Toushin Toshi 2:Walkthrough Part 1

Qualification

 * Talk to Shuri at the colosseum, then enter the Qualification Dungeon

0F

 * Monsters
 * Nubobo weak vs light
 * Yankee weak vs ice
 * Kyan Kyan dislike fire, ice and lightning
 * Dungeon warriors have stats that vary wildly and can range from doing little to no damage, to doing massive amounts of damage. Their exp and gold rewards seem to vary wildly as well, sometimes the ones that do a lot of damage will give you almost no xp/gold. Their stats also seem to scale to yours, most will always hit you with a 80% chance and you will have a 85% chance to hit most of them, regardless of what your stats are. Run away if you are attempting to conserve healing items, as the rewards are often not worth it.
 * Occasionally, some dungeon warriors will be immune to normal attacks or have very high EVA. The one that looks like it's skin is made out of metal is immune to normal attacks.
 * None of the barrels contain anything, so don't bother investigating them.
 * You do not have access to magic yet, so your only options are to attack with your sword. Running away is difficult as you still do not have access to the escape skill, so keep your HP near full as much as possible.
 * You cannot rescue the Splish Splash being attacked by the Red Eye till you get access to 7F. Rescueing her doesn't seem to give you any rewards however.
 * In the SE is a chest containing 300 gold.

1F

 * Monsters
 * Gecko dislikes ice
 * Pro Wrestler Man dislikes everything
 * Goldfish dislikes fire


 * You cannot get past the mysterious statue asking you for a password till much later in the game
 * At one point, there will be a switch that opens a gate, which will contain a switch further inside. Step on the switch inside the room, and when leaving, step on the switch to close the gate to this room. This will open up a gate further in the dungeon.
 * In the room with a Hanny statue, step on the switch and try to proceed further twice. After the second time, investigate the Hanny statue.
 * Don't try to fight the Pig Banbara at this point, the room contains a trapped chest which you cannot open till you get the Treasure 1 skill in Ragnard's Dungeon. He is a very tough fight at this level. He will ask you to dance naked to get past, but Seed won't do it.
 * Don't bother healing up before proceeding into the SW room, Xavier will ambush you and reduce you to 1 hp anyway.
 * Talk to Sage Isoroku in the SW to get his seal

Round 1

 * Talk to Sayaka at the bar and you can go to Ragnards dungeon.
 * Make sure to at least buy the Longsword 2 for 500 gold at the item shop, and preferably the armor 2 for 800 gold, you will need the stat boosts to survive in Ragnard's dungeon.
 * Prioritize DEF over EVA, as most bosses and enemies will have very high accuracy and be impossible to dodge.
 * Weapons that reduce your accuracy have limited usefulness, as there are some enemies with very high EVA.

0F

 * Monsters
 * Ruronta weak vs Light
 * Tenten weak vs fire
 * Sweet Girl dislikes fire
 * Death Golem (real, with large fangs) weak vs light
 * Chatsumi fatal vs light
 * The NE corner of the map contains a temple to the Haniwa cult. If you choose to join, you get on the Haniwa warrior route, can use magic immediately, learn Hanny Flash (always hits, does a low amount of damage, ignores all resistances and will kill chests in one hit), but you donate 10% of all exp and gold that you ean to the Haniwa god. If you do not choose to join, you can still learn magic after winning your first fight.
 * Regardless of whether you choose to join, talk to her again to obtain a good hanny card.
 * On the eastern side of the map will be a ladder descending downwads, this is useless unless you gain access to the 5th floor, at which point you can descend it to fight a boss and obtain some items.
 * The Escape skill can be found in a chest in the NW corner of the map. It lets you escape from most battles easily.
 * The northern dungeon door requires the dungeon key to open but contains a healing tile that will heal you to full hp everytime you step on it.
 * The entry to 1F is blocked by a thief, you can either pay him 300 gold or fight him to get past. He is a pretty tough fight at this level however.
 * After finding a certain amount of battles (100 or so according to the Japanese wiki), you will get a message in the camp screen that Seed is getting increasingly fatigued. This will impose a large xp/gold penalty till you sleep at the inn. There is no warning message on the main screen, so make sure to check the camp menu at intervals.

