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General Information
Game Mechanics
Playable Characters
Quests Walkthrough
Custom Characters
EXP table
Hints and Tips
Gal Monsters
Rance Quest Magnum
Version Changes
Popularity Poll
Character Endings

Quest System[]

This section deals with information on various type of quests in Rance Quest, explanation of the quest screen, and how to undertake and complete quests as well build your reputation (Charisma).

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Available quests are listed at the resting base, which lets you access Rance's Castle (after certain quests), a shop, your party screen and most importantly the Quests list. As the story progresses, more and more quests will be available for Rance to carry on his high jinks. Also, all quests may be repeated to satisfaction; even critical storyline ones, where repeating the quest assumes a situation as if the previous run of the quest didn't even happen in this playthrough - this is akin to travelling back in the timeline and replaying that part of the storyline. Therefore, players need not fret about missing delicious events or vital items. The quest begins by choosing it.

For more information on this quest screen, see the In-depth Explanation.

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Some quests cannot be brute-forced; they are not so straight-forward. Even Rance does not simply waltz into Mordor. Often times, special events, which appear as on the example, must be done to advance the adventure. Try not to miss events (whether they are battle or recovery events) as they appear on the map. Otherwise, Rance may end up lost in a gloomy cave with—gasp—no attractive girls to knock up. And eventually his party will run out of actions for battle. But note EXP is retained even when a quest has failed.

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Moving on—as in Rance 6, and other classic role-playing games, there are random monster-encounters, and special battle events (represented by red spiky icons). However, Rance Quest's battles have time limits—if you cannot defeat all enemies in time, the battle prematurely ends, and you will receive less EXP. A counter is displayed on the lower right corner, and it will decrease per anyone's action (as in Sengoku Rance); battles end when the counter reaches zero. However, it is possible boss battles will either have no time limit, or will result in game over if you fail to win in time. In any case, act wisely in battle.

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Next, quests are cleared by defeating bosses, reaching the destination, et cetera. Moreover, clearing a quest will unlock new quests and areas, and will give Charisma Points—explained later. Rance and his mates will then return to the earlier mentioned base. After all, our hero deserves some leisure time for eating, sleeping, and—if you get the drift—stuffing pretty ladies as if they are Thanksgiving Day turkeys.

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Of course, not all quests involve kicking ass, and delivering a world of pain to pathetic monsters. Some quests are to know your mates better, which Rance prefers to do in bed when beautiful women are involved—Gahahaha!!! What else do you expect? Everything is a quest in this game. Everything is Rance Quest!!!

In-depth Explanation (Reputation, Difficulty etc.)[]

A lot of companions will join an adventurer who is famous. If you want to build your harem well and survive tough battles together with them, you should build your reputation and increase your charisma.

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How much reputation you'll gain is displayed on the screen where you accept the quest. It's on the lower left corner of the quest list screen, above party members. However, usually the more reputation a quest yields, the higher the difficulty of the quest tends to be. In the above image, "難易度" is difficulty rating of the selected quest. "名声値" is the amount of fame/reputation (which is actually charisma points) the quest will yield.

How gaining charisma helps in party organization is explained in the section explaining the Party Organization System. So it's crucial that you steadily increase your charisma level.

The following type of quests are available in Rance Quest:

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This is the navigation/exploration type of quest, where you reach a given point in the map and trigger an event (green star with exclamation mark).

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Then the most common type, battle quest, which involves you defeating a specific enemy/enemies (often bosses) to clear the quest.

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Escort quest: This involves you escorting a client character to a given destination with only certain specific characters.

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Also, events involving joining of new characters, as well as - last but by far the most important one - doing girls in bed, are also quests!

Additionally, many quests have specific conditions such as "no more than 3 characters allowed", "Rance can't be in the party" etc. There will be a huge amount of quests with variety, so aim to beat them all!

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To the lower right corner of the map, for each quest there may be two parameters: "戦闘あり" and "MAPあり", they indicate whether the selected quest will involve battles or in-map navigation respectively. For example, a H-event is not expected to have either, while a standard boss-killing quest will very likely have both.

These will help you organize your party according to the requirements of a quest.

Party Organization System[]

This section explains how to swap party members, limitations on no. of actions of each character as well restrictions on party member swapping and how the player's Charisma level plays a crucial role in it.

