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Rance IX - banner.gif
(c)アリスソフト
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General[]

  • Enemies stats described are those of a Normal New Game.
  • The Hitpoints value is in the range of ±10% of the reference value.

Chapter Modifier value[]

  • The Chapter number, if you're doing a Quest.
    • Final chapter value is 16.
  • The Subquest mission number, if you're doing a Subquest.
    • The number can be seen in the Subquest Briefing.
    • Some Subquest have the same mission number.

Difficulty Modifier[]

Difficulty Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Note
X2 +50 --- --- --- --- --- x2 --- --- --- +5-6
X4 +150 --- --- +10-20 +10 --- x4 --- --- --- +10-11 Bonus vary according to the enemy type
SP +450 --- --- +50-60 +40 --- x8 +20 +1 --- +15-17 Bonus vary according to the enemy type

Helman Soldiers[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Helman-Office-Guard.png
Helman Office Guard 32 10 0 15 2 0 13-17 0 4 1 2 20
Rance-IX-Helman-Dark-Wings-Member.png
Helman Dark Wings Member 28 65 30 10 0 0 22-26 0 6 1 4 100
Rance-IX-Helman-Soldier-1st-Army.png
Helman 1st Army Soldier 65 10 0 20 2 0 27-32 0 6 1 6 6 100
Rance-IX-Helman-Soldier-3rd-Army.png
Helman 3rd Army Soldier 95 10 0 20 2 0 35-45 0 4 1 7 100
Rance-IX-Helman-Soldier-4th-Army.png
Helman 4th Army Soldier 50 5 0 10 1 0 13-18 0 4 1 4 100
Rance-IX-Helman-Soldier-1st-Army.png
Helman 5th Army Soldier 65 10 0 20 2 0 26-30 0 4 1 7
Rance-IX-Helman-Knight-1st-Army.png
Helman 1st Army Knight 100 5 40 70 5 20 38-45 15 3 1 6 9 150
Rance-IX-Helman-Knight-3rd-Army.png
Helman 3rd Army Knight 120 10 10 65 5 20 48-65 15 3 1 7 200
Rance-IX-Helman-Knight-4th-Army.png
Helman 4th Army Knight 72 0 0 30 1 0 20-27 0 3 1 3 100
Rance-IX-Helman-Knight-1st-Army.png
Helman 5th Army Knight 85 5 20 55 5 10 28-33 5 3 1 6
Rance-IX-Helman-Archer-1st-Army.png
Helman 1st Army Archer 45 15 0 15 2 0 25-30 0 3 12 5 6 100
Rance-IX-Helman-Archer-3rd-Army.png
Helman 3rd Army Archer 75 15 0 15 2 0 28-35 0 3 12 6 100
Rance-IX-Helman-Archer-4th-Army.png
Helman 4th Army Archer 35 0 0 5 1 0 10-14 0 3 6 3 100
Rance-IX-Helman-Archer-1st-Army.png
Helman 5th Army Archer 50 15 0 15 2 0 25-28 0 3 8 6
Rance-IX-Helman-Mage.png
Helman Mage 50 10 0 20 14 0 30 (Magic) --- 3 7 3 200
Rance-IX-Helman-Monster-Tamer.png
Helman Monster Tamer 85 0 0 35 6 0 15-20 20 3 1 5
Rance-IX-Monster-Oz.png
Helman's Oz 125 0 0 10 1 0 34-48 0 3 1 6 9 50 Confused when Helman Monster Tamer is defeated.
Rance-IX-Monster-Dekant.png
Helman's Dekant 384 0 0 10 1 0 44-70 0 3 1 5 Confused when Helman Monster Tamer is defeated.
Rance-IX-Monster-Cyclonite.png
Helman's Cyclonite 155 10 50 80 10 50 40-50 40 3 1 8 Confused when Helman Monster Tamer is defeated.
Rance-IX-Monster-Crystal-Robot.png
Crystal Robot 200 0 0 75 0 0 40-58 10 3 1 10 80 Special: Attack every surrounding enemy unit.

