Rance 6:Playable Characters

New skills are learned from events, that usually cost the teal orbs. Rance's "Devil Attack" for instance, uses a teal orb to teach it to him. So if you get him (or anyone) above 45 (xx) and he doesn't have Devil Attack (or the skill they acquire at LV-xx), it's because you didn't unlock it via the event. You can earn up to 2 (one is easily obtainable) teal orbs in the starter-training forest, 2nd takes a bit to get since the orb-stars (they give 2-8 map points which is always a fixed number for non-random orb-stars, battles give 1) are usually gone by around 60ish map points, although after a battle there is a chance of a 3-point orb-star or a treasure chest appearing on a random location of the map. Furthermore, at high levels it's easy to make your achievement score (the counter to the lower right above gold amount that increases each time you win a battle) reach 100 in Italia, by which time you'd get 3 orbs of all 3 colors even if you started empty.

Rance / ランス
It's our all-time favorite "hero", Rance! Rance starts with you from the beginning of the game and will generally not leave your party. He has high physical stats (both attack and defense) and has a level cap of level 999, making him one of the best fighters in the game.

Obtained Level:10 Max Level: 999 (9999*)


 * *Only possible by cheating, but pointless as just editing the level doesn't increase stats automatically. Maximum level value allowable by this game is 9999 for all characters.

Attacks:
 * 攻撃 (Attack)
 * Comments: His normal attack. Physical and melee range.


 * ランスアタック (Rance Attack) (1 Turn)
 * Comments: Rance Attack! Initially hits one target for about 250% damage, and has good upgrades. Useful against bosses or powerful enemies. Physical and melee range. In the second half of the game you'll probably end up using this more often than the regular attack unless two normal hits can take out the enemy. After being upgraded fully, it has a very high chance of paralysis (as much as Karoria's high paralysis attack).


 * 鬼畜アタック (Brutal/Kichiku Attack) (2 Turn) (LV 45)
 * Comments: Hits all enemies for about 200% damage. It however takes two turns to charge up and everyone should really be dead by then or you'll get interrupted, so it's not very useful early on. But if you have a good tanking group and all the enemies have very strong defenses and HP, this move can pay off as this attack hits crazy hard. But make sure you have 無視メガネ equipped, if Rance is hit many times, and in 2 turns he very well might be, it'll very likely get cancelled.


 * 捕獲 (Capture) (1 Turn)
 * Comments: Use this attack to capture GalMonsters you fight throughout the game, to get H-scenes and a Friendship upgrade with Onion. Success seems to be dependent on Level and the HP of the GalMonsters. Seems to only be learnable after you get Onion to join. Technically, Rance's version is weaker because he takes 1 turn, but because his level is usually higher and Rance is much tougher in battle, in practice you'll end up using him a lot more.


 * 主人公 (Protagonist) (LV 41)
 * Comments: Passive skill. Raises the EXP everyone receives after a battle by 50% if Rance deals the last blow to the last standing enemy. After the upgrade it doubles the EXP. Very helpful in combination with 2 素質のオカリナ to get Rance to Lvl 80 faster, if you want to see the girl who levels you up completely naked.


 * 戦術的撤退 (Tactical Withdrawal)
 * Comments: Run away from the battle. This is always successful when you can use it, but it doesn't work in most boss battles (purple stars); the option becomes unavailable in such cases. If you find yourself in dire straits or a bad match-up (such as having no magic-users against a physical resistant enemy or mostly magic users against a strong honey force), use this instead of trying to slug it out. Aside from Rance, Rocky and Kopandon are the only two characters who also have this.

Upgrade Priorities: 
 * Note that to upgrade Rance, you'll have to use the Kimchi FR events instead.
 * I recommend getting all of the Rance Attack (ランスアタック) upgrades first
 * The 主人公 upgrade is okay
 * Anything else doesn't really matter. I usually go for SP, even though he gains lots of it via events already. Stock up on SP recharging items and abuse him in high difficulty dungeons!

Resistances: Weak against Light.

S Rank Weapon Rance will automatically earn his S Rank weapon Chaos as a natural process of the storyline.

NOTE! It may be noted that during a certain mission, for a short period of time, Rance will temporarily lose his S-rank weapon. During this period his weapon will revert to an un-egged A-rank Long Sword (even if the A-rank weapon was previously buffed with eggs, they'll be removed now). However after Chaos is retained, any buffs made to it using eggs prior to losing it will remain in place; upgrades to Chaos will not be reset. Just quickly make it to the star event that returns Chaos to Rance.

Recommended Items 
 * ドラ猫の鈴 - Increases Rance's already high attack. Can be changed for anything that will help him deal more damage, but this is the general one.
 * 素質のオカリナ - Since Rance has such a high level cap, this item will help him gain more levels, making him more powerful.
 * 無視メガネ - If you want to utilize 鬼畜アタック, you need this or you'll mostly likely be canceled.
 * 専属看護婦さん - Personal favorite way to grind. This heals your HP by 50% of max after battle. With Protagonist, which increases EXP gain, and 素質のオカリナ, you can get around 7~8k exp for battles that give you only 3k exp. Since the requirement for leveling is capped at 99999, its quite a good method. I send him in solo, since he is THAT powerful. (Watch out for light attack enemies though)

Sill Plain / シィル・プライン
Rance's faithful slave. Will leave you early on, but after she rejoins she will stay with you throughout the game. She's a flexible spellcaster, having a variety of attack spells and also healing magic, which due to the rarity of, she'll probably be healing most of the time. Doesn't have much raw power, but is one of the most useful characters in the game and all her offensive spells will eventually exceed other spellcasters in power as others reach their level caps; Sill has the 2nd highest level cap in this game next to Rance (excluding King Gandhi, but once again he doesn't stay with you for long).

Level:12 (80)

Attacks:
 * 炎の矢 (Fire Arrow)
 * Comments: Basic ranged spell attack, fire element. Initially deals about 50% damage of her magic attack.


 * ヒーリング (Healing)
 * Comments: Basic healing spell. Heals a decent amount. With the lack of characters who can heal, Sill will probably be doing this a whole lot.


 * 氷の矢 (Ice Arrow)
 * Comments: Ice Arrow. Learned later, it's initially stronger than Fire Arrow (probably, don't remember perfectly)but powers up even slower than Fire Arrow with upgrades and eventually ends up being weaker (if you upgraded Fire Arrow at all).


 * 氷雪吹雪 (Blizzard) (1 Turn) (FR 19)
 * Comments: A magic attack that hits all enemy for ice element damage. Good spell, but usually outperformed by other multi-target spells later in the game, plus you need Sill as a healer for the most part. Again, when approaching max level, it becomes an useful offensive spell as Sill has a higher level cap than most other spellcasters.


 * 回復の雨 (Healing Rain)(1 Turn) (FR 21)
 * Comments: Heals all allies for a decent amount. A very important skill, this is your only counter against enemies who can hit all of your characters. Sill is one of the only two characters in the game that has this.


 * Sレーザー (Snow Laser)(2/1 Turn) (FR 24)
 * Comments: A powerful ice magic attack on one target. Don't bother using this if you haven't upgraded it, because 2 Turns is just too long for the the damage you get. After you do, it's a good boss killer move.

Upgrade Priorities: 
 * Sill is very well-rounded, so upgrading individual spells might not be the way to go here. I would go for SP to be able to use her more often.
 * Sレーザー is an exception. If you plan to use it at all, upgrade it so that it takes only 1 Turn.
 * Although 回復の雨 only increases 5% per upgrade, it's such a useful spell that it may be worth spending upgrades on it.

Resistances: Weak to Dark.

S Rank Weapon Late in the game, Sill will have a dream about the calculator cube. You will need her A Rank weapon, and 30 FR with her to trigger it. Enter the dungeon (Rance and Sill only) and complete the puzzle to earn her S Weapon.

Recommended Items 
 * 雷ボール - Increases her magic, fairly obvious
 * 闇のペンダント - Reduces damage from Dark attacks.
 * 無視メガネ - Getting cancelled when you're trying to use 回復の雨 is painful. This helps a bit with that.