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Continuing from the previous section, the party may be chosen after selecting a quest. Your initial party may consist of up to five members—three frontliners and two rears. The former should ideally consist of aggressive melee fighters such as Rance and Kenshin. And the rear should (also ideally) consist of ranged/support fighters such as Megadeth, Prima, and Lia. However, defenders, such as Sachiko and Rocky, may guard allies from any position; although they cannot attack from the back row. Take this into account when forming a party, which Rance prefers to be women-only. Yes, Rocky, we are looking at you; take your ass out, and make room for more women—Gahahaha!!! Those not selected become reserve members who may be swapped in later. In this example, Prima, Mahoko, Kenshin, Kou, and Lia are reserves. They will stand prepared to fight in place of a tired or fallen party member. But swapping members has limitations as explained soon.

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Then kick some ass in battle—Rance Attack!!! But there is a catch; a skill has limited usage count per quest (since no one has endless stamina). Once a skill is used up, it cannot be used until refilled at the base, which means waiting until the next quest. So plan wisely; perhaps you should save stronger skills for tougher monsters or the boss. Unfortunately, it gets worse. Even basic attacks have limited usage count; they are not exceptions to the previously mentioned rule. (But basic attacks generally have higher usage count.) So it is possible to run out of actions, thus becoming—

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—unable to act at all. Such members are sitting ducks, and will need to be swapped for another; they can also be used as meat shields if you are cruel enough. Precisely, expended members will be marked with the text 「行動不可」 as shown above. Members may later be upgraded, probably through events and items, to have more actions.

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Anyway, this is when reserved characters come in—to substitute expended members. This screenshot, for instance, shows Mahoko being dragged to replace Megadeth; it is similar to replacing SP expended members in Rance 6.

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But wait—note the counter, in the lower right, dropped after Mahoko was swapped in. This counter indicates the number of swaps allowed, which is governed by the Charisma Points gained by completing quests. Finally, your quest may fail if all current members become tired. So it is important to keep an eye on expended members and the swap counter as well as to strategize which character to bring in for another.

Acquiring and Equipping Skills[]

As mentioned before, in Rance Quest, a character gets a limited no. of uses per skill. This is not for a single battle but for the duration of the entire quest. So you'd need a lot of people to take yourself through the quest without running out of moves.

A character can learn dozens of skills through the course of the game. An example (Sachiko's) is given below.

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Whenever a character levels up, you are able to spend skill points earned on learning new skills in the above window that pops up. However, it may be noted past level 10, there will be additional conditions for acquiring skills. Once a skill is acquired, it must be equipped on one of the available slots to use in a quest.

  • Each character has a limited no. of equippable skill slots (max being 6), and even if you have more usable skills learned than the available skill slots, you can only use the equipped skills as permitted by your skill slots at any given time; the rest will not be used for that quest.
  • Skills can be swapped during a quest in a character's Skill page, but not during a fight.
  • Skills with white background don't require equipping and activate immediately upon learning (this is the only difference between yellow and white passive skills). Yellow skills require equipping for full effect, but even without equipping, some of them retain 50% of their influence, check each skill description for: 発動しない(chance of activating is zero), 効果無し (no effect), 発動率半減 (chance of activation halved), 付与値半減 (effect halved).

By the way, aside from the limit on no. of skills that can be equipped, there's also a limit to the no. of skills you can learn in total, as you can see in the left pane. So you can't learn every single skill. Therefore spend not only your learning points but also your skill slots wisely, if all the skill slots to the left are filled up, that character doesn't get to learn anymore skills at that time even if he/she meets the all requirements and has enough points!

  • You can remove a skill with the red "消去" button to the right of the learned skills, in order to make way for other skills. You will be able to then re-learn this skill later at a reduced cost. Note however that this won't refund you the skill points already spent for learning this skill in the first place!
  • There is however the item "Skill Returner" that will reset a character's skills and return all skill points depending on current level. It's a tad expensive though (starts at 20000 gold), and price goes up for each purchase you make.

There are various kinds of skills:

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Aside from offensive (red) and defensive (blue) skills, there are equippable passive (yellow) skills and auto-passive (white) skills for a total of 4 kinds of skills.

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"Compulsory Education", huh? If we're to take a hint from Daiteikoku, kids in this game might get extra EXP from battles in this game if they got this skill, right? Except that's not the case, it's a special skill which only has a specific purpose in a certain event. That's right, there are also other skills like these which are otherwise useless but make a difference only in certain events and quests. See quests walkthrough for details.

Actually this skill is required for quest 29-侵入する親心, where Sachiko's father visits her while she sleeps and depending on her level in this skill either helps her with getting good marks in her tests (thus failing the quest) or strengthen her protection seal (thus giving her 10% regeneration instead of 5%).

