User blog comment:RottenBlock/Theoretical Project: Translation Unifier/@comment-2601:192:C180:1180:7128:E5AA:7C7D:940A-20191115160348/@comment-2601:192:C180:1180:B52D:9514:E40F:B1C8-20191118185523

 I meant the .JAF files. However, unless I'm doing something wrong, then the files extracted using the File -> Decompile Code method are incompatible with the .JAF files generated with the CodePatch method. The CodePatch method, as far as I can tell, exports the larger .JAF files into smaller sub .JAF files that, in the case of Sengoku Rance, are scene by scene rather than several scene consolidated into one .JAF

 For example, using the Decompile Code method I end up with the following files and folder,

 classes.jaf

 constants.jaf

 GameClearReport

 globals.jaf

 HLL

 main.inc

 Rance7.pje

 SengokuRanceFont

 System

 WordWrapper

あべ

むソース

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">シナリオ

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">多田

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">館

<p class="MsoNormal"> But with the CodePatch method I’ll get files like:

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">てばさき牧場１ .jaf

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">てばさき牧場２ .jaf

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">てばさき牧場３ .jaf

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">ランス／援軍要請Ａ .jaf

<p class="MsoNormal"><span style="mso-bidi-font-size:10.5pt;font-family:"Yu Mincho",serif; mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-theme-font: minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin">ランス／援軍要請Ｂ .jaf

<p class="MsoNormal"> And while I end up with a far more files using the code patch method, I’d rather work with then when dealing with merging changes between 2 versions of the games script, because trying to merge 2 sets of the decompiled codes can’t be as easily broken down into a x files a day quota to make it a far less exhausting task. Hell, when I tried to merge the 2 decompiled code method files sets, I ended up spending several hours using GitHiubs desktop version, only to find out I can’t make any changes because GitHub’s desktop version can’t handle Japanese characters.

<p class="MsoNormal">

<p class="MsoNormal"> Additionally, because the code patch files are smaller and specific to scenes it would be far more useful for the type of automated process that I mentioned above.