Sengoku Rance:Skills

Due to the common nature of most passive skills, the passive skills is in its own table.

Themed sets
When upgrading a captain, the skills from one of these sets will be available as a choice. Which of these sets is available depends on the turn and is the same for all captains. The order in which they appear is Pursuit (1), Generic (2), Money/Random (3), Defensive (0). If you want to know what set is available on your current turn and you don't want to try it out, open your calculator, type in '*turn number* mod 4' and compare with the numbers above.

On the Money/Random turn, warriors, footsoldiers and monks will also be able to choose the Counterattack 1 skill. If a captain already has a skill from the list, that skill will not appear when upgrading on its turn.

Individual speciality
Only rare individuals have speciality skills. Note that most of them come with the character initially and cannot be chosen again if you picked something else for the passive skill.