Tsumashibori:Walkthrough

Endings

 * There are 7 "good" ends, one per heroine (Sakura, Madoka, Himeko, Ritsuko, Yukie, Rumiko), and a Sisters end (Sakura & Madoka).
 * There is 1 "normal" end, where the player didn't get any of the girls, and the friend Keita also enters the same company the player works for (Keita end).
 * There are 4 (?) bad ends. One for each "stealer", and a generic pregnancy end (pregant by one of the stealers).

General Tips

 * If Madoka is pregnant, it locks out all other heroine endings. Only the "Madoka end" and the "Sakura & Madoka end" remains possible despite pregancy status of the other girls.
 * If Sakura is pregnant, it locks out all sub-heroine endings.
 * Most heroines seem to require pregancy to get their ending. However, Sakura does not need to be pregnant for the Sakura end.
 * Even if you want to only focus on one heroine at a time, certain events for one heroine requires progress with another heroine. Also, events for different heroines sometimes share the same location, and you might want to clear the events for other heroines so you can do the event for your heroine when you want to (if it only happens on weekends or weekdays and you don't want to wait another week).


 * Utilize the save slots. The most recent Tuesday ~ Sunday should each get its own save slot, and every single Monday should have a separate save slot.  This allows you to backtrack to any day within a week, and any week during the game.  Use the quick save / quick load feature only to backtrack progress when experimenting which locations have which events.

Efficiency
Time is one of the main limiting factors of the game. The game starts from Dec 14th and the last day is Mar 13th, but a lot of events are not available until mid-January, and others various odd requirements that can easily affect your progress by an entire week depending on planning.

In general, avoid the generic events as much as possible. Always try to progress in the story-arc with the heroine you are working on, and only use generic events for critical stats adjustment (which shouldn't be very often). At the end of January it is possible to get all 6 girls to level 3, and if you are not working on all the girls at once, level 3 should be even easier to acheive.

Having money helps a lot with saving time. It is possible to get both Sakura and Madoka up to max level AND pregnant in one single day, if you have 3 week's worth of Tutor pay. Thus it is most effecient time-wise to only progress on Sakura and Madoka to the point of unlocking their regular H (and unblocking events of any other heroine you want to work on), while focusing on other heroines for much of January. For the other characters, having money helps you buy Sperm point recharge items to speed up pregnancy factor, and Yukie requires you to have a lot of money to visit her, so in general it is best to start the Tutor job early.

Important Dates

 * Dec 14 - First day
 * Dec 16 - Encounter Sakura, start living together
 * Dec 24 - Madoka moves in (or game over if Sakura thinks you not worthy of Madoka)
 * Dec 25 - Christmas. Winter Break begins (though it is a Monday, so technically 23th starts the vacation)
 * Dec 31 - Sakura asks you to not be close to other women during the omiai with her sister. Offers herself to relief you of sexual tensions.
 * Jan 1 - New Year
 * Jan 9 - First day of school after winter break
 * Feb 5 ~ Feb 9 - Final exam. The 5th and the 9th are merged as one day while days in between are skipped.
 * Feb 14 - Valentine's Day
 * Mar 14 - Proposal day (13th is the last opportunity to adjust parameters)

Prologue
The entire December portion acts as the prologue of the game. The goal during this period include:
 * 1) Getting Sakura to 90 mood and Madoka to 40 mood by January 2nd.
 * 2) Obtain the Tutor job, which is the best job (you can avoid the Rumina route will still doing the job for the entire game)


 * Dec 15, Sunset - Akiyama will ask you to help out with putting away some equipment. Agreeing to help will give you one Attraction point with Ritsuko, but will trigger an event on Christmas day that reduces Madoka's mood by 6.  In terms of long term benefit, it's much better to help out.  But if you are sure you aren't going after Ritsuko, the difference of 6 mood can make the first part of the game less stressful for new players.


 * Dec 18, Noon - Himeko wants you to promise her that you won't do anything "weird" to Sakura. Agreeing (top option) will give you one Attraction point with her, plus some Love points.  There seem to be no benefit from picking the bottom option.


 * Dec 19, Sunset - Go to collage to look for job postings, find nothing (finding nothing is required to getting something later).


 * Dec 19, Night - Befriend Sakura

Common save file
The following is a guide to create a March 13th save game that allows you to get any girl you want to at the end. Due to the nature the endings, events that require Madoka and/or Sakura to be pregnant, including the "Madoka & Sakura end", need to start back track from March 1st of this route.

The Kyouya (stealer) route branches off on Jan 16th, as events on Jan 22/23 will eliminate either the Yoshiharu/Father&Son (stealer) route or the Kyouya route, and a few days is needed to optimally schedule parameter management for the difference.

A one-sub-heroine only exclusive event takes place on Feb 9th (which is the same "game day" as the 5th), and branching off Feb 1st is needed to cover each of the 4 sub-heroine events. The same save point is also used to branch off the Father&Son (stealer) route (which is fairly short).

The Sakura True End route is currently unknown, and may need to branch off from January 5th (might require player to not develope any relationship with any of the other heroines).

When there are no alternate commands, the entry might be omitted for compactness.

December
For December 31st late night, pick bath alone so you lose all the sexual tension at night.

January
Unless otehrwise specified, always have Sakura sleep by you at night.

At this point, the Kyouya route (stealer) diverges from the common path. It explicitly conflicts with the Rumina route, the Yoshiharu (stealer) route, and the Fatuer & Son (stealer) route. The 15th happens to be a Monday, and players are recommended to use a savefile from the 15th for the Kyouya route.