full poster gallery
  • Difficulty: 63
  • Reward: 5 Reputation, Sanakia Drelshkaf joins.

Enemies emerge from the underground poster room and attempt to invade the castle when Rance is out adventuring. Sanakia, the guard at the castle entrance, failed miserably to stop them before the party arrives. After destroying them, the party heads down to the poster room to confront the boss, Gunagun.

Resistance items do not help; damage reduction items do. Use buffs and debuffs to further reduce damage. Note enemy shrugs off debuffs frequently and randomly cancels each members' buff with his only attack, laser beam. It will be a tough battle; the consolation being enemy has a chance to randomly do nothing on his turn.

The entire fight is a HP, attack power and healing (in particular, Recovery Rain) quantity check. Recommended average party level to be at least high 50s and HP above 3000. Bring along your best healer (Crook), buffer (Kouhime or Urza) and debuffers (Rizna's Jackdine and Sparta's Weakening Punch) along.

ver. 2.050 Hanny Zippo useless here. Hanny Zippo works in TADA version 2.082.

NB: laser beam count as physical attack not magic so buff your def. low def with physical reduce armor better than high def without it.

Quest #197: Am's Experiment 1[]

  • Reward: 10 Reputation, unlocks #198

Scene only

Quest #198: Am's Experiment 2[]

  • Difficulty: 55
  • Reward: 30 Reputation, unlocks Quest #177


One party member will leave after each battle here (almost always). There are also invincible pigs [Flexgrapes] which can only be damaged by Brawlers or assassinated by Rangers. Go south then west to the end for a rematch against Dark Lord Kite. This is one of those battles where it's hard to tell if you are supposed to lose. You aren't. He attacks twice, hits hard, has very high evasion, very high defense and counters melee attacks. 150 accuracy will give you a 50% chance to hit. Additionally, he will nullify all damage until Rance hits him with Chaos once.

If you have only one party member no one will leave after battle, also, on first 2 maps enemies are extremely easy (usually from really early maps) so you can go to B1 with just one party member like Suzume (since she is ranger and have good physical resistance so there is almost no chance they will kill her if you have something like 35 lvl and armor on her). On B1 you probably will have to fight only once before boss, especially if you have rangers, so you can get something like 3-4 rangers to not waste charisma or important characters and run from that one fight (or assassinate/kill enemies if they are low on numbers) and just swap party before boss.

Recommendations against Kite.

Rance with Chaos, someone to poison, a good healer and someone for buffs all recommended. Without buffs/debuffs, your characters need about 2k attack to actually make 1000 damage on him with Melee Attack 3. He has something like 30k hp so it will be a long battle.

Again, poisoning with Kouhime could be a good idea as each turn Kite will lose 999 HP due to poisoning.

If you're having difficulty with the boss fight destroying your front line too quickly, try placing Caloria in the front row, with the Blue skill Harden. The skill significantly reduces the damage she receives, (at the cost of her being unable to anything else for the rest of the battle) allows her to withstand multiple hits and keeping the boss away from your soft back row. Have your back row healer/s keep Caloria healthy and revive Rance and whoever else is in your front line.

Quest #199: Rising Dragon Mountain Summit[]

  • Difficulty: 62
  • Reward: 40 Reputation, Rank B Rare item you don't have (first time only, repeatable on changing world).
  • Requires Characters over level 55 (to complete it).
  • Achievemnt stars are at D4, C1, B3, A4 and A1

Head East. At the first green star you can pay 30000 for lizard repellant. The other might give you a little money from the vending machine. You need to know what came out of the vending machine (see picture). Green exclamation warps you to next area. Head east for a red star fight against Green Dragon. So much for lizard repellant (It does stop dragon monsters attacking you randomly throughout though). Probably the same one you fought before with just Rance and Arms.

Next area the green stars are mines that will damage you. Walk around to the right and exit west. Anyone under level 40 just disappeared. West again and red star fight against Red Dragon. Has high evade but is otherwise pretty weak.

