Sengoku Rance:Walkthrough

Quick FAQ

 * I can't attack anyone!
 * You need to declare war on somebody before attacking (see Game mechanics). Sometimes story events make the others declar war on you first.


 * I got Game Over because Miki turned into the Demon King!
 * There are two points in the story where Miki will turn into the Demon King. The first time you need to find a dungeon located in Mikan (only available after she's going to turn into Demon King soon), and get to the 6th floor (but you might as well go all the way down for the level up while you are at it).  The second time you need to search for her (green button) three times within a certain period of time. Note that the three searches will take 20, 25, and then 30, so make sure you have five characters who cumulatively have a search rating of at least 30.


 * An army that looks like mine but with different color suddenly appeared and attacked me multiple times per turn. They are too strong!
 * They will slow done to one attack per turn after a while (Not sure the exact trigger. Perhaps only first 1~2 turns uses multi-attack, perhaps slow down after taking over one territory).


 * Kentaro keep losing in a duel!
 * The issue here is Kentaro simply can't deal enough damage to the enemy in 4 attacks (even using special attack as the last attack). The trick is Kentaro's support skill, a full recovery food which when he eats recovers all his health (not important here) AND his moves.  This allows you to deal a total of 7 hits against the enemy, which is more than enough.  If you insist on trying to win in 4 attacks, give Kentaro the "attack luck" passive skill from relationship bonus and it'll work too.

Differences between various playthroughs

 * Any game you started before having a cleared-game savefile is called a "First Game". After having cleared the game at least once (game over doesn't count) it's called a "Second Game".


 * When starting a Second Game you get to spend points buying various bonuses. The amount of points you get to spend is the maximum of the points from your previous cleared-games, plus 5 points per route you have cleared.


 * For Second Game, you also get to pick the game diffculty. "Standard" diffculty starts your game with 60 points (same diffculty as First Game), and increasing diffculty starts you off with more points.  Note this is the points you receive at the beginning of this new game, this isn't points you get to spend buying bonuses before starting this new game.


 * For standard diffculty in the Second Game, the monkey event for breaking the seals will not automatically happen with the progression of time. However, for First Game, and for Second Game with one star diffculty or higher, the monkey event will appear.  In all Second Games (even standard diffculty), there is a command to manually trigger the monkey to break seals (as opposed to automatically happen).


 * IF routes are only available in Second Game. In the First Game only the Real History route is available.

General stuff

 * When attacking or being attacked, Uesugi Kenshin will randomly appear to help the defending side. She has a passive skill that causes all of her enemies to have one less move available (min 1).


 * Ogawa Kentaro will temporarily join one of the houses you are actively fighting against at turn 20. He cannot be captured.  Once you defeat the house he joined, or after the first fight against Xavier, he won't fight against you anymore.

Hara House

 * Basics
 * You can declare war on Hara as early as around turn 2. They will randomly declare war on you after you start fighting the Ashikaga House.  After winning some terriories from them, some events will trigger which further weakens their troops.


 * Noteworthy captains
 * Hara Shyouji - will be automatically captured when you completely take over the Hara House (and you can't capture him earlier).
 * Aki Hime - in a second playthrough or later, a new option will appear after you completely take over Hara House. The top choice will have her join you, the bottom will cause the same events as the first playthrough.

Ashikaga House

 * Basics
 * You can declare war on Ashikaga starting turn 3. Beginning from turn 3, they will randomly demand money from you in increasing amounts.  If at any time you refuse to pay them (bottom choice), they will declare war on you.  Then the next time the Hara House has a turn they will declare war on the player also (if you aren't fighting them yet).  Depending on the semi-random order of houses (pre-determined at the beginning of player's turn), the Hara House may declar war on the same turn or the next turn the Ashikaga declares war.


 * Noteworthy captains
 * Yamamoto 56 - After winning one battle against the Ashikaga, 56 will appear. The first time you fight a battle using Rance and run into her, it'll be an automatic defeat.  Afterwards, you need to defeat her once, she'll get scolded by Ashikaga Supergod, and then she becomes capturable.
 * Ikkyu - Can be captured directly. Note he only has 80 troops, which can make capturing rather tricky and luck-based.
 * Ashikaga Supergod - Automatic capture after completely taking over all Ashikaga land. After some events, he become more humble and changes his name to "Ashikaga Superman".

Iga House

 * Basics
 * Will not proactively declare war on the player. Must be defeated to get an H scene with Suzume (which is not necessary for her character clear). Suzume must be at the battle for the last castle, or else Inukai will not be captured and he will lead a revolt (which means you have to fight him again).