Rocky Bank / ロッキー・バンク
The first character you'll get in the game (well, minus Sill), Rocky is much more useful than he looks. Don't be fooled by his low level limit, he gets events that raises his level through the game. Rocky has high SP and with careful upgrades, he will be useful throughout the mid and early game. Unfortunately, he does get a little overshadowed by others end-game, but thanks to his high SP still remains useful as someone who will take you through regular battles together with other mediocre characters while you save your best fighters for bosses and tougher troops.

Level:3 (19 => 50)

Attacks:
 * 攻撃 (Attack)
 * Comments: Basic physical attack. Rocky actually has a lower accuracy for this attack. If you upgrade it, he'll have an above average accuracy, but it's up to you on whether you want to blow an upgrade this way.


 * 味方ガード (Ally Guard)
 * Comments: Takes damage in place of another ally, only works on Physical Attacks. Very useful in the early game when teamed up with Prima as her healing takes 1 turn to use. Upgrade it twice and Rocky will practically jump into every single attack... which may not be what you want, be careful!


 * 斧ブーメラン (Axe Boomerang) (FR 10)
 * Comments: Attacks the front vertical line of enemies. Doesn't seem that useful at the start due to it's low damage, but when upgraded several times, the damage of this attack really increases. Upgrade and use it to weaken/cancel a column of enemies.


 * 戦術的撤退 (Tactical Withdrawal) (FR 15)
 * Comments: Retreats from the battle. Same as Rance's & Kopandon's version.


 * 気合い (Roar) (FR 17)
 * Comments: Uses up all SP to heal Rocky's HP to full, but doesn't work if Rocky has only 1 SP remaining. Useful for boss battles or when you don't need him for the current dungeon anymore. He can't really take advantage of it though due to sub-par stats.


 * 応援 (Support) (FR 22)
 * Comments: Increases one ally's defense by 10%. Eh, skip it.

Upgrade Priorities: 
 * If you can't decide what to upgrade, go for increased damage for 斧ブーメラン.
 * You may wish to upgrade 味方ガード. Do not upgrade it more than twice as at 2 upgrades Rocky already activates it often. In fact, you may wish to only upgrade it once.
 * You may also wish to upgrade the accuracy of 攻撃 once.
 * NOTE! In v1.00 of the game picking his accuracy bonus doesn't raise them at all. This is fixed in the latest version.

Resistances: Weak to Fire.

S Rank Weapon When you reach "廃棄迷宮" (the dungeon which also gives Rance Chaos), there is a "maze" where you have to choose two directions to move in. Choose Right/Right and activate the star event to receive Rocky's weapon. Fountain Goddess Youko will give Rocky his Golden Battle Axe.

Recommended Items 
 * うさ仮面うさ/ガラスの芸術 - Both of these items increase Rocky's defense, if you were using him as a defensive character (you are not planning to use him as an offensive character, right?).
 * 炎のペンダント - Reduces damage from Fire attacks.
 * 専属看護婦さん - Consider using this if you have a spare one. Rocky's SP is high but his HP bar tends to drain faster than his SP bar, so this'll help him last longer and make use of all his SP while fighting through generic monsters.

Abert Safety / アベルト・セフテイ
Joins you early on in the Slave Prison arc, but leaves you upon joining the resistance. Apparently is the son of Daniel Safety. A mysterious guy who is very polite and somehow always gets the job done. After joining the resistance he'll leave your party and only rejoin you twice later on for a short periods of time and finally will leave for good (much before endgame). Not someone you'll want to grind except in the 1st arc (where you'd need him, given the shortage of manpower) as he's not a permanent character.

Level: 8(28)

Attacks:


 * 攻撃 (Attack)
 * Comments: Basic physical attack.


 * 全力攻撃 (Full Power Attack) (1 turn)
 * Comments: Seems to deal variable damage, between 150% - 250% of the regular attack.

Upgrade Priorities


 * Not sure if you can do that at all with him. However upgrading his armor at Pluppet's shop gives him excellent defenses (especially against magic) even without doing any boosts on them. Also has decent dodge rate.

Resistances: Weak to Light.

S Rank Weapon

N/A

Recommended Items 
 * 素質のオカリナ - You should be having a load of them, if you want to make him the least bit useful level him up fast until he reaches his cap. That way at least he'd make a good filler along with the likes of Bernard when carrying through generic enemies, given his nice defenses and average dodge rate.
 * 光のペンダント - To reduce weakness against light.
 * ちょいマッチ - His magic defence is second to only Rizna when upgraded to at least B-class. This will help him tank magic further against Zeth mages and other magic heavy enemies you'll find in the towers.

Bernard Seramite / バーナード・セラミテ
Just horrible. First off, he's a male, so no H to increase his level cap. To increase his level cap uses up items (Ikanago, いかなご) that can be used for something better (such as money and red/blue/green keys) and apparently there are no FR raising events for him. Will probably be the first person to get dumped once you need party space.

Level: 5(25 => 50)

Attacks:
 * 攻撃 (Attack)
 * Comments: Basic physical attack.


 * 連続攻撃 (Successive Attacks) (1 Turn)
 * Comments: Takes up 1 turn to hit at about 250% of normal damage. If you use an upgrade bonus on it, the animation changes to hitting 3 times and deals even more damage (this attack actually doesn't hit 2/3 seperate times, it's a single attack; all hitting animations will either hit on miss).

Upgrade Priorities: 
 * 連続攻撃 is probably the first priority upgrade if you want to use him for some reason
 * In v1.05 upgrading his 連続攻撃 skill is removed and you can raise his dodge rate instead, perhaps making him even more useless...
 * In any case he doesn't exactly have much to choose from... Just ditch him when better members become available, okay?

Resistances: Weak to Ice.

S Rank Weapon NA?

Recommended Items 
 * 氷のペンダント - Reduces damage from Ice attacks. There's probably a lot of those lying around so you don't feel like you're blowing a useful item.

Prima / プリマ・ホノノマン
Before you retrieve Sill, the only character that can heal. Actually since there's only about 3 characters in the game that can, this makes her pretty special, but unlike the other healers she's the only one that can't heal multiple people. She only has FR events up to 12 FR and max out at 25 total FR, so you may wish to use at least 3 presents on her.

She's removable from your roster of 16 characters if you need space for other people.

Level:4 (51)

Attacks:
 * 攻撃 (Attack)
 * Comments: Basic physical attack. If you're using this as Prima, you're doing something wrong, since you need to protect her by putting her in the back.


 * 簡易治療 (Basic Treatment) (1/0* Turn)
 * Comments: Heals HP based on her Max HP, for some reason. Since it takes 1 turn at the start, make sure you upgrade it ASAP or she'll lose effectiveness.


 * *NOTE! In v1.00 the upgrade to remove charging time is not available, but the bug mentioned below also makes it worth the charge. In v1.05 a FR bonus for Prima that removes charging from this skill becomes available.


 * NOTE! In v1.00 there is a bug that causes the following.


 * After taking the +10% effectiveness bonus upgrade, the amount of healing begins to depend MASSIVELY on her magic value. This may cause you to experience a sudden and sharp decrease in her healing amount initially, and perhaps even more if you upgrade her weapon rank (down to as low as 100-150 HP with an un-egged B/A-rank weapons), but then fill it up with eggs to increase her magic power and the heal amount will go through the roof (roughly 1020% magical attack, so at 200-ish magic with fully buffed A-rank weapon she'd be healing 2040-ish HP, more than the amount the regular healing spell can usually heal in 2 turns). Note that this only depends on her base magic stat as seen in the status screen. In-battle buff-ups (by buff skills or items) don't affect the healing amount, but items that boost the base stat will.


 * Above bug is fixed in the latest version (v1.05), and this sharp rise/fall doesn't happen in this version. A 10% boost will give just that and nothing more, and will remain dependent on her max HP.


 * 手加減攻撃 (Merciful Attack)
 * Comments: Physical attack that deals 50% damage and is capped at 50% of the target's remaining HP, and won't kill the enemy. Well, sometimes it will kill if the enemy is paralyzed. Only good for capturing GalMonsters, this skill also requires Prima to be put in the front column, so you're better off using Rizna if you really need to capture the galmon that bad.

