Rance VI:Cut Content

Untranslated Entry
As anyone who has completed the game may already know, the MangaGamer translation includes a brief, untranslated section in Alice's Mansion unlocked late in the game (specifically, it is tied to CG 208, the ending). The menu item reads "アンケート" (Questionnaire), and leads to Alice and Dark Alice discussing the original Rance 6 questionnaire before giving the user a Yes/No prompt. If the user selects "Yes," the game will open the user's browser and would have directed them to the questionnaire, at least during the game's launch window. In the MG version, the link in question has been replaced with a link to the MangaGamer Rance hub instead.

Portraits
The easily-overlooked Portraits menu (unlocked after getting the "Happy End") contains several portraits not otherwise seen in the game. It is likely these portraits were created for the game's manual, but were upsized for the MangaGamer release all the same. These include: a Drug Human, a Monster Soldier, Athena 2.0, Kentarou and Miki, and Feliss (who is only seen in CGs in the game), who has both a standard sprite and a travelling cloak as per her chibi art in the ending.

Original Japanese Staff Corner and Supplementary Explanations
In the MangaGamer version of Alice's Mansion's Staff Corner, there are only four commentaries, all concerning the localized release and essentially exclusive to this version. In the process, they removed the game's original fourteen commentaries, as well as "Supplementary Explanations" section meant to be read first (as per past Alice's Mansions), some of which were quite extensive and even contained sub-menus. These commentaries can still be found, largely untranslated, in the game's data (although if a developer uses a portrait, the attached name will be translated), along with numerous CGs used during the commentaries.

Most of the cut content are standard development commentaries, but some irregular entries also exist.


 * Supplementary Explanations: Curiously, the menus leading here are Japanese, but the commentary underneath has been fully translated.
 * ランスシリーズについて: TADA attempts to summarize the Rance series to date. After he mentions a manual, there is an unedited author's note from translator AruNaru, which questions whether or not the MG release will even have a manual, which it did not.
 * このゲームの楽しい進め方: TADA provides general gameplay advice.
 * TADA:
 * "Future of Rance Series": TADA predicts the series will end after the tenth game (although he does not seem confident about making it that far), and he supplies five possible drafts for future games, one of which eventually became Sengoku Rance.
 * "Favourite": Only available after clearing the game. TADA talks about Copandan Dott, her brief role in the game, and plans for her future (many of which resemble what ended up happening in Rance Quest).
 * "About 3D Dungeon": Commentary about 3D dungeon crawlers in general, resembling the commentary he would later make in the English version.
 * とり (Tori):
 * "Rance 6 Stuff": A brief development journal regarding her time on Rance VI.
 * "It May be a Development Diary": A comedic depiction of Tori and TADA's working relationship, namely Tori (an Asshole) punching TADA (a Hanny) in the gut when he forgets how to do his own job.
 * "Song of the Men": Only unlocked after completing the game. An in-universe scenario: the men of Ice Flame have discovered they are all at their Talent Caps and decide to assault Rance in hopes of raising them, but are overwhelmed by the sight of his Hyper Weapon. Reincock, Shichisei and Starlevel the Great also make appearances.
 * 織音 (Orion): Two developer diaries (one discussing his love of Pokemon), as well as a selection of sketches of the Dark Lords from previous games (primarily Kichikuou Rance) drawn in an updated style.
 * しげ (Shige): Claiming to be suffering from stress prior to a convention, Shige falls asleep and dreams of Rance battling strange enemies. The player is sent to a battle using the National Gym battle background, controlling a powerful Rance and Sill versus modified enemies: a Wrestleman (now named "８月はこ"), a Nyo~ ("ＳｋｙＳｏｎｇ"), an Uppii ("真珠はうす"), a Catpot ("夏期休暇"), and a Rommel ("Ｌｏｗ救世２"), with an Okayu Fever ("その他大勢") in reserve. The game returns to the title screen after the battle is won or lost.
 * ちーぼう (Chiibou): Chiibou speaks briefly on development notes, and then attempts to describe the CG colouring process while being gradually overtaken by thoughts of food.
 * 妹尾雄大 (Yuta Seno): The player is placed inside a 3D dungeon environment with a rotating pyramid shape floating in front of them. This visual remains during the following commentaries. The player is able to select from 8 commentaries, six on the development of the game's 3D technology, one on the development of System 4, and one detailing Seno's favourite video games.
 * えびちり (Ebichiri): Only available after clearing the game. With no pretence of developer commentary until the final lines, this entry presents a bizarre in-universe story where Karma Atranger becomes a magical girl thanks to the "Fried Food Fairy" (King Gandhi's disembodied head with Chizuko's headpiece as fairy wings), and goes on a rampage of giving other character's Sill's hair. Karma eventually trips and strikes herself with the pan, causing the hair to consume her, at which point she wakes up as if from a dream. At this point, her magical girl staff (a frying pan) finds its way into Alfra's hands as the Fried Food Fairy looks on from the shadows.
 * 好緒 (Kōcho): Developer commentary, backed by a slightly modified background (the Ice Flame training room with a few doodled figures in the corner).
 * ひさと (Hisato): Developer commentary, featuring a unique drawing of Papaya Server and Nomicon.
 * 桜秀蘭 (Sakura Shūran): Developer commentary, also featuring a chibi drawing of Shariela Aries, lamenting her absence from the game despite Shangri-La's proximity to Zeth.
 * よーいちろー (Yoichiro): After a joke about scamming the reader for money, Yoichirio (represented by a generic resistance member) provides developer commentary.
 * ふくぽん (Fukupon): Fukupon (represented by Karma Atranger) provides developer commentary.
 * 桐島千夜 (Kirishima): Kirishima (represented by a young boy's sprite), lists a few of the characters he finds attractive. This happens to include one of the generic "ugly" girls, leading to a confrontation with Rance.
 * YOK: After a spoiler-related yes/no prompt, YOK provides brief commentary about certain character designs.

