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LAMGAV LAMGAV 18 days ago
0

Anise Sawatari's Errand Girl Adventure VN

Out of boredom and autism, I have transcribed Anise's adventure onto the ren'py engine.

You can play it in an old fashion way here: https://alicesoft.fandom.com/wiki/Anise_Sawatari's_Errand_Girl_Adventure

All credits where due.

You can post bugs here or on /haniho/, but I'm more likely to see them on /haniho/. I'm also on the IRC channels on Rizon: #alicesoft_fans and #alice_in_hgameland. I went with a more goofy approach/interpretation because it fit Anise's theme better.

This builds should work on window 7+ and Gnu/LinuxPC(I haven't tested on any Gnu/Linux distro, but I will trust ren'py). I didn't checked the Mac OS option on ren'py because I hate itoddlers.

https://mega.nz/file/V8QU3TwK#kncdLtKFnPTo3OGe-rp10osSCybB91_M-DmmjMGkbTU

v0.9.3 chan…

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Tokko-chan Tokko-chan 24 October
0

Working Progress

Finished: Rance 4, Rance 4.1, Rance 4.2, sanbikiga, Rance 1 Digest

WIP: Toushin Toshii 3, Maria and Kanpan etc.


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RottenBlock RottenBlock 13 October
0

Rance 2 Special BONUS Collection

This is an English release of several minigames and features from the Rance II Hint Disk.

The Rance 2 Hint Disk was a collection of hints and minigames related to Rance 2, including a short ADV game called SD Rance, and a quiz game called Cover Girl that introduced the character of Nagi su Ragarl. Unfortunately, it's never been dumped (that we can find), and I don't have the hardware to dump one myself. Thankfully, its contents were mostly spread across two other sources, and better yet, both are part of the Alicesoft freeware distribution program: Rance II for MSX, which got the hints in Alice's Mansion, and Rance II for PC-88, which unlocked the minigames, sound test, and H-CG gallery after clearing the game, called the Rance 2 Special BO…

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RottenBlock RottenBlock 9 October
0

Sys0Decompiler 0.8.1 Update

I've just updated Sys0Decompiler to 0.8.1 after overhauling the AG00 decompiler. This fixes a critical error that was making AG00 decompilation illegible. Anyone using the program should upgrade.

Download (0.8.1 Release): Mediafire, Mega

Download (0.8.1 Source): Mediafire, Mega

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RottenBlock RottenBlock 8 October
0

Rance 1 - PC-88 Version Release!

The PC-88 version of Rance 1 was very different! The art had more severe limitations, forcing it to be redrawn with heavy dithering. Plum, the developer responsible, also chose to rebalance Rance and all the monsters, to add multiple new monsters, and to even add a short, new questline in the middle of the plot! Some elements of this new plot arguably made their way into Rance 01!

Unfortunately, we're not able to directly port the PC-88 version using tools like SysEng, at least not yet. Instead, I've created a mod of my own Rance 1 Rebuilt, changing the art and adding all the new PC-88 features and statistics to the Windows 95 version. All new text in the game as translated by Velt211, who's also responsible for bringing the game to my atte…

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RottenBlock RottenBlock 8 October
0

Rance 1 Rebuilt 1.5 Update

My Rance 1 patch, Rance 1 Rebuilt, has been updated to Version 1.5. Changes on the main patch page:

Download (1.5): MediaFire, Mega

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RottenBlock RottenBlock 27 September
0

Little Vampire Patch 2.0

I forgot to give this one an announcement post: Little Vampire has also been updated to make use of the new tools. The primary benefit is a uniform, variable-width font as opposed to the old monospaced version, but there are a small handful of additional updates.

Download (2.0): MediaFire, Mega (32-bit Patch)


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RottenBlock RottenBlock 25 September
2

Tools Update - Sys0Decompiler 0.8 and SysEng 0.6

With kichikuou's release of system3-sdl2 0.7.0, we now have a way to play Alicesoft System 1-3.0 games in Unicode. As a companion program, I've updated Sys0Decompiler to compile and decompile UTF-8 games (actually, kichikuou wrote the compiler!), allowing for localization into almost any language, not just Japanese and English!

Sys0Decompiler includes manuals covering not only the program itself, a System 1-3.0 command guide, an outline for the localization process, and a short guide on the new UTF-8 modes.