Next area head North. Everyone under level 45 is now gone. Head East for red star fight against Blue Dragon. This one is a little harder. But try to save your strongest characters (use characters under 50 with ice resist charms if you lack endurance) because the next area:

Cross the bridge and enter the cave, go north-east in both rooms until you find a red star with the Black dragon; This one has a ton of hit points, deals over 1000 damage with his breath attack and has very high evasion to boot (you're going to need magic or high hit rate) he doesn't resist or cancel poison. Hit rate about 155 is good enough to hit it. It's not particular weak to daggers. Light magic does a ton. Again, try not to be conservative this battle, it's not over yet...

In the next map (west) you will find a green star. First option is to approach and read it, second is to ignore it. Reading it will send you down to the cave entrance.

Head west again. Characters level 55 and under will disappear.

Need to answer 3 questions correctly:

  • 1st "Which pink onion". Answers are Pink onion, Green onion, Blue onion.
  • 2nd "What drink there was in the vending machine at the base", which is random.
  • 3rd is a random question out of 9. Depending on the question, the answers are:
    • ちくわ (Chikuwa)
    • ングィィー婦人 (Miss Soggy)
    • 生娘へのいたずら (Pranking young women)
    • 干しプリン (Dried Pudding)
    • なしヌルトンタンH (Nurutontan H)
    • 高橋
    • きまきがみ(yellow wrapping paper)
    • 冷凍みかん(Frozen mandarin)
    • ない
    • Peter Piper picked a peck of pickled peppers? - Pickled Peppers

Quest #200: The Truth of the Goddess[]

  • To Unlock: Complete #194
  • Rewards: 10 Reputation, unlocks #176 (Also need #205)

Scene only.

Quest #201: Angel Hunting[]

  • To Unlock: Complete #191 (Also need to defeat Dark Rance in Quest #169)
  • Difficulty: 60
  • Reward: 30 Reputation, CG #156
  • NOTE: Putting Crook in the party will cause this quest to fail.
  • You can assassinate them.

This is a straight up battle against 2 Angel Knights. Expect 2k damage from each of them to entire rows, every attack. They may also psyche themselves up. They do have low hp though. Put Suzume (and other high evasion characters) in the front and hope they live long enough for you to defeat them. There will be a H CG once you win, and Feliss will be given a room within the Rance Castle (simply called フェリスの部屋).

Quest #202: Lia's Atonement[]

  • To Unlock: #63 (fight knights to save ghost) and #164
  • Difficulty: 35
  • Rewards: 20 Reputation, Maris Amaryllis joins and CG #182.
  • Requirements: Lia, her level requirement depends on her minimum morurun level
  • Activates Morurun curse on Lia

This quest is a bit tricky. You need to talk to the ghost girl in order to exorcist her. However, you need to lower your HP to certain percentage in order to talk to the girl. Warning will be given when your HP is not at the required percentage (only one character is needed). The requirement is as follows 40% -> 20% -> 10%.

Method to clear:


Go to the first green "!" star, where Rance talks about finding the ghost. Keep going to reach the 2nd green "!" star, where Crook mentions that the party's HP needs to decrease to encounter the ghost. For the 3rd/4th/5th green "!" star events in the room, your party needs to be at 40% HP or lower. That means that your entire party needs to be at 40% or lower HP (Note: You can also remove party members in this quest). After the 5th green "!" star, the ghost will move up to the north portion of the map.

This time, your party's HP needs to be 20% or lower to talk to the ghost. The fourth and final time you talk to the ghost on this part of the map your party's HP needs to be 10% or lower.

One easy and safe way to reduce HP is to have a sorceror equip the Orgarhythm armor, which decreases their HP by 20% every battle.

Another way is to use a character that attracts enemy attacks, such as Emi, Arlcoate or Merim.

Use Okita Nozomi as one of the party members and deploy two defenders with the Initial Protection skill to protect Nozomi. She will automatically reduce her HP each round by 10% (So, if you are lucky, u can finish this within 3 encounters). Deploy only Okita Nozomi before interacting with the green stars and exorcism will be performed. Be sure to disarm the traps first as both maps have a lot of traps waiting for you to step on, disrupting you to talk with the green stars. Or, you can purposely step on the traps to initialize battles to reduce HP and enemy encounter rate as the low HP character switch is required for the green stars.

There is a green star without exclaimation mark on each of the block. Picking other than the last option will hurt the party.

