Talk:Start of turn events for KTM point runs/@comment-44171191-20191022232835

Thanks for the suggestions.

>I think this guide would benefit greatly from some bullet points on the preventable events that detail whether or not we want to prevent them.

For now this guide only deals with preventing unfavourable events. I might add a section with events we want to happen. This would just boil down to Commander Events, Commander joins and 6 treasures. In my opinion there is not much gain from adding these. I assume the player knows what events he wants to happen (those that he would manually click, if he had an extra fan)

>I'm convinced that more types of commanders can fail to defect than what you've listed. For example, I think that commanders at Trust/Love won't defect depending on if you're in Ran or KTM.

yes there is a love check i forgot to add. I'll look it up properly and add it in here and the walkthrough.

>Under Ashikaga war events, are you sure that you wanted to say "at turn 8" and not "after turn 8"?

I think I actually wanted to say "on turn 8"

>About the confusion on how the Chinese points runners are avoiding Yuzumi's dog event, are you certain that every start of turn event after turn 29 (the first use of the +3 affection bonus) is a generic unit's event?

I thought about that too, but he simply can't have this many non-generics that haven't already been cleared for sat etc. I might go back and look at the specific events. This is such a hassle though. Instead of saying "generic" or something similar he uses their goddamn unique names and I have to spend 5 minutes per event trying to figure out if he meant an actual non-generic.

>It's not clear what priority the events in the Commander events we don't want to happen section have.

They are in descending order. "[Commander] first purple events" and "[Commander] affection up" depend on the specific commander. Not sure how to formulate this properly. I think I'll add a list of commanders ranked by priority.