 Download (0.8.1 Release): Mediafire, Mega

 Download (0.8.1 Source): Mediafire, Mega


In addition, I've also updated SysEng. In the past, SysEng was a fork of Takeda Toshiya's original 32-bit interpreter, but starting with its the last beta, I…


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RottenBlock RottenBlock 25 September
0

SysEng 32-Bit Patch

This patch can be used to turn any SysEng game from 64-bit to 32-bit. If you can run 64-bit games, you do not need this patch and can run the primary download as-is.

Simply confirm your version, and then copy the EXE and DLL files to replace the original ones and you'll be ready to go!


Games Supported: Little Vampire (Patch 2.0), Rance 4.1 (Patch 2.0), Rance 4.2 (Patch 2.0)

Download (0.6): Mediafire, Mega

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RottenBlock RottenBlock 22 September
0

Rance 4.1 and 4.2 Patch 2.0

If you glazed over my re-created Rance 4.1 and 4.2 patch post, here's a more specific announcement: my Rance 4.1 and 4.2 patches have been updated to 2.0, including the new font system added to the relatively obscure Beta 1.5 that attempts to replicate the original 16-bit translation. This is all thanks to kichikuou's system3-sdl2 and my font changes added to SysEng, which I'll talk about later once I've improved the documentation.

As for Rance 4.1 and 4.2, patch notes in the main post!

Rance 4.1: MediaFire, Mega
Rance 4.2: MediaFire, Mega


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RottenBlock RottenBlock 22 September
0

Rance 4.1 and 4.2 - Modern Windows Release!

When Rance 4.1 and 4.2 were originally released, they were 16-bit applications, which no longer work on modern machines. While they were localized into English, many players had to use an included Linux emulator just to play! Now, the game is finally available on modern Windows!

Since the original release of this port, the background programs have been updated, allowing for the release of Patch 2.0, which includes variable-width fonts much closer to the original 16-bit English translation, plus additional bugfixes and improvements.

Rance 4.1 and 4.2 are freeware releases. For the Japanese originals, see here:

http://retropc.net/alice/

  • 1 Main Features
    • 1.1 Download Here!
    • 1.2 Notes on Direct Control
  • 2 Credits
    • 2.1 Original Translation Staff
  • 3 Changes and Upd…

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RottenBlock RottenBlock 28 August
0

Sys0Decompiler 0.7.6

Sys0Decompiler 0.7.6 is not compatible with the current public version of SysEng, 0.4, so I'm only "releasing" it here. It's mostly being put up to fix and error with older, multi-disk games. Consider it a WIP, though for all I know I won't have to touch it again before the full release.

Download: Release, Source

Changes:

  • No longer adds "REV" tag to archives. It just didn't prove necessary in the long run. Once I've tested new releases of System 1-3 games, we'll be able to remove support for this entirely. Be careful, SysEng currently doesn't support this.
  • Updated message processing to match system3-sdl2.
  • Fixed an decompile error that occurred when jumping from Disk B-Z back to Disk A between files.
  • Since PC-88 games don't use single-byte encodi…
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RottenBlock RottenBlock 1 August
1

Rance IV Fan-Patch

This patch fixes a number of problems with the original Rance IV.


  • Corrections for player character AI in Auto and Special Auto Modes.
  • Player can back out of attack options after moving without ending their turn.
  • Restores broken shop items.
  • Corrects problems when picking up items with a full inventory.
  • Balance Julia actually balanced! If you already have Balance Julia, level her up to see the benefits.
  • Other fixes.

Thank you to Question2 and Tokko-chan for pointing out most of these problems!

Download (English): MediaFire, Mega

Please contact me below or on my message wall if you have any concerns with the patch, especially technical. If you're interested other Alicesoft patches, check out my full list of patches on my profile page.


  • AI Fixes:
    • Various …


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RottenBlock RottenBlock 11 July
0

Methods for Unicode Support

One big problem for international Alicesoft fans is that, while there are all sorts of tools out there to help you localize Alicesoft games, they're all held back by one key problem: every Alicesoft game, from Little Vampire to the present day, uses Shift-JIS text encoding as opposed to something modern like UTF. Long story short, this means they only support English and Japanese characters. How could we potentially fix this?


  • 1 Open Source Solutions
  • 2 The Ideal Setup
  • 3 Smaller-Scale Solutions
    • 3.1 Markup
    • 3.2 Gaiji Character Space
  • 4 Personal Conclusions

Unicode support would require modified, preferably open-source, versions of three key programs: a runtime environment, a compiler, and a decompiler (the latter two usually combined into one). Thankfully, …



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RottenBlock RottenBlock 7 June
1

Rance IV Fan-Patch 1.5

This patch fixes a number of problems with the original Rance IV.


