Sengoku Rance:Five Star Kill Monkey Alternative Opening

&gt;Saving this for now, will get back to it later ~EdibleDango :o)

How to get 4 fan actions in 24 turns

Starting Bonus:

 * House unlock: Add Takeda family, Add Mouri family, Add Dokuganryuu family, Can kill Toukichirou = 90 points
 * Special Bonus Captain: All = 45 points
 * Item bonus 1: Def Textbook2, Speed Textbook2, Int Textbook2 = 6 points
 * Item bonus 2: Bunny Mask, Speed Bug, Japan's Field Battles Weekly, How to Seige Castles = 8 points
 * Item bonus 3: Popularity staff = 4 points
 * Item bonus 4: Kanzou Mask, Protection Paper, Head Gold Statue, Half Good Statue, Full Gold Statue, Black Tri-Star Doctors, Five Rangers, Takano Seven, Kewpie = 18
 * Misc Bonuses: All = 35 points

Total = 206

Spend any extra points on additional items as you see fit.

Conflicting Bonuses


 * Family bonus: Add Uesugi family, Add Houjou family, Additional Characters (Do not select any of these!)


 * Approximately 240 points will allow you to select most of the items you'll ever need.
 * The Takeda family, kill Toukichirou, Battle Permit set, and extra fan bonus is the absolute minimum requirement. Everything else is optional provided that you can raise enough funding to get Shibata to 1000 unit by turn 4 (and also keep pace with the early blitz).
 * There is very little reason not to select the Mouri Bonus, so they're always useful to have around.
 * Selecting the Dokuganryuu House bonus will prevent you from defeating Masamune (+10 end-game point)
 * Selecting the Dokuganryuu House bonus will also expose you to the Masamune-less house after conquering Saitama or Kazusa 2000 from Houjou. However, you will have 3-4 Battle Permits to contain them at this point to contain them.


 * This guide will assume that you selected at least all the bonuses listed above

Setting up ::Turn 1::
 * increase Shibata unit to 499 and equip him with popularity staff
 * reduce size of kurosaki Ichiya, Mitsuhide, and Masamune to 1 (The tactacians are still useful at 1 unit | Dismiss Masamune)
 * Give the Speed and Int Textbook2 to Omachi
 * Give the Def Textbook2 to Nogika or Teru
 * Equip Elina with Speed Bug
 * Equip other items as you see fit
 * Reserve the Castle/Field Manuals for Omachi
 * 1) Prison (Capture enemy commanders)
 * 2) Dango Princess
 * 3) Sill's purple event #1 (0-&gt;5 SAT)

The Hara-Ashikaga Campaign

Note: Make sure Shibata attack this turn Note: use Teru's loot once this turn
 * Turn 2::
 * 1) Declare war on Hara
 * 2) Invade area 1/4 of Ise
 * 3) Invade area 2/4 of Ise

Hara: Defend Ise

Note: use Teru's loot once this turn in step 1 Note: increase shibata unit to 988 and have him attack in step 2
 * Turn 3::
 * remove popularity staff from shibata
 * 1) Invade area 3/4 of Ise
 * 2) Invade area 4/4 of Ise, conquered. Hara House fallen (Hara Aki; 5-&gt;10 SAT)
 * 3) Call for reinforcements (Rizna)

Ashikaga: Make sure they declare war this turn


 * Turn 4::


 * Equip Battle Permit (BP) on Shibata


 * 1) Invade area 1/3 of Kyo
 * 2) Invade area 2/3 of Kyo
 * 3) Invade area 3/3 of Kyo, conquered (Nekohime; 10-&gt;13 SAT)

BPx1: 1/3 of Mamushi Oil Field

Ashikaga: Defend Mamushi Oil Field


 * Turn 5::


 * 1) Invade area 2/3 of Mamushi Oil Field
 * 2) Invade area 3/3 of Mamushi Oil Field, Ashikaga fallen (Marihime & Momohime; 13-&gt;18 SAT)
 * 3) Hear Yamatai's pink rumour from 3G

BPx1: 1/4 of Shinano

Takeda: Defend all locations Imagawa: Leave them alone

The Takeda Campaign

Auto: Suzume H-scene (18-&gt;23 SAT)
 * Turn 6::


 * 1) Invade area 2/4 of Shinano
 * 2) Invade area 3/4 of Shinano
 * 3) Invade area 4/4 of Shinano, Conquered (Nonohime; 23-&gt;26 SAT)

BPx1: 1/3 of Kai

Takeda: Defend all locations

Auto: Susume join
 * Turn 7::


 * 1) kill toukichirou
 * 2) Check up on Shisengumi
 * 3) Declare war on Tokugawa

BPx1: 3/7 of Kai/Mikawa

Takeda: Defend Kai Tokugawa: Defend all location

Intermission

Auto: Sakura Viewing (main plot event #6 - final plot auto-event in Monkey kill route) Note: If you haven't done so already, dismiss one member of the Dokuganryuu family Note: Quite possibly (untested), you can keep your Dokuganryuu family intact if you leave the Dungeon on turn 22 without saving Souun (Your auto-events will be out of order until then, but you'll get the good medicine item)
 * Turn 8::


