Talk:Toushin Toshi:Gal Monsters/@comment-3247015-20180424094925/@comment-31720212-20180708040122

Update: I'm now thinking the DOS version is actually broken here.

Reasoning: 1) I started tracking VAR0025 and discovered it was literally never changing on the map. In fact, I think it might only be changing in one point in the code, which is weird, because it's referenced in several. This might not be the only feature that's broken!

2) MAZE1 is supposed to have Bug enemies in the hidden developer's room. One of the developers says as much, but they never appear. The code once again checks VAR0025, and this time it's checking for the correct tile ID, 80 (0x50).

I suspect VAR0025 was supposed to track the current tile type, and might have in one of the game's other versions, but never does in DOS. Also, I suspect the bridge tile was simply mislabelled as 11 instead of 12, as the developer's room is correctly coded.

I may try to fix this. The game may not give the current tile type, but bridges and the dev room all have 1 square entrances, so I could set up events to turn on an "alternate monster list" flag. We'll see if I can be arsed.