[] Pastel Chime 3 |
(c)アリスソフト |
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Story |
Walkthrough |
Characters |
Binds |
Guild Quests |
Black Chaos Clinic |
Equipment |
As the title suggests, Binds are a kind of item that can be collected and equipped to your characters to help the player clear the game. Each character has a set Master Bind who gives strength in exchange for a specific curse. Generally, Master Binds gear the characters toward acting like the class they are, and will bestow skills and abilities as such. The rank of Master Binds match the character's Bind Rank, and is considered unimportant due to the lack of need to equip them. However, Master Binds are quite powerful in their regards that you won't feel the need to take them out at all.
Master Binds[]
Arkangel the High Angel of Holy Swords[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | A | 60 | 104 | 0 | 0 | 52 | 0 | 0 | 32 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | weak | - | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Ark Impulse | Fire | 80 | 70 | 1 | 0 | Yes | At x3.6 | 35% | 55% | - |
All Top | Increases All Damage Dealt by 15% | |||||||||
Demon's Great Arm | Increases Physical Damage Dealt by 10% | |||||||||
Mid-Range Magnifying Scope | Increases Accuracy by 10% | |||||||||
Kojirou's Secret Sword | Increases Critical Rate by 15% | |||||||||
Rush | Increases Movement by 1 |
Eiji's Master Bind. Typical of main-character type, strong, fast, and has fire. Having innate Bind Master, Eiji can run Al Hazard + Toto for maximum damage output along with Arkangel's passives. Or, you can let Arkangel be your only physical buff and have Eiji run a healer with Diarmur + Triton Z or an elementalist with Escalayer + Lemedia. Though overshadowed by characters like Aoi and Shirley at first, Eiji definitely grows into the most powerful character in the game on your second play and above.
Cincinnati the Clairvoyant Goddess[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Dark | A | 60 | 0 | 70 | 0 | 0 | 49 | 33 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | weak | strong | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Star Song Circle | Dark | 100 | 75 | 3 | 4 | No | Mg x3.0 | 15% | -40% | - |
Missing Delta | Dark | 50 | 30 | 3 | 3 | No | Mg x1.3 | 10% | -25% | Poison 10% |
Bright Lens Zone | Dark | 80 | 70 | 3 | 4 | No | Mg x2.0 | 0% | -25% | Poison 10% |
Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | |||||||||
SP Save | Reduces All Skill's SP Cost by 20% | |||||||||
Crowley's Secret | Increases Magical Damage by 5% |
Lily's Master Bind. Cinty has two of the top 3 SP saving abilities, allowing Lily to cast whatever she wants given tension. Lily possess Fire spells, while Cinty gives her Dark spells, so you're rarely stuck on elemental resistances. Early game you can amplify Lily's damage and elemental arsenal using Fafahdo + Raikou, but soon you'll realize the lack of range and movement as a caster who requires standing still to cast. Saisen is a good Bind for her for damage+tension, and Hyubilis for great movement and range.
Sheep Cape the Musician of Lullaby[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Electric | A | 60 | 0 | 50 | 0 | 0 | 40 | 50 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | - | strong | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge | Electric | 50 | 30 | 4 | 3 | No | Mg x1.3 | 10% | -25% | Paralysis 5% | ||||||
Fair Halen | Heal/Cure | 80 | 40 | 0 | 5 | No | Recovers full HP, cures Poison and Paralysis | |||||||||
♪Her Bentou | Heal | 45 | 10 | 0 | 3 | Yes | Recovers 300 HP | |||||||||
♪Give Me Your Energy | Heal | 70 | 15 | 0 | 3 | Yes | Recovers 600 HP | |||||||||
Calm Heart | Regenerate 5% of Max SP every Player Phase | |||||||||||||||
All Sit | Decreases All Damage Taken by 5% |
Emily's Master Bind. A Bind fit for a Paladin, which isn't good in this game at all. Emily comes with overkill defense and decent healing skills, in exchange for movement and a lot of damage. A game like this where you can dodge everything and kill anything alone, Emily won't see a lot of action. To support her lack of damage, you can use Binds like Tenten for sheer damage and movement, Alba + Glein for field usage, or Tir Na Log + Saisen for massive Tension support. Having 4 other party members healthy and full of Tension may serve very useful in EX dungeons and such.
Frungnir the Thunder Guardian[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Phys/Elec | A | 60 | 96 | 0 | 0 | 47 | 0 | 0 | 39 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | strong | - | - | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Thunder God's Tyrant Fist | Physical | 120 | 100 | 1 | 0 | No | At x4.0 | -10% | 30% | - |
Lightning Fist | Electric | 20 | 5 | 1 | 0 | Yes | At x1.1 | 10% | 0% | - |
Force Gain | Buff | 25 | 0 | 3 | 0 | Yes | - | - | - | Strength +15% |
Force Grow | Buff | 40 | 10 | 4 | 0 | No | - | - | - | Strength +25% |
Concentrate | Gained Command Ability "Concentrate" (Tension +20) | |||||||||
Demon's Explosive Fist | Increases Physical Damage Dealt by 15% |
Mari's Master Bind. Typical Fighter, but stronger and slower. The extra damage output doesn't cover her lack of evasion nor elements. Most of the time, she'll be in the sidelines buffing your Eiji/Aoi or come in last for cleanup. Any Binds that give her element and agility will work, mainly Tenten + Lemedia.
Hannibal the Dark-bound Assassin[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Death | A | 60 | 96 | 0 | 0 | 47 | 0 | 0 | 39 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | strong | - | - | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
RED | Dark | 50 | 50 | 1 | 0 | Yes | At x2.5 | 20% | 0% | Poison 30% |
Poison Gas | Poison | 30 | 5 | 4 | 0 | Yes | - | 10% | 0% | Poison 100% |
Death's Judgment | Death | 30 | 10 | 4 | 0 | No | - | 10% | 0% | Death 40% |
Death's Enforcement | Death | 70 | 40 | 4 | 0 | No | - | 10% | 0% | Death 65% |
Camouflage Coating | Increases Dodge Chance by 10% | |||||||||
Insanity | Increases All Damage Dealt and Taken by 20%, and Increases Critical Rate by 10% |
Ricky's Master Bind. Hannibal has an incredible skill set to make up for the unfortunate class called knife-scout. Until Hannibal learns Death's Judgment, Ricky will end up being spoonfed exp. Thankfully Ricky also has buffs and heals to further give himself exp. Naturally having Poison Gas and having a damage and crit modifier with evasion make him a decent fighter. Equipping Binds with high attack modifying skills such as Hakkejin, Granlimika, Escalayer, or Lemedia will aid Ricky in combat greatly.