  • Corrections for player character AI in Auto and Special Auto Modes.
  • Restores broken shop items.
  • Corrects problems when picking up items with a full inventory.
  • Other fixes.

Thank you to Question2 for pointing out most of these problems!

Download (English): MediaFire, Mega

Please contact me below or on my message wall if you have any concerns with the patch, especially technical. If you're interested other Alicesoft patches, check out my full list of patches on my profile page.


  • AI Fixes:
    • Various errors existed in Special Auto cooldowns, causing characters to use attacks before they had cooled down, or not using them even if they had cooled down. These are now fixed.
    • Melee characters wit…


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TsuchiNoKao TsuchiNoKao 20 April
0

Add a custom event to Sengoku Rance (or DHR)

Maybe you want to edit an existing event, or add some lines? Maybe you're adding a custom character and want them to have their custom lines?

Here's how to go about writing an event for Sengoku Rance.


  • 1 Start by writing it out
  • 2 Reformat text for System 4.0
    • 2.1 Wrapping your event
    • 2.2 Setting your background music
    • 2.3 Setting your location
    • 2.4 Portraits
    • 2.5 Transitions
    • 2.6 Shake effects
    • 2.7 Sound effects
    • 2.8 Adding player choices
  • 3 Add the event into the game

To start, write out your event in a word doc. This is the easiest way to get started.


Focus on character dialogue, but remember that there are different panel types for the narrator, speech bubbles and thought bubbles. You can further add sound effects, and white and black screen flashes for effects.


You can t…





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TsuchiNoKao TsuchiNoKao 20 April
1

Add a custom character to Sengoku Rance (or DHR)

Want to add your own custom character to Sengoku Rance or Darkness Hero Rance? Make new enemies from your favourite anime or add a new girl from Quest or 01?

Here's how you can do it!


  • 1 Software you'll need
  • 2 Adding your new character images
    • 2.1 Update an existing cg
  • 3 Create a character template
  • 4 Add your character to a force
    • 4.1 Starts in faction
    • 4.2 Territory search
    • 4.3 Event recruitment
  • 5 Compile your modded game

Take a look at RottenBlock's blog on System Programming Resources for the latest modding tools for System4.0.

In this case, you'll want the "Sengoku Rance Code Reading Kit", since it includes both AINDecompiler and ALDExplorer2 and has additional tools to help you mod SR.


You will need 2 character portraits:

  1. One should be an image of their face of …



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RottenBlock RottenBlock 13 April
1

Rance 02 and Kai Fan Patch

Most of the original Rance 02's errors were fixed by the English release, but there were a few remaining problems, especially in Kai. This patch fixes all the problems I could find.


  • 1 Download Here!
  • 2 Changes
    • 2.1 Both Versions
    • 2.2 Rance 02 Only
    • 2.3 Rance 02 Kai Only

Rance 02: MediaFire, Mega
Rance 02 Kai: MediaFire, Mega

  • Originally, you had to exit B2 by moving west, a relic of the original Rance II. Rance 02 added stairs to the north, but forgot to update the movement code. These patches move the exit to the north.
  • An unused map graphic exists for the Stone Guardian floor with the prison capsules destroyed, but it is never used by either version. This unused map is now available in both versions.
  • Typos and minor text changes.

  • After investigating the Scream…




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FixSRwiki FixSRwiki 13 April
2

I'm Done

I've recently finished uploading my entire SR to-do list to the Wiki and got the badge for contributing to the Wiki for 365 consecutive days. I can now safely say that pretty much everything that I know about the game has been uploaded here. If there was ever a time for me to quit, it's now. Sadly, I'm going to do just that. Here are my main reasons:

  1. I've been editing SR articles for what must be more than six years. There's very little left for me to get out of contributing here. It feels like a great achievement when we break the game further than ever thought possible - I really enjoyed completing my LTC Kenshin run! - but we're definitely at the point of diminishing returns. There's also very little more that I can get out of here perso…
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FixSRwiki FixSRwiki 11 April
0

You Cannot Beat 3 Fans in 13 Turns

  • 1 Introduction
  • 2 Possible Sources of SAT
  • 3 Limitations
    • 3.1 Turns 1-2
    • 3.2 Turn 12
    • 3.3 Guaranteed SAT
  • 4 Good Deals
  • 5 Approaches
    • 5.1 Hot Spring in Iga
    • 5.2 Conquer the Miko Institute
    • 5.3 Both of the Above
  • 6 What Went Wrong?
  • 7 Fixes?