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As you can see, not everyone can acquire every skill. A fighter's skillset (left) will have little to no magic attacks while a sorcerer's skillset (right) will mostly consist of magic spells with almost no physical skills. Furthermore, even among characters of the same class, not everyone can acquire the same skills. For example, some fighters might gain a few magic attacks while other will not. Also it's not like you expect anyone other than Rance to learn Rance Attack, do you? Each sorcerer too, likewise, might get to learn special skills of his/her own that others might not learn (some specializing in heavy fire attacks, some super-strong ice attacks etc.).

Therefore organizing, learning/unlearning and equipping your skills is as important as organizing your team for a quest.

Exploring The Levels[]

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Map exploration, as the screenshot shows, is rendered in 3D, as in Toushin Toshi III, with an overhead view. Rance is controlled either by mouse-click, arrow keys, or WASD keys. Furthermore, the view can be zoomed in or out. And the mini-map may be turned either on or off. Maps may be littered with events, so keep an eye out for those special icons. Also, be cautious with any treasure chests on the map; some may be equipped with traps (See this section)... Not that Rance would care, but for the sake of your party, you'd better!

Screenshots of updated version of the game also show level caps of the characters in the party in this screen.

Battle System[]

Obviously, while exploring the dungeons, you'll often run into battles. In some quests, you might just be into just a battle alone without having to explore any map. The following explains the battle system.

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This is the battle screen. Although this features a fight involving individual members (rather than armies as in Sengoku Rance), the turn-based battle system remains the same. At the top is an order of which characters will take action, and acted characters will be re-listed accordingly to their speed. Moreover, characters like Sachiko resemble Footsoldiers in Sengoku Rance. They can take hits intended for others according to the guard percentage, which may be raised through skills. Hopefully, your party includes a medic to heal them as well. Note only members specialized in practices such as archery or witchcraft can generally attack the enemy's back row. And any rules applying to the player, apply to the enemy as well; melee monsters cannot target your rear either. At last, after battle, everyone alive in the party will receive EXP, Gold, et cetera; those with high levels received inflated (reduced) EXP. Incidentally, arrows (seen in a previous screenshot) next to a character's portrait indicate buffs, which are color coded (and marked in kanji) as in Sengoku Rance. Red, blue, purple, and green respectively represent attack, defense, intelligence, and speed.

Getting Items from Completing Quests[]

In most dungeon crawler RPGs, you just get items by opening chests and once you have it in your pockets, it's yours. Rance Quest is no different, right? Wrong.

In Rance Quest, you can't just take an item and get away with it without doing anything else. You have too beat the quest too. First, let's see how to get the items.

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During quests, in-map you'll encounter these treasure chests. Opening them will give you weapons, armor and other equipment. Walk up to the chest and touch it to see what's inside (you'll already know this if you've played the "Test" version of Rance Quest).

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We found a... "Spirit of Stomachache". Weird name, but seems it boosts your magic power. These will be in your possession, but can't be used until after the end of the quest. We'll explain why shortly.

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Sometimes, you'll obtain "unidentified items". Yup, many dungeon crawlers have it, but this is the first time for a Rance RPG to have unidentified items. It will be marked with "未鑑定" upon obtaining and will have a generic icon of the item type with text of the equipment type (武器,防具 etc.) in the background. Just like in other RPGs, you have to identify it, but you must do so at the end of the quest, in the following screen, or you'll lose 'em!

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After successfully clearing the quest, this screen shows up telling you which items and equipment you got. Now here's the deal: See the "鑑定" button next to the unidentified item? It lets you identify the item for an amount of money. The top of the screen shows you the cost to identify the next item; the amount goes up for the next identification if you identify an item from your collected loot (for the current quest only and resets after exiting the dungeon). The problem is, to take that item with you, you MUST identify unidentified items right here and right now. If you choose not to, or simply don't have enough money to do so, you'll lose the item for good and can't take it away with you for identifying at a later time.

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So, after identifying it, we got a Leather Armor. As you can see, the charge for the next identification has gone up. Thankfully for this quest there aren't any more items to identify, but when you get multiple unidentified items, the cost for identification will go up for each item identified, so it might be difficult to identify them all; you'll need to make a choice and sacrifice some if you can't afford all the identifications.

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Sometimes, you can gain rare equipment by identifying items. So enjoy identifying your items... Or be led to heights of despair as many other RPGs make you with this RPG element, more so that this game doesn't let you keep items for identifying items at a later time, so you might end up with mediocre items while losing some valuable gold. Will it be worth reloading and redoing the entire quest until you find a good item that's worth the value of the gold you'll spend identifying them?