Upgrade Priorities: 
 * 簡易治療 is the only thing you should upgrade, first reduce its turns (not available on v1.00) and then start upgrading the percentage it heals.

Resistances: Weak against Ice.

S Rank Weapon NA?

Recommended Items 
 * 氷のペンダント - Reduces damage from Ice attacks.
 * Any item that increases her defense really. Note that increasing her magic doesn't help since her healing is based on her Max HP.

Sesuna / セスナ・ベンビール
There's only one reason to use her, she kills bosses quite well up to the mid-game, but her lack of defense whatsoever means she won't last long under fire, especially against magic attacks as Rocky and Patton don't guard against it.

She's removable from your roster of 16 characters if you need space for other people.

Level:1 (51)

Attacks:
 * 攻撃 (Attack)
 * Comments: Basic physical attack.


 * 渾身の一撃 (Whole Body Blow)
 * Comments: Deals about 350% damage (without any charging!), but only has a 50% chance of hitting. Very good boss killer if you can get it to hit constantly, by equipping her with accuracy increasing items or paralyzing the opponent, which means that attacks will always hit them.


 * 状態解除 (Release State)
 * Comments: Simultaneously cures paralyzed state and may cancel the target's charging attack as well as immunity (such as that of Karoria's or the enemies that use the same immunity skill). Usable on both allies and enemies. In status screen two different versions of the skill will be visible, they correspond to the ally-targetting and enemy-targetting ones.

Upgrade Priorities: 
 * 渾身の一撃 all the way, especially since it increases by 30% per upgrade.

Resistances: Weak against Light.

S Rank Weapon NA?

Recommended Items 
 * ドラ猫の鈴 - Increases Attack.
 * もじゃ人形 - Increases Accuracy, two of them will bring up 渾身の一撃 to around a 90% hit rate.

MegaDeath / メガデス・モロミ
Yeah... odd name. She's the first ranged attacker you get but on the other hand her stats are pretty low and her abilities are shallow, so you won't find much use out of her. She helps cover a weaker frontline (Rocky, Bernard, Tamanegi, even Sanakia) when trudging through random enemies though, and at higher levels her charged attack can hit hard enough to one-shot kill rear enemies that are physically fragile.

She's removable from your roster of 16 characters if you need space for other people.

Level:5 (51)

Attacks:
 * 弓攻撃 (Bow Attack)
 * Comments: Ranged physical attack.


 * 連続弓攻撃 (Successive Bow Attacks) (1 Turn)
 * Comments: Takes up 1 turn to hit 2 times at about 120% normal damage per hit. Not that great because it's not upgradeable like Bernard's, although it's ranged.


 * 状態解除 (State Release)
 * Comments: Same as Sesuna's version and used the same way.

Upgrade Priorities: 
 * Not much to choose here, upgrade her normal attack, since it raises by 20%* each upgrade, which is quite good, then put the rest into SP.


 * *20% in the latest version, but 10% in v1.00.

Resistances: Weak against Ice.

S Rank Weapon NA?

Recommended Items 
 * Because she's ranged and thus has a wider control over her targets, any of the items that allow you to hit weak points are good if you don't need them elsewhere.

Tamanegi / タマネギ

 * What's the guy from Daiakuji doing here? I think his name translates to something like "Onion". I think he's the only character who can be recruited multiple ways, but the quickest is to play the training forest area 3 times, he'll appear as a star event. His FR can be raised by capturing Gal Monsters and is necessary for several HCGs. There are a total of 43 Gal Monsters. Also note that there are enemies that looks like gals but they are unable to be captured.
 * For a ranged unit, he has a pretty decent attack power, but his relatively low level cap hurts him a bit since he's a male and he needs to be in front to capture Gal Monsters. Overall, I say he's rather average.


 * He's removable from your roster of 16 characters if you need space for other people.

Profile
 * A famous sex slave trainer. Always brings fresh onions along with him as food. He got his current name due to the onion smell. His real name is a mystery.

Level: 7 (30 => 50)

To raise his level when he hits 30 just take him to the Star Man Level God found in the Abandoned Labyrinth (廃棄迷宮). Since he only raises the level cap by 1 be prepared for multiple visits though (same goes for all other characters whose level cap cannot be raised by normal means i.e. H).

Skills:
 * 攻撃 (Attack)
 * Comments: Ranged physical attack. This can pierce a horizontal row and hit 2 enemies, the front and back, coupled with his decent attack power means he's a good ranged attacker until Maria and Kanami show up.


 * 捕獲 (Capture)
 * Comments: Use this attack to capture GalMonsters you fight throughout the game, to get H-scenes and a Friendship upgrade with Onion. Success seems to be dependent on Level and the HP of the GalMonsters. Onion's version doesn't need to charge, but his level is usually lower.


 * ニンニク突き (Garlic Piercing) (FR 12)
 * Comments: Like his normal attack, except that it trades some power and accuracy for a chance to paralyze. A good upgrade if you have a spare accuracy raiser since paralysis is generally more useful than damage.


 * 女人の秘孔 (Requires S Rank Weapon & Capture all 43 Gal Monsters)
 * Comments: Single target attack. Deals high damage on female monsters. (Requires 1 turn)

Upgrade Priorities: 
 * None

Weakness
 * Light.

S Rank Weapon
 * Capture all 43 Gal Monsters and see all their HCGs. Then click on the new event under Tamanegi's name that requires one red orb.

Recommended Items 
 * Any of the items that allow you to hit weak points are good if you don't need them elsewhere.
 * もじゃ人形 - Increases Accuracy, you only need one, and only if you're going to use にんにく突き.

Patton Misunaruji / パットン・ミスナルジ

 * Remember the large guy with heavy armor helping you to attack the abomination monster while you are exploring the slave prison ? He can be recruited once you accept the mission "Helman Prince Rescue". He's better than Rocky at blocking attacks. (Abomination is a monster which is cobbled with many mound of corpses together)
 * Patton is very good at tanking physical attacks, however, he suffers very heavy damage against magic attacks and cannot protect his teammates against them. He's also kind of hard to heal without using items due to his ridiculously high HP.

Profile
 * He is the first prince of the Helman Kingdom. His original name used to be Patton Helman. He had been set up and is chased for life by his own country. Now currently still in training, waiting for a chance for revenge.


 * Level: 20 (70)

Skills:
 * 殴り (Strike)
 * Comments: Melee Physical Attack. Hits fairly hard when his weapon is well-upgraded.


 * 武舞乱舞 (Wild Dance of Fighting) (1 Turn)
 * Comments: Usually not a wise move to use. Hits all enemies for decent damage but as a recoil takes 50% HP of his own Max HP - PATTON'S Max HP - of damage! Given his tanking ability and pool of HP, losing in in terms of percentage is always a bad thing, so don't use this, unless you have 専属看護婦さん equipped which heals as much back to a character. In which case you could use this move once per battle if the situation calls for it.


 * 味方ガード (Ally Guard)
 * Comments: Takes damage in place of another ally, only works on Physical Attacks. Better than Rocky due to his stronger defense and HP.


 * 気合い (Roar) (FR 7)
 * Comments: Uses up all your SP in order to heal your HP to full. Once again, better than Rocky because Patton has ridiculously high HP, but still limited to bosses only since it takes up all your SP. Just like Rocky's version, this won't work if Patton only has 1 SP remaining.


 * 反撃 (Counterattack) (FR 12)
 * Comments: Counterattack when hit by an enemy with a melee attack. For some strange reason, this will actually stop you from charging and using 武舞乱舞 if Patton counters, but since that ability sucks IMO, I don't really care. It also cancels 衝撃パンチ, which is bad!


 * 衝撃パンチ (Impact Punch) (FR 16) (1 Turn)
 * Comments: Melee Physical attack that deals about 150% damage completely ignoring physical defense. Very good on bosses or high defense enemies! Unfortunately, it also gets canceled by counterattack while charging. This will be outperformed by his normal attack if the enemies' defenses are very low though, as two normal attacks in 2 turns will deal nearly 200% of total damage while the power of this attack will remain 150% as it already ignores defenses.