Shooting Mina the Moe Inticing Girl[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | A | 60 | 0 | 50 | 0 | 45 | 45 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | strong | weak | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Ma☆gical Shoot♪ | Light | 100 | 100 | 3 | 3 (+) | No | Mg x3.5 | 15% | 30% | - |
Bright Cross | Light | 60 | 30 | 4 | 0 | No | Mg x2.4 | 50% | 40% | - |
Self Restoration Program | Recovers 5% of Max HP every Player Phase | |||||||||
Calm Mind | Recovers 5% of Max SP every Player Phase | |||||||||
Hot-Blooded Regardless | Gains 10 Tension every Player Phase | |||||||||
Magical Block | Reduces Magical Damage Taken by 25% |
Shinya's Master Bind. S-Mina gives all 3 stat recovery, as well as decent but expensive light magic. Crusaders, much like in the previous games, should not be attacking physically, though S-Mina unfortunately gives some stats in attack. Shinya, both personality and combat wise, is extremely high tension (25 tension per turn) and comes with an extremely useful early game skill Tension Gain. Though Shinya will most likely never see combat, he's a decent unit to use for pure support if you're running pure damage Shirley/Lily. With that regard, Shinya can use either buff and healing Binds such as Tir Na Log and Tifalet. However, Shinya comes with one of the best farming skill, Napalm. Having him go pure caster is not a bad direction either.
Zatuuna the Wandering Sword Spirit[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | A | 60 | 0 | 55 | 0 | 45 | 0 | 0 | 33 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | strong | weak | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Dark Flow Ripple Certain Death Sword | Wind | 80 | 60 | 1 | 3 (-) | Yes | At x3.3 | 20% | 15% | Death 25% |
Rapid Wind Thrust | Wind | 20 | 10 | 1 | 2 (-) | Yes | At x1.4 | 15% | 10% | - |
True Void Thrust | Wind | 50 | 30 | 1 | 3 (-) | Yes | At x2.2 | 20% | 40% | - |
Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | |||||||||
Oni's Chop | Increases Physical Damage Dealt by 5% | |||||||||
Rush | Increases Movement by 1 |
Aoi's Master Bind. Completely broken. A class perfectly suited for this game, and the Bind that completely buffs the correct parts in every way. To every enemy except a couple of extremely fast bosses, Aoi will have over 80% evasion, usually reaching 100% with the right setup. The only thing about Aoi is her low defense and HP, which can be easily covered with Hanny King + Tenten for magic immunity and further evasion and movement. This setup gives +202 attack and +68 agility, with +3 movement and Tension Save. With almost complete invulnerably, you will find yourself abusing Aoi to her utmost capabilities. To top things off, one of Zatuuna's skill has Death attribute at rather high percentage. Whether it be troublesome mobs, or bosses not immune to Death, Aoi can handle everything throughout the entire game and extra stages.
Grieden the Bullet-like Fox Deity[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | A | 60 | 0 | 0 | 1 | 33 | 0 | 0 | 52 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | - | - | weak | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Peace Make Nine | Fire | 50 | 70 | 4 | 3 | No | At x2.8 | 30% | 0% | - |
Explosion | Fire | 30 | 15 | 3 | 2 (+) | Yes | At x1.3 | 20% | 0% | - |
Soft Touch | Reduces Physical Damage Taken by 5% | |||||||||
Mid-Range Magnifying Scope | Increases Accuracy by 10% | |||||||||
Yagyu's Hidden Sword | Increases Critical Rate by 10% | |||||||||
Hawkeye | Increases Range by 2 |
Shirley's Master Bind. Another great Bind for a great character, making Shirley the third-most useful character in the game. Shirley gains +1 range by herself, for a total of 7+1 range on her normal attack. Gunner in this game isn't the past's bow-scout, but some sort of magic/range hybrid, as Shirley learns a couple of ice magic and has some magic growth (though her attack far surpasses her magic). So Grieden not losing attack for magic is a big plus unlike Shinya. Although that being said, the best Binds for Shirley would be Lusa-Luka and Vermillion. This allows Shirley to throw Peace Make Nine almost infinitely from 10 spaces away, without ever missing and criting at a decent rate.
Slave Binds[]
- Slave Binds are Binds who attach behind the Master Bind, to conveniently only give power without their consequent curses. Each character can have up to two Slave Binds, which bestows the player a unique and fun customization that may completely change your characters from another's. Though it's apparent which setup is optimal, experimenting different Slave Bind setups in different stages of the game is recommended.
Rank S[]
Al Hazard the Ash Spreading Flame Dragon[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | S | 1 | 500 | 50 | 0 | 100 | 30 | 60 | 42 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | absorb | weak | - | - | - | - | weak | - | weak |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Claw | Physical | 20 | 10 | 2 | 0 | Yes | At x1.7 | 10% | 0% | - |
Flame Breath | Fire | 30 | 20 | 1 | 4 (-) | Yes | At x1.4 | 15% | 0% | - |
Burst Breath | Fire | 60 | 30 | 1 | 4 (-) | Yes | At x2.2 | 20% | 0% | - |
Force Grow | Buff | 40 | 10 | 4 | 0 | No | - | - | - | Strength +25% |
Force Break | Debuff | 40 | 10 | 4 | 0 | No | - | 15% | - | Strength -25% |
Slow Feet | Decrease Dodge Chance by 15% |
One of the strongest Slave Binds in the game. Great stats, great skills, and starts off as max level. Though being S rank, you probably won't waste the equip slot to have anyone other than Eiji to use him. Eiji with Al Hazard + Toto with Death or Paralysis immunity charm is one of the biggest powerhouse in the game and will be useful for everything you'll face.
Namtar the Spirit-powered Spider[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Electric | S | 30 | -300 | -50 | -2 | -80 | -55 | -35 | -20 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | good | good | good | good | good | good | immune | immune | immune |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Divine Punishment | Electric | 130 | 80 | 1 | 0 | Yes | Mg x3.6 | 20% | 40% | Paralyze 50% |
Repeat One | Can Act Twice in One Turn | |||||||||
Hanny Coating | Reduces Magic Damage Taken by 15% | |||||||||
Frozen Shoulders | Reduces Range by 1 | |||||||||
Idle | Increases SP Cost by 20% | |||||||||
Pressure | Increases Tension Cost by 20% |
One of those good-on-paper Binds. The concept of this Bind is sacrificing a lot of everything for all resistance and the only chance to get Second Movement. Unfortunately, the stat hit and the penalty skills are too heavy to be of use for Eiji, or just about anyone in the game. This leaves only one person who is already a support slave: Shinya. The only decent setup with Namtar would be Shinya with Bind Master, Namtar + Glein with BC SP Save and Open Heart. This allows Shinya to double cast Tension Gain and healing spells without emptying out your SP pool. The main reason for this setup however, is Glein's Paralyze. Quite a few bosses in this game are susceptible to paralyze, thus getting two 30% shots is quite powerful. Regardless, Shinya will only have a max of 4 movement so you have to play your cards carefully (if you ever decide to use Namtar).
