Thread:Velt211/@comment-2003:D6:4722:2E2A:DD17:3F8A:F36C:2C58-20190924042015/@comment-40164738-20190929140652

It's interesting they went for unique games instead of downgraded ports. I guess it helps that GG and Master system were so similar, gives you two markets to develop 1 game for. Saying they stole it isn't quite correct, thought so myself as well at first. However Miyamoto produced the game and Koji Kondo did the sound, a lot of the programmers also worked on the original Mario Bros., but they also worked on most other games released by Nintendo. It's intention was to promote some Fuji TV event where they promote TVs, so changing it into a Mario title was certainly a far better move. It was most of the team behind the Mario games, so I can't really blame them for "stealing" it. I don't know. I used the shit out of it when I was a kid, but oddly enough now I want to see the stage design so I don't fly over it. Stages were short in SMB3 though, so yeah you're right. The handheld Mario platformers are interesting, they didn't quite know what to do on GB (see Land 1). I liked 2 the most, but I had that. Wario land has a decidedly more puzzly level design, this being not so bad in 1 and 2. You can't even die in most of them (I believe only in 1). 3 kicks that up a notch with changing stages during day/night, sometimes needing to be playing during a specific time. However the game is nice enough to show where you should go after level completion and the temple gives you tips on what you can get. I recently played through 4, it's short and not that complex. Bit of an experimental game. Either that or look up the controls on the internet, you'd atleast think they'd do that.

Yeah, I even saw some here. Not that often though, game ads aren't really a thing even now. Maybe a COD, Pokémon, sportsgame or WoW ad and even that barely appears. Shows how little gaming really appears in our culture over here. It's not villified though. I guess that makes sense, generally those flash in the pan successes die down fairly quick. The Wii sports and fitness craze was one over here, everyone had one and used it for a week before just letting it gather dust. Ofcourse WoW has a bit more substance than balancing on a board or swing a remote. I guess it's probably the gameplay loop which keeps people hooked. It's probably because people see the top end of the content as the only interesting bit and developers sure don't bother with low zones. There's no incentive, people pay for end content. EQ2 generally did a decent job with them, having hired actual writers. Not sure if WoW did as well, but I mean people like the lore so I assume there should be something there apart from "I need 10 bear pelts". Nice cursive, yeah I mostly mean battle royale. Destiny isn't really part of an oversaturated genre. I guess 2 big ones are enough to have a market be oversaturated these days. Previously a third one could easily survive, but most attempts I heard about failed. Battleborn and Radical Heights being good examples. I like it, it was my introduction to someone seriously trying to make "music from game music". It's annoying that I have to look up most songs these days to remember them, but I guess that's a side effect of playing too many different games. The overworld theme is pretty nice and the opera scene is iconic like you said before. I do feel the FF VI overworld theme is a bit too epic, but it's also the main theme (not counting the FF theme) and Terra's character theme if I'm correct. I prefer the DQ overworld theme style myself, being calmer and feeling more adventurous, they do feel a bit samey if you listen to them in a row though. I've pretty much had the same experience, I've played through all of them from 1-10, but X-2 broke me. I had to just do something else for a while. The start of the game screams idol group instead of Final Fantasy. I'll probably play through them all, but I can enjoy a good trashfire. I just hope the later games are either mediocre or enjoyably bad. I heard a family member complain about the same thing. Obviously I skip MMO's anyway when playing through a series, bit hard too "complete", but good to hear it from someone else.

How European, the countries are right next to each other but the tastes vary wildly. PC and consoles were pretty much in every middle class household, so you didn't really get a divide between PC gaming and consoles, this is probably why we are so casual over here. Yeah, many people kind of just stuck to consoles when that became a thing. Most of them wanted physical and consoles provided that. The empty boxes with steam keys was actually the worst period and is what introduced me to piracy. He was right when he said "piracy is a service problem" and Steam never really fixed it. Ironically piracy these days is easier than getting a steam game. If I can get a physical, I'll get that. If I can't, the game needs to give me plenty of hours of entertainment (I compare it to movie tickets). Otherwise it's waiting for a discount (Reasonable discount) or never. VR could be cool, currently the games are at best tech demos, fun time wasters (like better phone games) or trash cash ins. If done right (and cheaper) I could see it catch on. I wonder how people would enjoy RPGs though, a lot of bodies get tricked by VR rollercoasters or mountain climbing. Would people get that fight or flight experience? It's basically the same game with I think another expansion tacked on it? I haven't really kept track, I own the original and played it plenty already. Hope Stadia doesn't become a success for those people.

It helps that their customerbase generally doesn't question anything but the price (and only when it gets too ridiculous) and maybe the removal of the headphone jack was one? But the airpods came out and they fell back in line. Must be nice as a company to have such a fanbase. I played it a bit later then, the tier were already equal when I started I think. They were boring to play yeah Occasionally getting lucky and completely destroying a heavy was funny, but not fun. Later they made shell travel times somewhat random (so predicting your shots got harder) and they focused on splash and module damage. Now they should be using a shock system, so if you get hit your crew members perform worse for a while. So mostly tactical I guess. They probably still don't know what do with them. Similar for me, except TD behind medium unless its a fast TD. Maybe there'll be a WoT 2 at some point, the game's idea is fun.

I played it a bit and it was pretty forgettable. It felt like a mix between the popular games they made, but they watered down all the aspects. Not really a great way to sell a game. I'd probably expect CK3 before vicky 3, but maybe 1 more DLC for old time's sake. Maybe the Sunrise invasion, have hyper advanced hordes of the Japanese invade the east. I'm sure people would love that just as much as the sunset invasion ;) Maybe later, until then I guess people have to hunt down copies or check abandonware websites. It looks similar to Original Sin, except the hex tiles (the coloured ones probably just being for debug). I like the idea of adding certain combat tendencies to mobs. Seems like such a simple thing to add but it feels like many devs overlook it. I'd say it's always worth a try, Unity gets shit on despite being a really decent engine. It's the devs that kind of ruined it's reputation.

Watches a few of his exploit runs, but I was kind of taking a break from GSGs at the time. CKII can be a game of madness, it being more dynasty focused. I'd say most of the thing CKII expansions add are good, mainly because they flesh out all the non-christians. India was a bit of an odd one though. It feels more like a sandbox than EU4, despite both not having any clear goals. Exceptional border gore as well. They'll have two shuffling OS corpses at this point, XP is still being used by around 4.5% of computers online worldwide.