In-Dungeon Settings Menu
The in-dungeon settings menu (available by hovering the mouse in the top-left of the screen) contains a number of unused options. Considering the settings menu already fills the screen, so the original menu must have been quite cluttered! Removed options include:
 * A fourth control scheme, type 2 (needs investigation).
 * Toggle options for "SetMapAllViewFlag" (needs investigation)
 * Two deprecated options designed to switch off Direct3D mode (one that checks if it is on first, and one that does not). These likely no longer work, given the far more complicated graphic mode options currently employed. There is no evidence of a corresponding early system designed to turn Direct3D on.
 * "No Wait Mode": If employed, this would have removed the animation of moving between squares on the map, giving the game the feel of extremely early dungeon crawlers.
 * An option to access the backlog, which is otherwise inaccessible during dungeon navigation in the finished game.

Beta Menu
Rance VI has a leftover menu from betatesting, which can be accessed only by modifying the code (although be aware that decompiling the game carries additional concerns. As a result, I hope to issue a patch with easier method in the future). The function Ｔ::章始め must be called with an invalid chapter number (T::◆章, valid chapter numbers are 1-7). Note also that line 162 must be changed from if(true) to if(false) or else the game will softlock. This block of code attempts to lock you out of the debug menu by throwing you into chapter 1 as a retail failsafe, but is brokem.

The game will present you with text informing you that this menu dates to the game's beta (Beta 2.5, July 16, "Save File Share Version"), and will then ask if you want to use "3D Mode" or "Selection Mode." In 3D mode, the game plays as normal, while in Selection Mode, any time you enter a dungeon, you will be able to select its story and FR FR from a menu. The game tries to offer its events in the intended order, but this is not necessarily guarenteed (for example, the V2 Vevetar fight in the Nearby Forest is available from the beginning). This is an interesting way to play the game, but difficult, as there are no rests in-between battles, no way to collect non-mandatory items, and so on.