Toto the Judge who holds Heaven's Scale[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | S | 99 | 400 | 100 | 0 | 80 | 80 | 75 | 57 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Rapid Wind Thrust | Wind | 20 | 10 | 1 | 2 (-) | Yes | At x1.4 | 15% | 10% | - |
True Void Thrust | Wind | 50 | 30 | 1 | 3 (-) | Yes | At x2.2 | 20% | 40% | - |
Divine Punishment | Physical | 200 | 100 | 0 | 4 | No | At x4.2 | 25% | 20% | - |
Wind Blare | Wind | 60 | 30 | 5 | 0 | No | Mg x2.4 | 30% | 0% | - |
Velvet Touch | Reduces Physical Damage Taken by 10% | |||||||||
Eagle Eye | Increases Range by 1 |
Truly a NICE CHOICE! Though he starts with negatives everywhere, at max he'll end up with those stats, earning his place as the strongest Slave Bind in the game. The only thing one can say bad about Toto is the lack of elemental resistances, but on the flip side, same can be said that he has no elemental weakness. Toto offers great stats, skills, and abilities. Eiji already has ranged moves, but having a wind element helps tremendously. Eye boosts Eiji's total range to +2, and Touch even further aids his tanky nature. Divine Punishment rarely sees action, but it has the highest damage multiplier in the game, and will do what you'd imagine it'll do. Toto + Al Hazard + Death immunity will steamroll through everything in this game.
Rank A[]
Hero Triton Z the Steel from Childhood[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Physical | A | 55 | 256 | 0 | 0 | 0 | 0 | 76 | -30 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | immune | - | immune | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Earth Tackle | Physical | 25 | 10 | 1 | 0 | Yes | At x1.7 | 0% | 10% | - |
Body Press | Physical | 40 | 10 | 0 | 2 | No | At x1.8 | -10% | 15% | - |
Guard Breath | Buff | 50 | 20 | 3 | 2 | No | - | - | - | Defense +20% |
Demon's Explosive Fist | Increases Physical Damage Dealt by 15% | |||||||||
All Bottom | Reduces All Damage Taken by 15% | |||||||||
Slow Feet | Reduces Dodge Chance by 15% |
A decent early game tank, especially for Eiji around lv 45. Great HP and defense pool, and abilities that give both top damage and defense, Triton Z will prove useful sometime in your life.
King Core the King of Slaughter and Solitude[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
- | A | 55 | 200 | 0 | 0 | 56 | 0 | 44 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | immune | - | strong | immune | immune | immune |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
CORE | Cannot Gain any EXP or BP | |||||||||
Gather | Gained Command Ability "Concentrate" (Tension +20) | |||||||||
Self Restoration System | Recovers 10% of Max HP every Player Phase | |||||||||
Demon's Explosive Fist | Increases Physical Damage Dealt by 15% | |||||||||
Hawkeye | Increases Range by 2 | |||||||||
Insanity | Increases All Damage Dealt and Taken by 20%, and Increases Critical Rate by 10% |
Another cool Bind that will never see any action. All the great passives King Core offers, can be found in other Binds that give other useful things to people that need them. Once you get to the level which you don't need EXP or BP, you won't be needing anything King Core can give you other than the status immunity. The only viable person for King Core would be Shirley, who has over 6 better Binds to choose from. You'll probably use King Core on a couple of early hard fights on your first play and first play alone, then leave him to collect dust somewhere.
Tir Na Log the Ship which Strikes the Bell[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | A | 58 | 0 | 113 | 0 | 0 | 38 | 27 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | weak | - | strong | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Blast Fall | Light | 40 | 20 | 5 | 0 | No | Mg x1.6 | 60% | -10% | - |
Magic Breath | Buff | 50 | 20 | 3 | 2 | No | - | - | - | Magic +20% |
Tension Breath | Buff | 50 | 20 | 3 | 2 | No | - | - | - | Tension +20 |
Lockpick | Gained Command Ability "Lockpick" | |||||||||
All Top | Increases All Damage Dealt by 15% | |||||||||
Distraction | Decreases Dodge Chance by 25% |
A very handy Bind, and one of the three Binds that grant Lockpick. This Bind is useful to just about anyone (except Eiji/Aoi of course) in the game, due to its diverse abilities and support skills. Highly recommended on Emily, if you ever bother to use her.
Tension breath is a powerful Tension generator for your entire party. Can be combined with Namtar's double action passive to grant 40 tension to party members within a single turn.
Vermillion the Martyr who Chokes on Flames[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | A | 60 | 0 | 63 | 0 | 37 | 48 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | absorb | - | strong | - | weak | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
Napalm | Fire | 50 | 30 | 3 | 3 | No | Mg x1.6 | 10% | -25% | - |
Inferno | Fire | 80 | 70 | 3 | 4 | No | Mg x2.3 | 0% | -25% | - |
♪We're Kingvincible | Buff | 30 | 10 | 0 | 3 | Yes | - | - | - | Strength +10% |
♪Turtle's a Turtle | Buff | 30 | 10 | 0 | 3 | Yes | - | 0% | - | Agility -10% |
Heat Source | Gains 15 Tension every Player Phase | |||||||||
Frail Health | Increases All Damage Taken by 10% |
Bestower of the greatest farming technique. With Vermillion, any character can jump from lv 20-30 to 70-80 within two minutes. Granting 15 Tension per turn, decent SP and magic pool, and napalm + inferno, make Vermillion viable for almost anyone in the game. For a caster, Vermillion + Lusa-Luka/Hyubilis is a great setup, especially for Lily.