  • If you want to use Lia for full Reputation, consider remove her unique dress. Put only her at first row and 2 sorcs at back row, use them to kill all mobs with long range attack, leave the close range one so they can attack Lia. Keep doing so until she has 1/4~2/3 HP left, then activate the green star near the bed and take challenge to reduce her HP, finally open chest and fail to reduce the rest (do not open the chest first then activate green star, as it can kill your characters).

Quest #203: Divide and Conquer[]

  • To Unlock: Quest #76
  • Requirements : Party of 1
  • Difficulty: 35
  • Rewards: 15 Reputation

Fight red stars around the 'zombie map' in a 4-block quest. This quest requires careful pre-quest planning.

Each red star turns into one of the following: a green star that gives you a new random party member, a green exit portal, money, a healing beacon, a chest,a xp boost or 1-way purple teleport portal. Mines do the same but without the purple teleport portal. Once having 5 members, you have the choice to replace someone. All stars, mines and traps are on fixed location but the purple portal location will be random. The enemies start as easy as they come and gradually increase in strength for subsequent area.

Start with Athena 2.0 for her battle recovery ability. Mills is another candidate for her physical AOE attack. Increase your party to any 5 members before proceeding to the 2nd block as enemies will still be somewhat weak. Save the 4 new members' attack skills in the 1st block by removing all useable skills as Athena (or Mills) can breeze through the 1st block alone.

You can influence who you get by moving unwanted characters to the 2nd army in the party screen before this quest. This makes getting good party members (and Lia) a breeze.

In the 4th block, having 2 high-damage ranged attackers (Gunners or Spear wielders) will prevent the rear row enemies from unleashing their dark AOE attacks.

Quest #204: Crook's Returns[]

  • To Unlock:
  • Rewards: 10 Reputation, unlocks #194

Scene only.

Quest #205: Pencilcow Conference[]

  • Rewards: 5 Reputation, unlocks #176, #197, Reset joins

Scene only

Quest #206: Twin Flames' Blazing Journey[]

  • To Unlock: Clear quest #65, and have both Alexander and Bernard at level 25+ I was able to trigger the quest with them at Lv. 21 and 19 (And I had Bernard on lvl 10 so their levels may not be the case at all)
  • Location: Zeth Magic Museum
  • Type: Exploration and battle
  • Condition: Only Bernard Ceramite and Alexander and no one else allowed in party.
  • Difficulty: 25
  • Rewards: 15 Reputation, Bikini Armor (one-time, optional)
  • Description:
NOTE! This quest requires careful preparation beforehand and both characters leveled high enough to succeed. If either Bernard or Alexander is defeated midway through, the quest fails. If their levels aren't high enough (30+), it's strongly recommended to equip them with Hanny Zippos (blue box with a hanny icon and "MUSO" written on it; they fully revive you once per quest upon getting KO'd) or Seiirogan boxes (can be used to heal). Otherwise equip them with magic keys to let them open chests at 80% success rate.
It starts with a storyline battle, and afterwards, you are thrown into a jailroom, with both character reduced to 10% of total health and weapon/armor removed. There are no random encounters in this quest, so you may move as much as you want. Trigger the green exclaimation mark blocking the way and choose the first option to fight. There is a single guard that can do around 100 damage per hit. Dispatch it quickly or use healing items to raise your health above the danger zone (if you equipped seiirogans). Next, go left to the green star on the left, and choose the first option. This will recover about 250-300 hp for each member.
Next, go to the top right room, first trigger the event at the doorway, and next go to the star WITHOUT the exclaimation mark to ambush them (straight ahead). And the next battle will have the two enemies on different rows (with the fighter at the rear). If you go to the left green star first, both enemies will be on the same row, which is bad if you are low on health. Next, trigger the left green star to get your equipment back. The new star on the right recovers all your skills/items, so use it when you run out.
Next, go to the bottom right star. Here I think you are prompted a password. Pick the bottom option to cancel, then return to the cell you were originally held in to find a long sword and more importantly a green star which contains the password. This password is random each time you attempt the quest. Read the message to see which 4-digit number is mentioned and memorize it. Now go back to the bottom right star that prompts for a password and if correctly chosen, all traps will be removed. Otherwise, MORE traps will be added. Each trap reduces your health by 25% of maximum (there are up to 11 in total), so step on every trap along the way if the p/w is wrong. While you're at it, open both red treasure chests if you're at 1 hp since explosions triggered from traps don't kill you completely. There's also a storyline green event.
Go to the red thorn and quickly beat it, as the enemy has low move priority. The chest next to it has a Bikini Armor the first time you open it. After that you'll encounter Eropicha (pink haired girl), the director of the Zeth Musuem along the way (unmissable). Nex t , go to the extreme left in a room with 1 green stars, 3 red stars and a treasure chest. Defeat all three red stars one by one to get the jail key. The green event heals you by a good deal. Along the way in one room there is one green star event (which also has a treasure chest and a yellow ball), but if you choose to challenge him he can take a substantial amount of HP off you and occassionally stun you. He also is guarded by 2 red vine monsters so avoid fighting him unless you're feeling lucky, because otherwise even if you beat him you may be left at a disadvantage for the final fight.
Anyway, after getting the key go back to the green event with Eropicha, and leave the jail. Outside is a final battle (the halberd guy in the back can stun). If both Bernard and Alexander had Hanny Zippo equipped and didn't trigger their uses until now, this fight should be easy.
  • Each time after the initial visit, you can obtain a miko robe at the chest near red thorn that gave you Bikini Armor.

