Talk:Toushin Toshi 3/@comment-30776383-20170109141933/@comment-27031093-20170109184939

Daiteikoku is decent enough for one playthrough, imo. It's only after you play it for a while that you come to realize how non-existant the gameplay is, how bloated and incomprehensible the story is and how bland and forgettable the (huge) cast is. Mixed with the amount of hype surrounding it, I can see why people don't like it. Quest is a similar case: its gameplay is servicable and its story is entertaining, but it can get repetetive and annoying after a while (everyone's complaining about SP in VI lately, well in Quest every single move has its own limited number of uses). I haven't played Toushin Toshi III, but I can bet it's not much different.

On top of that, all three of them came in almost consecutively after each other, so it created a long era of disappointment for both the company itself and its fans.

The good thing about games that everyone hates on is that you'll be able to see the positives in them more easily when you play. It's kind of a reversal of hype backlash for really anticipated games. Almost no game is as bad as hardcore fans and haters will lead you to believe it to be.