Daiteikoku:Game mechanics

Appears to be the same to it successors

Phase 1: Unit Customization Screen: This allows you to customize your characters and their units. I infer that you can buy and attach Boats (Naval Space Ships) squadron to your Characters or repair them. Each Boat has a HP another Parameter (Defensive shield?) and there are four attacking perimeters (Fighters, Lasers, Missiles and Tekkou /battle Cannon. A Characters Squadron would consist of the combination of stats of Hp, Defensive parameters and offensive parameters as well as skills. So it is a good example to combine Navy Boats with Similar attacking parameters.

For Example

Each Character/Admiral has Four Boat (Navy Ship Slots)

Total Command: 0/270 Skill: None

Ship # 1 HP 450 Command 162 Lasers 540 Ship # 2 HP 300 Command 100 Lasers 210 and 150 Missiles Ship # 3 Ship # 4

That Characters Unit will be 750 HP 262/270 Command and Lasers 750 and 150 Missiles

You can have up to four ship admirals in a battle perhaps. So there is lots of room for customization so much more than its precedors. Expect to see Battleships, Aircraft Carriers, Shield frigates, Repair ships, ect...

Phase 2. Map Conquest: This allows you to Move your Forces to invade a territory

Phase 3. Battle Movement Phase. This is where you Position your troops on a stargrid to engage enemy forces. The battle area consist of a blue Ring in which muiltiple Units can engage in each other. The amount of turns is probably similar to the amount of max units in a blue circle. Three Ally units and two Enemy units is equal to three attack turns. It appears that the Max would be four Battle Turns. "Need Fixing"

Phase 4/5. Battle Phase. Units take Turns based on what Weapons they use. The order of Range from first to Last is Fighters -> Lasers -> Missles -> Tekkou. This is similar to the Long, Medium, and Short Range of Daibanchou and Daiakuji.

Note that information will be more accurate when game is released.