As part of my continuing quest to put my SR notes online, here are my notes on why it is impossible to get the third Action Fan any earlier than Turn 13. I might be wrong, but I've put a lot of thought in to it and I think that I've covered everything. The only thing that I might have missed is some sort of start of turn event optimisation, so if there's anywhere that a person who wants to prove me wrong should look, it's there.

With any luck, there's an excellent 3 Fans in 13 Turns guide hidden in here somewhere. Let me know if you find it. …


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FixSRwiki FixSRwiki 10 April
0

Cheating 5SNB

  • 1 Introduction
  • 2 The Goal of the Run
  • 3 How to do it
    • 3.1 Getting to the Temple Event
    • 3.2 Surviving Ashikaga
    • 3.3 Before the Temple Event
    • 3.4 After the Temple Event
  • 4 Thoughts on the Run

As part of my continuing quest to put my SR notes online, here are some notes that I gathered during an SR run where I tried to beat the game on 5 Star difficulty with no bonuses while also cheating in every way that I could think of. Most of this was about exploiting the rule that the AI usually cannot take more than two of your territories in a turn and also exploiting the infinite time that you have before you have to do the temple event before the True route.

These notes aren't the best organised, but I have considered converting them in to a guide. The main thing that's …


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FixSRwiki FixSRwiki 9 April
0

Why I don't play SR FFA

As part of my continuing quest to put my SR notes online, here are my notes on why I don't enjoy playing FFA. I've never really been able to organise my thoughts on it, but the unifying idea seems to be "I get screwed by RNG, and all of the solutions to that are boring". Here's my full list:

  1. It's often unfair. The AI can field generics with 8s in their stats, a lot of your starting roster is random, and the AI can take the land that you're after with attacks that you can do nothing to measure nor prevent. The unpredictability should be fun, but it often comes off as you being screwed by RNG.
  2. Despite the first point, FFA can feel unchallenging because the AI often fields completely trash units. This is particularly noticeable when you're figh…
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FixSRwiki FixSRwiki 30 March
2

Colossal Sengoku Rance To-Do List

No longer under construction! Read away!


  • 1 Introduction
  • 2 Top Priority Tasks
  • 3 Objective Tasks
    • 3.1 Routes
      • 3.1.1 Demon King Route
      • 3.1.2 Isoroku Route
      • 3.1.3 Ran Route
      • 3.1.4 True Route
    • 3.2 Factions (and their units)
      • 3.2.1 Asai-Asakura House
      • 3.2.2 Demon Army
      • 3.2.3 Hara House
      • 3.2.4 Houjou House
      • 3.2.5 Iga House
      • 3.2.6 Imagawa House
      • 3.2.7 Miko Institute
      • 3.2.8 Mouri House
      • 3.2.9 Oda House
      • 3.2.10 One-Eyed House
      • 3.2.11 Shimazu House
      • 3.2.12 Takeda House
      • 3.2.13 Takuga
      • 3.2.14 Tanegashima House
      • 3.2.15 Tenshi Sect
      • 3.2.16 Tokugawa House
      • 3.2.17 Zeth
    • 3.3 Mechanics
      • 3.3.1 Battles
      • 3.3.2 Commanders (general)
      • 3.3.3 Dungeons
      • 3.3.4 Items
      • 3.3.5 Non-unique Units
      • 3.3.6 Overworld
      • 3.3.7 Skills
    • 3.4 Other
  • 4 Subjective Tasks
    • 4.1 General Strategies
      • 4.1.1 Losing Twice
      • 4.1.2 Muri's Tricks
    • 4.2 Specific Units
    • 4.3 Unit Types
    • 4.4 Skills
    • 4.5 Items
  • 5 Meta Tasks
    • 5.1 SR's …

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ヌヌハラ ヌヌハラ 18 November 2020
2

alice-tools v0.7.0

This update fixes an issue with the Dohna Dohna trial version .ain file and consolidates all of the commands into a single binary.

For example, instead of running "aindump ..." you should now run "alice ain dump ...", etc. See the linked documentation below for more information.

Download

Usage instructions can be found Here.

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RottenBlock RottenBlock 27 October 2020
1

SysEng Revised, LV, R4.X, Sys0Decompiler - Soft Launch

For the past few months, I've been working on moving English support from Takeda Toshiya's original system3 for win32 (TTSys) to kichikuou's system3-sdl2. This an extensive internal change that will reduce false virus positives, potentially ease support of System 2 features, and allow for ports to other major platforms like Mac, Linux, Android, or browsers via Emscripten.