Quest #207: The Lord's Rebellion[]

  • Difficulty: 43
  • Rewards: 10 Reputation, 3 Shackles of soul (魂の枷) (5 required to do #166), 5 Bonus Power Bow, 5 Bonus Coarse Armor, Rabbit pot, Love phone, Handheld game machine, 10000G

This is a very simple map with a green star event for a Power Attack Bow with 5 bonus and another for a Coarse Armour with 5 bonus. You may want to buy a few armours so it has a higher base. You can reset and get new mods. 全DM20%減 reduces all damage by 20%, 成長率0% means an eventual 200 extra defense/magic defense, 成長率R0% means 1000 extra.

You can get a Rabbit pot, Love phone, Handheld game machine and 10000G by triggering the top-most green event while having only blue-haired characters in your party (there are 5 of them: Lia, Maria, Copandon, Aegis and Suzume). You don't need a full party for this, one blue-haired woman seems to be enough.

You get the items from those 3 green-star events only at first time successfully activating them (not necessarily on your first time doing the quest).

Boss is simple soldier battle. They have a cool darkness effect that shows they have the shackles you get for defeating them. They also keep 1hp when you first kill them. These enemies appear in random battles here and also drop shackles.

Quest #208: Dangerous Fellatio[]

  • Requires: Kibako level 35

Scene only.

Quest #209: Punishing the Pope[]

  • Reward: 5 Reputation, CG #194
  • Required: Crook on her minimal Morurun level.

Scene only.

Quest #210: As a Priestess[]

  • Reward: 5 Reputation, CG #193
  • Required: Sel on her minimal morurun level.

Scene only.

Activates Morurun curse.

Quest #211: Thunder Claus[]

  • Reward: 5 Reputation, CG #191, Attack Up Set, Magic Up Set
  • Required: Pastel

Scene only.

Quest #213: Testing Version[]

Quest #025 in the testing times (I think). Found in the latest 2.082TADA partial english translated ain file, not doable.

  • Not available in the MangaGamer release

Quest #214: Letter from Nippon[]

  • To unlock: Patch 2.050. Clear quest #182. Mori Teru recruited.
  • Difficulty: 50
  • Reward: 20 Reputation, Chinu joins and Kiku becomes available to be recruited in quest #16.

Find 4 human pieces in green chest in the starting area (2 pieces) and north area(2 pieces). Then go back to the starting block and find the red star at south west. It will be 5 battles against Silbarrel 5 years old, these little "imp" have an AoE debuff with chance to stun your member, instant kill Rance and highly resistance to magic. But they have low HP so don't bother changing your sorcerer. 1st battle have 5 Silbarrel, 2nd have 4 and so on until none are left.

Collect the 5th human pieces behind that red star then run to the east of the block to the green star. After that pick the last choice to revive Chinu(as Zombie).

Warning: those Silbarrels almost always ambush you so you should finish this as fast as possible, don't bother with the item bonuses... (bring along one ranger to prevent that)

Using Arlcoate allows you to ambush the Silbarrels instead (a ranger was also in the party).