Helman Aces[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Helman-Knight-Ace.png
アーリゾン・ボトムス 170 10 60 70 8 40 40-45 20 3 1 7 Chapter 03 - Battle 1. Subquest: Helman Assault NG+. Always drop an item.
Rance-IX-Helman-Archer-Ace.png
エリッツ・チエン 150 15 0 15 2 0 17-22 0 2 12 5 15 100 Chapter 05 - Battle 1. Subquest: Helman Assault NG+
Rance-IX-Helman-Soldier-Ace.png
マイテム・ゲットー 180 40 0 20 2 30 25-30 0 6 1 8 Chapter 07 - Battle 1. Subquest: Helman Assault NG+
Rance-IX-Helman-Dark-Crow.png
Dark Crow 96 95 50 10 3 0 45-55 0 6 1 5 Chapter 07 - Battle 4. Always drop an item.
Rance-IX-Helman-Mage-Ace.png
ササ・ドラコ 240 10 0 20 14 0 32 (Magic) --- 3 7 6 Chapter 08 - Battle 1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Soldier-Ace.png
タカラ・バコダンゴ 280 40 0 20 2 60 25-30 0 6 1 8 100 Chapter 08 - Battle 1. Subquest: Helman Assault NG+. Always drop an item.
Rance-IX-Helman-Knight-Ace.png
ニュル・ブルックリンク 130 10 60 100 10 35 44-50 30 3 1 9 Chapter 08 - Battle 2-1. Subquest: Helman Assault NG+
Rance-IX-Helman-Mage-Ace.png
イコマ・ロッコウ 440 10 0 20 14 0 32 (Magic) --- 3 7 6 200 Chapter 08 - Battle 2-2. Subquest: Helman Assault NG+.
Rance-IX-Helman-Mage-Ace.png
ショーチュー・ワイリ 200 10 0 20 14 0 52 (Magic) --- 3 7 6 200 Chapter 08 - Battle 2-3. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
モリオ・カラメンコ 420 10 50 80 15 20 40-58 40 3 1 6 400 Chapter 12 - Battle 1-1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Zan-Xavis.png
Zan Xavis 140 10 50 80 10 50 40-50 40 3 1 8 400 Chapter 12 - Battle 1-3. Knight Ace. Always drop an item.
Rance-IX-Helman-Archer-Ace.png
デュック・トーゴ 185 5 0 15 5 0 70-120 50 0 20 10 Chapter 13 - Battle 1. Subquest: Helman Assault NG+. Always drop an item.
Rance-IX-Helman-Knight-Ace.png
ダンコ・バツマル 333 10 30 60 10 10 52-58 40 3 1 10 800 Chapter 15 - Battle 1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
ミクラ・グッテンバッハ 220 20 20 40 5 0 60-78 60 4 1 10 800 Chapter 15 - Battle 1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Mage-Ace.png
カオガ・ヤオモテ 200 10 0 30 25 0 38 (Magic) --- 3 1 5 Chapter 15 - Battle 1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
ハイム・デベリオン 90 10 50 110 10 50 40-50 30 3 1 6 Subquest: Helman Assault 1. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
サンク・モッテル 200 20 60 80 10 70 40-55 30 3 1 7 15 Subquest: Helman Assault 2. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
ジャルジャン・オト 210 10 50 80 15 20 40-48 40 4 1 7 15 400 Subquest: Helman Assault 2. Subquest: Helman Assault NG+.
Rance-IX-Helman-Archer-Ace.png
マボ・ヤンボ 150 15 0 15 2 0 15-18 0 2 12 8 15 Subquest: Helman Assault 3. Subquest: Helman Assault NG+.
Rance-IX-Helman-Mage-Ace.png
チェコ・チチエンコ 200 10 0 20 14 0 25 (Magic) --- 3 7 9 Subquest: Helman Assault 4. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
ホッキ・チョイスキー 300 10 50 80 15 20 40-48 40 3 1 8 15 Subquest: Helman Assault 4. Subquest: Helman Assault NG+.
Rance-IX-Helman-Archer-Ace.png
カリオリ・トリモリウリ 160 15 0 15 2 0 18-20 0 3 8 10 Subquest: Helman Assault 5. Subquest: Helman Assault NG+.
Rance-IX-Helman-Mage-Ace.png
ジロウ・カゲヤマ 150 10 0 20 14 0 25 (Magic) --- 3 7 8 15 Subquest: Helman Assault 5. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
タミ・ジョン 380 10 50 80 15 20 40-48 40 4 1 8 Subquest: Helman Assault 5. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
ラミ・ジョボッチ 380 10 50 80 15 20 40-48 40 4 1 10 Subquest: Helman Assault NG+.