I recently finished Windows support and wanted to get a test launch out for people to try before the release of Rance 01/02 overshadows everything. This will be a soft launch, something like an informal beta test: I haven't updated the links on my profile or the translation projects page, haven't updated the game walkthroughs, etc, only the Localization Guide and the Comma…

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TsuchiNoKao TsuchiNoKao 11 October 2020
5

TsuchiNoKao SR mod

  • Download SR unofficial expansion v0.4 (346.5mb) - Updated Nov 2, 2021
    • And after installing that update to the latest ain file (12.7mb) - Updated Nov 2, 2021

Note that it only works with the MangaGamers version of SR. It isn't compatible with either the Takajun translation or DHR mod.


Thanks to everyone who has helped out so far!

Most of all:

  • Cold Medicine for his collaboration on events, sprites and ideas, quickly becoming not just a contributor, but a collaborator on the mod
  • Flair for the amazing effort, perfectionism and money he has sunk into making new battle sprites for the game
  • FixSRWiki for his extensive research and documentation of Sengoku Rance code and gameplay, and his blog article which inspired the mod
  • SLC and Nunuhara, without whose…

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ヌヌハラ ヌヌハラ 23 August 2020
0

alice-tools v0.6.0

This update improves compatibility and adds tools for editing .acx files.

  • Add acxdump/acxbuild tools for editing .acx files
  • Support extracting .ogg files from afa v3 archives
  • Fix crash when extracting CG archive from MangaGamer version of Sengoku Rance
  • Support dumping/editing .ain files for Hentai Labyrinth and Evenicle 2 Clinical Trial Edition

Note that there was a few releases since my last blog post. You can find them linked Here. Note that if you are updating from a version below 0.5.0, any .jam files dumped by the old tools will no longer be compatible.

Download

Usage instructions can be found Here.

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TsuchiNoKao TsuchiNoKao 27 July 2020
5

Games like Sengoku Rance

It happens to all of us... play through Sengoku Rance, then next thing you know, you've played through all the routes, started with all the different second game families, done the demon king route, tried out points runs on 5 star, even done silly thiings like all male commanders roster or only using semi-uniques and generics run...

If only there were more games like Sengoku Rance!


  • 1 Alicesoft
  • 2 Non-Alicesoft
    • 2.1 Promising games I haven't personally played yet 
  • 3 Please share your own recommendations

First place to look, is, of course, Alicesoft themselves.

They have the system, know-how and a bunch of great games.

I haven't played many of the titles, but from what I've seen, the most comparable games to Sengoku Rance are:

  • Kichikuou Rance - if anything…


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Velt211 Velt211 12 July 2020
2

D.P.S. English translation

Two links:
https://anonfiles.com/T9633eG8od/D.P.S._english_v1.00_rar
http://www.mediafire.com/file/gk9pcg4r78nbeug/D.P.S._english_v1.00.rar/file

It's version 1.00, most issues should have been gotten by now. All text should be translated.
Feel free to point out any issues.

patches notes:

  • ~'s float quite a bit higher than normal.
    • Switched back to full width and then back to half width for the few cases it's used.
  • Quite a few sentences breaking in versions below 0.99.2 in the Princess Fantasy scenario.
    • Most should be fixed in 0.99.2
  • A passthrough to grab most of the broken sentences was done, was clearly not as thorough as I thought I was.
    • Done for version 0.99.3
  • Some overflow, spelling and an inventory fix. in 1.00

Notes
Finished up the translation, mos…




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RottenBlock RottenBlock 20 May 2020
0

Outside Help Updates!

Thanks to kichikuou of the system3-sdl and xsystem35 project, I'm now almost ready to port my English support from TTSys to system3-sdl. This will allow me to release those programs on Windows, Mac, Linux, as well as Android (although I don't have a phone to test) and even for browser play. It's also possible (although we'll see) that this will allow me to fix the font in Rance 4.X, and maybe to reduce the false virus reports I'm getting from Avast.  Excuiting stuff!

But I can't start yet, but it's for a great reason! kichikuou has just informed me that the original System 3 for Win32 project, aka TTSys, has just updated for the first time in four years, back at the end of March! The update includes support for the following games:


  • Alice's C…

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ヌヌハラ ヌヌハラ 18 May 2020
2

alice-tools v0.3.0

This update improves compatibility and adds some quality of life enhancements.

