Sengoku Rance:Tips

General

 * Releasing 5 prisoners at once gives you one Happy Pokkuru, which increases the level of one of your commanders by 1. This is best used on Rance or Kentarou due to their high level caps. Using commanders with defeated warrior hunt, sticky ground or light attack can allow you to net enough Happy Pokkurus to get Rance to level 60 or above without clearing any dungeons by the time of the Honnouji temple incident, which makes the commander battles there much easier.
 * Only commanders in your roster when you clear a dungeon will gain a level up. As Kentarou has a level cap of 99, it is best to clear all the dungeons only after he joins, or when you have your final end game roster ready.
 * Not all commanders are good. Some like Akihime are only worth using to see their events once.
 * On normal difficulty, most houses will usually only attack you once a turn. On 1 star difficulty, this increases to twice a turn and on 2 star difficulty, this increases to thrice a turn. Some exceptions like the Shimazu blitz apply regardless of difficulty, and Tokugawa seems to have a tedency to launch 3 consecutive blitzs in 1 turn (only once) on Mamushi oil field after the war starts.
 * Houses will continously recruit commanders and replinish their troops. It is impossible to make them completely run out of commanders or troops to attack with, although you can usually decrease their troop count to a very low number after a long period of time (30+ turns).
 * The Demon Army in most routes will never run out of troops or commanders. In the True history route, the demon army will get a ton of commanders and troops every turn until Shikibu is defeated, after which they will start to replinish their troops at a slower rate.
 * All non-foot soldier units with more than 300 troops will contribute to enemy troop scaling. Courtesy of KrossRoads/DarkMaster22's FAQ :


 * Enemy troops are scaled differently for different categories and difficulty levels:

Method 1:

Your average number of troops, calculated excluding footsoldiers and units under 300 troops. Difficulty level: Normal difficulty: You have the advantage in the scaling (enemies increase at a slow rate). 1-Star: The scaling is even between you and the enemy. 2-Star: Enemy has the advantage (same rate as you had in Normal difficulty). 5-Star: Enemy has a large advantage.

Method 2:

Number of territories under your control. Difficulty level: Normal difficulty: You have the advantage in the scaling (enemies increase at a slow rate). 1-Star: The scaling is even between you and the enemy. 2-Star: Enemy has the advantage (same rate as you had in Normal difficulty). 5-Star: Enemy has a large advantage.

Units ingame are scaled as such:

Demon Army: Method 1 Enemy's new recruits: Method 1 All non-DA enemies: Method 2 Foreign reinforcements: Method 1 Map Recruitments: Method 1 Event Recruitments: Method 1 Event prisoners: Method 1 Captured prisoners: Method 2, max 1000 Tenshi's troop escape event: Method 1
 * This means that buildings such as the Ninja school are generally a bad idea as they will result in increased enemy troops facing you, and increasing non-foot soldier troop counts should be done carefully. Note that some commanders always seem to start with very large troop sizes (e.g. Sakamoto Ryouma) and enemy troops will also increase based on the number of provinces you control.


 * If you have too many sastifaction bonuses available, you will have to use up some to make the others available. The most common culprit of this is the one that turns Meda Toshiee into a kabuki actor. This can also hide the action fan bonuses.
 * In the end phase, if you click the skip button, it will skip all previously read text for the WHOLE end phase, not just that particular scene. Use with caution.
 * After you conquer a territory, every turn the levy amount will go up by 100 gold, up to a maximum of 5,000 gold after 30 turns. If you are not in a hurry for books or gold, its worth waiting before levying a territory.
 * Reinforcements take a long time to arrive, so its best to use the first few sat bonuses on them.
 * Chances of capturing prisoners decreases if the prison is too full (at approximately 20/30).
 * Starting from turn 6, you will get a random textbook (normal) the first time you fight a battle. Every 10 turns after that, you will also get another textbook for the first battle that turn. You can get speed textbooks this way, which are not available from levies.
 * The game encourages you to be in a permanent state of war. There are events designed to force you into war with other houses if you remain at peace for far too long.

Troop battles

 * Every turn