Humans[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Human-Thief-Ranger.png
Thief (Ranger) 23 10 0 10 0 0 5-7 0 6 1 3
Rance-IX-Human-Thief-Gunner.png
Thief (Gunner) 20 5 0 10 1 0 3-5 0 3 8 3
Rance-IX-Human-Thief-Fighter.png
Thief (Fighter) 35 5 10 20 1 0 7-11 0 3 1 2 When defeated, other Thieves may run away.
Rance-IX-Human-Mercenary-Ranger.png
Mercenary (Ranger) 80 10 0 10 0 0 24-40 0 6 1 7 120
Rance-IX-Human-Mercenary-Gunner.png
Mercenary (Gunner) 70 5 0 10 1 0 30-35 0 3 8 6 200
Rance-IX-Human-Mercenary-Fighter.png
Mercenary (Fighter) 160 5 30 20 1 0 32-60 0 3 1 6 200 Special: Mandatory attack.

Monsters[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Squidman.png
Squidman 20 0 0 10 1 0 4-6 0 3 1 2 2 100
Rance-IX-Monster-Meat-Ball.png
Meat Ball 30 0 0 20 1 0 5-7 0 3 2 2 3
Rance-IX-Monster-Yankee.png
Yankee 55 0 0 10 1 0 18-25 0 3 1 3
Rance-IX-Monster-Box-Wooden.png
Wooden Box 42 0 0 75 0 20 10-18 0 3 1 2
Rance-IX-Monster-Uppi.png
Uppi 35 0 0 10 5 0 33-35 0 3 2 3
Rance-IX-Monster-Akame.png
Akame 33 0 0 0 12 0 27 (Magic) --- 2 8 2
Rance-IX-Monster-Kurome.png
Kurome 68 0 0 10 30 0 30 (Magic) --- 2 8 4 9 200
Rance-IX-Monster-Con-Turtle.png
Con Turtle 30 0 20 40 2 0 17-21 0 0 20 3
Rance-IX-Monster-Natural-Wall.png
Natural Wall 30 * Chapter Modifier 0 0 0 0 0 0 0 0 0 0
Rance-IX-Monster-Goring.png
Göring 40 0 0 0 10 0 24 (Magic) --- 3 8 4
Rance-IX-Monster-Himmler.png
Himmler 50 0 0 0 12 0 29 (Magic) --- 3 9 4
Rance-IX-Monster-Hitler.png
Hitler 200 0 0 0 30 0 50 (Magic) --- 3 10 4
Rance-IX-Monster-Ruronta.png
Ruronta 32 10 0 0 5 0 16-21 0 3 1 4
Rance-IX-Monster-Nortoad.png
Nortoad 80 20 0 30 1 0 32-36 0 3 1 4
Rance-IX-Monster-Cat-Spit.png
Cat Spit 50 0 0 80 12 0 30 (Magic) --- 0 15 3
Rance-IX-Monster-Drak.png
Drak 200 0 20 40 0 0 22-28 20 0 3 4 Subquest 02
Rance-IX-Monster-Drak.png
Big Drak 450 0 50 80 5 0 18-20 20 0 3 3 40 Chapter 02 - Battle 2
Rance-IX-Monster-Ranken.png
Ranken 250 0 0 40 0 0 40-105 0 3 1 5
Rance-IX-Monster-Ghost.png
Ghost 52 50 0 0 0 0 23-34 0 3 1 6
Rance-IX-Monster-Velociraptor.png
Velociraptor 55 20 0 10 0 0 25-40 0 6 1 8
Rance-IX-Monster-Protoceratops.png
Protoceratops 115 0 10 60 0 0 22-28 0 3 1 6
Rance-IX-Monster-Anton.png
Anton 108 0 0 20 5 0 38-50 0 3 1 6
Rance-IX-Monster-Guardian-Tree.png
Guardian Tree 120 0 0 30 15 50 0 0 0 0 1
Rance-IX-Monster-Game-Obear.png
Game Obear 10 * Chapter Modifier 0 0 0 0 0 0 0 3 0 4
Rance-IX-Monster-Con-Turtle-Green.png
Green Con Turtle 65 0 60 80 4 0 26-34 0 0 20 6
Rance-IX-Monster-Box-Steel.png
Steel Box 80 0 0 75 0 20 20-30 0 3 1 6
Rance-IX-Monster-Okayu-Fever.png
Okayu Fever 220 0 0 0 0 0 30-46 0 2 1 5 Special: Single row attack.
Rance-IX-Monster-Bigfoot.png
Bigfoot 630 0 0 0 1 0 40-60 0 3 1 7
Rance-IX-Monster-Ruronta-Zombie.png
Zombie Ruronta 78 15 0 0 3 0 30-38 0 3 1 7 0
Rance-IX-Monster-Rejection-Man.png
Rejection Man 380 0 100 10 4 0 28-45 0 3 1 8
Rance-IX-Monster-Humanoid-Weapon.png
Humanoid Weapon 260 0 30 50 0 0 47-55 0 3 1 8
Rance-IX-Monster-Whale-Horned.png
Horned Whale 72 0 0 10 22 0 27 (Magic) --- 3 7 4
Rance-IX-Monster-Whale-Tri-Horned.png
Tri-Horned Whale 210 20 0 50 25 50 40 (Magic) --- 2 14 7 20 550 Always drop an item.
Rance-IX-Monster-Barnar.png
Barnar 108 0 10 20 2 0 40-52 20 3 1 6
Rance-IX-Monster-Monster-Mage.png
Monster Mage 260 0 0 30 30 0 44 (Magic) --- 2 12 6 14
Rance-IX-Monster-Night-Horror.png
Night Horror 345 0 10 20 10 0 34-38 0 3 1 7
Rance-IX-Monster-Rabbit-Snow.png
Snow Rabbit 105 0 0 20 15 0 35-50 10 3 6 7 100 Paralysis effect on attack.
Rance-IX-Monster-Rabbit-Hail.png
Hail Rabbit 305 0 0 40 15 0 55-65 10 2 7 7 100 Paralysis effect on attack. Always drop an item.
Rance-IX-Monster-Squidman-Soldier.png
Squidman Soldier 122 0 0 10 1 0 38-51 0 3 1 5 Take damage (5% of Max Hitpoints) at the end of each turn.
Rance-IX-Monster-Squidman-Knight.png
Squidman Knight 220 0 0 90 1 50 55-62 0 3 1 6 Take damage (5% of Max Hitpoints) at the end of each turn. Always drop an item.
Rance-IX-Monster-Thunder-Fish.png
Thunder Fish 85 0 0 30 20 0 25-32 0 4 2 5 150
Rance-IX-Monster-Dogu.png
Dogu
Rance-IX-Monster-Puryo.png
Puryo 206 20 0 80 2 0 23-30 0 3 1 5 After being hit by a physical attack, split in two (each part have 50% of the remaining Hitpoints).
Rance-IX-Monster-Shoe-Thief.png
Shoe Thief 20 20 0 0 0 0 0 0 0 0 4 7 Reduce all allies' Movement by 1 while on map.
Rance-IX-Monster-Natural-Cube.png
Natural Cube 10 * Chapter Modifier 0 0 0 30 0 0 0 0 0 0 Calculator Cube only.
Rance-IX-Monster-NASU.png
NASU 90 0 0 0 20 0 22-52 0 3 1 7 11 in x4 Calculator Cube only.
Rance-IX-Monster-Blue-Wand.png
Blue Wand 55 20 10 0 60 0 33-40 0 3 1 8 11 in x4 Calculator Cube only.
Rance-IX-Monster-Hexa-Pillar.png
Hexa-Pillar 70 0 10 0 50 0 30 (Magic) --- 2 4 7 Calculator Cube only.
Rance-IX-Monster-Bambara-Pig.png
Bambara Pig 123 0 0 30 1 0 35-47 0 3 1 5
Rance-IX-Monster-North-Slug.png
North Slug 280 0 0 0 0 0 30-90 0 2 1 4 100 Special: Mandatory attack.