  • ain tools are now compatible with Evenicle 2 and Haha Ranman
  • ex tools are now compatible with Rance 03, Rance IX and Evenicle 2
  • aindump now emits macro instructions, which significantly improves the readability of bytecode
  • most error messages now include line numbers

Download

Usage instructions can be found here.

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RottenBlock RottenBlock 10 May 2020
0

System 2 Compilation, Part 4

Comparing the System 2 and 3.5 versions of Rance III has proven to be a real winning move. To allow as much code as possible to carry over between games, WAO basically recreated all the commands that had been removed between the two versions in the game's subcall file, a real treasure trove. I should probably do this again with a System 3.0 -> 3.5 game (not that there are very many) when I go fishing for System 3.0's missing Y commands. The only real hiccup is that these subcalls are probably tweaked to work specifically Rance 3 in certain areas, so I'll want to do other game comparisons to see what WAO changes to be safe. I don't miss the idea of having to recreate each function by hand, this will be much faster.

One thing worth discussing…

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RottenBlock RottenBlock 4 May 2020
0

System 2 Compilation, Part 3

Slow going. I've presently isolated and translated Running Girls and have been working on it as an early test case, since it's relatively small and yet moderately complex. I'm starting to think about looking into Rance IV Hint's walk-around menu for similar reasons. Of course, at the moment, all I can see of the game is an empty GUI frame and some text.

K and V commands are done. K is just an R that waits for a click (it's a nice effect, surprised they ditched it), while Vs are stack operations like System 3.0 except you can specify the variables used in the process instead of defaulting to the U-series of variables (text variables work automatically like in System 3.0).

Haven't had a chance to test the N command, it only occurs late in the …

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Cookiewukk Cookiewukk 7 April 2020
2

Tsumamigui 3 font file structure

This is the result of my analysis on a "Font.fnl" file from an AliceSoft game (Tsumamigui 3). As far as I know, this is a proprietary file format.

This may or may not apply to files from other AliceSoft games. I've just examined the Font.fnl file from Tsumamigui 3.

From what I understood so far, the file structure is the following :

struct File { u8 a[4] = "FNA\0"; u8 b[4] = 0; u32 fileSize; u32 offsetToData; u32 numTableSets; // maybe just a coincidence TableSet tableSets[]; u8 compressedData[]; };
struct TableSet { u32 numTables; FontTable tables[]; };
struct FontTable { u32 bitmapHeight; u32 b; // increases with bitmapHeight but it's not width u32 numEntries; Entry entries[]; };
struct Ent…


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FixSRwiki FixSRwiki 1 April 2020
3

SR Ai Turn Order code.

Just in case anyone wants to check the results, here's my R code for working out the big table here. Note that none of this converts things in to the Wiki's format.

If my code sucks, please tell me. I did this whole thing as an excuse to practice my R work.

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Velt211 Velt211 15 March 2020
1

Gakuen Drifting Story 2 Translation

Link: http://www.mediafire.com/file/ny9bdg6ot8rs976/Gakuen_Drifting_Story_1%252B2_%255BENG%255D.rar/file

Here's the other part, it's bundled with part 1.

Same deal, It's a human assisted machine TL though, just to note for the purists. Text is simple enough though, so it should be fine. If you see any problems, let me know.

I tried to do all the stupid shit you can do in an ADV game, hopefully I didn't miss any huge text issues. One thing I can note is that when you come across Kuramori in the dark forest, dialogue happens but his CG stays, looks like that's actually intended?

Also empy save slots behave oddly, the behaviour is the same in the JP version. Either it cycles through all leftover slots to 3 and does the staf roll or it opens an en…

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Velt211 Velt211 10 March 2020
1

Gakuen Drifting Story 1 Translation

Link: https://www54.zippyshare.com/v/LoAYtRfJ/file.html

Decided to check it out, Wataru kind of got forgotten. It's a pretty small game in every way. It has a magnified mode in the settings if you don't want to stare at a postage stamp. It's a human assisted machine TL though, just to note for the purists. Text is simple enough though, so it should be fine.

It hasn't actually been tested fully yet, but the only composite sentences I know of are in the camp (which I should've fixed, except maybe for the food items, didn't test them). and probably the battle(s)? Should be done?

Few things to note: Extra lines that got added won't have the dialogue box background, probably a variable that gets called for it (every normal dialogue box has it), no…

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Velt211 Velt211 6 March 2020
6

Rance II translation port release

https://mega.nz/file/hEpxzaQa#IdBZY0NCbgXY_09kum1HOEldCpOXsrWuJMiiJjgnZNw

Update: Corrected Hide-san's stats (X68K version's stats)

Some overflow fixed. Touched up formatting for character stats. UI now has English HP/SP, Image originally edited by Rottenblock.