Nation Founding Hermit the Soaring Old-Timer[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Electric | A | 63 | 188 | 0 | 1 | 0 | 0 | -25 | 63 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | - | absorb | - | - | - | immune | weak |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thunder Claw | Electric | 50 | 30 | 1 | 0 | Yes | At x2.2 | 10% | -10% | - | ||||||
Lightning Bolt | Electric | 40 | 15 | 5 | 0 | No | Mg x1.6 | 40% | -25% | Paralysis 10% | ||||||
Lightning Burst | Electric | 60 | 30 | 4 | 0 | No | Mg x2.4 | 30% | 0% | Paralysis 10% | ||||||
Tempest | Electric | 80 | 70 | 4 | 4 | No | Mg x2.0 | 0% | -25% | Paralysis 5% | ||||||
Tension Grow | Buff | 40 | 0 | 4 | 0 | No | Tension +40 | |||||||||
Pressure | Increases Tension Cost by 20% |
Rikkoku Saisen. One of the most useful Slave Binds late game. Though Pressure hurts a lot of characters, using him on a caster like Lily who can use another long-range element skill is helpful. The top feature of Saisen is clearly Tension Grow, the only Bind to offer this skill. One-to-one SP-tension exchange is extremely useful, and allows your main assault force to use their ultimate skills early into the fight. Highly recommended on Lily with Saisen + Tifalet for a great support setup.
Hanny King the Dignified Porcelain[]
Hani-ho! Aoi's best friend. By design, magic has extremely higher accuracy than physical attacks, thus giving Aoi the Hanny King reduces the magical damage she may take during combat. Hanny King also comes with Tension Save and Hot-Blooded, for complete Tension sustain she'll need soloing an entire area. The user is also immune to the songs that come with Hanny King, so those two skills won't see much action. Hanny King is overall a great attack oriented Bind that always deserves a spot somewhere in your party.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Physical | A | 82 | 82 | 0 | 0 | 82 | -82 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
weak | - | - | - | - | - | - | - | - | - |
Name | Element | SP | Ten | Range | Area | Move | Damage | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|
♪Tonight's a Party | Buff | 30 | 10 | 0 | 3 | Yes | - | - | - | Tension +10 |
♪De・pre・ss・ion | Debuff | 30 | 10 | 0 | 3 | Yes | - | 0% | - | Tension -10 |
Omnidirectional Reflection | Immunity to Buffs and Debuffs | |||||||||
Tension Save | Reduces Tension Cost by 20% | |||||||||
Hot-Blooded Regardless | Gains 10 Tension every Player Phase | |||||||||
Hanny | Increases Physical Damage Taken by 100%, & Decreases Magical Damage Taken by 100% |
Rank B[]
Hyubilis(ヒュビリス)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | B | 52/52 | -60 | 0 | 2 | 0 | 0 | 0 | 55 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | absorb | - | - | - | weak | weak | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ハイストーム | High Storm | 50 | 30 | 5 | 3 | No | Magic | Wind | 10% | -25% | ||
ファイブリーズ | Faibliss | 80 | 70 | 7 | 4 | No | Magic | Wind | 10% | -25% | ||
スピードグロウ | Speed Grow | 40 | 0 | 4 | 0 | No | Buff | Agility 25% | ||||
スピードブレス | Speed Bless | 50 | 20 | 5 | 2 | No | Buff | Agility 20% | ||||
鷹の目 | Hawk Eye | Increase Range by 2 | ||||||||||
なまくら | Dull | Reduce Physical Damage Taken by 10% |
Keterlshessa (ケテルシェーシャ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | B | 45/45 | 192 | 155 | 0 | -20 | 0 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
weak | weak | strong | - | strong | strong | immune | immune | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ブライトフォール | Bright Fall | 40 | 18 | 5 | 0 | No | Magic | Light | 60% | 15% | ||
レイザーフラスト | Laser Flash | 50 | 36 | 3 | 3 | No | Magic | Light | 30% | 10% | ||
ナパームブラスト | Napalm Blast | 80 | 84 | 3 | 4 | No | Magic | Light | 20% | 10% | ||
神の右手 | God's Right Hand | 100 | 60 | 3 | 3 | No | Recovery | Recover Full HP | ||||
心のとびら | Heart's Door | Regenerate SP by 10% every Player Phase | ||||||||||
プレッシャー | Pressure | Tension Cost Increase by 20% |
Kaira Mukorura (骸羅骸羅)[]
A rather unique bind with a movement penalty. Somewhat underpowered compared to other notable powerhouses, Guard break is a powerful debuff against boss class enemies. The Curse passive can be potent by combining area of effect debuffs with death effects.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Death | B | 46/46 | 176 | 90 | -1 | 0 | 0 | 50 | -15 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | - | - | weak | immune | immune | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ダークガロン | Dark Galon | 60 | 30 | 3 | 0 | No | Magic | Dark | 15% | 0 | Poison 15% | |
ブライトレネスゾーン | Brightness Song | 80 | 70 | 3 | 4 | No | Mg x2.0 | Magic | Dark | 0 | -25% | Poison 10% |
ガードブレイク | Guard Break | 40 | 0 | 4 | 0 | No | Debuff | Defense -25% | ||||
リブレスガード | Refresh Guard | 50 | 20 | 3 | 2 | No | Debuff | -10% | Defense -20% | |||
祟り | Curse | |||||||||||
目眩 | Vertigo | Reduce Accuracy by 15% |
Jeda (ジェダ)[]
One of the first binds you meet in the game intro but one of the last binds you get at the very end of the game. Unfotunately, by that time much better binds should have been acquired and death effects which deal no damage is no longer desirable.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Dark | B | 50/50 | 0 | 83 | 0 | 34 | 0 | 0 | 23 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | weak | strong | - | - | immune |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
死神の鎌 | Death God's Sickle | 60 | 30 | 0 | 3 | Yes | Mag x0.7 | Physical | Death | 15% | -10% | Death 5% |
死の執行 | Death Execution | 70 | 40 | 4 | 0 | No | 0 | Magic | Death | 10% | 0 | Death 50% |
鬼神の豪腕 | Great Arm of Ogre King | Increase Physical Damage Dealt by 10% | ||||||||||
サンジェルマンの杖 | Gentleman's Secret | Increase Magic Damage Dealt by 10% | ||||||||||
空回り | Idle | Increase SP Cost by 20% | ||||||||||