Special enemies[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Box-Golden.png
Golden Box 33 0 0 70 0 0 10-20 0 3 1 5 1000
Happy-Kyan-Kyan-face.png
Happy Can Can 15 * Chapter Modifier 50 0 0 2 0 0 0 0 1 6 500 100
Crystal 50 * Chapter Modifier 0 0 20 10 0 44-52 0 2 1 8

Haniwa[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Hanny-Brown.png
Brown Hanny 30 0 0 20 10-12 0 0 2 1 (3) 5 5 Hanny Flash: Range 3, ignore Armor
Rance-IX-Monster-Hanny-Green.png
Green Hanny 40 0 0 25 0 14-16 0 2 1 (3) 5 6 50 Hanny Flash: Range 3, ignore Armor
Rance-IX-Monster-Hanny-Blue.png
Blue Hanny 60 0 0 30 0 18-22 0 2 1 (3) 5 7 70??? Hanny Flash: Range 3, ignore Armor
Rance-IX-Monster-Hanny-Red.png
Red Hanny 80 0 0 35 0 26-32 0 3 1 (3) 6 8 100 Hanny Flash: Range 3, ignore Armor
Rance-IX-Monster-Hanny-Black.png
Black Hanny 100 0 0 40 0 35-40 0 3 1 (3) 6 Hanny Flash: Range 3, ignore Armor
Rance-IX-Monster-Hanny-Super.png
Super Hanny 200 0 0 50 0 50-60 0 3 1 (3) 8 12 150 Hanny Flash: Range 3, ignore Armor