 * Noteworthy captains
 * The five Goninjai are capturable through regular battles.
 * Inukai can only be captured on second-play via a special duel event. To trigger this duel, go to war with Iga. Eventually, an event will become available where you can talk to Suzume, followed by a new ??? event. After that, a new green search event will be available for 35 search points. Doing this will cause a duel between Rance and Inukai (and his dogs). Upon winning this duel, Inukai becomes one of your troops (as opposed to being captured)

Tokugawa House

 * Basics
 * They are allied with the Takeda House, and will declare war on you if you declare war on the Takeda, but will otherwise not declare war on the player. Initially uses human troops, but once the player take over two "stops" of Mikawa, the Youkais will enter battle.  Note: if none of the Youkai were captured, they will all defend the last stop together, making the last battle very difficult.  The battle becomes significantly easier of most of the Youkai are captured before the last battle.  After the last battle, there is a one-on-one duel between Rance and Tokugawa Ieyasu.


 * Noteworthy captains
 * Tokugawa Ieyasu - To get him, you must capture Sakakibara Yasumasa and get his relationship up. After which, an event will occur where you learn Ieyasu's weakness. He can then be captured.
 * All 5 underling youkais can be captured directly.
 * Princess Sen will be released from the Mikawa dungeon after an automatic H-scene. Afterwards she can be recruited via a purple event in Migawa (she has an initial cost of 5 and will not show up if your national power is not enough to accomodate her). If you don't use her in battle for a few turns, she will leave you. Some people have said that she'll also leave you even if you use her, in which case you have to use her in three losing battles. After which you will get her Character Clear and you'll no longer have to use her in battles to get her to stay.
 * There is a 6th underling youkai that doesn't seem to have any story significance, and will not appear in the final battle, so it could be a bit tricky to find him.

Imagawa House

 * Basics
 * After some scenes, the Honeys will try to cross through your territories to get to Kyo. You will be given a choice to allow them to or not. If you do not, they will declare war on you. If you do, a few turns later they will still declare war. You can take over the territory very easily by doing two events in Tokaido and choosing the second choice. If you choose the first choice and then take over Tokaido, you will get an H scene with Imagawa Beanjam. Doing the two events is necessary to get this scene.

Tenshiism

 * Basics
 * War breaks out with Tenshiism a short while after two seals are broken. This will happen even if you have no territories adjacent to Tenshiism.  Dissentants within each of your territories will begin to accumulate, which you can choose to surpress via your military.  If the dissentants are over 100% (you can see it in the command window), randomly one territory will have an uprising which you have to send actual troops to fight.  The uprising will always consist of one unit of 1,000 peasants.
 * After winning three battles or so (including any uprisings), Tenshiism will gain three powerful captains.


 * Noteworthy captains
 * Seigan - If Tenshiism has not been defeated when Xavier is defeated for the first time, you will be given a choice to ally with them. If you choose to ally, a few turns later he will join you.

Takeda House

 * Basics
 * Will not declare war on player. However, if the player go to war against them, the Tokugawa will go to war against the player to help the Takeda.  If the player go to war against either Hojo or the Uesugi, then Takeda will quickly take out the other house (unless the player go to war against BOTH Hojo and Uesugi, or if the player is also currently fighting the Takeda.
 * On random turns, the Four Generals of the Takeda House will lead a consecutive charge, attacking you four times in the same turn. Their calvery units can hit the back row, and ther general has a passive skill that gives them all four buffs, making them a formidible foe.


 * Notable captures
 * If you never lose against any of their charges, then after a few charges (ie. a few sets of 4 consecutive victories), there will be an event for Rance to assassinate Takeda Shingen (there seems to be other triggers as well). Once this event happens, Sanada Dourin will be captured and the other three generals will become ronin.  If you beat the Takeda House the direct way (taking all their territories), Sanada Dourin will still be captured but the other three generals will die.  The other three generals can only be captured once they become ronins and found a new employer.

Tanegashima House

 * Basics
 * Will not declare war on player. Sometimes will be defeated by Mori House


 * Noteworthy captains
 * Tanegashima Shigehiko and Yuzuhara Yuzumi will be automatically captured upon taking over Tamba.

Miko Institute

 * Basics
 * Before you can declare war on them, you have to do 3 events at Yamatai. Afterwards, you can finally declare war.


 * Noteworthy captains
 * Natori - Automatically captured upon taking over Yamatai. Very useful character with high stats and a spell that drains 1/3 of the life of all enemies.

Akashi House

 * Basics
 * After you take over one territory, some events will occur after which attacks against them will automatically fail without a battle. To get through this, just repeatedly attack them until this stops occurring.
 * If the player go to war against the Tanegashima House, the Mori House will move in and conquer the Akashi.


 * Noteworthy captains
 * Akashi Kazemaru - After taking over, you will be given three choices. The first one kills him, the second captures him, and third is to just to make him wear a strange mustache. Afterwards, do the search option to fight Hibachi. Once you get Kazemaru up to Trust, an event will be available where Hibachi becomes his subcaptain.

