Sengoku Rance:Walkthrough

Quick FAQ

 * I can't attack anyone!
 * You need to declare war on somebody before attacking (see Game mechanics). Sometimes story events make the others declar war on you first.


 * I got Game Over because Miki turned into the Demon King!
 * There are two points in the story where Miki will turn into the Demon King. The first time you need to find a dungeon located in Mikan (only available after she's going to turn into Demon King soon), and get to the 6th floor (but you might as well go all the way down for the level up while you are at it).  The second time you need to search for her (green button) three times within a certain period of time. Note that the three searches will take 20, 25, and then 30, so make sure you have five characters who cumulatively have a search rating of at least 30.


 * An army that looks like mine but with different color suddenly appeared and attacked me multiple times per turn. They are too strong!
 * They will slow done to one attack per turn after a while (Not sure the exact trigger. Perhaps only first 1~2 turns uses multi-attack, perhaps slow down after taking over one territory).


 * Kentaro keep losing in a duel!
 * The issue here is Kentaro simply can't deal enough damage to the enemy in 4 attacks (even using special attack as the last attack). The trick is Kentaro's support skill, a full recovery food which when he eats recovers all his health (not important here) AND his moves.  This allows you to deal a total of 7 hits against the enemy, which is more than enough.  If you insist on trying to win in 4 attacks, give Kentaro the "attack luck" passive skill from relationship bonus and it'll work too.

General stuff

 * When attacking or being attacked, Uesugi Kenshin will randomly appear to help the defending side. She has a passive skill that causes all of her enemies to have one less move available (min 1).


 * Ogawa Kentaro will temporarily join one of the houses you are actively fighting against. At least it has been confirmed for the Ashikaga and the Tokugawa houses.  He cannot be captured.

Hara House

 * Basics
 * You can declare war on Hara as early as around turn 2. They will declare war on you if you start fighting the Ashikaga House.  After winning some terriories from them, some events will trigger which further weakens their troops.


 * Noteworthy captains
 * Hara Shyouji - will be automatically captured when you completely take over the Hara House (and you can't capture him earlier).
 * Aki Hime - in a second playthrough or later, a new option will appear after you completely take over Hara House. The top choice will have her join you, the bottom will cause the same events as the first playthrough.

Ashikaga House

 * Basics
 * You can declare war on Ashikaga approximately around turn 3~4. They will randomly demand money from you in increasing amounts.  If at any time you refuse to pay them (bottom choice), they will declare war on you (and Hara also if you aren't fighting them yet).


 * Noteworthy captains
 * Yamamoto 56 - After winning one battle against the Ashikaga, 56 will appear. The first time you fight a battle using Rance and run into her, it'll be an automatic defeat.  Afterwards, you need to defeat her once, she'll get scolded by Ashikaga Supergod, and then she becomes capturable.
 * Ikkyu san - Can be captured directly. Note he only has 80 troops, which can make capturing rather tricky and luck-based.
 * Ashikaga Supergod - Automatic capture after completely taking over all Ashikaga land. After some events, he become more humble and changes his name to "Ashikaga Superman".

Iga House

 * Basics
 * Will not proactively declare war on the player. Must be defeated to get an H scene with Suzume, which is necessary for her character clear.


 * Noteworthy captains
 * The five Goninjai are capturable, but Inukai is not.

Tokugawa House

 * Basics
 * They are allied with the Takeda House, and will declare war on you if you declare war on the Takeda, but will otherwise not declare war on the player. Initially uses human troops, but once the player take over two "stops" of Mikawa, the Youkais will enter battle.  Note: if none of the Youkai were captured, they will all defend the last stop together, making the last battle very difficult.  The battle becomes significantly easier of most of the Youkai are captured before the last battle.  After the last battle, there is a one-on-one duel between Rance and Tokugawa Ieyasu.


 * Noteworthy captains
 * All 5 underling youkais can be captured directly. Tokugawa Ieyasu cannot be recruited.
 * Princess Sen will be released from the Mikawa dungeon after an automatic H-scene. Afterwards she can be recruited via a purple event in Migawa (she has an initial cost of 5 and will not show up if your national power is not enough to accomodate her).

Imagawa House

 * Basics
 * After some scenes, the Honeys will try to cross through your territories to get to Kyo. You will be given a choice to allow them to or not. If you do not, they will declare war on you. If you do, a few turns later they will still declare war. You can take over the territory very easily by doing two events in Tokaido and choosing the second choice. If you choose the first choice and then take over Tokaido, you will get an H scene with Imagawa Beanjam. Doing the two events is necessary to get this scene.

Tenshiism

 * Basics
 * War breaks out with Tenshiism a short while after two seals are broken. This will happen even if you have no territories adjacent to Tenshiism.  Dissentants within each of your territories will begin to accumulate, which you can choose to surpress via your military.  If the dissentants are over 100% (you can see it in the command window), randomly one territory will have an uprising which you have to send actual troops to fight.  The uprising will always consist of one unit of 1,000 peasants.
 * After winning three battles or so (including any uprisings), Tenshiism will gain three powerful captains.

"IF" routes

 * Basics
 * IF routes can only be done after beating the Real History route.


 * Nanjo Ran route
 * To begin the Ran IF route, capture Nanjo Ran while fighting the Hojo house.


 * Yamamoto 56 route
 * To begin the 56 route, capture Yamamoto 56 while fighting Ashikaga. Choose the new option when going to the temple to rescue Kou Hime


 * Uesugi Kenshin route