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This page details the characters in Rance IV.

Statistic growth is listed below. Be aware that division always rounds down. For example, Sill starts at Level 10, where she has Accuracy 10. Her Accuracy stat is (Level / 3) + 7, meaning she will gain 1 point of Accuracy every thee levels, starting at Level 12, then at 15, 18, etc.

Rance[]

  • Starts at level 1
  • Can equip swords, shields, and armor
  • Obtains Rance Attack (at lv 5), Light Attack (at lv 12), and Brute Attack (at lv 50)
  • Use him as a tank in the early game, as your casters are squishy
  • The game ends if he dies, so be careful about where you position him. Do note that monsters are most likely to target him.
  • Stats:
    • Movement: 3.
    • Max HP: Level x 5 + 20.
    • Max Stamina: Level x 6 + 30.
    • Accuracy: Level + 7.
    • Evasion: Level + 7.
    • Strength: Level + 6.
    • Intelligence: 10.

Sill[]

  • Starts at level 10
  • Can equip staves and clothes
  • Spells deal elemental damage, which may be more or less effective on certain enemies
  • Awful HP
  • Learned spells:
    • lv 15: Fire Blast (replaces Fire Arrow)
    • lv 20: Thunderstrike (replaces Lightning Arrow)
    • lv 32: Hellfire Conflagration (replaces Fire Blast)
    • lv 40: Fire Laser (replaces Ice Arrow)
  • Stats:
    • Movement: 3.
    • Max HP: Level x 2 + 14.
    • Max Stamina: Level x 6 + 30.
    • Accuracy: Level / 3 + 7.
    • Evasion: Level / 2 + 7.
    • Strength: Level / 5 + 6.
    • Intelligence: 15.

Io[]

  • Starts at level 6, caps at level 38.
  • Can equip staves, shortswords, and clothes
  • Decent lightning magic user
  • Learns 'Whore Surf' (deals massive damage to gal monsters) at lv 15 and Lightning at lv 35.
  • Awful HP
  • Stats:
    • Movement: 3.
    • Max HP: Level x 3 + 10.
    • Max Stamina: Level x 6 + 22.
    • Accuracy: Level / 2 + 8.
    • Evasion: Level / 3 + 8.
    • Strength: Level / 3 + 5.
    • Intelligence: 13.

Merim[]

  • Starts at level 4, caps at level 23.
  • Awful offensively and defensively in combat
  • Can observe monsters which helps you find how evasive they are, how far they can move, what types of attacks they will be weak to, etc.
  • If you let her be defeated in 10 battles and have seen her at night, Willis will feel sorry for her and enable her to use Angel Mirror, which heals everyone for small amount.
  • Stats:
    • Movement: 2.
    • Max HP: Level x 2 + 6.
    • Max Stamina: Level x 4 + 12.
    • Accuracy: Level / 3 + 8.
    • Evasion: Level / 3 + 4.
    • Strength: Level / 3 + 1.
    • Intelligence: 33.

Rick[]

  • Starts at level 40, caps at level 70.
  • Much like Rance except he can move 2 spaces only.
  • His default sword Byroad is very strong, and he will be stronger than Rance in earlier parts. Its element is light, so it can one-shot enemies like Bebetar.
  • If you choose to have him on your party always you might miss some things, such as Bell's H-scene and (more importantly) having Shizuka join your party.
  • Stats:
    • Movement: 2.
    • Max HP: Level x 6 + 25.
    • Max Stamina: Level x 6 + 28.
    • Accuracy: (Level + 5) + Level / 5.
    • Evasion: (Level + 4) + Level / 5.
    • Strength: Level + 5.
    • Intelligence: 13.

Leila[]

  • Starts at level 36, caps at level 52.
  • An average warrior in every area.
  • Stats:
    • Movement: 3.
    • Max HP: Level x 4 + 18.
    • Max Stamina: Level x 5 + 20.
    • Accuracy: Level + 5.
    • Evasion: Level + 5.
    • Strength: Level + 4.
    • Intelligence: 12.