Bosses[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Decadekant.png
Decadekant 1460 0 60 10 1 0 30-60 0 0 7 5 Chapter 04 - Battle 1.
Nagi su Ragarl (Fight 1) 420 20 20 25 15 0 36 (Magic) --- 3 5 4 20 Chapter 04 - Battle 3.

Special: Single row attack, 100% damage.

Always attacks the last unit that attacked her.

Nagi su Ragarl (Fight 2) 420 20 20 25 15 0 36 (Magic) --- 3 5 4 20 Chapter 06 - Battle 4.

Special: Single row attack, 100% damage.

Attack the ally with the lowest Magical Resistance???

Nagi su Ragarl (Fight 3) 520 30 30 35 20 40 50 (Magic) --- 3 5 7 Chapter 11 - Battle 1-1. Special: Single row attack, 100% damage.
Pigu Geliciam 5-6 60 20 0 5 0 20-25 10 5 1 6 The original Pigu have the difficulty bonus stats, the Hitpoints get split between the 8 Pigu.
Elena Flower (Fight 1) 350 40 60 60 12 40 40-55 20 3 1 8 300 Chapter 09 - Battle 3-3.

Special: Mandatory attack.

Elena Flower (Fight 2) 350 40 60 60 12 40 40-55 20 3 1 8 300 Chapter 11 - Battle 1-1.

Special: Mandatory attack.

Elena Flower (Fight 3) 350 40 60 60 12 40 40-55 20 3 1 8 300 Chapter 11 - Battle 1-2.

Special: Mandatory attack. Start the battle with 50% Hitpoints.

Rance-IX-Monster-Heartbreak-Hotel.png
Heartbreak Hotel 650 0 20 40 0 100 38-55 10 2 1 7 Chapter 10 - Battle 2. Elvis's reference. Special: Long range attack on an area of 5x5, without corners.

Subquest Bosses[]

Subquest Bosses' stats don't rise with difficulty.

Instead, every time you clear a boss, his Hitpoints, Attack, and Critical will be multiplied by 2, his Magic Resistance will be multiplied by 1.5-2, and his Speed will be raised by 5.

Table for this?

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Gunagan.png
Gunagan 4400-5376 0 0 0 0 0 100-150 20 0 6
Rance-IX-Monster-Mitochondria.png
Mitochondria 1200 0 0 10 5 0 50-70 20 0 10 7
Rance-IX-Monster-Tyrannosaurus.png
Tyrannosaurus 4000 0 0 10 0 0 58-100 25 0 3 6
Rance-IX-Monster-Hanny-King.png
Hanny King 8211 0 0 120 0 135-150 100 2 3 (3) 10 Act at lest three times per turn.

Hanny Flash: Range 3, ignore Armor

Rance-IX-Monster-Earthquake.png
Earthquake 3500 0 80 80 5 0 50-80 20 0 2 8 220
Rance-IX-Monster-Nessie.png
Nessie 3000 0 0 80 5 0 45-60 0 0 3 7 260
Rance-IX-Monster-Tri-Head-Knight.png
Tri-Head Knight 4321 0 80 50 5 0 52-75 40 3 1 10 Each enemy left in the battlefield in the previous map increase the Boss' Hitpoints by 10%.
Rance-IX-Monster-Crystal-King.png
Crystal King 9012.3 50 50 100 20 0 500-901 200 4 1 10 His stats doesn't increase on clear.

Instead, there is one more Crystal King.

Route specific[]

True Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Helman-Minerva.png
Minerva 840 0 60 40 10 100 60-85 40 3 1 10 Special: Mandatory attack.

Always drop an item.

Rance-IX-Helman-Minerva-Crystal.png
Crystal Minerva 270 0 0 20 0 0 48-65 0 3 1 8 Create a copy of self at the end of the turn.
Rance-IX-Monster-Magical-Pawn.png
Magical Pawn 130 0 0 10 2 0 42-60 0 3 1 8
Rance-IX-Monster-Toushin-MM-Cannon.png
Toushin MM's Cannon 200 0 0 0 0 0 35 (Magic) --- 0 10 10 Act twice sometimes.
Rance-IX-Monster-Toushin-MM-Shield.png
Toushin MM's Shield 2000 0 0 80 0 0 40 (Magic) --- 0 1 5 Attack everyone once every 3 turns.