The next menu is a chapter select, although other options also exist. If selecting a chapter, characters will be levelled up to presumably appropriate levels, and Rance will be given a selection of items and Orbs for use on the base menu.
 * 第１章（経験ノーマル）: Start Chapter 1.
 * 第１章（経験１．５倍）: Start Chapter 1 with 1.5x EXP gain.
 * 第１章（経験２．０倍）: Start Chapter 1 with 2.0x EXP gain.
 * 第２章: Start Chapter 2.
 * 第３章: Start Chapter 3.
 * 第4章: Start Chapter 4.
 * 第5章: Start Chapter 5.
 * 第6章: Start Chapter 6.
 * 第7章: Start Chapter 7.
 * ロード: The standard Load menu.
 * 描画設定: Attempts to recreate the graphics setup procedure from your first boot, but will softlock in the middle of the demo portion.
 * パッド環境設定: The standard joypad settings menu.
 * マップテスト１: Go directly to a dungeon of your choice, in the variant of your choice (maps use variants, identified by number, to distinguish missions and other circumstances. It is unclear if "missing" variants in the list below are the result of the variants not existing during the beta, or if they are not true variants internally). Your party will consist of all mandatory Chapter 7 characters, plus Kaoru, Tamanegi, and L'il Avenger. They will all be at their respective starting levels. Escape from the dungeon to return to the debug menu.
 * 戦闘無しにする (No Battle): Kicks you back to the demo menu, but you have now disabled random encounters. Note that there is no option to turn them back on short of restarting the game.
 * 【０１廃坑洞窟Ｆ】: Abandoned Mine F.
 * １：最初の迷宮: Opening sequence.
 * ２：超弩級ボス: On your way to the "Dreadnought Class Monster."
 * ０：通常もぐり: Standard dungeon delve. The door to the Dreadnought Class Monster will be locked.
 * 【０２奴隷観察場】: Slave Pits.
 * １：観察場に閉じこめられて: First visit, part 1. There is no way to access part 2 (after the Gate is opened).
 * ２：ヘルマンの王子: Searching for Patton.
 * 【０３森】: Nearby Forest. No variants (not even a submenu), meaning the dungeon is only available in its pre-Chapter 7 state in terms of encounters and the inability to unlock the V2 Vevetar.
 * 【０４イタリア】: Italia.
 * １：サーベルナイト: Saberknight mission.
 * ２：サラキン: ATM mission.
 * ３：血まみれ天使: Bloody Angel mission.
 * ９：ノーマル: Standard dungeon delve.
 * 【０５ハニワ平原】: Haniwa Plain.
 * １：景勝の招待: Hot springs mission.
 * ２：ロゼ: "Horny Nun" mission.
 * ９：ノーマル: Standard dungeon delve.
 * 【０６共同銀行】: Cooperative Bank.
 * １：銀行侵入: Bank robbery mission, part 1.
 * １：銀行侵入＋: Bank robbery mission, part 2.
 * １：頭取コルミック: Target: Colmic mission. Note the incorrect variant number.
 * 【０７女の子刑務所】: Girl's Prison. No variants (although there is a submenu with only one option), meaning there is no way to access the Gal Monster prison variant from Chapter 7.
 * 【０８料亭】: Sakura & Pasta. No variants.
 * 【０９地下牢】: Eternal Dungeon. No variants.
 * 【１０写真館】: Zeth MV. No variants.
 * 【１１体育館】: National Gymnasium. No variants.
 * 【１２秋の森】: Autumn Forest. Note the lack of a standard dungeon delve variant.
 * １：サーナキア任務横取り: Ex-Resistence Members mission.
 * ２：女の子山賊隊: Girl Bandits mission.
 * ３：桜の通り抜け: Cherry Blossom-viewing / Mint robbery mission.
 * 【１３廃村】: Insect User Ruins.
 * １：解毒剤を探せ: Find the Antidote mission.
 * ２：エミの挑戦: Emi's Challenge solo mission for Rance. Because it is impossible to come to the map solo via the beta menu, this mission cannot be completed in 3D mode, but it is possible to explore more fully in Selection Mode.
 * ３：エミをお仕置き: Punish Emi mission.
 * ４：カロリアの儀式: Insect-Adding Ritual mission.
 * ０：ノーマル: Standard dungeon delve.
 * 【１４治安本部】: Public Safety HQ. No variants, so the player must complete both halves of the mission in one go.
 * 【１５試験会場】: 3rd Test Site.
 * １：マジックを襲え: Kidnapping Magic, part 1.
