Thread:Vicusdanielson/@comment-31720212-20181003015335/@comment-26214482-20181008152519

Thank you for the report, it's now fixed (good thing I documented every set-up code I used for colorization, font size, blend color etc....). Hopefully there won't be anything else.

About the localization, you can take it if you want, you can use the picture localization freely.

What needs effort to translate are the H-scenes in the game, which is probably located in the AIN file, but I am very bad at translating complex texts (well, that's my japanese level)... I noticed this by trying to translate the H-scenes in an Rpg Maker VX H-game called Lady Knight Saga... So I am rather just a guy who does some work sometimes, pops up somewhere and surprises the community with a partial or fixes (which is why I never announce anything to anyone).

How I planned the localization back then: 1. Copy the instruction texts of the characters from the Widenyo's into the Mamanyonyo's chr file. (failed) 2. Translate/copyfromWidenyo and edit the texts in the pictures (I tried to keep the colors/images to the original as much as I could) 3. Find the texts in the ain file and translate/copyfromWidenyo (failed) 4. The rest, like maps (failed)