Quest #215: The Siblings' Day[]

  • To Unlock: Cleared #169, #177, #201 and seen Feliss' scarf castle event
  • Rewards: 5 Reputation, unlocks #224

Brother Dark Rance meets with sister Reset. Scene only.

Quest #221: Hanny Quest 1[]

  • Difficulty: 38
  • To unlock: Magnum ver2.082. Viewed Okita Nozomi(沖田 のぞみ) hanny event in #134
  • Requirement: Nozomi in party.
  • Reward: 20 Reputation, #222

Remember to include Lia in your party before starting the quest. Even though you'll only use Nozomi and 4 hannies during the quest, you'll still get 2x charisma reward after completing the quest. Same goes to the other hanny quests.

An important reminder here is to conserve your moves(unless you're way overleveled) as there's no switching of party members for all hanny quests. Ranger hanny has 5 escape and maxed escape mastery, use it wisely. 5 escape here should be enough to get you to the boss spot or nearby if you know where to go since the ranger hanny also has 2 star stealth movement.

Reminder: Hanny Quest 4's reward, Hanny King's Crown is an item with attack and magic resistance value decided by the number of warriors(or battles, unconfirmed) you defeated in Hanny Quest 1~4, so take note if you want better stats on Hanny King's Crown.

Place the green hanny in the first slot since it will make it more likely to go first and allow you to run away quicker, and the red one can attack from the back row(the black one can, too, but you need to guard the blue one, in return you get to use a few melee attacks of the blue one) head east, north and check the green star event(with exclamation mark, the no exclamation mark event is pointless and will fail the quest). Remember this location, head west, north, find another green star event here. There's an exit portal here if you get some good items and don't want to risk failing the quest as the boss fight is hard if you're not well prepared. After the second green event, go back to the first one(it'll become a portal), continue north north, and find a red star for a boss fight of 5 herbivorous ants. They'll charge up for a huge thunder aoe that does roughly 4k damage(World 1), but since it's magic attack, only Nozomi will be hurt. Either equip your best thunder ward charm, or just revive Nozomi with status recovery before killing the last boss.

Quest #222: Hanny Quest 2[]

  • Difficulty: 40
  • To unlock: Magnum ver2.082. Cleared #221 and viewedMerim Tser event in #134.
  • Requirement: Merim in party.
  • Reward: 20 Reputation, #223

Remember to include Lia in your party before starting the quest. Even though you'll only use Merim and 4 hannies during the quest, you'll still get 2x charisma reward after completing the quest. Same goes to the other hanny quests.

An important reminder here is to conserve your moves(unless you're way overleveled) as there's no switching of party members for all hanny quests. In this map it's not that important though as you get skill recovered not long before boss, and after that you can just run from rest of the fights if you wanna keep all skills for boss.

Reminder: Hanny Quest 4's reward, Hanny King's Crown is an item with attack and magic resistance value decided by the number of warriors(or battles, unconfirmed) you defeated in Hanny Quest 1~4, so take note if you want better stats on Hanny King's Crown.

Starting point at C3, head north to B3 for a green star event. There's a recovery orb here that you'll need later on, don't use it right now, remember the location. After this, head east to B4 for another green star event and choose second option(first option will fail the quest). Go back to B3, head north to A3 for a green star event that'll reduce whole party's hp to 1/4. Go back to B3, heal up, and head west B2. Moves are recovered here. Head north to A2, there is evacuation here if you got some nice items and scared to lose on boss, and then west to A1 to find a red star for a boss battle of 5 trap wands (enemies similiar to Blue Wand). Moderate attack but high defence, only hanny flash works well on them. Remember to keep Merim alive or else quest will fail. Also I advise to start fight with black hanny on full hp and guard when you can since they only prioritise Merim for the 5 first moves and can easily kill blue hanny and that will mean game over for you.

Quest #223: Hanny Quest 3[]

  • Difficulty: 42
  • To unlock: Magnum ver2.082. Cleared #221 and viewedRizna Lanfbit event in #134.
  • Requirement: Rizna in party.
  • Reward: 20 Reputation, #224 unlocked only if you cleared #215

Remember to include Lia in your party before starting the quest. Even though you'll only use Rizna and 4 hannies during the quest, you'll still get 2x charisma reward after completing the quest. Same goes for the other hanny quests.