The formatting of the scan text is kind of touched up, I only moved HP down, the rest seemed fine with the odd 1 character off due to single vs double digits. Can't space that, as if you then have a double digit it'll be 1 too much.

Save/load screen had some untranslated text and ZH 0s. Some formatting changes didn't mix well with a value being called, it left

If something broke horribly, let me know.

This is a quick portjob of the Rance 02 translation to Rance II's system 3.5 port. Obvio…

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Velt211 Velt211 5 March 2020
1

Rance II translation port WIP

Rance II ported translation build: see new blog Old issues removed.

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RottenBlock RottenBlock 26 February 2020
0

System 2 Compilation, Part 2

Now that I've solved all the decompiler issues that I'm aware of (will probably upload the new version of the decompiler at some point), it's time to take a long and mournful look at tall the features still unimplemented by TOTO when he quit the project.

I'm going to update this list with new notes or italics the word "Solved" if I can make it work.

  • D Commands:
    • 8-Param Variant: Used in DALK Hint Disk and Alice's Cottage 2.
    • 3-Param Variant: Exclusive to the Rance IV Hint Disk/SF Rance.
  • E Commands: Used in DALK Hint Disk and Alice's Cottage 2.
  • I Commands: Exclusive to the DALK Hint Disk.
  • J Commands: Used in Rance III Hint Disk/Running Girls and DALK Hint Disk. Possibly identical to System 3.0.
  • K Commands: Used in Rance IV Hint, Ayumi-chan, and Alice…
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RottenBlock RottenBlock 24 February 2020
1

System 2 Compilation, Part 1

After bashing together rudimentary System 2 support (including at least one change to TTSys itself involving U commands), I'm not at all surprised to find that things are just as much of a mess as I predicted. Even Super DPS, which TOTO seemed to have given support, gives me piles of dummied commands on a decompile.

As I said on the Playability Status page, there are only a handful of System 2 games that we really need to be concerned about, since virtually all of them have been ported to System 3.0 or 3.5 in some capacity. The outliers, and their response to the decompile process, are as follows.

  • Rance III Hint Disk: While most of the code in this short program decompiles, page 5 (the code for Running Girls) uses the unsupported V command. …
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ヌヌハラ ヌヌハラ 23 February 2020
2

alice-tools v0.2.0

This update adds tools for dumping and rebuilding .ex files (.ex files contain various structured data used by the game).

Download

Usage instructions can be found here, and in the bundled README.md.


First, copy the file "Rance10EX.ex" from the game directory into the same directory as these tools. Then run the following command to dump the data to a file named "out.x":

exdump -o out.x Rance10EX.ex

Open this file in your favorite text editor. On line 92689 there should be a table called "カードデータ" which contains the data for every card in the game. We are going to to put Sill into the protagonist faction, so scroll down to line 92777 which should contain a row beginning with the string "Lv35 シィル".

{ "Lv35 シィル", "シィル", "シィル/基本", 7, 1, 2, 1075, 1133…
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ヌヌハラ ヌヌハラ 15 February 2020
2

alice-tools v0.1.0

This is an early Windows build of some tools I have been working on for editing the .ain files of recent AliceSoft games. These tools are more primitive than SLC's AinDecompiler, but they should work on .ain files up to version 12 (Rance X) whereas the AinDecompiler only works up to version 7 (Evenicle).

Download

Usage instructions can be found here, and in the bundled README.txt.

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RottenBlock RottenBlock 12 February 2020
1

Toushin Toshi II Patch Update 1.2

My Toushin Toshi II patch has been updated to 1.2. This mostly accounts for minor text problems, but I did fix the weird check for the Char Shop scene, and that's helpful. Couldn't track down some cosmetic errors documented on my Outstanding Issues page, but as functionality goes, the game was alrady pretty solid and the Char Shop scene was all it really needed.

If you already had my 1.1 patch, you can install without worries. If you had an older version, including the original game, I'm afraid your save files will not be compatible.

