Thread:Velt211/@comment-2003:D6:4722:2E2A:DD17:3F8A:F36C:2C58-20190924042015/@comment-2003:D6:4722:2E04:D55D:847:BEE5:3215-20190929095401

The 8-bit Sonic games are pretty highly rated. One professional in the gaming sector that also does podcasts said he played them on the Master System back in the day and they were great. So...never heard anything negative about them. On the other hand...the 00s and 10s Sonic games... I do remember playing it like that. 2 was obviously the most difficult, followed by 3 and 1 in my opinion. I also played them back to back, so you are used to the controls and the stage design at that point. Well, "added more to the franchise". Yes, but in a way, they just stole it, haha. The raccoon tail was also overpowered. And you could fly through to the end with it. Just run, just and then mash the jump button repeatedly. You would get very far with that. Don't think it's the one most people played. I certainly don't know anyone. Several people did play the first Game Boy game and I know one person that played the N64 Kirby game. Yeah, Kirby is made for kids, so it's super easy which is reflected in the level design. Though, speaking of Game Boy games, I also did play the Super Mario Land games as well as Wario Land on it. Pretty good ones but also not terribly difficult. Well, since I haven't played the game yet, I can't comment on the UI...but I would definitely always read the manual before starting with a game. I guess the teacher's story just shows how the youth these days are just too lazy to read or go out of their comfort zone when it's required. They are used to simplicity and straightforwardness, so they can't even handle that. It's kinda sad to be honest.

To be fair, WoW did throw a lot of money towards marketing. At least here in Germany, we had tons of WoW ads on TV, like from the one guy from the A-Team. So it's no wonder people jumped into it. It also helped that more and more people were getting a DSL connection. Basically, they struck at the right point, had a good legacy already (Warcraft, Diablo, Starcraft) and MMOs are more of a social game which is great for casual players in general...even if the game's difficulty wasn't casual at all compared to today. It's all terrible. WoW offers that too, where you get a high-level character immediately. I looked into playing FFXI a year or two ago and they had bs that would help you progress as well which of course deterred me from giving them any money. Same here, minus the questlines. I never read those in MMORPGs, just normal in normal RPGs. I'm too competitive in that regard and have no time for that ^^'' Well, you likely mean a specific type of online shooters, right? Quake III Arena was already one. I guess you mean stuff like Destiny on one side and the Battle Royale shooters (PUBG, Fortnite etc) on the other? Could be. The issue is that Fortnite already serves the casual crowd while PUBG is more for the hardcore players. So new games like that have a tough road ahead. Apex Legends got a huge push at the beginning but eventually it just fell off. It was still successful but a lot of smaller games have already failed. Dunno, never paid any special attention to that final boss song. Doesn't sound any special, in my opinion. The overworld theme is absolutely great. It's the best, together with the opera scene which I already mentioned. Hm, possibly. I also did play VII till X (tried X-2 but quickly dropped that because of the fanservice) and then I till VI. I will eventually play X-2 again, so that I can play XII afterwards. After that, I'm done though, no interest in the mess that is the XIII games or XV. I also played a trial of XIV but that game is super casual as well and the global cooldown for skills just makes the fighting extremely slow.

Yep, there was no real interest in sports games here. Everyone was mainly a PC player and some had a console on the side. Third-person shooters were an absolute no-go. One beat'em up/fighting game a friend and I played was Celebrity Death Match (there was a show on MTV which was broadcasted at midnight here). Well, Steam is making them tons of money. So it's no surprising that they aren't bothering with game development anymore. Still, they themselves actually haven't done much. Also, to say it again, screw Steam. Most of my friends stopped playing PC games when it became mandatory for games (via physical games which require Steam or just only being available there). So yeah, for Valve, it's basically just Steam, Steam, Steam, with a bit of HTC Vive thrown in. (Not that I'm too interested in VR. I will only care once I can get my .hack experience.) Doesn't sound too appealing and yeah, people with a slow or limited internet connection are absolutely screwed in general these days...well, this decade already basically.

Hehe, it does sound indeed pretty bad. And as you say, people don't know what they want until they got it. I quite dislike Apple but one thing I respect is when someone of them said that they will tell people what they want. Similarly, that's how a studio should handle it. Ideally people should go: "Wow, this is really great". Otherwise, you will never stray from the beaten path. The SPG in WoT was that at first they were two tiers below everyone else (and they still basically one-shot every tank) until they rebalanced them completely and they were on the same tier as the rest of the tanks then, right? For me, it was always my least favorite class. For me it was TD > LT > MT > HT > SPG. But yeah, they basically heavily nerfed them and made their existence almost completely void.

Yeah, people were pretty unhappy when the game dropped first. So I guess the change in gameplay helped? I don't really know to be honest, as I mostly only watch the dev clash and one, maybe two, streamers. Haha, CK2 should be done, alright. But as you say, Johan can always come with something else. The thing is though, they have a new engine now, so ideally they would want to create the same game in a new engine which is good for people wanting to play it on GOG. First game was published by SSI in NA. That would be the only issue I can come up with. Still, shouldn't prevent them from releasing the game in German (or other European languages). Nope. Some people do say 2 is 1 just with more stuff but since I haven't played that one and only looked at the pictures...I disagree. Same with 3 and 4, although I have seen 4 and they had some other things, like that dark race. Turn-based. Will look kinda like this then: https://www.realms-beyond.com/forum/index.php?topic=276.0;topicseen Actually haven't played the recent Divinity games...or any of them at all, despite owning their early releases. The Original Sin games are modern RPGs I would actually play. As I mentioned, the typical blandless and artifical look of the Unity engine is just too off-putting for me. So Tyranny and such, never.

For EUIV I watch DDRJake for the sanity (he hates modern Twitch culture as much as I do) and Florryworry for the insanity. DDRJake used to be the absolutely best when it came to game knowledge but eventually he became old...and was actually employed by Paradox and is now even the game director for EUIV. CKII I haven't watched at all but I did play it pirated for a short while...until some bug made the game unplayable for me (had negative manpower). Pff, Windows 7 will never die. Don't care if Microsoft stops their security patches...which are filled with telemetry anyway.

I don't worry. I'm technically a night person myself, so posting at 2 in the morning would be normal for me, if I wouldn't have to get up at 5 in the morning every day (minus the weekend). And since today is Sunday, you can sleep for as long as you want anyway. For me it was from midnight to 10, catching up on some sleep I was definitely lacking.