Conserving moves are much more important here due to larger maps, thus more encounters. Escape from battles where warrior name starts with Famous (有名), keep using wait to end battles with warriors that are Normal (普通) and defeat the rest. At B3 encounters are mostly Normal (普通) whose attack are low, and since the map is huge, you may want to remove all skills from everyone except defense line Healer Hanny with weapon attack 1, and just switch heal in when your guard/someone else's hp is low.

Reminder: Hanny Quest 4's reward, Hanny King's Crown is an item with attack and magic resistance value decided by the number of warriors(or battles, unconfirmed) you defeated in Hanny Quest 1~4, so take note if you want better stats on Hanny King's Crown.

Starting at B2, head west to B1 for a green star event, go back and head north to A2 for another green star event and choose second option(first option will fail the quest). Go back, head east to B3. Head through north passage when you are near the pond for a green star near another pond that'll give you a Golden Bear, then head back to the first pond you saw, there'll be a portal near the pond to go south (C3) for another green star event. Go back to B3, head east (take east passage near the pond) and see the green star event - you will use the Golden Bear that you got earlier and a portal to B4 will appear. Moves are recovered here and new skills are added for hannies, so remember adjusting their skills before you continue, there is also recovery if you need heal. Head north to A4 for a red star boss battle with Half-asleep Ammoth. Rizna's Jacktyne (ジャクタイン) is useful here since the boss won't remove debuffs. The boss has a pretty strong AOE attack but with your new Recovery Rain skill it's not that big a problem. He can be stunned so you might want to use shurikens with green hanny (his hanny flash can also stun, but shurikens are more likely). In A4 enemies are much stronger like the machines from Malgrid 8 and 9, thankfully you just get moves recovered so you can run from them.

Quest #224: Hanny Quest 4[]

  • Difficulty: 60
  • To unlock: Magnum ver2.082. Cleared #223 and #215
  • Reward: Hanny King's Crown (ハニーキングの王冠), Nozomi, Merim and Rizna gain new white skill ハニー結界 which has 50% chances of negating/nullify Hanny's damage.

A much more straight forward quest compared to Hanny Quest 1~3, since maps are smaller. Hannies here are powered up version(same as the one in Hanny Quest 3 before boss fight), and Dark Rance's 魂狩り insta-kill anyone with a soul. The only catch here is you can't use that for boss fight since you'll fail the quest(duh!).

Conserve all moves(Except maybe soul reap (魂狩り) since you can't use it for boss fights), escape is your best friend here, so place the green hanny in the first slot. You'll need all the move you can for boss fight since boss has a lot of hp and you'll be depleting most if not all of your attacks on boss.

Starting at B4, head west, west to B2 for a green star event, head south to C2 for another green star event. After that, head back to B2, and go west to A2 (choose the second option at the green star) then north to A1 for boss fight. Boss can be stunned. Auto combat can win this battle if you remove Soul Reap from Dark Rance's usable skills.

Quest reward, Hanny King's Crown (ハニーキングの王冠) is an item with attack and magic resistance value decided by the number of adventurers you have defeated (or battles you have won - unconfirmed) in Hanny Quest 1~4, random encounters count and are easier on average. The best place to farm is probably Hanny Quest 2 since the map is smaller than Q3, enemies weaker(while hannies are up to lvl50 if Merim is 50+) and you get to restore moves, before the the last battle, unlike Q1.

NOTE: You can only have one crown in your possession, but you can donate it and complete "Hanny Quest 4" again to get a new one. Defeating new enemy encounters during quest repetitions will raise the stats of the new crown. It seems that 2 defeated enemy encounters count as 1 additional point to either the crown's attack or resistance. The boss battle might not be counted as an enemy encounter.

  • There are no random encounters on A1,B2,C2. Enemies on B1 are much harder than at start so prepare 1-2 escapes of Green Hanny for this map.

