Talk:First Game four moves in 35 turns/@comment-44171191-20191113192256

Good article. I did a similar run, but conyquered ashikaga and uesugi and let takeda take over houjo. The SAT differences for me were 10 SAT from ashikaga and uesugi instead of Nozomi and Hanny King. That way I had 4 fans at turn 36 and conquered everything that's red for you at turn 38 - at the price of havin 5 gourds broken at that point. I also avoided the Takeda Blitz that way. I'm not sure if it's even a good idea to try to capture the takeda generals in the first game, since it's way more relaxed in KTM with one eyed house bonus.

One suggestion would be to do Naniwa dungeon instead of Tokugwa Buried Treasure Dungeon because it has higher special item droprate - i think this would reduce the amount of savescumming needed. Also you wouldn't have to recruit Senhime. I also wouldn't bother sending for reinforcements to leazas.

All things considered this already looks pretty optimized and like you said, shaving off one or two turns for the fourth fan means nothing really. Not much you can do with start of turn events either, when the game throws a bunch of unavoidable true route events at you.