遠距離スコープ | Long Range Magnifying Scope | Increase Accuracy by 15% |
Veln . The . Riada (ヴェルヌ・ザ・リアーダ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
- | B | 32/43 | 0 | 0 | 0 | 35 | 32 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | - | - | weak | - | - | weak | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
フレイムブラスト | Flame Blast | 60 | 30 | 4 | 0 | No | Mag x2.8 | Magic | Fire | 50% | 0 | |
精神集中 | Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | ||||||||||
レーザーサイト | Laser Sight | Increase Accuracy by 20% | ||||||||||
鷲の目 | Eagle Eye | Increase Range by 1 | ||||||||||
覚悟の構え | Preparation Stance | Increase Physical Damage Dealt by 10% & Increase Skill Damage Taken by 10% | ||||||||||
虚弱体質 | Feeble Body | Increase Physical Damage Taken by 10% |
Escalayer (エスカレイヤー)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | B | 50/50 | 80 | 0 | 0 | 32 | 0 | 38 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | strong | strong | - | - | weak | weak | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dカッター | D Cutter | 20 | 10 | 1 | 0 | Yes | Physical | Light | 10% | 10% | ||
Dハーケン | D Hurricane | 30 | 20 | 0 | 2 | Yes | Physical | Light | 0 | -15% | ||
Dスライサー | D Slicer | 50 | 40 | 1 | 3 | Yes | Physical | Light | 0 | 20% | ||
超昂天使 | Choukou Tenshi | Regenerate HP and SP by 5% Every Turn | ||||||||||
ドキドキダイナモ | Dokidoki Dynamo | Multiplied Relationship Level by x1.5 after battle | ||||||||||
科学コーティング | Scientific Coating | Reduce Magic Damage Taken by 5% |
Remedia . Kalar (レメディア・カラ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Ice | B | 49/49 | 0 | 50 | 0 | 27 | 15 | 0 | 28 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | strong | - | strong | - | - | - | weak |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
氷晶の刃 | Ice Crystal Sword | 30 | 0 | 3 | 0 | Yes | Physical | Ice | 0 | -20% | ||
凍雨の刃 | Freezing Rain Sword | 30 | 10 | 1 | 2 | Yes | Physical | Ice | 0 | 10% | ||
白魔 | Heavy Snowfall | 50 | 25 | 1 | 0 | Yes | Physical | Ice | 20% | 20% | ||
闘神 | Toushin | Increase Physical Damage Dealt by 10% & Reduce Physical Damage Taken by 10% | ||||||||||
カラーの呪い | Kalar's Curse | When HP Reach Less Than 10%, Physical Damage Increased by 50% |
Lusaluka (ルサールカ)[]
This bind gives decent magic stat and provides various cost saving passive skills with a neligible weakness to physical attacks. A less apparently weakness of this bind is that it does not offer any elemental attack.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | B | 48/48 | 0 | 118 | 0 | 0 | 43 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
weak | - | - | strong | strong | - | weak | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
フォースダウン | Force Down | 20 | 0 | 3 | 0 | Yes | Debuff | 45% | Strength -15% | |||
レーザーサイト | Laser Sight | Increase Accuracy by 20% | ||||||||||
SPセーブ | SP Save | Reduce SP Cost by 20% | ||||||||||
テンションセーブ | Tension Save | Reduce Tension Cost by 20% | ||||||||||
虚弱体質 | Feeble Body | Increase Physical Damage Taken by 10% | ||||||||||
ソロモンの秘 | Solomon's Secret | Increase Magic Damage Dealt by 15% |
Omiwatari (オミワタリ)[]
This bind is very similar to the C ranked Hodo, both being tanky binds that offers frost elemental attacks. While this bind offers attack as well, it also comes with a Tension penalty and the loss of a physical area of effect attack.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Ice | B | 30/30 | 0 | 0 | 0 | 46 | -10 | 54 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | immune | strong | - | - | - | - | weak | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
アイスタッケル | Ice Tackle | 30 | 12 | 1 | 0 | Yes | Physical | Ice | 0 | 10% | ||
コールドブレス | Cold Breath | 30 | 12 | 1 | 4 | Yes | Physical | Ice | 15% | 0 | ||
フリーズブレス | Freeze Breath | 60 | 23 | 1 | 4 | Yes | Physical | Ice | 20% | 0 | ||
アイスエイジ | Ice Edge | 40 | 36 | 0 | 3 | Yes | Physical | Ice | -5% | 0 | ||
スピードブレイク | Speed Break | 40 | 0 | 4 | 0 | No | Debuff | 15% | Agility -25% | |||
プレッシャー | Pressure | Increase Tension Cost by 20% |
Rank C[]
Lord-tan(ロードたん)[]
Character from Shooting Doujin Game, Kira Kira Heart Spirit (キラキラハートスピリツ) which released 15 years before Pastel Chime 3 takes place. You can check the detail by going into 1st Event with Shinya.
Lord-tan is the only useful Binds to level up the other Binds easily. With her skill 2 Dimension, all Binds equipped by Shinya will gain the exact number of experience gained by Shinya. For example, Shinya at lv 57 will gets 1000 Exp when kill 3 Lv 60 Monster. The 3 other Binds will also gets 1000 Exp.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | C | 38/38 | 0 | 0 | 1 | 0 | 0 | 0 | 45 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | - | - | strong | weak | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
チャージショット | Charge Shot | 30 | 10 | 2 | 0 | Yes | Physical | Paralysis | 20% | 10% | Paralysis 10% | |
サザンクロス | Southern Cross | 80 | 100 | 0 | 4 | Yes | Physical | Light | 10% | 0 | Death 30% | |
ノーザンクロス | Northern Cross | 80 | 100 | 1 | 10 | Yes | Physical | Light | 10% | 0 | Death 30% | |
二次元 | 2 Dimension | Activated only when equipped by Shinya. All Binds gets the exact amount of EXP gained by Shinya. | ||||||||||
STG | STG | Increase Accurary and Dodge Chance by 10% | ||||||||||
覚悟の構え | Preparation Stance | Increase Physical Damage Dealt by 10% & Increase Skill Damage Taken by 10% |
Grand Limikka (グランリミッカ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Death | C | 38/38 | 156 | 0 | 0 | 46 | 0 | -15 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | - | immune | - | - | - | - | immune |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ヴァイパーピット | Viper Pit | 50 | 20 | 3 | 0 | No | Magic | Paralysis | 10% | 10% | Paralysis 50% | |