Upgrade Priorities: 
 * There's a lot of ways to go with this.
 * If you increase 殴り, the increase is about 20% so it's a huge improvement!
 * You can upgrade 反撃 and have a guy who can counterattack often for painful damage, but on the other hand you can almost never use his specials because it'll be canceled by 反撃.
 * Better yet, you might choose to upgrade 味方ガード chance, when Patton defends his ally there is a chance that he will counterattack.

Weakness
 * Weak to Fire.
 * Also he's inherently weak to all magic attacks. Even equipping the Defense Doll doesn't resolve this.

S Rank Weapon
 * Save before you enter the 王立博物館 (Royal Museum) again and enter any of the remaining rooms. If the room which you entered rejected you, enter another room. Then you see a talk event and will immediately be drop below. Notice you can't teleport out, so you have to fight your way to the switches to remove the bars in order to get to the exit. After you exit, Patton will get his S Rank Weapon.
 * NOTE if you have entered all the rooms but still be rejected, it only means you don't have that character and secondly you have to wait until next chapter or a few chapters later.

Recommended Items 
 * うさ仮面うさ - Reduces the damage you take, it's obvious why this is useful on your tank, I hope?
 * ガラスの芸術 - Increases Magic Defense, might help a little when using Patton against magic-using enemies but I totally suggest you don't bring him in anyway.
 * 専属看護婦さん - Restores a percentage of HP after battle, if you want to try to use 武舞乱舞 in random battles you should DEFINITELY have this.

Rizna Lanfebit / リズナ・ランフビット
The heroine of Rance 5D returns. Rizna is a good fighter who later gains the ability to buff her allies. Rizna also has a pretty high magic defense and after a certain (very late) optional event, becomes completely immune to magic. She's good in melee combat and physical tanking but fighters like Rance and Patton are better, on the other hand she can buff your allies but Sanakia and Uruza are better than her at that. You can call her the Jack-of-all-trades and master of magic resistance.

Level:11 (51)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range.


 * 乱舞 (1 Turn)
 * Comments: Deal damage to the front column of enemy at about 150% damage and accuracy. Wow, this is really good against most than 1 enemy but you need some good timing to pull it off or you'll waste it on only 1 enemy. Also useful if the enemy is dodging a lot or something.


 * 手加減攻撃
 * Comments: Physical attack that deals at most 50% damage of the remaining enemy HP and won't kill the it. Well, sometimes it will kill if the enemy is paralyzed. Only good for capturing GalMonsters.

Note: The next 3 must be unlocked by a scene where Rizna says she's studying magic.


 * 防御付与 (FR 13)
 * Comments: Increases defense by about 10%? Can be upgraded to affect all allies. Its effect is lesser than the other two, but since defense stats reduce damage in terms of percentage themselves, even 10% sometimes helps.


 * 攻撃付与 (FR16)
 * Comments: Increases attack by about 30%? Can be upgraded to affect all allies and is probably the best out of all buffing abilities, since you have a lot more fighters than mages.


 * 魔法付与 (FR19)
 * Comments: Increases magic by about 30%? Can be upgraded to affect all allies. On the other hand, there is really very few mages in the game.

Upgrade Priorities: 
 * Either concentrate on 攻撃 or 乱舞 depending on whether you want Rizna to kill single-target or groups. Personally I prefer the latter. Each of them increase by 20% per upgrade so they're very effective..
 * Save one upgrade on 攻撃付与 to make it affect your whole party, then if you can spare one more upgrade 防御付与. It's probably not worth upgrading the magic buff as you usually won't have more than 2-3 mages in battle at a given time, and Alex Vals later on comes with that buff anyway.

Resistances: Weak to Fire.

S Rank Weapon Late in the game, Keishou (a hanny) will visit Rizna and say that her S Rank weapon is hidden in Honey town. You have to unlock the secret area by going to the three locked rooms and the unlocked room with the black hannys, and killing the event battles inside the same number of times (there is a sign outside the door if you lose track). If you do, a underground area will open up in the middle of the town and you will find a scene which will grant her the weapon. (bring 2 of each key, because if you return, you will have to start over again)

Recommended Items 
 * うさ仮面うさ - Well, she can tank decently. Especially against magic, why not?
 * 炎のペンダント - Covers her weakness to fire. Alternatively you can give her the Defense Doll (守りドール) to eliminate her weakness.
 * 無視メガネ - If you plan to use 乱舞, you might want it if you have extra. I think it's better on someone else like Rance though.

Maria Custard / マリア・カスタード
A good ranged attacker, because her attacks are physical, she is useful against Honeys when your spellcasters would be useless. Also has good support abilities and is one of the more useful characters in the game.

Level:18 (51)

Attacks:
 * 通常射撃
 * Comments: A physical ranged attack, however it also has less accuracy than normal if it isn't upgraded.


 * 炸裂弾射撃 (B Rank Weapon)
 * Comments: Deals about 30% to a column of enemy. Not too useful except maybe if there are multiple enemies charging, you can try to cancel them with this.


 * 援護射撃 (B Rank Weapon)
 * Comments: Whenever any of your party members attack, Maria also has a chance to support attack him. This is her best ability IMO, it's like getting free extra damage on some of your attacks. Doesn't work with attacks that hit multiple targets. Doesn't seem to work when Maria herself is charging up one of her attacks.


 * 連続射撃 (1 Turn) (Event)
 * Comments: Hits an enemy for roughly 250% damage. Good for bosses, and especially powerful honeys since it's a physical attack.


 * 煙幕射撃 (A Rank Weapon)
 * Comments: When an ally is attacked, Maria has a chance of providing a smoke cover and preventing the damage. Well, it's okay but I prefer 援護射撃. Also doesn't seem to work when Maria herself is charging up one of her attacks.


 * 三式弾射撃 (1 Turn) (A Rank Weapon)
 * Comments: Deals about 90% damage to all enemies at a 150% accuracy rate. Seems good but in practice I don't find much use for it.

Upgrade Priorities: 
 * Upgrade the accuracy of 通常射撃 once.
 * Upgrade 援護射撃 to max and she should activate it everytime (?)
 * Maybe upgrade 煙幕射撃 if you have any leftovers.

Resistances: Weak to Thunder.

S Rank Weapon Maria does not have an S Rank Weapon, however, note that all her weapon upgrades are through sidequests instead of buying them through the shop.

Recommended Items 
 * もじゃ人形 - Before you upgrade her accuracy, you want this so she doesn't miss.
 * 雷のペンダント - Covers her weakness to thunder.
 * ドラ猫の鈴 - Increased damage... duh.

Masou Shizuka / 魔想志津香
A very powerful spellcaster, in fact, her base Magic Attack is probably the best out of all the characters in the game. However, she has a very low SP, meaning you should use her carefully, and a very low FR limit for most of the game. Also she's only H-able once (and not sure if doing this at capped level actually increases it further). In the post-game, she may be outdone by characters with a higher max level. In the main game, she is still most likely going to be your best spellcaster (perhaps except Gandhi, but you don't get to play around with him for long...).

Level:18 (56)

Attacks:
 * 炎の矢
 * Comments: Basic ranged spell attack, fire element.


 * 火爆破 (1 Turn)
 * Comments: Hits all enemies for about 80% fire damage. It's okay at the start of the game, but once you upgrade 局地地震 it's useless.


 * Fレーザー (1 Turn)
 * Comments: Deals about 250% fire damage on 1 enemy. Good for bosses or strong single targets. The fire element can give you a huge bonus once in a while.


 * 局地地震 (1/0 Turn) (FR 8)
 * Comments: Deals 50% damage to all enemies. Before being upgraded, this is horribly useless but after you reduce it to no charge time, it becomes one of her best abilities. Since Shizuka's Magic Attack is really high, it can be used to wipe out or severely damage huge enemy groups.


 * 白色破壊光線 (2 Turn) (FR 14) (2 Events)
 * Comments: Deals about 400% damage on a column of enemies. Powerful, but the 2 turns charge time somewhat reduces its effectiveness. If there are 2 very powerful enemies in a row though, it'll help if she doesn't get interrupted. Consider buffing her magic up prior to using this to make it really worth the wait.