Download: MediaFire


  • Improved the char shop's handling of the unmasking scene. In the original game, the scene would only occur if you were selling a duplicate Gal Monster. This is not only confusing, but made it ve…

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RottenBlock RottenBlock 30 January 2020
1

System 3 Compilation, Part 7

Like with System 1, I've completed a wrap-up by going over all the System 3 games and seeing how they react to the updated tools. By and large, the results are positive, with nearly every game compatible and only a tiny fix required for Sys0Decompiler (below). The System 3 games are basically ready for any localization team that wants to snap them up, with two exceptions. The first is Running Girls 2, the bonus game on the Rance 4.1 and 4.2 hint disk, which suffers from a crash that I'll try to track down later. Secondly, DPS All uses a command that might cause problems with our setup, and I'll want to investigate that before anyone moves ahead, not so much to "fix" anything as to come up with best practices for this situation.

I've also ad…

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RottenBlock RottenBlock 29 January 2020
10

Rance 4.1 and 4.2 32-bit Release!


This version is out of date. Try the newer version, instead!


When Rance 4.1 and 4.2 were originally released, they were 16-bit applications, which no longer work on modern machines. While they were localized into English, many players had to use an included Linux emulator just to play! Now, the game is finally available on modern Windows! Rance 4.1 and 4.2 are freeware releases. For the Japanese originals, see here:

http://retropc.net/alice/

  • 1 Main Features
    • 1.1 Download Here!
    • 1.2 Notes on Direct Control
  • 2 Credits
    • 2.1 Original Translation Staff
  • 3 Changes and Updates
    • 3.1 Version 1.0
    • 3.2 Version 1.01
    • 3.3 Version 1.1
    • 3.4 Version 1.5 (Beta only)
    • 3.5 Version 2.0

  • Fully ported to 32-bit using the original translation!
  • Optional: Take full control of your party members inste…




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RottenBlock RottenBlock 29 January 2020
1

Tools Update

This post includes the updated versions of Sys0Decompiler and SysEng used to created Rance 4.1 and 4.2. It also includes the new Localization Guide (included with SysEng), Troubleshooting Guide (largely made up of old posts on this blog, included with Sys0Decompiler) and Command Manual (included with Sys0Decompiler), which I'm probably going to keep offline from now on, updating multiple sources was getting to be a bit much.

I've been documenting the changes for a while no, so no changelog this time. Hopefully these will work with most if not all system 3.0 games, but I intended to test that later.

Sys0Decompiler 0.7: MediaFire

SysEng 0.4: MediaFire

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RottenBlock RottenBlock 24 January 2020
0

System 3 Compilation, Part 6

Rance 4.1 porting is now complete. I've checked all its text and processes, everything is fine. The only reason I'm not releasing it right now is because it has so much in common with 4.2 that if 4.1 does have any problems I've overlooked, I may catch them when testing the sequel. They'll be released simultaneously.

A lot of my work in 4.2 will be copying over fixes from 4.1, but it's sure to have a few of its own problems. I dread testing the slot machine.

Fixed a major decompiler/compiler bug with calculations. Expanded and repaired SysEng's support for custom fonts in the menu. Also fixed SysEng's handling of escape characters in the M command. Ed. Forgot to mention: the scene where Silbarrel's face fills the screen caused her sprite to dis…

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RottenBlock RottenBlock 22 January 2020
2

System 3 Compilation, Part 5

The problem behind the graphical errors in the previous post turned out to have a common origin. I can't make out what TODO was trying to do with this one, if any programmers are reading this, take a look, would you?

At multiple places in the code, TODO applies a bitwise mask, 0xFFF8, on the x-coordinate or horizontal width value of a propery (ie: "xCoord & 0xFFF8"). These instances include:

  • Defining a new menu box: applies to X-coord and "EX" coord (the coordinate of the far right side, used to calculate width).
  • Defining a new message box: applies to x-coord and ex-coord.
  • When copying an image: applies to x-coord and ex-coord.
  • When setting text output coords: x-coord only, no ex-coord involved.

The mask is not applied in "column mode," when hor…

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RottenBlock RottenBlock 21 January 2020
0

System 3 Compilation, Part 4

Fixed a few more problems today.

I've had to update the decompiler to deal with the way AliceSoft handles gaiji. Gaiji were - and "were" is the key word here - any externally-defined character not part of the Shift-JIS standard. Alicesoft defines them in the GAIJI.DAT file included with a small handful of System 3.0 games, and they range from Latin characters that could be easily replaced to custom glyphs that absolutely can't. The trouble is: gaiji don't exist in modern Shift-JIS, and haven't for years. This means that unless you're localizing in unusual circumstances, your editor is going to overwrite the gaiji codes with whatever modern character your encoding set thinks they are. What we need is for the gaiji to stay as nothing but hex v…

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