ライトニングボルト | Lightning Bolt | 40 | 15 | 4 | 0 | No | Magic | Lightning | 40% | -15% | Paralysis 10% | |
死神の鎌 | Shinigami's Sickle | 50 | 30 | 3 | 0 | Yes | Physical | Dark | 0 | 0 | Death 5% | |
ステルスコーティング | Stealth Coating | Increase Dodge Chance by 20% | ||||||||||
オール・ハイ | All High | Increases All Damage Dealt by 10% | ||||||||||
ヤギュウの秘剣 | Secret's Sword of Yagyuu | Increase Critical Rate by 10% |
Hodo (ホド)[]
A good tanky bind. It offers the Guard Glow skill which further augments the wielder's defense. The body press ability does decent area damage when the wielder is surrounded by enemies.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Ice | C | 38/38 | 172 | 0 | 0 | 0 | 0 | 37 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | weak | - | - | - | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ボディープレス | Body Press | 40 | 10 | 0 | 2 | No | Physical | Neutral | -10% | 15% | ||
凍える拳 | Frozen Fist | 15 | 5 | 1 | 0 | Yes | Physical | Ice | 10% | 0 | ||
フリーズブレス | Freeze Breath | 60 | 20 | 1 | 3 | Yes | Physical | Ice | 20% | 0 | ||
アイスブレード゙ | Ice Blade | 40 | 10 | 4 | 0 | Yes | Magic | Ice | 40% | -25% | ||
ガードグロウ | Guard Grow | 40 | 0 | 3 | 0 | No | Buff | Defense 25% | ||||
鬼神の豪腕 | Demon's Great Arm | Increases Physical Damage Dealt by 10% |
Shinusagi Tenten (神兎天々)[]
A very powerful bind which offers a ton of Attack, some Agility and up to 3 movement. It also offers multi-elemental attacks and a paralysis attack which is very handy against vulnerable bosses. The main weakness is the -1 range to skills, although this can be offsetted by getting the range vaccine at the clinic.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Dark | C | 43/43 | 0 | 0 | 1 | 75 | -45 | -20 | 35 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | - | - | - | immune | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
雷光拳 | Lightning Fist | 20 | 5 | 1 | 0 | Yes | Physical | Lightning | 20% | 0 | ||
疾風拳 | Gale Fist | 20 | 5 | 1 | 0 | Yes | Physical | Wind | 15% | 0 | ||
閃光拳 | Flash Fist | 20 | 5 | 1 | 0 | Yes | Physical | Light | 10% | 0 | ||
萌える?拳 | Cute? Fist | 40 | 50 | 1 | 0 | Yes | Physical | Paralysis | 10% | 60% | Paralysis 30% | |
無駄にアツイ性格 | Pointlessly Hot-Tempered | Increases Tension Gain +5 every Player Phase | ||||||||||
鋭い踏み込み | Sharp Breaking | Movement +2, skills -1 range |
Semobente (セモベンテ)[]
A tanky bind which gives both attack and defense as well as 1 movement. A drawback with this bind is with its attack spells: this is a physical damage oriented bind which also grants negative magic, making its two fire spells deal neligible damage in most cases.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Death | C | 35/35 | 0 | 0 | 1 | 28 | -15 | 32 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | - | weak | - | - | immune | - | immune |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
フレイムウェーブ | Flame Wave | 40 | 15 | 5 | 0 | No | Magic | Fire | 40% | -25% | ||
フレイムブラスト | Flame Blast | 60 | 30 | 4 | 0 | No | Mag x2.8 | Magic | Fire | 30% | 0 | |
自己修復システム | Self Recovery Program | Recovers 10% of max HP every Player Phase | ||||||||||
オール・スタンド | All Stand | Increases All Damage Dealt by 5% | ||||||||||
ベルベットタッチ | Velvet Touch | Reduce Physical Damage Taken by 10% | ||||||||||
科學コーティング | Scientific Coating | Reduce Magic Damage Taken by 5% |
Tifalet (ティファレト)[]
The end game healing bind. This bind offers a good amount of bonus magic, comes with the most powerful single target heal and a mid-tier area heal. Also comes with the ability to cure both poison and paralysis.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | C | 42/42 | 176 | 0 | 0 | 0 | 36 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | absorb | weak | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
癒しの口吻 | Intimate Healing | 70 | 15 | 2 | 0 | Yes | Recovery | Recover Full Hp | ||||
恵みの泉 | Spring of Blessing | 60 | 25 | 2 | 3 | No | Recovery | Recover 500HP | ||||
マジックダウン | Magic Down | 25 | 0 | 2 | 0 | Yes | Debuff | Magic -15% | ||||
マジックブレイク | Magic Break | 40 | 0 | 3 | 0 | No | Debuff | Magic -25% | ||||
乙女の祈り | Maiden's Prayer | 30 | 0 | 2 | 0 | Yes | Recovery | -Paralysis & -Poison | ||||
暖かき大地 | Earth's Warmness | 40 | 10 | 2 | 2 | No | Recovery | -Paralysis |
Restia (レスティア)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Ice | C | 40/40 | 0 | 0 | 0 | 0 | 32 | 0 | 38 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | absorb | - | strong | - | - | weak | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
アイスブレード | Ice Blade | 40 | 10 | 4 | 0 | No | Magic | Ice | 50% | -25% | ||
アイシクル | Icicle | 60 | 2 | 3 | 0 | No | Magic | Ice | 40% | 0 | ||
スノウフォール | Snow Fall | 50 | 20 | 3 | 3 | No | Magic | Ice | 20% | -25% | ||
ブリザード | Blizzard | 80 | 50 | 3 | 4 | No | Magic | Ice | 10% | -25% | ||
リプレススピード | Refresh Speed | 50 | 20 | 2 | 2 | No | Debuff | Agility -20% | ||||
中距離スコープ | Mid-Range Magnifying Scope | Increase Accuracy by 10% |
Rank D[]
Vamperyudon (ヴァンペリュドン)[]
Vamperyudon is a first Magic-Tension Support Bind, and the only Binds which had Magic Grow. Not to tell, it had mid-tier Healing Spell, and a good Defense Pool. Vamperyudon can be found near the beginning of the game, making it become fully usable, till the end of the game.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Physical | D | 32/32 | 108 | 0 | 0 | 0 | 0 | 23 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | - | - | - | - | weak | - | weak |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
癒しの抱擁 | Healing Embrace | 45 | 10 | 3 | 0 | Yes | Recovery | Recover 500 HP | ||||
恵みの泉 | Spring of Blessing | 65 | 20 | 3 | 3 | No | Recovery | Recover 500 HP | ||||
マジックゲイン | Magic Gain | 25 | 0 | 3 | 0 | Yes | Buff | Magic 15% | ||||
マジックグロウ | Magic Grow | 25 | 0 | 3 | 0 | Yes | Buff | Magic 25% | ||||
テンションゲイン | Tension Gain | 25 | 0 | 3 | 0 | Yes | Buff | Tension+20 | ||||
