Sengoku Rance:Five Star Kill Monkey opening

Starting bonus

 * House unlocks: Takeda House, Mori House, Kill Monkey option = 70 points
 * Special bonuse characters: All = 45 points
 * Item page 1: Book of Attack 2, Book of Defense 2, Book of Speed 2, Rance's Love = 8 points
 * Item page 2: Strange Beetle = 2 points
 * Item page 3: Staff of Charisma = 4 points
 * Item page 4: Guardian Paper, Head Gold Statue, Half Gold Statue, Full Gold Statue, Battlefield Scout, Black Doctor Triple Star, The 5 Rangers, The Takano 7, The 9 Pii = 18 points
 * Misc bonuses: All = 35 points


 * Total points needed: 182

If you have don't have enough points, you can remove items from page 4, or remove any of the Special Bonus Captains except for Elina (エリナ) and Morita Ai (森田愛).

If you have extra points, feel free to get more items, especially from Item page 2.

Turn 1 - Setup

 * For the following captains, reduce their troop size to 1, then fire them (they are here just for you to make money).
 * Initial Oda captains: Ranmaru (乱丸), 前田利家, 明智光秀
 * Special bonus characters: Ouka Toki (凰火朱鷺), なつみパパ, ターバン, 黒崎壱哉, 魔窟堂野武彦, 蓮間香苗, 高倉仮名
 * Mori bonus: Mori Motonari (毛利元就)
 * After you have fired all the people, you should be at exactly 24/24 Cost/Nation-Power.
 * Put Book of Attack 2, Book of Defense 2, Book of Speed 2, and Staff of Charisma on Yamagata Masakage (山県昌景)
 * Put Strange Beetle on Kobayakwa Chinu (小早川ちぬ), Guardian Paper on Shibata Katsuie (柴田勝家), and Dragonfly Slasher on Mori Teru (毛利てる)
 * Put the three Gold Statue items on three random captains, and outfit the other captains with items of your preference (but do NOT use Rance's Love on anybody).


 * 1) Construct prison
 * 2) Talk to Princess Aroma
 * 3) Hunt wild boars

The Hara-Ashikaga Campaign
You should try to have at least 10 enemies captured in battle during the Hara-Ashikaga campaign.

Turn 2

 * 1) Declare war on Hara House
 * 2) Invade area 1 of Ise
 * 3) Invade area 2 of Ise
 * Make sure Hara does not retake their territory

Turn 3

 * 1) Invade area 3 of Ise
 * 2) Invade area 4 of Ise, conquered.  Hara House fallen.
 * 3) Satisfaction Bonus -> Foreign Reinforcement -> Zeth (Rizna)
 * Make sure Ashikaga House demands tribute from you during their phase, reject them so they go hostile

Turn 4

 * 1) Invade area 1 of Kyo
 * 2) Invade area 2 of Kyo
 * 3) Invade area 3 of Kyo, conquered.
 * If Ashikaga House attacks you, don't bother defending.

Turn 5

 * 1) Invade area 1 of Mamushi Oil Field
 * 2) Invade area 2 of Mamushi Oil Field
 * 3) Invade area 3 of Mamushi Oil Field, conquered.  Ashikaga House fallen.
 * If Takeda House attacks you, don't bother defending.

The Takeda Campaign
You should try to capture at least 10 enemies during the Takeda campaign, including a generic female footsoldier unit with 1000 troops. Also try to focus capture on any generic female cavalry units.

Turn 6

 * 1) Invade area 1 of Shinano
 * 2) Invade area 2 of Shinano
 * 3) Build Foot Soldier academy at Mamushi Oil Field
 * Save
 * If Takeda House tries to reclaim Shinano, reload. If Takeda House attacks Mamushi Oil Field, don't bother defending.

Turn 7

 * 1) Invade area 3 of Shinano
 * 2) Invade area 4 of Shinano, conquered.
 * 3) Kill The Monkey

Turn 8

 * 1) Invade area 1 of Shell
 * 2) Invade area 2 of Shell
 * 3) Invade area 3 of Shell, conquered.  Takeda House fallen.

Turn 9

 * Recruit generic female footsoldier and cavalry units.


 * 1) Pick up foreign reinforcement (Rizna)
 * 2) Satisfaction Bonus -> Zeth (Uruza)
 * 3) Purple event with Rizna (0 Love -> 1)

Turn 10

 * Equip Rance's Love on Rizna


 * 1) Purple event with Rizna (1 Love -> 2)
 * 2) Purple event with Suzume
 * 3) Explore for dungeon in Shell

Turn 11

 * 1) Rizna purple event (4 Love -> 5)
 * 2) Explore for dungeon in Ise
 * 3) Explore for dungeon in Kyo
 * Hojo House declares war

The Hojo Campaign

 * During one of the beginning of turn auto-events, Suzume's second purple event should be triggered.
 * Capture at least one generic female Bushi unit with 1k troops.
 * Try to capture 10 generic enemy captains.

Turn 12

 * Put the Footsoldier battle permit on the generic female footsoldier captain.


 * 1) Invade area 1 of Edo
 * 2) Rizna purple event (Satisfaction +5)
 * 3) Visit Rance's house (Suzume, Sat +1)
 * Save
 * Battle Permit attacks Saitama (area 1) or Edo (area 2)
 * Defend against Hojo attack. If Hojo attacks twice, reload.

