User blog:RottenBlock/Mamanyonyo - All Done But the H

I'm happy to say that I've extracted the English text from the Widenyo CHR files, and have adjusted them to fit Mamanyonyo's narrower dialogue windows.I still wish I knew how to edit the CHR files directly, but oh well, this is working just fine. I've also finished editing every other bit of text in the game, with the sole remaining exception* of the H-scenes.

Obviously the H-scenes are the big reason to play Mamanyonyo instead of its porn-free remak, so it's an important job. But the game is otherwise fully playable in English, so this seems like a good time to update the beta patch. If you give it a play, please send me any errors - crashes, lingustic or aesthetic.


 * Okay: I haven't translated the H-scenes... and also the text on Gunagan's art. Unfortunately, I'm doing all my transltion work with careful machine translation and elbow grease, so without a way to reliably copy and paste text - like when it comes to images - I can't translate it. On the flip side... doesn't leaving Gunagan's art in another language make it even more inscruitible? And doesn't that add to the effect?

List of Changes
These steps have been slightly modified from the last time, it might be worth following along item-by-item.
 * 1) Character text is now all in English, porting the Widenyo translation with only minor modifications.
 * 2) All other in-game text, except the H-scenes, are also in English! Menus, items, monsters, everything!
 * 3) Bear in mind that Debug Mode is still unlocked, and that the Ideyon animation is still disabled.

How to Install the Patch

 * 1) Make a backup copy of your game.
 * 2) Go to Mamanyonyo:Links and install Vicusdanielson's partial English translation. It is no longer necessary to install Patch 2.04, as it is included in my patch (as I now require it).
 * 3) This is important: rename all the Japanese filenames in the Mamanyonyo root folder to say "Mamanyonyo" followed by their original suffix. So rename ままにょにょGA.ald to MamanyonyoGA.ald, and so on. If Windows gave all the files garbage text in their filenames, replace that instead. You should now have:
 * 4) Mamanyonyo.ain
 * 5) MamanyonyoBA.ald
 * 6) MamanyonyoBA.bgi
 * 7) MamanyonyoGA.ald
 * 8) MamanyonyoWA.ald
 * 9) MamanyonyoWA.wai
 * 10) You may also have .asd save files, see below.
 * 11) Delete your old saves (.asd files). Translated names will not be applied until you start a new game (except for monsters, who are named when they are spawned).
 * 12) Download my in-progress patch, version 0.4, here. Copy its files over the old ones.
 * 13) Run the game in Japanese locale.
 * 14) Don't get attached to your save files, since you'll have to delete them again once the translation is further along.
 * 15) Contact me with any errors (including problems with installation). You can reach me either on my Message Wall, or in the comments section of this or later blog posts.

What's Next?
First off, the H-scene translations. But after that, there are still a few things to do.

I'm going to have to test the game myself, so anyone else who plays would also be appreciated.

Because the game is so weird and esoteric, I'd like to update the wiki pages so that people will have a solid reference waiting for them at launch.

I'm also considering adding a few minor features. The fact that the DLC characters appear at the start of a new game feels unbalanced, not to mention irritating as fuck while beta testing. I'm considering adding a start-of-game switch, allowing the player to choose either to add them right away (as in the original game) or to add them to the Ideyon's queue, so that you can earn them in a legitimate fashion. One problem is that I'd have to add that choice to the save file (so that DLC characters added after the fact are handled correctly), and I haven't tried to edit the saves yet. It might be better to make an executive call and just put them in the Ideyon for everyone.

I'd also like to add a way to unlock Debug mode without decompiling. Maybe have the player click somewhere secret.

Tell me what you think in the comments!