Upgrade Priorities: 
 * 局地地震! Specifically, the charge time reduction, not the damage increase!
 * Increasing SP is good.
 * 炎の矢 is about the only other thing I would upgrade. 火爆破 is useless and 局地地震 is only a 5% damage increase, which is just bad. Note that since the boosts are actually percentage points 局地地震 is actually not that bad to upgrade (50%->55%, a 10% damage increase).

Resistances: Weak to Dark.

S Rank Weapon Actually, pretty much the same as Sill. Late in the game (after dealing with Demon Saizel), Shizuka will have a dream about the calculator cube. You will need her A Rank weapon, and a good FR rating (25?) with her to trigger it. Enter the dungeon (Rance and Shizuka only) and complete the puzzle to earn her S-Rank weapon: The Crystal Rod.

Recommended Items 
 * 雷入りボール/ねこる金貨 - Increases/buffs Magic Attack.
 * マンハンター証明書 -　Attacks against Human enemies are counted as weakness. Using this and Earthquake, she can wipe out the Zeth/Pentagon enemies very fast. Use something else in the final arc though, you won't be facing many humans by that time.
 * 守護の数珠/ど根性巾着 - Raises/Buffs physical defence. Will help her survive physical attacks towards the end.
 * 守りドール - If facing a dungeon with enemies that have dark magic attacks (especially the Nyo in the abandoned labyrinth).

Kentou Kanami / 見当　かなみ
Kanami's the fastest character in the game, being a ninja. She will usually act first in battle and has a ridiculous dodge rate, which means you can put her in the front as a pseudo-tank for physical attacks (magic attacks ignore evasion, so don't use her to tank those). Because of her unique skillset, you should think about whether you should put her in the front or back row depending on the situation.

Level:20 (40 => 51)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range.


 * 手裏剣
 * Comments: A physical ranged attack that deals about 50% damage to an enemy and has about a small (20%?) chance to paralyze.


 * 火丼の術 (1/0 Turn) (FR 8)
 * Comments: Attacks all enemies for around 30% fire damage. Despite its appearance, it is actually a physical attack and can damage Honeys. It's horrible without the upgrade and only slightly more useful with it.


 * 必中切り (1 Turn) (FR 12)
 * Comments: Deals about 30% damage and a much chance of paralysis at about a 500% hit rate.


 * 分身の術(FR 19)
 * Comments: It increases her evasion rate by about 5%? Worthless IMO, it's too small a raise and her evasion is already high.


 * 首切り (1 Turn) (FR 26) (S Rank Weapon)
 * Comments: A 33% chance to insta-kill the enemy. Useful for some post-game enemies, that's about it, it's probably better trying to kill them normally.

Upgrade Priorities: 
 * 火丼の術 should be upgraded if you wish to utilize it.
 * If you upgrade 手裏剣 enough times, it'll have good damage AND have a chance to paralyze, making it very good.
 * Some SP Upgrades is okay. I wouldn't recommend anything else.

Resistances: Weak to Thunder.

S Rank Weapon Well, third time's a charm. Late in the game, Kanami will have a dream about the calculator cube. You will need her A Rank weapon, and a good FR rating with her to trigger it. Enter the dungeon (Rance and Kanami only) and complete the puzzle to earn her S Weapon.

Recommended Items 
 * 素早い変な虫 - Increases her evasion rate.
 * 必勝ハチマキ　- Buffs your attack at the start of battle, as if you had casted Rizna's buff ability.

Kaoru / カオル クインシー 神楽
Kaoru's... an okay character. The big problem with her is that at a certain point in the game, she leaves the party and when she returns, she is unable to be H'ed until post game. You also need to spend some presents on her since events aren't that common.

While she starts out as a melee character, with certain upgrades she eventually becomes a ranged attacker and you should then put her in the back row, because her HP isn't that high. Her other stats are mostly average in general. Overall a character that will come in helpful once in a while but not as broken as some of the top tier characters in the game.

In the final arc, once the the M bomb is detonated she'll become removable from your roster of 16 characters if you need space for other people.

Level:17 (51)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range. Becomes obsolete after 居合い切り charging time is removed.


 * 柔術 (1 Turn)
 * Comments: "Throws down the enemy using the power of judo", whatever that means. Physical and melee ranged and as far as I know, it's a critical hit when you can use it, but you can only use it against what the game classifies as humans and personally I don't think it's worth the time to charge it up anyway since mathematically speaking, you're doing 75% damage over two turns as critical hits are at 150% power.


 * 居合い切り (1/0 Turn) (FR 8)
 * Comments: Ranged physical attack at a 170% accuracy. After the two special upgrades, this is her bread and butter move. It's ranged meaning you can use her from the back row and hit enemies in the back and it also paralyzes the enemy, and deals 100% damage (same as normal attack), meaning using the normal attack would then become pointless.


 * 攻撃戦術 (FR18)
 * Comments: At the start of combat all active party members recieve an attack bonus.


 * 無形柔術(FR 19)
 * Comments: Physical Melee attack at 300% damage. Exact opposite of 柔術 (only works on non-human enemies) and deals much better damage. This one is actually usable unlike her other similar ability as most late game enemies will be non-human.


 * 勝利への決意 (FR 22)
 * Comments: Increases own attack power for a time. Seems like it works at a 200% multiplier, upgraded to 400% if you get the upgrade so it's useful once upgraded and in long battles.

Upgrade Priorities: 
 * Get both special upgrades of 居合い切り first, which will reduce charge time and give it a chance to paralyze.
 * Upgrade 勝利への決意 since it gets a huge bonus.
 * Either upgrade the damage of 居合い切り or SP.
 * NOTE! In v1.00 there is a bug where trying to increase the accuracy of any skill will raise the attack power instead.

Resistances: Weak to Ice.

S Rank Weapon
 * Raise her FR to 30 and see her special event where king Gadhi will give her the "Iai no katana", not sure if this special event can happen before postgame.

Recommended Items 
 * 素早い変な虫 - Increases her evasion rate.
 * うさ仮面うさ - Cuts damage by 1/4, as you can see the point is to not have her die when the enemy looks at her funny.

Karoria / カロリア・クリケット
The master of paralysis, while her stats aren't that great (especially SP which is abyssmal at 5) and she starts off at a rather low level, Karoria is a fantastic boss killer (and okay for random battles) because she has a very high chance of paralyzing stuff. If you give her enough attack boosts she's no slouch in offering ranged damage support to your other characters as well.

She has a bunch of other miscellaneous abilities that might come in handy once in a while such as regeneration but they probably won't be of any use. Overall one of the top tier characters in the game.

Level:5 (42 => 51)

Attacks:
 * ニードル攻撃
 * Comments: Physical ranged attack with the ability to paralyze. Attacks as 140% accuracy meaning it's useful for those pesky high evasion enemies. Bread and butter attack for most of the game and quite similar to Kanami's 手裏剣 ability.


 * 硬質変化
 * Comments: Makes her invincible to all attacks until her turn to act comes again and she selects something else. Useful when putting her in front row against strong enemy (boss) which only have melee attacks as she can infinitely protect the entire rear column singlehandedly, otherwise her offensive paralyzing attacks should be used instead. However this doesn't protect against paralysis, and upon being paralyzed Karoria will immediately lose immunity. Therefore, quite ironically, if the enemy can paralyze you, you might not be able to tank infinitely with this move.


 * 自己再生
 * Comments: Regenerates HP per turn. It starts at 10% and goes up the same amount per upgrade. It's of questionable usage since her defensive stats aren't that great without some buffing, she's in the back row pretty much all the time and without upgrading, it only regenerates a small amount of HP.


 * 毒針 (FR10)
 * Comments: Physical ranged attack at 10% damage but a significantly high chance of paralysis. This is her most important skill and it can keep bosses locked down for a good period of the fight. Strangely enough, despite its low damage at the start, it actually deals pretty significant damage if you get the damage upgrades, and if you do that it can become your bread and butter attack.


 * ニードルシャワー (1 Turn) (FR 13)
 * Comments: Physical ranged attack against all enemies with a chance of paralysis. Can be useful once in a while to give yourself a breather against mobs of enemies by paralyzing multiples of them.


