All floors can also include fights against Dungeon Warriors (except for underwater sections). If travelling with a Gal Monster, you may also encounter the Option Eater.
Dungeon Warriors appear throughout your adventure, and their statistics are based on both Seed's stats and the equipment they carry. Their stats have no relation to the floor you're on, so they are just as dangerous no matter where you are at the time. The calculations are as follows, see the images for the various parts below. Note that, unless listed, the upgrades do not affect EXP or gold payout, so certain Dungeon Warriors might not be worth the trouble to fight!
Note that the Frog Man enemy from Ragnard 6F and the Dullapei boss are a pre-set enemies that simply use Dungeon Warrior graphics. They do not follow any of the below calculations.
Starting Stats[]
HP: Half Seed's Max HP.
Evasion: Seed's standard Accuracy -85 (standard attacks will always have a base 85% chance to hit).
Defense: Half Seed's calculated attack strength (which is based on numerous factors).
Resistance: Matches Seed's.
Attack: Seed's calculated attack strength plus double Seed's level.
Accuracy: Seed's evasion +80 (enemy attacks will always have a base 80% chance to hit).
EXP: Random value from 1 EXP to 1/8th the total EXP required for your next level-up.
Base Gold Payout: 50.
Headgear[]
None: No stat changes. Appears 14/25 of the time. All other varieties have a 1/50 chance.
Small horned helm: Defence +10.
Helm with raised visor: Resists Physical.
Large horned helm: Resists Fire.
Helm with wings: Max potential EXP payout doubled (note that this only impacts the potential payout - the actual amount earned may still be as low as 1).
Helm with broad arch: Defense doubled.
Tiny head: Starting HP halved (rounding down).
Giant head: Starting HP doubled.
"Post-Apocalyptic" styled head: Defence reduced to 1.
Char from Gundam: Evasion +30.
Samurai hairstyle (chonmage): Evasion +10.
Metallic head: Immune to Physical.
Construction worker: Resists Electric.
Kabuki: Resistance set to 300.
Melting head: Starting HP tripled, but Defence and Resistance set to 0.
Skull: EXP payout halved.
Anime girl head: No stat changes.
Modern riot helm reading "Knight": Max potential gold payout tripled.
Straw hat: Resists Ice.
Horned domino mask with the word "Love" on forehead: Resists Ice.
Ultraman: Max potential gold payout set to 300.
Kamen Rider: Resists Light and Dark.
Super Saiyan hair: Max potential EXP payout doubled, resists all elements but Dark.
No headgear
Small-horned helm.
Helm with raised visor.
Large-horned helm.
Helm with wings.
Helm with broad arch.
Tiny head.
Giant head.
"Post-apocalyptic" styled head.
Char from Gundam.
Samurai hairstyle.
Metallic head.
Construction worker.
Kabuki.
Melting head.
Skull.
Anime girl head.
Riot helm reading "Knight."
Straw hat.
Horned domino mask with the word "Love" on forehead.
Ultraman.
Kamen Rider.
Super Saiyan hair.
Weapons[]
Sword: No stat changes. Appears 11/30 of the time. All other varieties have a 1/30 chance.
Unarmed/Fist: No stat changes.
Candle: No stat changes.
Bouqet: Attack reduced to exactly 8.
Tennis Racket: Attack -10.
White Flag: Cannot attack, harmless.
Signboard: Attack -5.
Shovel: Critical +5.
Fan: Attack +8.
Broken Stick: Attack reduced to 5.
Spiked Knuckles: Critical +30.
Spear: Attack +5.
Axe: Attack +20, Accuracy -20.
Poop Stick: Attack reduced to exactly 0.
Dagger: Attack -5.
Beam Sword: Attack +50, Fire element.
Plunger: No stat changes.
Katana: Attack +8.
Greatsword: Attack +25.
Black Sword: Attack +30, Dark element.
Sword
Unarmed/Fist
Candle
Bouquet
Signboard
Tennis Racket
White flag
Shovel
Fan
Broken stick
Spiked knuckles
Spear
Axe
Poop stick
Dagger
Beam sword
Plunger
Katana
Greatsword
Black Sword
Treasure Lump[]
Treasure Lumps will show up on a 1/10 chance after a battle with a regular enemy. When spawned, they will have 1-4 immunities to the various damage types (physical, fire, ice, electricity, light, dark), but can be killed in a single blow from any of the other types. They can never be immune to Hanny Flash or to the elemental attacks of the Dragon Slayer, Manslayer, Onislayer, or Hanny swords.
Standard lumps (including those found underwater) can drop the following:
1/70 chance of any of the following items (these use the same RNG roll, resutling in 11/70 total odds of getting an item): Seirogan, Seirogan 2, Seirogan 3, Ryukakusan, Return Wood, Manga Meat, Power Potato Chip, Protect Apple, Magic Rock, Accuracy Feather, Revival Coin.
Failing that, a 1/10 chance of getting a gag item that Seed will toss.
Failing that: gold equal to 3x the damage you caused to actually kill the Treasure Lump, including adjustments for Critical Hits. Use the strongest attack you can!
So long as you are not underwater, there is a chance that a Lump may spawn as a special variety (1/50 chance for each variety), but except for the High-Grade Lump (worth upwards of 5000 extra gold) these are worthless and will return no gold or items. The Shield Lump has added defence alongside having no benefits to the player.
Bomb Rock Enemies[]
Bomb Rocks will appear starting from Level 31 onwards, possessing a 1/60 chance of appearing.
Appearing first on floor 28 of Ragnard Dungeon and going until the end of the game, these gates when used summon a random boss enemy, which range from cameos to Golden Hannies, for you to fight. The gates respawn every time you leave the floor, and the called enemy is completely random.