Thread:Velt211/@comment-2003:D6:4722:2E2A:DD17:3F8A:F36C:2C58-20190924042015/@comment-2003:D6:4722:2E04:D55D:847:BEE5:3215-20190929210427

Yep, I would call that smart design and management. It's just a shame that the Game Boy just hosed every other handheld on the market. Sega would have needed that money. I know. They still stole it, ripped it out and put it in the Mario franchise. Poor Doki Doki Panic. I tend to play things effectively, as such, I would always just fly over the stage. Not my fault if the developers gave me that opportunity, hehe. If I had to choose, I would likely go with Wario Land over Mario Land. I remember having a lot more fun with those at least. Haven't played Wario Land 4, as that one came out too late. Haven't really played any GBA games in general, except for Harvest Moon: Friends of Mineral Town and on an emulator later the respective Pokemon game (Ruby I think). Also saw a friend play some Yu-gi-oh game but that's basically it. Well, that's just a lot of the youth today. They also become increasingly less tech-savvy. I mean, I'm not one that should say much about it since I don't thinker with hardware and can't programm (or have much IT knowledge in general) but at least I can get things done when it comes to software and know what to do and where to look it up.

I knew beforehand that the Wii would fail...just because it was a gimmick, nothing more. Sad that one friend brought it and we had to play the awful games on it one birthday (Super Smash. Bros Brawl in particular *shudder*, so bad). A shame that the Gamecube sold so little and the Wii so much. But in the end, it just shows how much marketing and gimmicks can do, for a while at least. The ideal crowd is still children though. Those tend to stick with games for a really long time, see Minecraft and Fortnite. I mentioned Apex Legends before. A lot of older player were in that but they moved on after a while. Children have no issues playing something again and again and again. Funnily enough, it used to be the exact other way around for normal games, especially in arcades. Stack all the cool stuff at the front, so that players are engaged by playing the first few levels and then increase the difficulty to the extreme, so that they don't see the lackluster later levels (in arcades). Normal games didn't have that imbalance but in the age of demos, they made sure that the beginning (or whatever the demo showed) was really enaging to make people buy their game. Eh...it's tough. They continued some story from the RTS games which people were pleased with but eventually they went off the deep end and really pissed those players off. The ones who entered the franchise with WoW don't know too much, so it wasn't bad for them. And the third group are the ones who ever bother in the first place. No idea how that happened, haha. Considering I only copy&paste from the editor, such a thing shouldn't happen. Maybe I accidentally pressed some shortcut? The main issue is that you have too much competition in general. Every single niche has several titles fighting for people's money and attention. Then add to that that many games have multiplayer elements and want to keep players for as long as possible, to suck the money out of their wallets aka gaming as a service. Back in the day, you play through your game and then you were done with it. That's rarely the case anymore these days, even when it comes to indie games at times (see Slay the Spire for example). Haha, no worries. I never look at song's names, so if someone writes a name, I certainly don't know how it goes. I would be better with vague descriptions when it plays though. But well, a lot of music just isn't memorable to be honest. There are some exceptions but those are few and far between (I mentioned the Mega Man II theme before). It's only a bit epic. The thing that draws me the most in is the melancholy it oozes. That's kinda "overriding" the epic part of it. Don't really care about its other used to be honest, as I think the overworld fits it best. And in general, multiple uses for one song is meh, so I just forget the others. Sorry, can't spoil myself with any DQ since I want to still play it at some point. Ouch, good luck with that. Past XII is likely just bad bad, not so bad it's good.

Hehe. I did mention it before but Germany was basically a PC country. Everyone had one and also played on it. I remember my class of 31 (myself included) students, basically 95% of them had ICQ and a lot played games. Some girl even invited me to play Call of Duty 2 during holidays...but then she forgot about it -_- (Well, at least she apologized later). In general, we always had tons of girls playing games. Some who I've met online played Red Alert 2 competitively back in the day, or Quake III Arena in school. We, of course, also had female esports teams, just like France, Sweden etc. So whenever Americans say: "We need more girls in gaming", I always roll my eyes. Heck, MMORPGs were full of girls and women here in Germany. Browsergames as well. Consoles were always just a side-dish, just to play some important singleplayer games or when someone came over. In general, Europe was super physical-focused. The US less so because for them, consoles were more popular and those still got proper physical games. The ones that played on PC weren't primarily PC gamers, so they didn't mind. Here, it was the other way around and it really pissed people off/drove them away from PC gaming which is a shame. And to add something from the side: They say PC gaming market is thing big and console gaming market is that big...but they always forget that tons of PC players just play older games or MMORPGs. Since they only look at money spend, they just don't see that. Additionally, some money is just not trackable. If I buy a VN (even in English) from a Japanese website, they will never know of that. To go back to the physical PC games. I definitely do believe there is a market for that. However, the well has been poisoned. If you put a proper physical game in a store, most people won't even look at it because they don't think there are PC games in stores anymore and even if so, they  are just empty, as you have said...or they need Steam for activation. Ideally, from my perspective, there would be a central website where you can order full, DRM-free PC games, with manuals etc included. Basically, do a limited run. That central website would ideally be some kind of joint venture of the publishers or just something that is accessible by every developer/publisher. Pretty certain there would be enough interest there. Also, they would need to put in in Europe. The US is garbage, especially with those shipping costs (I imported Thimbleweed Park from there for instance because they didn't bother to sell copies here in Europe, despite selling a large amount of copies in Germany). As I said before, I don't pirate it. Too many other games to play. I don't need to play a specific game anymore. Something like CK2 or EUIV was an absolute exception, so two games in like the last seven years. Meh, at this point it's just as gimicky as the Wii and here I also said that it will fail unless the tech becomes way better or the porn industry helps VR out. I hope Stadia doesn't become a success for all people. A lot just don't see where things will lead to and that it's generally worse for the customers. Digital was already bad, with platforms being able to remove games from your account. Streaming will be even worse. All the power to the publishers and platform-holders.

Haha, Apple is a religion after all. They did tests with Apple fanatics before and the brain reacts in the same way to announcements that religious people do to whatever religious stuff they are hearing. Unfortunately enough, Tesla has become kinda the same way (and I dislike them too). I liked the way SPGs worked, even when they one-shot killed. Because of that, you had to be careful with your tanks, place it behind cover and pay attention to the terrain. As a TD, SPGs were my main opponent and it was fun enough. HE shells (which came later? not sure) were mainly for module/crew damage and some splash as they would basically never penetrate...and if they did, the tank was done for.

It's exactly like you say. We will see I guess. Would certainly be fine if they are done with the games soon. Though, CK III before EU V before Vicky III? I think developers develop cross-projects, so we would always have to wait for a while. If they implement everything they want, it will certainly be a great game. The main issue is exposure. I even advertised for the Kickstarter on two websites...which I would never do under normal circumstances. But at least here, the developers have said all the right things and what was shown so far, looks pretty good. Depends on the angle you look from, I guess. For me it's that kinda typical Unity look which is just absolutely awful...and which is even present in A or AA games (isometric/2.5D ones). And yeah, lots of awful devs going with the basics didn't help it either. Unfortunately, a lot of Japanese went with the UE4 engine instead of their own one. Personally, I really like custom engines aka developers building an engine for their own need. It's a shame that that has become kinda expensive? Well, then again, that small developer above has built their own engine. So, no clue.

Understandable. Companies want stability and something like XP offers that, even way later. Also doesn't help that certain programs just want be usable on more modern OSes. Well, at least all the botnet owners and hackers will be happy.