Turn 13

 * 1) Visit Rance's house (Rizna, Sat +1)
 * 2) Yamatai miko rumor
 * 3) Yamatai miko H (Sat +5)
 * Battle Permit attacks Edo (area 2) or Saitama (area 1)

Turn 14

 * 1) Attack Edo area 3, conquered. (Sat +3)
 * 2) Hot spring in Edo (Sat +5; Sill's healing ability increase)
 * 3) Yamatai miko H (Sat +1)
 * Battle Permit attacks Saitama (area 2). After battle, Soun convinces Ran about Suzaku.
 * During Hojo's turn, Ran should summon Suzaku.

Turn 15

 * Note: You need to spread your troops into three fighting groups for this turn, making it a relatively much harder fight. Make sure to plan ahead and divide up your captains wisely.


 * 1) Foreign reinforcement -> Leazas (Kanami)
 * 2) Invade area 3 of Saitama.  After battle, Hojo Soun warns Ran about Suzaku.
 * 3) Invade area 4 of Saitama, conquered.  After battle, Ran summons Suzaku.
 * Battle permit attacks Kazusa 2000 (area 1).
 * Capture Nanjo Ran when Hojo House attacks.

Turn 16

 * 1) Invade area 2 of Kazusa 2000. Hojo Soun becomes MIA after battle.
 * 2) Invade area 3 of Kazusa 2000, conquered, Hojo House fallen
 * 3) Purple event in Kyo
 * Recruit generic 1k female Bushi and Nanjo Ran.

The Northern Campaign

 * Try to capture a generic 1k Tactician unit if possible.
 * If Princess Sen joines you, fire her when you need space or nation power.

Turn 17

 * Equip battle permits on generic 1k Bushi and Nanjo Ran


 * 1) Declare war on Asai Asakura House
 * 2) Declare war on Uesugi House
 * 3) Recruit Tamagushi Fuuka
 * Battle permit attacks Texas, don't defend against panda, battle permit attacks Texas twice more. Reload if your battle permits attacks any Uesugi territory.
 * Use Rance to defend against Uesugi. Reload if they didn't send out Kenshin.
 * Defend against Asai Asakura's counter attack.

Turn 18

 * Use one item to max out Mori Teru's affection at 7 Hostile, or get it as high as possible.


 * 1) Conquer Texas, Asai Asakura House fallen
 * 2) Visit the Tebasaki Ranch in Shell
 * 3) Declare war on Tokugawa House
 * Recruit Asakura Yoshikage
 * Battle permit MAZO twice, third battle permit doesn't really matter, though Mikawa would be nice.
 * Use Rance to defend vs Uesugi, reload if they didn't send Kenshin.

Turn 19

 * Auto Sill sailor uniform H event (Sat +5 = 62)


 * 1) Conquer MAZO via Rance alone.  Reload until auto-win.
 * 2) Purple event in Kyo
 * 3) Tebasaki Ranch in Shell
 * Battle Permit Mikawa upto its area 3
 * Defend against Tokugawa, can ignore Uesugi if undermanned.

Turn 20

 * 1) Conquer Mikawa, make sure to capture Sakai Tadatsugu.  Tokugawa House fallen.
 * 2) Visit Princess Kaguya in Mikawa.
 * 3) Investigate Youkai Empire at Oshu.
 * Battle Permit Sado, top choice. Battle permit Sado again.
 * Imagawa House declares war

Turn 21

 * Kanami arrives


 * 1) Conquer Sado, Uesugi House fallen.  (Sat +5 = 78)
 * 2) Foreign Reinforcement -> Leazas (Maria)
 * 3) Listen to Honey's secrete in Tokaido
 * Battle Permit Tokaido twice.
 * Tanegashima declares war

Turn 22

 * 1) Secrete meeting with Imagawa Yoshimoto in Tokaido.  Top choice.
 * 2) Conquer Tokaido, Imagawa House fallen.  (Sat +5 = 83).
 * 3) Declare war on Miko Institute
 * Battle Permit Yamatai twice, Tamba once.
 * Hold on to lands gained in Yamatai. It's ok to let Tanegashima regain Tamba.

Turn 23

 * 1) Conquer Yamatai, Miko Institute fallen.  Recruit Natori.  (Sat +5 = 88)
 * 2) Visit Miko's House in Yamatai (Sat+5 = 93)
 * 3) Pruple event fight in Saitama
 * Battle Permit Tamba three times.

Wrap up
Things to do later in the game:
 * Continue getting foreign reinforcements every 6 turns.
 * Shoot for 160 Satisfication asap, for the fourth command fan.
 * Capture 1k female Tactician and Ninja for more battle permit units.
 * Capture 1k female Ying Yang to replace Nanjo Ran (not clearable).
 * Let your generic cavalry units learn Battle Result Up 2 skill, and then fire the Takeda generals (the Takedas already have passive skills so you miss out on two points for each of them).
 * Use Gon to replace Mori Teru (she has passive skill) as your second fighting Foot Soldier unit.
 * Hire Yamamoto 56 when you have at least 10 spare Nation Power. Then she will bring in two easy-to-clear girls in her second pruple event.  Fire 56 after you have H-ed her for satisfaction (not clearable).