Quest #225: ***YY[]

Found in the latest 2.082TADA partial english translated ain file, description:

"For YY quest debugging"

Quest #226: Torture Machine's Use[]

Found in the latest 2.082TADA partial english version ain file, description:

"Rance Castle"

Quest #227: Boss 100[]

  • Difficulty: 100
  • To unlock: Ver2.082 TADA patch from 11/7/2012. World 3. Cleared #77 (choose Alternate Ending)
  • Reward: 20 Reputation

This map contains one big room and many subsequent rooms on the side where it contains possible treasure chests and red monsters with no random encounters. In order to trigger the boss, that spawns in the middle, 4 red monsters needs to be encountered. You do not need to defeat them, simply hit the 'Failure' button. It will not fail the quest. They don't drop treasures even if defeated.

The boss contains a frost giant and two fire rabbits behind him. The frost giant will 1 shot any characters below level 100 even though his dialogue says any characters levels below 120. The fight is overall not too hard. He does have a little high evade rate, so bring Noir with high hit rating if you are having troubles landing hits. He can also be assassinated.

A good mission to farm equipment. Max of 5 treasure chest spawn, with equipment rank depending on Rance's Level: Level 1~29: Rank C; Level 30~39: Rank B; Level 40+: Rank A.

Quest #228: Boss 200[]

  • Difficulty: 100
  • To unlock: Ver2.082 TADA patch from 2/6/2013. Cleared #227
  • Reward: 20 Reputation

This map is identical to Quest #227, but instead, the boss will be True Demon Kaito along with 2 fire rabits behind him. This fight is a massive gear check. Anyone below 10000 Magic Attack or Physicial attack will do 0 damage to Kaito. The fight is essentially the same as during the story when you engage him once Chaos was obtained, except he hits much harder this time. He still has the same counter and high dodge rate. Rance must be wielding Chaos and land the first blow to nullfy the demon barrier due to standard lore reasons before any type of damage can be done to Kaito. I recommend the setup is Rance, Guard, Healer with Full Recovery and two Casters where they will be your main source of damage dealers.

Quest #229: Red Death[]

  • Difficulty: 100
  • To unlock: Ver2.082 TADA patch from 2/6/2013. Cleared #228
  • Reward: 20 Reputation. Rick Addison joins.

The setting is identical to 'True Hell' or 'True King'. This battle consists of 11 consecutive fights. Overall, this fight is not too difficult if you know when to deploy your casters and ensure they still have enough skills at the end.

Wave 1/2: Red Hani x4 + Red Ninja Unit of Justice x1 (Front. Think of those Ninja units in weird costume in Sengoku Rance): The Red Ninja of Justice has high evade rate, so simply use Noir and land the first blow, or if you have casters to spare, do it. But save those casters for later waves is recommended. Arms is your MVP for these two waves. If Torako has high Magic Attack, simply use her here as well as the Hannies have quite a lot of HP. A strong guard and healer is almost required.

Wave 3/4: Scream Man x4 (Ghost) + Red Hani x1 (Front): Shizuka, if high level, should 1 shot all the ghost. Have your melee take care of Hani. If Arms is alive, this is trivial.

Wave 5/6: Goring x4 (Caster with red robes) + Red Ninja Unit of Justice x1 (Front): Again if you have two casters, the Gorings will be dead in no time. Simply take care of the Red Ninja Unit. Arms should be swapped out for another melee person at this point. Try to interchange Atago in here to use dancer on your main damaging caster (For me, it's Shizuka, then Pastel)

Wave 7/8: Odds x4 (Mini Giants) + Rorunta x1 (Cross shaped unit): Two casters = Trivial. Your guard should be swapped out here for more offensive power. I even swapped out the healer, but swapped back in at the end of Wave 8.

Wave 9/10: Red Eye x5: Red eyes are a little harder to knock out, but your casters, again, play a vital role.

Wave 11: Crab-chan x4 + Red Ninja Unit of Justice x1: If your casters still have remaining moves, this should be a breeze. Make sure you swap Lia in at the end for max Reputation gain.

Quest #230: She's Here Too[]

  • Difficulty: 104
  • To unlock: Ver2.082 TADA patch from 2/6/2013. World 3. Cleared #177.
  • Reward: 20 Reputation. Am joins your party.

There is no fight for this one, just a scene. This is just an 'IF' route where Am will join you. Make sure you put Lia in your party before participating the quest as it gives Reputation.