Talk:Rance 1:Enemies/@comment-31720212-20200109000651/@comment-31720212-20200113030118

Yeah, it crossed my mind that the tables would need to be modified if you wanted to include the various attacks. Good luck with that, I'm not really on the design side of things.

So far I have seen some stat differences, but I didn't go into it in much detail. I'm wondering how prominent it is and if it would justify multiple lines in the stat table or something?

You know what, I bet you're right, the "ZHA"s are probably responsible for the void characters, either directly or indirectly (when I removed them from Rebuilt).

I did a second check, and it seems the X68000 version doesn't have the EXP drain attack, but the MSX2 does... the X68 had multiple copies of the fight code across disks, it's possible that the EXP drain is not present in Disk A but is on others? This problem's on my list of final checks before I release the "final" System 1 version of Sys0Decompiler so I'll look into it some more...