 * 火炎放射 (1 Turn) (FR 19) (Event)
 * Comments: Ranged Fire attack. Attacks a row of enemies. It really doesn't do as much damage as most mages do even if you did use it on fire weak enemies. You can use this if you no longer have many to paralyze though (i.e. if most/all enemies are paralyzed), it does deal higher damage than twice of her Needle and Needle Shower attacks and can't be blocked by ally-guarded enemies, and also is physical in nature so it can be used to hurt honeys.

Upgrade Priorities: 
 * Definitely Upgrade SP unless you only plan to pull her out on bosses.
 * The 毒針 damage upgrade is useful if you get enough of it since it seems to scale up rather rapidly per upgrade.
 * Or you could try to just upgrade her HP regeneration ability a lot, which might give your healers some breathing room.
 * The "breast enlargement" upgrade is probably just a joke, but not sure if it unlocks any sex scene...

Resistances: Weak to Ice.

S Rank Weapon Same method as Patton though might only be available in post game.

Recommended Items 
 * ドラ猫の鈴 - Increases attack damage, but if it's damage output you want, there are many other characters this should be spent on instead. Or anything else you like, really it just depends on which department you want her to be strong at, her purpose in this game is not damage output...
 * ラッキーカード - Questionable. This seems to increase luck, so if it increases her chance of paralysis it's good, but otherwise...

Kopandon Dotto / コパンドン・ドット
Another heroine returning from Rance 5D. She's... an odd character to say the least. Her stats and level cap are pretty abyssmal. Her main usage is her fortune telling attack, which might deal heavy damage to the enemies (although with a starting level cap of 27 it's not effective as you would like)... or beat the crap out of YOUR team.

Kopandon main issue are the fact that she can only be H rather late into the game and also leaves the party very soon after, only returning in the post-game section. Other than that, if you put the time and effort into her, she's one of the best random battlers in the game (but not much more than that).

Also, once you're able to H her, she gives you 1000 gold per session (always a businesswoman, Kopandon likes to "buy" everything she gets. Does this officially make Rance a prostitute?), comes in handy if you need a few extra healing items or keys, but by that time doing a 100 BP run of most dungeons will give you 10k+ gold...

Level:15 (27 => 51)

Attacks:
 * お神籤攻撃
 * Comments: Physical melee attack. Horrible, don't use it, especially since she won't be in the front row anyway.


 * 運試し
 * Comments: Her bread and butter attack. As far as I know, luck determines what results you get and you can increase it only by one way, equipping the ラッキーカード item. Two of those will completely out the Misfortune results it seems so definitely do this before using her. Here are the possible results of the attack.


 * Great Fortune (大吉) deals 400% damage
 * Average Fortune (中吉) deals 200% damage
 * Small Fortune (小吉) deals normal damage
 * Misfortune (凶) and Great Misfortune (大凶) deals damage to your team!
 * In practice, Small Fortune occurs most of the time, even after equipping 2 Lucky Cards, so this attack isn't really very awesome and doesn't make Kopandon significantly useful overall. You can use it if many enemies are charging, though.
 * In practice, Small Fortune occurs most of the time, even after equipping 2 Lucky Cards, so this attack isn't really very awesome and doesn't make Kopandon significantly useful overall. You can use it if many enemies are charging, though.


 * 戦術的撤退
 * Comments: Run away from the battle. Same as Rance's version.


 * 開運 (2/1 Turn) (FR 12)
 * Comments: Increases the rewards earned after battle; random probability to increase either EXP gained for all OR achievement counter increase OR a better treasure (not all of them happen always). I rather spend her turns actually killing the enemy but if you want to spare the turns, go ahead and use this.


 * In v1.00 this takes 2 turns to charge, seemingly upgradable to taking 1 turn?


 * In v1.05 this takes 1 turn to charge from the beginning and doesn't need any upgrading to reduce the charging time.


 * 強運補正 (1/0 Turn)(FR 22)
 * Comments: Increases her luck for better results. I'm not really sure if this is worth using since I don't have hard data but I suppose if you have the turn to spend in battle, go ahead and use it.


 * 1 turn to charge in v1.00


 * No charging time needed in v1.05

Upgrade Priorities: 
 * SP up is pretty much the only thing that she has, really.
 * If you're playing v1.00 and for some reason don't want to update to the latest version, consider upgrading 開運 if you want to use it.

Resistances: Weak to Fire.

S Rank Weapon She doesn't have one, it seems.

Recommended Items 
 * ラッキーカード - This increases the effect of her main ability. Two of them wipes out the bad effect. The usefulness of that is self-explanatory.

Sanakia / サーナキア・ドレルシュカフ
Sanakia needs some work to be effective. First off, there is an event which will grant her the buffing spells just like Rizna and you really need them for her to be effective.

Sanakia has a couple of quirks, her Armor cannot be upgraded and remains at C Rank, meaning it is absolutely necessary that you upgrade it with huge C Rank eggs, because you're never going to have any other chance. Despite this, she's adept at tanking physical attacks but horrid at taking magic attacks.

Secondly, if you want to H her (and possibly increase Friendship without using presents), you got to fight her in a duel solo with Rance. She scales in level each time you beat her but if you upgraded Rance attack as suggested you can probably paralyze her and win unless you get unlucky. Be sure to save before you challenge, because it's a game over if you lose!

Later in the last quarter of the game, you are able to have sex with her without having to fight her. However it costs 1 red orb & 1 yellow orb instead of just a yellow one (both options remain available, so it's upto you whether to use the extra red orb or fight for the pleasure). It's different from her FR event. It disappears if you choose to lose to her on purpose (Option to lose on purpose seems to start appearing at FR 25(?), raises FR limit by 5; choosing to knock her down will allow you to continue to H her and raise level cap without a fight but FR limit won't go up until you choose to lose to her on purpose), so after that you're back to fighting to H if she still has levels to gain.

Other than that, she's an okay character used for her buffs and to throw in a couple of attacks, but don't expect more out of her. Her buffs do excel the performance of your team very significantly though, and she's the only character in the game who can buff magic defenses of all your party members, which helps immensely late game as most of your characters are not as good at tanking magical attacks from the enemy.

Level: 22+(?) (26 => 51)

(Initial level is variable, possibly depending on your average party level. Probably minimum is 22, not exceeding 26 as it's her initial level cap.)

Attacks:
 * 武器で攻撃 (Attack with weapon)
 * Comments: Normal attack. Physical and melee range.


 * おとり (Decoy)
 * Comments: Apparently this makes the enemy target her more often or something, use it if you have to but I don't have the hard math on this.


 * 叱咤激励 (Pep-talk)(FR 8)
 * Comments: Removes paralysis from your entire party. Might come in useful once in a while. Once in reeeeeaaaally a while. And that's assuming she herself isn't paralyzed. Also doesn't seem to work all the time.


 * The following 3 skills must be unlocked by 2 events involving Sanakia reading a strategist's guidebook, which can be obtained in the last quarter of the game.


 * 攻撃戦術 (Attack Strategy) (FR 14)
 * 防御戦術 (Defense Strategy)(FR 16)
 * 魔抵戦術 (Magic Resistance Strategy) (FR 18)
 * Comments: Not the same as Rizna's version. If you have Sanakia in your active party, all active party members will be automatically buffed at the start of battle. Fighters you switch in later in the battle will start without buffs and Sanakia won't be able to buff them. Also Sanakia's buffs seem to be significantly more effective than that of Rizna's and helps even your weaker characters tank rather well under continuous fire. Doesn't seem to stack with buffs of the same type (from Uruza, Kaoru etc.)

Upgrade Priorities: 
 * She only really has two upgrades, one for SP Up and another for a measly 10% on her only attack.
 * Since she already has 10 SP at the start, the 10% increase in attack power is most likely to be the better of the choices; but again further increasing SP helps the weaker characters run you through the strong random enemies towards the end with ease if buffed by her. If you've played Sengoku Rance, you should understand what a world of difference tacticians can make. She can do the same here, even if she's not that strong in combat herself.

Resistances: Weak to Lightning.

S Rank Weapon The DALK Sword can be found during postgame, after doing 2 events with Sanakia which cost 1 red orb each. To trigger these event, you must got the sword from the public museum first (like with Patton).

