User blog:RottenBlock/Rance 4.1 and 4.2 32-bit Release!

When Rance 4.1 and 4.2 were originally released, they were 16-bit applications, which no longer work on modern machines. While they were localized into English, many players had to use an included Linux emulator just to play! Now, the game is finally available on modern Windows! Rance 4.1 and 4.2 are freeware releases. For the Japanese originals, see here:
 * http://retropc.net/alice/

Main Features

 * Fully ported to 32-bit using the original translation!
 * Take full control of your party members instead of relying on the AI! A dummied feature discovered in the code is now restored and fully operational in both games!
 * Go to the System God and select Ally Control -> Direct Control to activate.
 * Various fixes and other minor bits of cut content restored.

Download Here!

 * Rance 4.1: MediaFire, Mega


 * Rance 4.2: MediaFire, Mega

Notes on Direct Control
Yes, the game had code for direct control of your allies this whole time! Be aware that this is arguably a much easier mode than teh original, but I wanted you all to have full access to it all the same. Mind that many characters only come into their own when you allow them to build up Power for more capable attacks.

Watch out! Poor Athena 2.0 isn't always reliable. She sometimes passes her turn if her Life is low. To keep it up, keep an eye out for the Recovery command when she's below 6 Life, but be warned! Athena is so capricious that it only shows 50% of the time!

Credits
This port by RottenBlock.

Original 32-Bit Interpreter by Tatsuya "TODO" Toshiya.

Original Translation Staff
Hacker: SomeLoliCatgirl Image Editor: Vodka Script Editor: Pi-R
 * Translator: Tulip Goddess Maria

Changes

 * Because this version was edited manually, it includes lines that were not being properly translated by the original translation injector. These lines were translated by the original team and could be found in the translation file, but minor mistakes left them unused in the game.


 * Had to change the font due to technical issues with TODO's port of the interpreter. It's now a monospace font (a Japanese MS Gothic) instead of a standard sans-serif, which required various changes as it takes up more space.
 * Adjusted the default message font size to 19 instead of 24. The font change menu was adjusted to reflect this.
 * Adjusted the default menu font size to 14.
 * Some text was adjusted to fit inside their boxes with the new font:
 * Changed the "-Seriously Hurt-" notifier at 2 LP to "-Wounded-".
 * In H-scenes, "Think something weird" to "Think weird thoughts"
 * Renamed "Rabbit Group Soldier" to "Rabbit Group Grunt."
 * 4.1: Receptionist -> Question -> "Boyfriend's Existence" to "Boyfriend?"
 * 4.1: Summon-chan H-scene, "Can't take it anymore" to "Can't hold back"
 * 4.1: Debug attack "We're gonna take victory by force!" to "Gonna take victory by force!"
 * 4.2: In the scene where Kisara asks why you paid her debt, "It was merely justice" to "Was merely justice."
 * 4.2: Move -> "Point Entrance" to "Pt. Entrance" (also applies to Point Entrance B and C).
 * 4.2: Move -> "Point Dragonfly" to "Pt. Dragonfly."
 * 4.2: Move -> "Happiness Pharmaceutical" to "Happiness Pharma HQ"
 * 4.2: Move -> "Mysterious Room" to "Mystery Room"
 * 4.2: Move -> "Before Main Door" to "Main Door."
 * 4.2: "Room" Cabinet -> "Look at stuffed animals" to "Stuffed animals."
 * 4.2: Move -> "Strange Paintings" to "Paintings."
 * 4.2: Wall Paintings -> Move -> "Move the [xth] Painting" to "Move the [xth]."
 * 4.2: Epale H-scene -> "Pop cherry with fingers" to "Deflower with finger."
 * Adjusted several combat pop-up boxes to fit the resized combat text.
 * Removed the Push icon from combat pop-ups to keep it from overlapping the text.


 * Fixed a bug where a save file made from midnight to 1AM would show in the menu as having no hour at all.


 * Added a Cancel option to the in-battle Items menu. While you could always do this with right-click, it's handy to have it visible, and more importantly, this prevents a crash if you're not carrying any combat items at all!


 * 4.1: The True Iceberg Sword from 4.1 used to erase any points of Strength gained from level-up prior to acquiring it. These values are now retained.


 * 4.1: Restored a dummied scene to 4.1, (including a few cut sprites), and a small cut counterpart. To see the scene: any time after you meet Bird, go to see Conan in the security office and ask him about Bird's Room. The scene was originally part of an entire plot sequence (possibly a sidequest?) where Rance spies on Bird, but only this one scene (and a one-line follow-up, possibly developer text) survives. Because I wanted to leave the scene as intact as possible, I left in all the bits about Rance wanting to spy on Bird, but had to change the end lines so that he ultimately had to give up. Except for those last few lines, it's all from the original game and original translation team. Comparison of the end lines:


 * 4.1: Tidied up the door puzzle sequence in 4.1. The text you type now appears in English since I was able to change the formatting to allow even the longest possible "password" to fit. I also alphabetized the menus to make them easier to use.


 * 4.2: Restored the (completely useless) dummied long jump minigame to Rance 4.2.


 * 4.2: Because the slot machine needed its options to be three characters or less, I changed 金 (gold) to the familiar slot machine "BAR."


 * 4.2: Doubled the number of times each slot reel spins, since the original effect was barely noticeable on a modern machine. A pause might have helped even more, but would have slowed down any attempt to get 100% in a big way.


 * 4.2: Changed the requirement for Genri to use his pickling stone on the water trap in Rance 4.2. The original requirements were as follows: the player must have swapped their stone for the egg, requiring Genri to use his in the first place, and must have used the Lunch, presumably building their relationship with Genri. The third requirement however, was very strange: the player must not have the Difficult Book, which has no relationship to the puzzle or sequence whatsoever. Curiously absent in the requirements is the scene where Genri actually collects the stone in the first place, by searching the wall in the park entrance a second time! The Difficult Book requirement was removed, and collecting the stone is now required.


 * 4.2: Replaced the broken sprite of the guard Rance mugs with the equivalent fixed sprite (not sure why they were using a broken one to begin with).