Talk:Beat Valkyrie Ixseal/@comment-2602:306:CE92:8FA0:25D0:1917:25E8:B2E0-20171014225146

Some major differences in the system compared with Haruka:

No more dice. The success of H-events is now completely dependent on how much magic the player has. If a player doesn't have enough magic to do the event, they won't be able to select it.

By the same token, the thing in Haruka where failing to roll properly makes the event easier the next time is no longer there. However, the player can choose to spend more (or less) magic on an event to gain more (or less) of a stat boost.

While players will still get a game over if they lose too any times, they can use magic to cast a spell before battle that makes any loss that night not count towards getting a game over. The player will still see the rape scene, and the character will still get the stat boost, but the loss won't count towards a game over.

Also, only losses against bosses count for the game over total. Losses against generic enemies will not count towards a game over.

Beating a boss removes one loss from the character.

Losing a battle immediately ends all actions for that night.

Most individual battles have a turn limit. Your characters and some enemies will eventually get moves that increase or decrease the number of turns per battle.

Each boss has a time limit, and must be beaten within a certain number of days.

No more supporting attacks.

Characters don't appear to have a cap on H-energy.