Sheila Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Valentine.png
Valentine 4000 0 10 20 0 30 50-80 20 2 1 9 Confusion effect on Normal attack.

Special: Attack on 3 adjacent front tiles.

Special 2: Recover 20% Max Hitpoints each turn.

Kanami Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rick Addison --- --- --- 50 --- --- --- --- --- --- --- Final Chapter - Battle 2.

Take the stats of the roster unit.

Tilde Sharp --- --- --- 60 --- --- --- --- --- --- --- Final Chapter - Battle 2.

Take the stats of the roster unit.

Shizuka Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Neinstein.png
Neinstein 6000 0 50 10 25 0 26-30 10 0 4 3 Final Chapter - Battle 2.

Act 3 to 9 times per turn.

Special: Attack three rows wide.

Always drop an item.

Tilde Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Helman-Knight-Ace.png
ガトリグ・バハメール 380 10 50 80 15 20 40-48 40 4 1 10 Final Chapter - Battle 1. Subquest: Helman Assault NG+.

Can only be defeated by Amitos.

Rance-IX-Monster-Doodle-Goblin.png
Doodle Goblin 203 50 0 0 2 0 20-22 0 0 9 Final Chapter - Battle 2.
Rance-IX-Helman-Knight-Ace.png
チョト・ワルスキー 220 10 50 80 15 20 40-48 40 3 1 10 Final Chapter - Battle 3. Subquest: Helman Assault NG+.
Rance-IX-Helman-Knight-Ace.png
カトラ・ケムルールル 220 10 50 80 15 20 40-48 40 3 1 8 Final Chapter - Battle 3. Subquest: Helman Assault NG+.
Rance-IX-Helman-Archer-Ace.png
キミ・セコイネン 150 15 0 15 2 0 22-40 0 2 12 9 Final Chapter - Battle 3. Subquest: Helman Assault NG+.
Rance-IX-Helman-Archer-Ace.png
チェン・ポチョム 150 15 0 15 2 0 22-40 0 2 12 10 Final Chapter - Battle 3. Subquest: Helman Assault NG+.

Senhime Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Helman-Knight-3rd-Army.png
Helman 3rd Army Knight 90 5 20 55 5 10 38-55 5 3 1 8 Final Chapter - Battle 3.

They have Cat Shields.

Pigu Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Puryo-Human.png
Human Puryo 250 20 0 10 1 0 38-45 0 3 1 10 Final Chapter - Battle 1 and Battle 2.

After being hit by a physical attack, split in two (each part have 50% of the remaining Hitpoints).

Take damage (5% of Max Hitpoints) at the end of each turn.

Rance-IX-Monster-Puryo-Human-Stessel.png
Human Puryo (Stessel) 250 10 2 10 1 0 38-45 0 3 1 10 Final Chapter - Battle 3.

Create a copy of self at the end of the turn.

Always drop an item.

Rance-IX-Monster-Puryo-Human-Pamela.png
Human Puryo (Pamela) 200 30 2 10 1 0 38-45 0 3 1 10 Final Chapter - Battle 3.

Create a copy of self at the end of the turn.

Always drop an item.

Rance-IX-Helman-Minerva-Devil.png
Devil Minerva 2240 0 0 40 10 0 40-65 40 3 1 10 Final Chapter - Battle 1.

Always drop an item.

Squidman Emperor 1520 50 100 80 20 0 40-60 80 4 1 9 Final Chapter - Battle 3.

Special: Single row attack.

Miracle Route[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Distortion.png
Distortion 102 0 0 0 0 0 20-30 0 3 1 7 Final Chapter - Battle 2.
Rance-IX-Monster-Distortion.png
Large Distortion 2542 0 0 0 0 20 30-38 0 3 1 8 Final Chapter - Battle 4.

Miscellaneous[]

Unit Name Hitpoints Evasion Parry Armor Magic Resistance Tenacity Attack Critical Movement Range Speed Skill Points GOLD Note
Rance-IX-Monster-Treasure-Box.png
Treasure box 40 * Chapter Modifier 40 0 10 5 50 0 0 0 0 6 Move when attacked. Run away after 3 turns.
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