Recommended Items 
 * ガラスの芸術 - Increases magic defense, but it doesn't help that much.
 * うさ仮面うさ - Cuts damage by 1/4, overall lets her tank better.

Cell Catchgolf / セル・カーチゴルフ
The dedicated healer in the game, Cell's one of the two characters with a party-heal spell in the game and thus is extremely important.

Her only attack spell happens to deal so much damage to undead that they die instantly, making her useful for that purpose but it doesn't hit anything else.

There's not much to say about her, she's a great healer and thus top tier, and that's about it.

Level:37 (44 => 51)

Attacks:
 * ヒーリング
 * Comments: Basic healing spell. Heals a decent amount. Probably going to be her bread and butter since she doesn't have any attacks except against undead. It's possible her healing spells start as already powered up a bit because in spite of significantly low magic attack and level compared to Sill, she's still able to heal almost as much.


 * 回復の雨 (1 Turn)
 * Comments: Heals all allies for a decent amount. Just like Sill's version and used the same way.


 * 浄化 (FR 13)
 * Comments: Deals about 8k-9k damage to undead, which might very well kill them. Bring Cell out of those undead filled dungeons and let her at em. This also triggers Maria's support firing even when used on other enemies and can cancel charging, if you're desperate.


 * 大回復 (2\1* Turn) (FR 18)
 * Comments: Sacrifices Cell's life to heal all other characters to full.


 * In version 1.00, it takes 2 turns to make it work, so they all will probably be dead or she will be interrupted, making it mostly useless.


 * *In v1.05, this takes 1 turn to charge, so it might be kind of useful if all others are in a serious pinch.

Upgrade Priorities: 
 * You really can't go wrong with upgrading any of her healing spells or SP.
 * Don't take the upgrade with Rance name in it, it's just a cheap joke.

Resistances: Weak to Dark.

S Rank Weapon
 * You need to finish the quest "Exterminate the zombies" and visited all the AL church. The list of AL church:
 * + Honey town
 * + Autumn forest
 * + Italia
 * + Disposal maze (廃棄迷宮)
 * + Magic graduation exam maze

Recommended Items 
 * Sハニージッポー - Revives Cell if she dies in battle.
 * 闇のペンダント - Reduces damage from Dark attacks.
 * 守護の数珠 - Increases Defense. Basically defensive items are good on her.
 * 無視メガネ - Just like Sill, you don't want to be cancelled out of your healing spells.

Uruza Puranaaisu / ウルザ・プラナアイス
The leader of Ice Flame, the rebel organization, Uruza is left wheelchair-bound after a traumatic event in the past, but late in the game she recovers and joins your party to become one of the most awesome character ever.

Uruza has very good stats, including strangely enough Evasion, meaning you could use her to tank in theory, but her weapon, the bowgun is ranged so you probably won't do that. She has an all-target attack, a paralyzing attack and several buff spells, making her a very flexible character.

Uruza is a top tier character whose only weakness is her rather low SP pool and the fact that she's only with you for a short period of time and is unupgradable. Not that you really need to though.

Level:42 (75)

Attacks:
 * 攻撃
 * Comments: A ranged physical attack.


 * ボウガン連射 (1 Turn)
 * Comments: Attacks the entire group of enemy. The damage isn't reduced meaning if you can catch three people with it, you'll do more than just attacking two times but she'll probably be using the next attack even more.


 * 精密射撃
 * Comments: A ranged physical attack at a lower power but higher accuracy which has a chance of paralyzing the enemy. Basically it's like Kanami's 手裏剣, and this is her bread and butter, so spam and abuse this.


 * 攻撃戦術
 * 防御戦術
 * Comments: The same as Sanakia. All active party members will get the buffs at the start of combat and she can't buff switched in fighters. Note that she cannot buff magic stats.


 * 叱咤激励
 * Comments: Removes paralysis from your entire party. Might come in useful once in a while. Just like Sanakia's version, doesn't work all the time.

Upgrade Priorities: 
 * NA

Resistances: Weak to Ice. (Well that's ironic)

S Rank Weapon NA

Recommended Items 
 * ラッキーカード - This might help the paralysis rate of 精密射撃.
 * 素早い変な虫 - Increases Evasion, which she has a good amount.

Rick Addison / リック・アディスン
Best fighter in the game? Quite likely. Rick doesn't have a huge varied moveset, but he hits the enemy, and he hits them HARD. He even has an attack that hits all enemies with no charge time! Of course, he also has another move with a 1 turn charge time that hits all enemies for way more damage. And what's more do you need from a fighter? As usual though, the "low SP pool" weakness rears its head again though, but that's about it. (plus he's not in the party after clearing the game)

Level:48 (70)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range. It has 120% accuracy modifier though, which is appreciated.


 * 全体攻撃
 * Comments: Deals 50% damage to all enemies at a 120% accuracy modifier. Wow, it's an attack that deals damage to all enemies without a charge turn, so it's like a physical version of Shizuka's Earthquake! If you do have the turn to spend though, consider the next move since it's mathematically more efficient.


 * バイ・ラ・ウェイ (1 Turn)
 * Comments: By the way, this attack is called "By The Way", unleashed using his sword "ByRoad". Puns aside, it does 220% damage to all enemies at a 130% accuracy modifier, so use it and abuse it! It's mathematically more efficient than Rance's Kichiku Attack as that one takes an extra turn to charge but only deals 200% damage to all. Also Rance's version might still deal greater damage due to his high level and in turn higher attack, but this attack can be used more frequently and thus be more effective.


 * 反射
 * Comments: Reflects physical damage onto the enemy that attacks him. Helps you tank a little against physical attacks, so it's nice I suppose. Don't expect the reflected damage to actually do much though.

Upgrade Priorities:  NA

Resistances: Weak to Ice.

S Rank Weapon He starts with it, the Byroad. So... NA

Recommended Items 
 * うさ仮面うさ - Helps him tank better, I suppose.
 * ドラ猫の鈴 - Increases damage, any sort of item that helps in that department will do, since that's what he's best at.

Magic the Gandhi / マジック・ザ・ガンジー
Magic is, as her name implies, a fairly solid spellcaster focusing on the lightning element. I actually don't like her that much because there's nothing abusable about her. She doesn't have Shizuka's crazy 1 turn Earthquake spell, or Sill's healing and multiple elemental coverage or her father's ridiculous toughness and etc. Her HP is also horrible, even for a mage, so back her up with a healer until she reaches around level 55+ or give her awesome defenses.

She does have a decent variety of range coverage (which really isn't special since only Sill doesn't), and she's easily H-able meaning you can raise her stats that way. She'll probably still serve your party well enough with her decent level cap.

Level:42 (68)

Attacks:
 * 雷の矢
 * Comments: Basic ranged spell attack, lightning element. Unlike Fire and Ice arrow, this doesn't suffer from initial damage reduction, and deals about 100% magic damage.


 * 雷撃
 * Comments: Hits a row of enemy for 50% lightning damage. I guess if you just want to finish off a wounded enemy in a row and weaken the other, this is usable. Improves quite nicely with upgrades too... still not as abusable as Shizuka's earthquake though, unless you can hit lightning weaknesses.


 * 電磁結界 (1 Turn)
 * Comments: Hits all enemies for about 80% lightning damage. It's... okay I guess.


 * Lレーザー (1 Turn)
 * Comments: Deals about 200% lightning damage on 1 enemy. Becomes obsolete as you upgrade 雷の矢 as this can't be upgraded.


 * 白色破壊光線 (2 Turn)
 * Comments: Deals about 400% damage on a column of enemies. Just like Shizuka's version, but if you upgrade 雷撃 a lot you might just make this obsolete, efficiency wise...

Upgrade Priorities: 
 * Increasing SP is good, she has 6 which isn't bad, but she could do with more!
 * Her best skill is her basic attack, which seems to do a great deal more damage than what her magic stat seems to suggest.

Resistances: Weak to Dark.

S Rank Weapon The 王女の杖(Princess Cane) can be found in the training forest after an event where king Gandhi tell her that she's ready for her S weapon.