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If you've played the Test Version of Rance Quest, you'll know, as Prima will tell you, that some chests are rigged with traps. They're colored red while chests which are already unlocked are green.

If there are ranger characters in your party (such as Suzume or Kanami), the probability of triggering the trap decreases. If there are enough no. of rangers with sufficient levels, the chance of successfully disarming the trap can reach 100% and you will then be able to open rigged chests with as much ease as you can open safe chests.

By the way, what happens if you fail to disarm the trap?

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Of course it gets triggered, and KABOOM! Your entire party will take damage from the trap.

So good luck disarming traps with your rangers. Bottom line: regular (green) chests are safe.

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Also remember what we mentioned earlier? You're going to have to finish the quest properly or this happens. Equipment you looted in the current dungeon will be lost, identified or not.

You won't lose the experience gained in battle though, but this is still going to hurt you a lot especially if you found some useful and rare stuff.

Capturing Girl Monsters[]

In Rance 8, just like in Rance 5D and VI, you can capture Girl Monsters(女の子モンスター).

To capture a Girl Monster, you need to buy a Rope item from Frostvine's shop and equip it+add it on your active panel after equipping it. After that, lower a Girl Monster's HP down to 25% or so (Merciful Strike is useful for that, as it won't kill the enemy, always leaving 1 HP). Then use the Rope from the active panel (when you give rope to your character new skill will appear that you can use as any other skills - see screenshots) and hope it will succeed. There is a skill (捕獲の知識) that will increase your rate of success.

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If you time out and fail to win the battle, your capture won't be recorded.

You must also either complete the quest or exit in order to add it to your inventory.

Girl Monsters give 1 CG each.

Girl Monsters can be equipped in item slot of Civilian (シビリアン) class eg. Copandon and used in battle provided that you have the monster skill.

In Rance Castle, you can access the monster girl room (lower-right option) to view their animations.

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Character Stats[]

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Legend: JP name (ENG name*) - description

攻撃力 (ATK) - Physical attack

魔法力 (MAG) - Magical attack

命中率 (ACC) % - Accuracy / Hit Rate

Caps at 200% (Magnum 2.082), giving you 100% chance to hit with attacks that don't have reduced accuracy.
Has no effect on magical abilities.

衝撃率 (STN) % - Stun rate (chances)

Note: No matter how high your stun rate is, enemy stun chance is capped at 75%

必殺率 (CRT) % - Critical rate (chances)

Unlike Stun rate, if your critical rate is 100%, your physical attack will always be critical.
Due to proficiency, if you hit more than 1 time, your attack will not be 100% critical even if the enemy dies in 1 hit. Additionally, if your attack hits more than 1 target, your critical rate will be halved.
Before Magnum, you can still raise your critical rate to 200% and achieve 100% critical with multiple enemies attack, but after upgrading to Magnum, critical rate is capped at 100%.

防御力 (DEF) - Physical defense (i.e. defense against physical damage)

Caps at 9999

魔抵力 (RSN) - Magical defense (i.e. defense against magical damage)

Caps at 9999

回避率 (EVA) % - Evasion (i.e. chances of evading an attack & not receive any damage)

Caps at 100%, enemies with accuracy above 100% can still hit (eg. enemy with 110% ACC has 10% hit chance)

耐性率 (RSL) % - Resilience; resistance against stun & poison.

Caps at 100%, at 100% character is immune to stun.

素早さ (SPD) - Agility - affects characters' turn order in a battle (i.e. how early & frequently a character gets their turn)

Caps at 100


Your ACC, STN, CRT, EVA and RSL are denoted in percentage (%) instead of points.

* ENG name is as per MangaGamer's Rance Quest Magnum release (2021)

Equipment Stats[]

成長率 (ENG: Talent [0%]) - Some items have Growth rate on them. When your character attacks (no need to attack, just need to win a battle and gain exp), the growth rate increases. The item becomes more powerful as growth increases, maxing out at 1000%.

成長率R ([0%]) same as 成長率 ([0%]) but max at 5000%, every 100% the item stats will go up (not all stat, only main stats..ex: weapon main stats is attack) so at 5000% it grow 50 times (if you have Chaos sword (2000 attack) you can see it grows 20 attack per 100%, at 5000% its attack will be 3000.)

XXX=効果大 - Weapons with this bonus deal 1.5x damage to monsters of XXX type. For example, 霊体=効果大means bonus damage to spirit/ghost type monsters. Other types include "Avian/bird", "Bug", "Kalar", and others.

Morurun curse[]

Please refer to the following for explanations on the Morurun mechanics:

General explanation

Magnum's changes