フェザータッチ | Fezzar Touch | Reduce Physical Damage Taken by 15% |
Maya (マーヤー)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Dark | D | 24/24 | 59 | 0 | 0 | 0 | 22 | 13 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | weak | - | - | strong | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ダークシュート | Dark Shoot | 20 | 0 | 3 | 0 | Yes | Magic | Dark | 50% | -50% | Poison 15% | |
ダークミスト | Dark Mist | 40 | 15 | 4 | 0 | No | Magic | Dark | 40% | -25% | Poison 15% | |
ガードゲイン | Guard Gain | 25 | 0 | 3 | 0 | Yes | Buff | Defense 15% | ||||
いくひさしく健やかなれ | Be Healthy Forever | 40 | 10 | 3 | 2 | No | Recovery | -Poison | ||||
科學迷彩コーティング | Scientifically Camouflage Coating | Increase Dodge Chance 15% | ||||||||||
ベルベットタッチ | Velvet Touch | Reduce Physical Damage Taken by 10% |
Shalma (シャルマ)[]
A tanky bind and one of the three which offers the Lockpick skill. Demonic rain is a unique skill which can be used to poison multiple targets although in most cases you can simply kill off the targets with other area of effect spells. Still useful against high healthed boss targets or to weaken a target so other team members can get the killing blow.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
- | D | 30/30 | 0 | 75 | -1 | 18 | 0 | 27 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
strong | weal | weak | - | immune | - | - | - | immune | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
魔忌雨 | Demonic Rain | 50 | 20 | 3 | 3 | No | Magic | Poison | 20% | -20% | Poison 50% | |
リプレスマジック | Refresh Magic | 50 | 20 | 3 | 2 | No | Debuff | 25% | Magic -20% | |||
優しき砂 | Gentle Dust | 20 | 0 | 3 | 0 | Yes | Buff | -Paralysis | ||||
開錠 | Unlock | Gained Command Ability "Lockpick" | ||||||||||
自己修復細胞 | Self Restoration Cell | Regenerate 15% HP every Player Phase | ||||||||||
堅実な攻撃 | Steady Attack | Increase Accuracy by 20% and Reduce Critical Rate by 20% |
Alva (アールヴ)
Alva comes fairly early with decent stats. Death is a very useful skill to have, and will serve you well for characters who are too weak to kill things on their own early on. Alva also gives you a bit of Attack and HP, so using him just for those can also suffice. Recommended for Mari and Ricky (though he gets his own death's judge later).
Class | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Slave | D | 25 | 68 | 0 | 0 | 23 | 10 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | weak | - | strong | - | - | immune |
Skills and Abilities
Skill/Ability | English Name | SP | Ten | Range | Area | Move | Damage | Element | Acc | Crt | Status | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ダークシュート | Dark Shoot | 20 | 0 | 3 | 0 | Yes | Mg x0.9 | Dark | 60% | -25% | Poison 15% | |
ダークミスト | Dark Mist | 40 | 15 | 4 | 0 | No | Mg x1.6 | Dark | 50% | 0% | Poison 15% | |
ミッシングデルタ | Missing Delta | 50 | 30 | 3 | 3 | No | Mg x1.3 | Dark | 10% | -25% | Poison 10% | |
死の判決 | Death's Judgment | 30 | 10 | 0 | 4 | No | 0 | Death | 10% | 0% | Death 25% | |
ガードダウン | Guard Down | 25 | 0 | 3 | 0 | Yes | 0 | Debuff | 25% | 0% | Defense -15% | |
ソフトタッチ | Soft Touch | Reduce Physical Damage Taken by 5% |
Hakkejin (ハッケジン)[]
A good bind that offers decent Attack and Agility at the cost of Defense. It grants a useful skill set, including an area of effect attack that can be used after moving. The Concentrate skill allows the wielder to save up tension for more powerful attacks. Best suited for Aoi or for Emily to trade defense for offensive powers.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | D | 28/28 | 0 | 0 | 1 | 28 | 0 | -20 | 17 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | weak | - | strong | - | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
フレイムブレス | Flame Breath | 30 | 20 | 1 | 4 | Yes | Physical | Fire | 35% | -20% | ||
火炎陣 | Blaze Formation | 40 | 35 | 0 | 3 | Yes | Physical | Fire | 15% | -20% | ||
フレイムアロー | Flame Arrow | 20 | 0 | 3 | 0 | Yes | Magic | Fire | 70% | -70% | ||
スピードゲイン | Speed Gain | 25 | 0 | 3 | 0 | Yes | Buff | Agility 15% | ||||
スピードダウン | Speed Down | 25 | 0 | 3 | 0 | Yes | Debuff | Agility -15% | ||||
ためる | Concentrate | Gained Command Ability "Concentrate" (Tension +20) |
Raikou (ライコウ)[]
Mid Binds for Caster. It has a good SP Pool and some Magic bonus. It's Lightning Spell range from the lowest to the highest tier. Good Slave for Lily, until you get Restia.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Electric | D | 30/30 | 0 | 63 | 0 | 0 | 25 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | weak | - | - | strong | - | weak | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ライトニングエッジ | Lightning Edge | 16 | 0 | 3 | 0 | Yes | Magic | Lightning | +50% | -50% | Paralysis 10% | |
ライトニングボルト | Lightning Bolt | 32 | 12 | 5 | 0 | No | Magic | Lightning | +40% | -25% | Paralysis 10% | |
ディスチャージ | Discharge | 40 | 24 | 4 | 3 | No | Magic | Lightning | +10% | -25% | Paralysis 10% | |
精神集中 | Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | ||||||||||
心の安寧 | Peace of Mind | Regenerate SP by 5% every Player Phase | ||||||||||
無駄にアツイ性格 | Pointlessly Hot-Tempered | Increases Tension Gain by 5 every Player Phase |
Fuuhaku (フウハク)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | D | 28/28 | 0 | 0 | 1 | 25 | 0 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | strong | - | - | - | weak | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
疾風拳 | Gale Fist | 20 | 5 | 1 | 0 | Yes | Physical | Wind | +45% | 0 | ||
カマイタチ | Wind Cutter | 40 | 35 | 0 | 4 | Yes | Physical | Wind | +25% | 0 | ||
鬼の手刀 | Oni's Chop | Increase Physical Damage Dealt by 5% | ||||||||||
ためる | Concentrate | Gained Command Ability "Concentrate" (Tension +20) | ||||||||||
自己修復プログラム | Self Repair Program | Regenerate HP by 5% every Player Phase | ||||||||||