Asai Asakura House

 * Basics
 * A scene will occur where you meet Asakura Yoshikage. During this scene choosing the second option will cause them to declare war on you. After taking over one of their territories, you will be attacked by endless waves of pandas, and be forced to retreat and lose the territory. On the following turn, you can take over territories normally.


 * Noteworthy captains
 * Asakura Yoshikage - Automatically captured upon taking over Texas.
 * Princess Snow - On subsequent playthroughs, Princess Snow will make a neutral territory go to war with you once you defeat Asai Asakura. This can be prevented by immediately recruit Yoshikage and getting his relationship up to Trust. A new search option should appear in Texas, upon doing which you get her.
 * Tengu - Do an event in Texas after taking over. The first choice will kill him, the second recruits him.

Mori House

 * Basics
 * While you can simply invade and defeat Mori House, there are some important events you can do if you want to get Mori Motonari. You must defeat Takuga before defeating Mori House, then capture Izumo. After going through the dungeon in Izumo (you don't have to finish it, just go through most of it), an event will occur where Mori's curse is lifted and he becomes human again.
 * On Ran IF Route, Mori House will be taken over by Shimazu House and most of its characters will join them.


 * Noteworthy captains
 * Mori Motonari - Will be captured upon defeating Mori House if his curse was lifted. If you get his relationship up to Trust, he will die... but his ghost will return in his cursed form.
 * Mori Teru, Kikkawa Kiku, and Kobayakawa Chinu - All automatically captured when Mori House is defeated. However, on a route where you fight Nobunaga's demon army, Chinu will die in an event. Thus, she can only be used through the entire game in Ran IF route.

Hojo House

 * Basics
 * Will be defeated by Takeda House if you defeat Asai Asakura House, causing Uesugi House to declare war on you. This can be prevented by either defeating Hojo House first or defeating Takeda House.


 * Noteworthy captains
 * Hojo Soun - To get him, you must first capture Nanjo Ran. An event will occur where he goes missing. Then after recruiting Nanjo Ran, go to the bottom of the dungeon in Mamushi Oil Field. For secnod-play, this must be done after the 5th seal is broken, otherwise you enter Ran's IF route instead.
 * Nanjo Ran - Captured her in battle before completely defeating the Hojo House.
 * Komatsu Daidoji - Automatically captured when you defeat Hojo House.

One Eyed House

 * Basics
 * To declare war on them, you must first do the ??? event in their territory. Then a new event battle should appear in one of Takeda's territories. After doing this battle, you can declare war on them.


 * Noteworthy captains
 * One Eyed Masamune - Will join a turn after you defeat his house.
 * Omachi - Get Masamune up to Trust, and then an event should occur where she joins you.
 * Nogiku - Must be defeated in battle (you need to actually destroy her unit, rather than just winning the battle). Afterwards, she will be captured. Supposedly, you need to use Akashi Kazemaru during the battle to capture her.
 * Orime - Defeat her unit in battle and she will be captured.
 * Nowaaru - Defear her unit in battle and she will be captured.

General stuff

 * IF routes can only be done in Second Games. The requirements for entering the route must be completed before defeating Demon Xavier for the first time.

Nanjo Ran route

 * To begin the Ran IF route, capture Nanjo Ran while fighting the Hojo House. Once you defeat the Hojo House, do an event there, which unlocks a dungeon Mamushi Oil Field. If you complete this dungeon before 5 seals are broken, you'll be on the Ran IF route.
 * On the Ran IF route, the Shimazu House will automatically take over Mori House and Takuga if you haven't. As a result, they'll acquire the special characters of the two houses, and the west side of the map.
 * About twenty turns after starting the Ran IF route, there will be a new battle event in all of your territories marked off with stars. To finish the route, you must do this event at each location, and then go through a 7 floor dungeon in Saitama.
 * Finishing the IF route will unlock a new option in the lap bonuses which will allow you to start the game with Ran. Hojo House will be hostile to you from the first turn, and Hojo Soun will be missing already.

Yamamoto 56 route

 * To begin the 56 route, capture Yamamoto 56 while fighting Ashikaga House and H her before 5 seals are broken. Choose the new option that appears after princess Aroma disappears.

Uesugi Kenshin route

 * Preconditions for entering Kenshin route: Kenshin and Ai are vassals, Ashikaga and Uesugi clans have been destroyed, Kenshin relationship is Trust
 * When Kenshin and Rance are fighting together, an event is caused where Kenshin gives Rance riceballs
 * After some turns, an event happens where Nobunaga gets one of the 3 artifacts
 * After that, the new purple action in Sado (having a picnic with Kenshin) is taken