Recommended Items 
 * 雷入りボール - Increases Magic Attack.
 * 無視メガネ - Trying to use 白色破壊光線? This will help you guard against being cancelled.
 * 闇のペンダント - Cancels out her weakness to dark

Alex Vals / アレックス・ヴァルス
Magic's would-be boyfriend... if only Rance wasn't here! I feel kind of sorry for him.

Anyway, I think Alex is slightly better than Magic (MUCH better if you update the game to the latest version), he has 10 SP naturally, which is pretty much the highest of all the spellcasters in the game, and he comes with the magic buff spell if your current party doesn't have something like Rizna or Uruza in it and he's an excellent good addition to a magic heavy party.

In v1.05 update his level cap is raised to 80, so if you care to put the effort into grinding him he will eventually surpass the likes of Shizuka and Magic. Worthy of the Light General of Zeth, I suppose, it'd be shame if Magic exceeded her mentor so easily!

Level:44 (48 => 50/80*)


 * His ultimate level cap is 80 in the latest version of the game. 50(?) in v1.00.

Attacks:
 * ライト
 * Comments: Basic ranged spell attack, light element.


 * エンジェルカッター (1 turn)
 * Comments: Hits a... column of enemy for 150% light damage. So it's like a magical version of Rizna's 乱舞. Pretty good if you can hit 3 people with it, still fine if you only hit 2.


 * 光爆 (1 Turn)
 * Comments: Hits all enemies for about 100% light damage. The fact that this doesn't have the 20% reduction that most "hit all enemies" spells get is nice.


 * 白色破壊光線 (2 Turn)
 * Comments: Deals about 400% damage on a column of enemies. Seems like everyone and their dogs has this spell...


 * 魔法戦術
 * Comments: All active party members start the battle with a magic attack buff. Team him up with any combination of Shizuka, Magic and Sill and let them rip through the enemy! Question is, would you really want to spend SP of all your spellcasters at the same time?

Upgrade Priorities:  NA

Resistances: Weak to Dark.

S Rank Weapon NA

Recommended Items 
 * You can pretty much equip the same thing as Magic.
 * 雷入りボール - Increases Magic Attack.
 * 無視メガネ - Trying to use 白色破壊光線? This will help you guard against being cancelled.
 * 闇のペンダント - Cancels out his weakness to dark

Ragnarokarch Super Gandhi / ラグナロックアーク・スーパー・ガンジー
Good god, this guy is probably the most overpowered character in the game, which kind of makes sense since he's the king of Zeth and all. His only weakness is probably his abyssmal SP of 4. Oh, and the fact that he joins you really late in the game and then leaves.

Otherwise, he has Magic Attack that would put both Shizuka and his daughter to shame, HP rivaling Patton AND a high physical attack in case you ever need to kill Honeys or something. Enjoy him for the short period of time that you do have him.

Stats-wise, aside from his low SP, his only downside is that for someone who starts with A-rank armor his defenses aren't as impressive as is required to endure the demons by that time; and most demons can hit both front and rear with their melee attacks.

Level:60 (99)

Attacks:
 * 殴る
 * Comments: Basic physical melee attack, only usable if Gandhi is in front. Love the animation for this though. Who needs weapons? Just PUNCH your enemy real hard! You're still better off using him in the rear though, because while his HP is huge (second to only Patton and perhaps Rance, depending on how much you levelled them up) his defenses are not as awesome, People like Rance are usually better suited for melee.


 * 超・炎の矢
 * Comments: Basic ranged spell attack, fire element. No damage reduction like the "arrow" spells of other mages i.e. 100% magic attack is utilized from the beginning.


 * 超・火爆破 (1 Turn)
 * Comments: Hits all enemies for about 100% fire damage. So it's like Shizuka's version but it doesn't suffer from damage reduction.


 * Fレーザー改 (1 Turn)
 * Comments: This one is a little different from Shizuka's version. It's a fire element magic spell that penetrates the enemy in a row but only has a 200% multiplier though. Still pretty good in the right conditions.


 * ゼットン (2 Turn)
 * Comments: A fire element magic spell that attacks the entire enemy group for 300% damage(!) 2 turns is pretty steep though, but if you can pull it off you won't be disappointed.

Upgrade Priorities:  N/A. He starts with 20/20 FR and it stays that way.

Resistances: Weak to Dark.

S Rank Weapon NA

Recommended Items 
 * 雷入りボール - Increases Magic Attack. Duh.
 * 専属看護婦さん - For the same reason as Patton, it restores a percentage of HP after battle.
 * 無視メガネ - If you want to use his charging attacks a lot; they do pay off when you use them!

Fukushuu-chan / 復讐ちゃん
A rare gal monster (There's only one in the whole world), She always enter treasure box and whoever open that treasure box can order her to assassinate the one they want. But Rance said if he want to get revenge on someone, he'll go it himself, and make her his subordinate. She have high stat overall, and act even faster than Kanami, but her SP is 4 and she have very low HP (700+ HP at lv 33). To get her you must have 30 FR with Rocky and clear the game, and see Rocky's special event.

'''Level: 33? (50)'''

Attacks:
 * 攻撃
 * Comments: Her normal attack. Physical and melee range.

Upgrade Priorities: N/A?

Resistances: Weak against Water.

S Rank Weapon N/A

Recommended Item
 * ドラ猫の鈴 - Raise her already high attack.
 * 素質のオカリナ - She join the party when everyone should be at max or near max level, so there should be some leftover for her, and she also need to catch up to other unit or she'll be really useless.
 * Any item that raise her defense, because she has very low HP.

Seyadatara / セヤダタラ
A clay warrior robot created by the god ラツノミコ (Miko of Rats??). Normally she look like a life-sized clay figure, but when inputed with semen, she will be activated. Semen is her fuel.

She has the smallest SP in the game with only 2 SP, and she joined at her max level, with max FR so you can't update anything. Her overall stats isn't all that good either, but she have great moves that doesn't take any charge time.

To get her you must have captured all gal monster, have 30 FR with Tamanegi and clear the game. There will be an event where Tamanegi give you a clay doll or something, it's the key of a door in the village of insect users (mushi-tsukai). Go to the village of insect users and open the door, there will be a secret event star inside. (You won't see the star event even if you have 100% map).

Level: 50 (50) Attacks:
 * タジカラオ
 * Comments: Her normal attack. Physical and melee range.


 * アマノウズメ
 * Comments: Hit a row of enemies without any charge time, 100% fire damage, lower your defense.


 * クサナギ
 * Comments: Hit all target with 100% fire damage, without any charge time and lower your defense & magic resistance.


 * 疲れました
 * Comments: Recover 10% of her max HP, really useless.


 * 自爆
 * Comments: Self-destruct, every mecha have one. Deal 3 times normal damage to all target, reduce her HP to 1 and use up all her SP. This actually is her best move since she only have 2 SP, so use up all her SP isn't as bad as it sound. Oh, and she can self-destruct multiple time in a battle, even if her HP is 1. Great for boss (equip her with a honey ticket and she will wipe out all super hany before most of them can move, this help with the fight again hany king & 11 super hany)!

Upgrade Priorities: N/A Resistances: Weak against lightning. S Rank Weapon: N/A Recommended Item:
 * ドラ猫の鈴 - Raise her attack, she can only be used 2 times, so we should use her to the fullest.
 * 必勝ハチマキ - Buff her attack at the start of battle, same reason as above.

Sat-chan / 殺ちゃん (Takega Satsu / 岳画殺)
A bonus character that can only get by a special mail ordered edition of Rance 6. She was originally from Daiakuji. Looked like she got lost and somehow end up in Rance world.

Level: 1 (75)

Attacks:


 * ランチャー (1 turn)


 * Comments: Lauch rocket from her rocket laucher, hit one target, ranged.


 * 一斉射撃 (2 turn)


 * Comments: Lauch rocket from her rocket laucher, hit all target.

Upgrade Priorities:

N/A

Resistances: Weak to Lightning.

S Rank Weapon

N/A. She start with a rocket launcher ranked D and cannot be updated.

Recommended Item


 * ドラ猫の鈴 - Raise her attack.


 * 無視メガネ - So that she won't be cancelled when charging.