Julia[]

  • Starts at level 14, caps at level 38.
  • Pitiful stats in the beginning. Bring her to Hanny King for training.
  • After training, she will be a usable (but not amazing) melee fighter.
  • Julia's stats are recalculated the next time she levels up, so don't worry about gaining "bad levels" or anything like that.
  • Stats:
    • Starting:
      • Movement: 3.
      • Max HP: Level x 2 + 6.
      • Max Stamina: Level x 3 + 12.
      • Accuracy: Level / 2 + 8.
      • Evasion: Level / 2 + 4.
      • Strength: Level / 2 + 1.
      • Intelligence: 7.
    • Trained:
      • Movement: 3.
      • Max HP: Level x 4 + 6.
      • Max Stamina: Level x 4 + 12.
      • Accuracy: Level + 3.
      • Evasion: Level + 3.
      • Strength: Level + 1.
      • Intelligence: 7.
      • Power Julia: Strength is (Level + 15).
      • Defence Julia: Max HP is (Level * 6 + 6).
      • Speed Julia: Movement is 4.
      • Balance Julia: Balance Julia gains no special benefits. She is weaker than all three other types.

Kanami[]

  • Starts at level 30, caps at level 42.
  • Best evasion, passable HP, and large movement range. Does not hit hard, but she can serve as an evasive tank.
  • At level 35, gains the skill "Fire Bowl", which works the same way as Hellfire Conflagration.
  • Monsters do not prioritize her highly, however, so some careful positioning will be necessary to make them target her.
  • Stats:
    • Movement: 5.
    • Max HP: Level x 3 + 20.
    • Max Stamina: Level x 15 + 50.
    • Accuracy: Level * 3 + 10.
    • Evasion: Level * 3 + 5.
    • Strength: Level / 2 + 5.
    • Intelligence: 11.

Maria[]

  • Starts at level 21, caps at level 35.
  • Uses her Tulip #1 which has excellent range, but requires a turn for cooldown.
  • Stats:
    • Movement: 3.
    • Max HP: Level x 3 + 15.
    • Max Stamina: Level x 3 + 25.
    • Accuracy: Level / 2 + 7.
    • Evasion: Level / 2 + 8.
    • Strength: Level / 3 + 6.
    • Intelligence: 50.

Shizuka[]

  • Starts at level 22, caps at level 56.
  • Uses a variety of high-damage spells.
  • Late into the game, she temporarily gains Level 3 magic.
    • Every batlte in which Rance gains exp, she will lose exp equal to the amount that Rance gains. E.G. If Rance gains 100 exp, Shizuka will lose 100 exp in that battle. When Shizuka hits 0 exp, she will revert back to Level 2 magic. Running away from enemies will prevent Rance from gaining exp and can be used to save her level 3 magic for the harder fights later on.
  • Learned spells (after losing Level 3 magic):
    • lv 30: Electromagnetic Barrier
    • lv 40: White Breaker (replaces Fire Laser)
    • lv 45: Snow Laser (replaces Fire Blast)
  • Stats:
    • Movement: 3.
    • Max HP: Level x 3 + 15.
    • Max Stamina: Level x 8 + 30.
    • Accuracy: Level / 3 + 7.
    • Evasion: Level / 3 + 8.
    • Strength: Level / 5 + 6.
    • Intelligence: 18.

Athena 2[]

  • Starts (and stays) at level 1
  • You also can't change her equipment. You don't need to anyways since she's a decent long-range fighter. She also has a good amount of HP.
  • Stats:
    • Movement: 3.
    • Max HP: 300.
    • Max Stamina: 100.
    • Accuracy: 60.
    • Evasion: 20.
    • Strength: 30.
    • Intelligence: 0.

Hubert[]

  • Only joins you in chapter 6.
  • Starts at level 40.
  • Standard melee character, you cannot change his equipment.
  • Stats:
    • Movement: 2.
    • Max HP: Level x 5 + 18.
    • Max Stamina: Level x 5 + 20.
    • Accuracy: (Level + 5) + Level / 4.
    • Evasion: (Level + 7) + Level / 4.
    • Strength: Level + 4.
    • Intelligence: 13.

Freak[]

  • Only joins you in chapter 6
  • Starts at level 50.
  • Tiger and Super Tiger are single target spells. Super Tiger deals more damage.
  • Bismarck and Tirpitz are AOE spells. Bismarck deals more damage.
  • All his spells deal dark damage.
  • You cannot change his equipment.
  • Stats:
    • Movement: 3.
    • Max HP: Level x 4 + 15.
    • Max Stamina: Level x 5 + 25.
    • Accuracy: Level / 2.
    • Evasion: Level / 2.
    • Strength: Level.
    • Intelligence: 40.
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