Mamanyonyo

Character Info
Top box next to name is HP

First column - physical power - physical defense - magical power - magical defense

Second Column - accuracy - dodge - movement pts - attack range

Third Column - critcal chance - enemy push chance (if this works you can reposition the enemy anywhere on the map) - expanded attack chance (if this works your attack hits in a cross pattern around where you originally targeted) - extra turn chance (your character can go again, attack and move)

Fourth Column - counter attack chance 回復 - is recovery. It's how fast your HP recovers when you leave the battle field. When your character leaves the battlefield, their hp gets set to zero. Your character recovers hp at the rate of 回復 * (base/field level +1) every turn until your character gets back to full HP. 素質 - this is the amount of xp needed to level up the character, This is multiplied by the character's level. So, the higher this number is the harder it is to level up the character. - cost to deploy a character. Each character has a starting base and it's multiplied by the character's level to get the total cost. Goes from 2-5 (one of the special bonus characters has a 0).

obtaining new characters. There are a few different ways. If you collect 99 gem ores, you'll warp in a new character. At certain levels (that your base advances to) you'll gain extra characters. There are a few more ways you can gain characters. Some requiring very specific conditions such as having two specific characters on the battlefield. There are a LOT of characters, suffice it to say you'll never really have enough xp to keep all the characters leveled up equal to the base level unless you put in some serious time. (you also don't really need to though)

Items
There are a few ways to obtain items. - rewards from blue portals - enemies can randomly drop them - treasure chests on the battlefield

You can equip items or remove items only from people who aren't out in the field or currently returning from the field (yellowed out). Gold backed items are the best in size to power ratio. Everything except green backed items can be reduced to a smaller size, but it requires gold to reduce them. Drag an item and put it below the row of items. A blue bar will appear and that will shrink them. Costs 100 for 5x5->4x4, 200 for 4x4->3x3 and 300 for the last one. Gold can also be obtained when you drop the items into the void (where the character selection area is on the item screen). The amount is listed in the item information box down below.

Blue Portals
The blue portals have a higher occupancy when it's further to the right on the current map. It's sort of easier and harder at the same time. It's easier in that you can put in more characters, but it's actually a bit harder because you'll probably end up sending a good portion of your stronger characters into the portal which means you have fewer strong characters to defend the map with. This is because the people sent into the portal stay in there until all the available slots are filled and you fight out the map for the blue portal. I believe the enemys in the blue portals are of the same level as you're currently on.

Purple Portals
- purple portal. There's a round baldy that can go into the portals and get a random picture opened up for you. Technically, I don't think you need to level the round baldy up. If you wait till the portal is within range for him to walk to in one turn. Although I've never really let a purple portal come that close yet, so I'm not sure if the base will stop moving due to a portal's vicinity.

Shift Key Menu
- Shift key menu is important to the game. The first guy pakupon can eat the mushroom type objects that you will encounter on the maps. Your base won't move any further until it's gone. You get one move after they appear, then they'll grow big and will stop you. The second guy, myuutan grabs items for you. Treasure chests, gem ores, and gold. The third guy, umemaru will fill up holes in the ground. This is useful because rainbow blobs flow out of them. They're really tough to kill and can easily overrun your party. Each time you create any of them, you can pick how many movement points they have. The more mv's the more EXP it will cost you.

Etc
- In this game every turn a character takes some damage. The amount seems to be 2x the base's level (different from character level). - The portal fights can be hard but the normal battles outside are sort of easy. All you really have to do is throw decoys in the way of the computer and they sort of... get stuck, because of the game system, characters can form blocks. Thus as soon as the enemy attacks the character, even if they kill it, they stop moving and just stand there for the rest of the turn. That means that noone else can pass by that enemy on that one square so most of the time it's easy to set up situations where the enemy won't progress forward. It's the blue portal fights that can get tough because you have no way of sending your characters back out or to properly prepare for the fights since you won't know what's in them until you actually fight it out. - I don't think this game has much H-scenes at all. They're all pretty tame.