 * 1) Invade area 2/3 of Kai or 1/4 of Mikawa
 * 2) Invade area 3/3 of Kai, Takeda fallen
 * 3) Have sex with miko (Kuma; 26-&gt;31 SAT)

BPx1: 2/4 of Mikawa

Note: Defend Mikawa

Auto: Sill's affection (colourless?) event #1 (+1 affection)
 * Turn 9::

Note: Try to capture one of the warrior racoon dogs in step 2 if you haven't captured one yet (both should come with &gt;1000 units) Note: A cost 2 warrior with ~800 unit would also be a good subsitute Note: Be sure not to use captains that you would like to dismiss this turn (unless they are equiped with Akashita Dog)


 * 1) Invade area 3/4 of Mikawa
 * 2) Invade area 4/4 of Mikawa, Tokugawa fallen (Senhime; 31-&gt;36 SAT)
 * 3) Have Sex with Miko (Kuma; 36-&gt;37 SAT)


 * Dismiss your least favourite captains
 * recruit one of the warrior racoon dogs
 * End your turn with atleast 2 spare NP

BPx0:

Auto: Rizna joins
 * Turn 10::


 * Equip your foot Soldier and warrior Battle Permit


 * 1) Call for reinforcements (Kanami)
 * 2) Declare war on Miko Institute
 * 3) Rizna's purple event #1

BPx2: 1/3 of Yamatai, 2/3 of Yamatai

Miko Institute: Defend Yamatai

Auto: Sill's affection event #2 (+1 affection)
 * turn 11::


 * 1) Invade area 3/3 of Yamatai, Miko Institute fallen (Natori; 37-&gt;42 SAT)
 * 2) Declare war on Iga
 * 3) Rizna' purple event #2

BPx2: 1/3 of Yamato, 2/3 of Yamato

Iga: Defend Yamato Houjou: Houjou Declare war!

Auto: Susume's purple event #1
 * Turn 12::

Note: Try to capture one of the Goninja (comes with ~1000 unit) Note: Increasing one of your own ninja to 1000 will also do if you fail to capture one or lack spare captains with negotiation skills Note: There's usually atleast one Goninja during the final castle battle


 * 1) Invade area 3/3 of Yamato, Iga fallen (Mejiro; 42-&gt;47 SAT)
 * 2) Shining God, Kugayahime
 * 3) Search for Dungeon in Kyo


 * recruit Goninja or increase own ninja to 1000 unit

BPx2: 1/7 of Saitama/Edo, 2/7 of Saitama/Edo

Houjou: Defend all location; If both sublocations of Edo have been taken by BPs, you can defend Edo and forfeit 1 other territory (Imagawa: If they declare war on you early and depending on what areas your BPs take over next turn: you can conquer them on turn 15 after doing both purple events in Toukaidou)

The Houjou Campaign

Note: You need to capture Ran by turn 18 at the latest Note: Ran series of event while at Houjou is advanced by the exchanges of attacks from both sides (including BPs). You can speed up the process by forfeiting a few territories (and retaking them with BPs), but there is enough flexiblity in this guide to avoid this. Note: You can only capture Ran after she promised not to use Suzuka Note: Ran is autocaptured with you defeat her unit in battle

Auto: Susume's purple event #2 (47-&gt;52 SAT)
 * Turn 13::

Note: Try to pick up 1 or 2 of Kugayahime's requested items in step 2


 * Equip BP on Goninja


 * Boost Suzume affection to 7normal


 * 1) Explore Dungeon in Kyo (Sill's purple event #2 unlocked | Otohime; 52-&gt;53 SAT)
 * 2) Search for Dungeon in Kai
 * 3) Suzume's purple event #3

BPx3: 3/7 of Saitama/Edo, 4/7 of Saitama/Edo, 5/7 of Saitama/Edo

Houjou: Defend Edo; may lose one territory this turn if you didn't lose any last turn

Auto: Sill's purple event #2 (53-&gt;58 SAT)
 * Turn 14::


 * Boost Rizna's affection to 5 or 6Love


 * 1) Invade area 3/3 of Edo, Conquered (Iwashihime; 58-&gt;61 SAT)
 * 2) Rizna's purple event #3
 * 3) Rizna's purple event #4 (61-&gt;66 SAT)

BPx2: 1/3 of Kazusa 2000, 2/3 of Kazusa 2000

Houjou: May lose 1 territory this turn Imagawa: Hanny Declare war!