 * １Ｂ：マジックを襲え: Kidnapping Magic, part 2.
 * ０：フリー挑戦: Standard dungeon delve.
 * 【３５：パパイアの塔上】: Jump Tower Upper Levels mission. No variants (not even a submenu).
 * 終了: Return to the demo menu.
 * マップテスト２: A second set of maps like above.
 * 【１６ペンタゴン】: Pentagon HQ.
 * １：ペンタゴン基地侵入: Negotiate with Pentagon mission.
 * ２：ネオペンタゴン: Stop Neo-Pentagon.
 * ０：無し: Standard dungeon delve.
 * 【１７ 首都】: Zethan Capital.
 * １：偵察: Investigate the Capital mission.
 * ２：救出: Rescue the Defenders mission.
 * ３：７章にて: Annihilate the Remaining Squad mission.
 * 【１８琥珀の城】: Amber Castle. Note that there is no way to play the dungeon with the rafts automatically raised via the beta menu.
 * １：ラドン誘拐: Abduct Radon mission.
 * ０：無し: Unused standard dungeon delve. The thunder tower does not impede movement. The star that should trigger reinforcements exists, but does not activate, allowing the player to move through without complication. There is no way to move from the "Unnaturally Small Room" into Emi's secret room.
 * 【１９赤川】: Anise's Mystery Dungeon. The dungeon will remove all standard party members, but because you have party members from later in the game (Kaoru, Sanakia, Sel, Magic, L'il Avenger), they will remain in the party.
 * １：ラドンと取引: Initial trip.
 * ９：二度目以降: Revisits, i.e. Sill's event star is near the starting point.
 * 【２０マジックの塔】: Magazine Tower.
 * １：最初の侵入: Destroy the Mana Battery mission, part 1.
 * １０：パパイアの後: Destroy the Mana Battery mission, part 2.
 * 【２１パパイアの塔】: Jump Tower Lower Levels.
 * １：パパイア: Destroy the Mana Battery mission.
 * ２：パパイア征伐／後編: Defeat Papaya mission, part 2.
 * 【２２パリス学園】: Paris Academy. No variants (or variant submenu).
 * 【２３：ロリータハウス】: Lolita House.
 * １：ロリータハウス: Take Down the Cause of Alfra's Fear mission.
 * ２：眼鏡っ娘ハウス: "House with Glasses." Apparently a cut variant of Lolita House. The game will attempt to load the map's variant #2, and will fail, causing the game to revert back to the debug menu.
 * 【２４：博物館】: Royal Museum.
 * １：博物館１回目: Scout for Magic Tools mission.
 * ９：汎用: Standard dungeon delve. You are able to access any of the four thefts by visiting the exhibits twice. Because each theft is considered the "first" overall, the monsters will match.
 * 【２５：モヘカの館】: Moheca's Mansion.
 * １：モヘカの館偵察: Investigate the Missing Boys mission.
 * ２：モヘカの館再び: Investigate the Suspicious Laughter mission.
 * ３：アベルトの館: Final battle against Abert.
 * ２６：日曜の塔（ナギ）: Sunday Tower. Note that the brackets are missing from this menu entry to help it fit inside the menu.
 * １：ナギの塔: Shizuka's Revenge mission.
 * ２：パパイア征伐／前編: Unused. Functionally empty like a standard dungeon delve. Judging from the name ("Papaya Conquest / Part 1"), it seems they considered using a variant of Sunday Tower for the post-game Jump Tower at some stage, as the two are identical. In the end, they copy and pasted the dungeon instead, creating Dungeon 35 from the first dungeon list.
 * 【２７：地下墓地】: Sleepy Village Cemetery.
 * １：魔物退治: Destroy the Undead mission.
 * ２：アノキア退治: Queen Anokia mission.
 * ３：ネクロマンサー退治: Defeat the Necromancer mission.
 * 【２８：要塞】: Alpha Fortress. No variants or variant submenu.
 * 【２９：廃棄迷宮】: Disposal Dungeon.
 * １：カオス取り: Retrieve Chaos mission.
 * ９：汎用: Standard dungeon delve.
 * 【３０：電卓迷宮】: Calculator Cube. The player will be properly restricted to Rance and the woman attempting the dungeon.
 * １：かなみモード: Kanami's dungeon.
 * ２：シィルモード: Sill's dungeon.
 * ３：志津香モード: Shizuka's dungeon.
 * 【３１：ノクタン鉱山】: Noctun Mine. Note the lack of a standard dungeon delve variant.
 * １：チューリップ１: Maria's first request.
 * ２：チューリップ２: Maria's second request.
