Talk:Rance 6:F.A.Q/@comment-72.130.209.167-20170521210213

Just finished the main game and wanted to throw my 2 cents in for things I wish I knew at the start of the game. Might help 1 or 2 people:

1.) Give Caloria as much HP food as possible and then up her regen upgrades to max. The problem with having high HP like Patton is that healing them becomes harder, but in Caloria's case, having max HP regen makes her near invincible as her regen is based on the percentage of her health (so at max regen she restores 50% of her health no matter how high her max HP is) as long as she's not stunned (getting stunned is her only weakness as she can't regen if she's stunned). She can't Ally Guard for other people like Patton or Rocky, but there's still a lot of ways to get her to tank enemy hits (solo her in the front row and most enemies will attack her even if they can reach the back). I've maxed her HP Regen in my game, but I didn't give her a lot of HP food, and I imagine if I did she'd be even more crazy good than she already is.  Also, if you want, you might want to consider having Rizna in a similar role to Caloria if you give her defensive upgrades since she she has insanely high restance, and eventually becomes invulnerable to it. Her defensive stat is already pretty high. Bot of these characters don't get Ally Guard like Patton and Rocky, but if you solo them in the front, most enemies will attack them even if they can reach to the back.

2.) Max out ally guard on both Patton and Rocky and consider giving them some (maybe even a lot) of your defensive food upgrades, especially defense, but also some resistance and maybe in rocky's case HP. I've come to realize just how valuable these guys are as "shields". It's easy to want to avoid putting much into these guys because their males and you'll be tempted to focus on the females lol, but they are simply too valuable in the game (especially Patton, Rocky's only okay until you up his stats and he's hard to raise his FR without presents) with their Ally Guard ability triggering near 100% when maxed (I'm not sure, but it may even be 100%). Their are two types of attacks they can't use ally guard against, however: magic attacks and attacks that hit all or multiple people. Although their are a lot of mages to fight, still, the vast majority of attacks don't fall into those categories so they (almost) are the only characters that actually need a defense stat since they'll be taking most of the physical attacks, which is why you want to consider putting a lot of your defensive food boost upgrades on them. Let your females (and Rance) focus on attack and to some degree don't worry about their defensive stat. I can't say this for sure, but the fast majority of attacks that do hit multiple people are magic anyway, maybe even all of them, so it's at least quite rare for other characters to need to worry about their defense stat. Make sure you give your tanks the Nurse items so that they restore their health between battles.

3.) For Sil and Sel (and to a lesser degree Prima), focus on SP and give them a lot of your defensive food upgrades. I know I've already said to give them to Caloria, Rocky, and Patton, but it's probably it's important for Sil and Sel (and Prima) to stay alive as they are you're only healers in the game and they keep everyone alive.

4.) For everyone else, focus on single attacks (not ones' that require charging) and give them your attack boosting upgrades. The only exception might be Rance, and you can never go wrong by giving him an upgrade in anything, but then again he has no limit cap, so he doesn't really need any help with stat boosting food. The reason I say non-charging, single attacks is because of Maria. If you didn't know already, she's maybe the best character in the game as her attack support is broken. Up her attack support upgrade to it's max and she triggers it most of the time (I'd say 90%-95% as a guess). I found myself in many cases NOT using Rance Attack and other charge attacks because I did more damage overall with Maria's attack support triggering. That's not 100% the case, so some charge attacks are worth it (and Maria won't always be in your group, she only has 8 SP), but I found that to be the case a lot of the time. And besides, if you are going to use charge attacks you almost are guaranteed to need a item slot available for unflinching sword or the magnifying glass so they don't get interrrupted and the item slot could potentially be better used with something else or someone else.

5.) Don't waste any food on Cessna, Megadeth, Prima, Satsu, or any of the late game characters like Rick, Ghandi, Alex, and Urza. This is on a personal basis, but as great as the late game characters are, you can't use them for the post game. I wasted a ton of food on Cessna, because I was enamoured by that 350%, no charge Full Power Attack in the beginning of the game. I still think that might pay off eventually (she's still underleveled in my game), but I think the defensive upgrades on her weren't worth it and more importantly, I like a lot of the other characters more now to be honest because Cessna doesn't really get a lot of events, so I'm not attached to her. I can't help but see her as a background character (because she is) even if she is pretty good.

6.) Another idea I had was to put all of my resistance boosting items into Sanakia, but her starting resistance is SO bad that I think it wasn't worth it overall. That being said, if she can stay alive and avoid magic attacks, she's good. It's not just her stat boosting abilities that make her good Her S weapon the "Dalk Sword" has the highest attack stat of any S Weapon in the game by a good margin (Maria's weapon comes close. So if you give her some attack boosting food, it'll have the highest increase overall. Also, when you get to upgrade through FR events, boost her basic attack instead of the SP. She already has a ton of SP anyways.

7.) This guide suggests upgrading SP a lot, and I tend to disagree in most cases (I don't mean to critical, the guide is still in it's beginning stages afterall). The only time I'd maybe agree is probably with healers since you have so few of them and they're so valuable, but even then, their boosts to their healing abilities are also pretty important. I went with a mix of both, but there were times where I wanted more of one or the other, so it's up to you.

8.) Don't put out the max number of units. This is common sense to Rance veterans, but for whatever reason even though I've played through Sengoku Rance I didn't think about it for the first half of the game. You can maximize both SP efficiency and experience gain in this game by putting the fewer units out on the field. It's harder to do in the beginning, but as you progress it starts to make sense how to do it, especially once your tanks start to take shape and show their potential. Also, utilize anyone who's level capped as they don't add to the experience gain loss.