Auto: Sill's purple event #3 (66-&gt;71 SAT)
 * Turn 15::


 * 1) Tonight at Rance's place (suzume; 71-&gt;72 SAT)
 * 2) Tonight at Rance's place (Rizna; 72-&gt;73 SAT)
 * 3) Collect hanny's information

BPx2: 1/3 of Toukaidou, 2/3 of Toukaidou

Imagawa: Defend Toukaidou Houjou: May lose upto 3 territory this turn

Auto: Kanami join (requires 2-3 NP)
 * Turn 16::


 * 1) Request Call for reinforcements (Maria)
 * 2) Meet Imagawa Yoshimoto secretly (Keep secret)
 * 3) Invade area 3/3 of Toukaidou, Imagawa fallen (Imagawa Anko; 73-&gt;78 SAT)

Houjou: Defend all locations

auto: Suzume's purple event #4 (78-&gt;83 SAT)
 * Turn 17::


 * Recruit Natori

1a. If Ran is still using Suzaku: Invade area 4/4 of Saitama, Conquered 1b. If Ran already promised not to use Suzaku: Invade area 3/3 of Kazusa 2000 and capture her, Conquered 2. Take Sill to miko mansion (83-&gt;88 SAT) 3. Plan for Dragon Place game with Suzume

BPx3: 1/8 of Oshu, 2/8 of Oshu, 3/8 of Oshu

Houjou:Defend final location (Saitama or Kazusa 2000) Dokuganryuu: May lose a few territories from them, but keep them in check by turn 20

Auto: Sill's affection event #3 (+1 affection)
 * Turn 18::

Hint: you can conquer Houjou's final location as soon as Souun leaves (ie. when recruit is enabled for Ran) Hint: you can recruit Ran and use her as a BP holder if you are losing too many territory to Dokuganryuu (she comes with 1000 unit)


 * 1) Eat at a popular restaurant in Kyo
 * 2) Explore dungeon in Kyo (88-&gt;93 SAT)
 * 3) Recruit Fuuka

BPx3: 4/8 of Oshu, 5/8 of Oshu, 6/8 of Oshu

Houjou: Defend final location (Saitama or Kazusa 2000); You must capture Ran before the end of this turn!

Auto: Okita Nozomi joins
 * Turn 19::


 * 1) Explore dungeon in Kai (Suzume event #5 unlocked; 93-&gt;108 SAT)
 * 2) Fuuka's purple event #1
 * 3) Fuuka's purple event #2 (108-&gt;103 SAT)

BPx1: 7/8 of Oshu

Houjou: Defend final location (Saitama or Kazusa 2000) Houjou: Souun should have dissappeared by this turn at the latest

Auto: Suzume's purple event #5 (113-&gt;118 SAT)
 * Turn 20::


 * Recruit Ran


 * 1) Invade area 4/4 of Saitama or 3/3 of Kazusa 2000, Houjou fallen (Diviner Triplets; 118-&gt;123 SAT)
 * 2) Ran's purple event #1
 * 3) Okita Nozomi's purple event #1

BPx0:

Dokuganryuu: Defend all territories

Asai-Asakura Campaign

Note: Read all the notes for turn 22-24. They are VERY important :o)

Auto: Sill's affection event #4
 * Turn 21::


 * Boost Okita's affection to 7normal


 * 1) Okita Nozomi's purple event #2 (123-&gt;124 SAT)
 * 2) Ran's purple event #2 (124-&gt;129 SAT)
 * 3) Declare war on Asai-Asakura

BPx3: 1/3 of Texas (lose to panda attack), 1/3 of Texas, 2/3 of Texas

Asai-Asakura: Defend Texas Dokuganryuu: you no longer have to defend against them

auto: Maria joins
 * Turn 22::

Note: If you have found a Hot Spring (which is randomly generated each game) and you want to keep Shibata, you will need to delay Maria from joining until turn 25 (leave no free NP at End of Turn). Note: Step 3a or 3b is needed to clear up the SAT bonus list Note: If you have found a hot spring, you only have to find items for two of the girls in step 2, but you'll have to let Maria join this turn then (conflicts with 1st note).

1. Invade area 3/3 of Texas, Asai-Asakura fallen (Yukihime; 129-&gt;134 SAT) 2. Explore dugeon in Mamushi Oil Field (Sill's purple event #5 unlocked) 3a. If you did NOT find a Hot Spring: Call for reinforcements (anyone) or choose Rance Attack 3b. If you did find a Hot Spring AND delayed Maria from joining this turn: choose Rance Attack or Heal Shibata's injuries

auto: Souun joins
 * Turn 23::

Note: You cannot use step 1a if you didn't let Maria join you last turn Note: You have to dismiss Kanami for step 1a to work. Note: You cannot use step 1b if you need the +5 SAT from the hot spring event to subsitute for any of Rizna/Okita/Kaguyahime's events

1a. Maria's purple event #1 (129-&gt;134 SAT) 1b. Go to hot spring ^o^ (129-&gt;134 SAT) 2. Shining God, Kugayahime (134-&gt;139 SAT) 3. Rizna's purple event #5 (CharaClear +1; 144-&gt;149 SAT)

auto: Sill's purple event #5 (149-&gt;154 SAT)
 * Turn 24::
 * Dismiss Shibata if you didn't do step 3b on turn 22
 * Dismiss Maeda Toshii (There's no way to save him if you want to finish in 24 turns BTW)


 * 1) Okita Nozomi's purple event #3 (154-&gt;159 SAT)
 * 2) Have fun with Miko (159-&gt;160 SAT)
 * 3) 4th fan action unlocked!