 * 【３２：地下水路】: Smoky Sewer. No variants or variant menu. Despite the introduction text implying this is your first visit, the event star that forces you to leave mid-way through the dungeon has been removed, allowing the dungeon to be completed in one trip.
 * 【３３：フルーツ遺跡】: Fruit Ruins. No variants or variant menu.
 * 【３４：マジノライン】: Maginot Line.
 * １：マジノ攻略１: Final mission, part 1.
 * １：マジノ攻略２: Final mission, part 2.
 * ２：アベルト救出: Rescue Blue Squad mission.
 * ＴＡＤＡテスト: TADA Test. This menu consists of seven items that produce a mix of scenes related to the Maginot Line collapse and world map. They are highly similar.
 * アリスの館: The standard Alice's Mansion menu.
 * デバッグメニュー: A Debug Menu.
 * とり小屋: Test in-map scenes from across the game, including various sorting methods.
 * しげ小屋: A cheat menu. This menu modifies the current game, which may only apply to the betatest party?
 * アイテムずるっこ (Item Shack): Seemingly gives 1 of every item.
 * 武器Ｃずるっこ (Weapon C Crap): Sets all party member's weapons to Rank C.
 * 防具Ｃずるっこ (Armor C Crap): Sets all party member's armour to Rank C.
 * ＥＸＰずるっこ (EXP Crap): Sets everyone's EXP to 9999.
 * ＥＶアイテムずるっこ (EV Item Swap): Gives all key items.
 * ＣＧモードずるっこ (CG Mode Chute): Unlocks all CGs (this applies to the global save data, so will show up on the main menu).
 * 戦闘実験 (Combat Experiment): Rance, Sill and Kanami will battle three Can Cans. The full debug party (see the map select, above) are available, and Rance, Sill, Kanami, Maria, Shizuka, Rizna and Patton are all level 80, and several Ram Orb techniques have been unlocked. These upgrades will remain for as long as you are in the beta menu.
 * シナリオチェック: Test scenes from across the game, without break in between scenes. Beware "全部チェックするなり" aka "Check all," which could run for literally hours even on skip.
 * 音楽チェック: An early sound test built using the in-game menus. There is no way to exit it once entered.
 * 平野メニュー (Hirano Menu): A powerful battle animation test tool, allowing you to test any combination of attacker, defender, attack and result. Begging to be translated, not just because it would be fun to mess with, but because I don't understand the half of it and couldn't begin to document its features.
 * 妹尾メニュー (Seno Menu):
 * ＯＰデモ: Plays the opening movie.
 * エンディングＡ: Plays the initial end credits.
 * エンディングＢ: Plays the "Happy End" credits.
 * 終了: Return to the beta menu.

Unused Monster Sprites
In the Japanese version of Rance VI, the Lucky Can Can used an alternate sprite. Judging from its position in the data, this seems to have originally been a repurposed, former attack sprite for all Can Cans. In the EN version, it does not appear at all, and Lucky Can Cans use the same sprite as regular Can Cans. An additional unused Can Can attack sprite also exists in data for all versions.

The game also includes several outright unused enemies (although it should be noted that until the game's enemy and map data can be hacked, there is no way to confirm their exact status. For example, they may exist as complete enemies, but are never placed). One seems to depict an alternate Drug Human, another a man in heavy armour, possibly a Tousho. The third unused monster can be positively identified: an additional model of Holy Skeletal Fighting Marshal, the Kreuz, also appears in the game's graphics data. The Kreuz previously appeared in Persiom as the ultimate monster of this type.

A rough sprite of a man in loose chains appears twice in the EN game's data, once at the JP sprite size and once at the EN sprite size, with strictly offset CG numbers (20000 ID units apart), a practice largely (although not entirely) reserved for combat sprites.