無駄にアツイ性格 | Pointlessly Hot-Tempered | Increases Tension Gain by 5 every Player Phase |
Rank E[]
Baito-chan (バイトちゃん)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
- | E | 18/18 | 40 | 0 | 0 | 0 | 0 | 15 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | - | - | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
乙女の祈り | Maiden's Prayer | 30 | 0 | 2 | 0 | Yes | Recovery |
-Paralysis & -Poison | ||||
給料日 | Payday | Increase Gold Earned by 80% | ||||||||||
眼鏡っ子 | Glassess Girl | When Baito-chan equipped as Slave Bind with Hani King, the user gained 2x BP | ||||||||||
精神集中 | Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | ||||||||||
ためる | Concentrate | Gained Command Ability "Concentrate" (Tension +20) |
Sheya Ou Pero (蛇咬王ペロ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Fire | E | 18/18 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | strong | - | - | - | - | - | - | immune | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
毒牙 | Poison Claw | 20 | 5 | 1 | 0 | Yes | Physical | Poison | -10% | 10% | ||
フレイムアロー | FlameArrow | 20 | 0 | 3 | 0 | Yes | Magic | Fire | 50% | -50% | ||
フレイムウェーブ | Flame Wave | 40 | 15 | 5 | 0 | Magic | Fire | 40% | -25% | |||
スピードゲイン | Speed Gain | 25 | 0 | 3 | 0 | Yes | Buff | Agility 15% | ||||
迷彩コーティング | Camouflage Coating | Increase Dodge Chance 10% |
Suuniilily (スーニーリリィ)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Light | E | 17/17 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | strong | - | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
引っかき | Scratch | 10 | 0 | 1 | 0 | Yes | Physical | Normal | 40% | -20% | ||
ブライトスティング | Brightsting | 20 | 0 | 3 | 0 | Yes | Magic | Light | 80% | 10% | ||
ブライトフォール | Brightfall | 40 | 15 | 5 | 0 | No | Magic | Light | 70% | 15% | ||
癒しの指 | Finger of Healing | 10 | 0 | 0 | 0 | Yes | Recovery | Recover 50 HP | ||||
優しき砂 | Gentle Dust | 20 | 0 | 3 | 0 | Yes | Recovery | -Paralysis | ||||
中距離スコープ | Mid-Range Scope | Increase Accuracy by 10% |
Shintoten (神徒天)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Dark | E | 15/15 | 0 | 0 | 0 | 15 | 0 | 0 | 10 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | - | - | - | strong | - | - | immune |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
燃える拳 | Burning Fist | 25 | 5 | 1 | 0 | Yes | Physical | Fire | 30% | -20% | ||
暗黒拳 | Darkness Fist | 20 | 5 | 1 | 0 | Yes | Physical | Darkness | 30% | -20% | ||
癒しの指 | Finger of Healing | 10 | 0 | 0 | 0 | Yes | Recovery | Recover 50 HP | ||||
鬼の手刀 | Oni's Chop | Increase Physical Damage by 5% | ||||||||||
堅実な攻撃 | Reliable Attack | Increase Accuracy by 20% & Reduce Critical Rate by 20% |
Glein (グレイン)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Ice | E | 16/16 | 32 | 0 | 0 | 9 | 8 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | strong | - | - | - | - | immune | - | immune |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
氷の刃 | Ice Sword | 20 | 8 | 1 | 0 | Yes | Physical | Ice | 40% | 10% | ||
コールドブレス | Cold Breath | 30 | 8 | 1 | 4 | Yes | Physical | Ice | 45% | 0% | ||
パラライズ | Paralysis | 30 | 4 | 4 | 0 | Yes | Magic | Paralysis | 40% | 0% | Paralysis 30% | |
テンションセープ | Tension Save | Reduces Tension cost by 20% | ||||||||||
精神集中 | Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) | ||||||||||
中距離スコープ | Mid-Range Scope | Increase Accuracy by 10% |
Diaamuru (ディアームル)[]
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | E | 20/20 | 0 | 0 | 0 | 0 | 0 | 10 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | strong | strong | - | - | immune | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
癒しの掌 | Healing Hand | 20 | 0 | 3 | 0 | Yes | Recovery | Recover 200 HP | ||||
癒しの抱擁 | Healing Embrace | 45 | 10 | 3 | 0 | Yes | Recovery | Recover 500 HP | ||||
恵みの雨 | Rain of Blessings | 40 | 10 | 3 | 3 | No | Recovery | Recover 200 HP | ||||
健やかなれ | Heal | 20 | 0 | 3 | 0 | Yes | Recovery | -Poison | ||||
経験の賜物 | Gift of Experience | XP Up | ||||||||||
心の安寧 | Peace of Mind | Regenerate SP by 5% every Player Phase |
Marpas (マルパス)[]
It is one of the first binds you get which will remain useful throughout the game. Although the bind grants no stats, it's +1 movement combined with Unlock skill makes this the go-to bind for unlocking lockboxes. The +1 range is useful for keeping a caster such as Liliam out of harm's way.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
Wind | E | 16/16 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
- | - | - | strong | - | - | - | - | - | - |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ウインドシュート | Wind Shoot | 20 | 0 | 5 | 0 | Yes | Magic | Wind | 80% | -50% | ||
ウインドストーム | Wind Storm | 40 | 15 | 7 | 0 | No | Magic | Wind | 70% | -25% | ||
開錠 | Unlock | Gained Command Ability "Lockpick" | ||||||||||
資金運用 | Capital Investment | +50% Bonus to gold earned by the character using the Bind. | ||||||||||
鷲の目 | Eagle's Eye | Increases Range by 1 |
Favard (ファファード)[]
An early bind for casters.
Element | Rank | Level | HP | SP | Movement | Attack | Magic | Defense | Agility |
---|---|---|---|---|---|---|---|---|---|
- | E | 18/18 | 0 | 13 | 0 | 0 | 25 | 0 | 0 |
Physical | Fire | Ice | Wind | Electric | Light | Dark | Poison | Paralysis | Death |
strong | weak | strong | weak | weak | weak | weak | - | - | weak |
Skills and Abilities
Skill/Ability | English | SP | Ten | Range | Area | Move | Damage | Type | Element | Acc | Crt | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|
アイスダガー | Ice Dagger | 20 | 0 | 3 | 0 | Yes | Magic | Ice | 50% | -50% | ||
アイスブレード | Ice Blade | 40 | 10 | 5 | 0 | Magic | Ice | 40% | -25% | |||
テンションダウン | Tension Down | 25 | 0 | 3 | 0 | Yes | Debuff | 25% | Tension -20 | |||
テンションブレイク | Tension Break | 40 | 0 | 4 | 0 | No | Debuff | 15% | Tension -40 | |||
精神集中 | Mental Focus | Gained Command Ability "Mental Focus" (SP Regen 20%) |