Toushin Toshi 2:Gal Monsters

Gal monsters are ostly random encountrs in the dungeons. During Round 1 of the tournament you can gain access to the Char shop where you can buy S&M capture rope to capture Gal monsters so they will fight with you or to sell, which will also give you 1 Sin. Buy selling the Gal monsters you can then rebuy them after pruchasing the Land and the House from the Char Shop where you can pick any Gal monster to have in your party. They will respawn there even if you release them so you do not have to recapture a girl. To capture they must hace 5 or less HP, or with the upgraded rope 50 or less.

Noted after floor is any other special thing that might make the Gal Monster difficult to capture.

Kyan Kyan- Qualification Dungeon Floor 1

Ralcat- Qualification Dungeon Floor 1

Gecko- Qualification Dungeon Floor 2

Magi Sco- Qualification Dungeon Floor 2

Sweets Girl- Ragnard Floor 0,1

Tenten- Ragnard Floor 0,1

Maid San- Ragnard Floor 0,1

Cow Coco Bang- Will be fought on Ragnard 1, is also a random encounter on Ragnard Floor 2

Goldfish Tamer- Ragnard Floor 2

Cow Tamer- Ragnard Floor 2

Lycanthrope- Ragnard Floor 2,4,5,6,7,8. Can transform, but will not transform on floor 2

Goat-San- Ragnard Floor 3, will summon her boyfriend Dragon Knight.

Frog Witch- Ragnard Floor 3

Bee Girl- Ragnard Floor 3

Tokko-Chan- Ragnard Floor 4

Smog Sylph- Ragnard Floor 4, Must use an elemental weapon to hurt for capture.

Zashikiwarashi- Ragnard Floor 4

Werecheerleader- Ragnard Floor 4, Lycanthrope transform

Were-OL- Ragnard Floor 4, Lycantropre transform

Pool Pony- Ragnard Floor 4

Lantern- Ragnard Floor 4

Frozen- Ragnard Floor 4

One Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Blue Card, on Ragnard 5, to fight.

Two Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Red Card, on Ragnard 6, to fight.

Three Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Green Card, on Ragnard 7, to fight.

Captain Vanilla- Ragnard Floor 6, can heal 30 health randomly.

Splish Splash- Ragnard Floor 6

Sea Cuisine- Ragnard Floor 6 underwater

Werefirefighter- Ragnard Floor 6 Lycanthrope transform

Mouintain Cuisine- Ragnard Floor 7

Snake-san- Ragnard Floor 7

Wereboxer- Ragnard Floor 7, Lycanthrope transform

Nekomatamata- Ragnard Floor 7

Magician- Ragnard Floor 8

Humming- Ragnard Floor 8

Pitter Patter- Ragnard Floor 8, will run away in 2-3 turns.

Werebride- Ragnard Floor 8, Lycanthrope transform

Hands- Ragnard Floor 28

Puppet- Ragnard Floor 28

Runaway-chan- Ragnard Floor 28, will try to run away and will sometimes suceed.

Frog Girl Warrior

Powder Washer

Ripen

Kaija Princess

Pikoe-chan

Field Lynx

Angel Knight

Conte

Kotodama

Hammer Kam

Pallucco

Kaminagahime

Kamikaze

Valkyrie

Rum- Any floor, comes out of the Bomb Rock. Will immediately delelvel you and then run away. To capture you must #1. Have a S&M Capture rope on you, #2 Not have another gal monster on you, #3 Be level 24,32,40,48,56, or/maybe 64. Then if you run into her you will auto capture her.