User blog:RottenBlock/Mamanyonyo CHR Text Now Hardcoded

I've updated Mamanyonyo to use hardcoded text instead of text from its CHR files. This means all the game's text is in the source once you decompile, and ready to be localized, which I'll be looking into as my next steps. Anyone who wants to help should get in contact with me.

List of Changes

 * Game now uses hardcoded text after reading from CHR files, although the vast majority is still Japanese. Translators can decompile and look for the EngTranslation.jaf file for the text in question.
 * Further expanded the debug menu with additional features.
 * Resizable 4.2 EXE replaced with a standard 4.2 EXE, it was causing errors.

How to Install the Patch
These steps have been slightly modified from the last time, it might be worth following along item-by-item.
 * 1) Make a backup copy of your game.
 * 2) Go to Mamanyonyo:Links and install Vicusdanielson's partial English translation. It is no longer necessary to install Patch 2.04, as it is included in the partial English patch.
 * 3) This is important: rename all the Japanese filenames in the Mamanyonyo root folder to say "Mamanyonyo" followed by their original suffix. So rename ままにょにょGA.ald to MamanyonyoGA.ald, and so on. If Windows gave all the files garbage text in their filenames, replace that instead. You should now have:
 * 4) Mamanyonyo.ain
 * 5) MamanyonyoBA.ald
 * 6) MamanyonyoBA.bgi
 * 7) MamanyonyoGA.ald
 * 8) MamanyonyoWA.ald
 * 9) MamanyonyoWA.wai
 * 10) You may also have .asd save files, see below.
 * 11) Delete your old saves (.asd files). Translated names will not be applied until you start a new game (except for monsters, who are named when they are spawned).
 * 12) Download my in-progress patch, here. Copy its files over the old ones.
 * 13) Run the game in Japanese locale.
 * 14) Don't get attached to your save files, since you'll have to delete them again once the translation is further along.
 * 15) Contact me with any errors (including problems with installation). You can reach me either on my Message Wall, or in the comments section of this or later blog posts.

Blog Update
As a followup to my last blog post: both the 3000 and 4000 CHR files relate to monsters. The monsters in the 3000 series include the "Wonder" enemies, the barrier enemies, and a few other special enemies like Gunagan. I'm not sure if there's a common thread between all of them, to be frank. The 4000 series are other guy and gal monsters.