1F

 * To the east, you can find the widow Fulsmina at her husband's grave. If you come back the next day, some thieves will have dug up the grave to look for her husband's sword. After defeating them, find the thief in the NW corner of the map and chase him down. Do not leave the map before finding the thief.
 * You can either keep the sword (which is a Japanese Katana, same as the one that costs 4,500 gold in the item shop) or return it. If you return it, talk to Fulsmina again for a 500 gold reward. Keeping it will net you the sword and +5 sin.
 * Sin reduces your experience gained by the same amount (so 5 sin would reduce your exp per battle by 5 sin). Sin is not a big deal, and later on you will find it very easy to remove large amounts of sin. Keeping the Katana makes the early game very easy.
 * There is a simple trapped chest in the NW containing the dungeon key, which can be used to open a room with a healing tile on 0F, and the way leading to 2F.
 * The way south is blocked by a Cow Cow Bang Bang, make sure you have upgraded equip before fighting her.
 * Go east, then follow the corridor North. In a large room is the Envelope A-1.
 * If you go east, then south, you will find several rooms with teleport tiles. Stepping on one of them will teleport you randomly to either a empty room in the north, or a closed room with a chest containing the Treasure Chest 1 skill, allowing you to open chest with simple traps.
 * The teleport room, 2nd from the west, contains envelope A-2.
 * Now would be a good time to get the dungeon key from chest in the NW.
 * Go south past the Cow Cow Bang Bang, then west. You will meet Diana. Go south again, use the dungeon key from your item screen and open the door. You will meet Rakira.


 * To get Rakira, to move you need to buy her a cheese cake from the item shop.
 * You can only have one gal monster following at one time (whether or not you brought it from your house or captured it), and there is a chance that Option Eater, a special enemy, will appear to steal your gal monster. Most of the time he will steal the monster before you first turn, othe times you get several turns to fight him. He has vey high EVA. If selling gal monsters, I would recommend using a return wood to sell them ASAP before he can show up to steal them.
 * The char shop will only pay a decent fee for the first gal monster of each type. To find a list of gal monsters that you have already sold, you need to buy land after winning the tournament, construct a house, then choose to buy gal monsters. The shop will only sell you gal monsters that you have previously sold to them. Note that some gal monsters are unique encounters and you cannot capture them if you have already killed them.
 * When buying the cheesecake, remember to get the trapped chest on Qualification 1F, past the Pig Bambara.
 * After giving the chesecake to Rakira, you can now find the char shop. Go to the main square and use the look command and Serena will point it out to you.
 * If you go east past Rakira, you will find a room with 3 chests and 3 colored icons. After opening one chest, all chests will drop into a bottomless pit. The piko hammers in the chests allow you to bypass the colored Sekitoris blocking several areas.
 * The red hammer allows you to get a protect ring (+5 defence), north of Rakira
 * The blue hammer allows you to get a power ring (+10 attack) north of Rakira but you can get a blue hammer on the 2nd floor as well. There is another blue Sekitori on 3F, although it only leads to a small amount of gold. It might be best to get the blue hammer first as the power ring will make a huge difference in how fast you can kill monsters, whereas the protect ring becomes obsolete quickly.
 * The green hammer can be used on 2F to get a Seirogan 3, 1200 gold, dreaming ring (+1 xp per combat turn), indulgence, magic rock and critical watermelon.
 * You cannot reach 2F till you win your first fight. You can probably reach level 10 with 1-2 days to spare before your match, and that is sufficient to win the match easily. You can spend time farming xp/gold next to the healing tile on 0F, but you will get xp penalties if your level is too high for the monsters on that floor.

2F

 * Monsters
 * Goldfish Tamer
 * Weak vs fire and ice
 * Puryo
 * Resist light and dark
 * Weak vs fire and lightning
 * Lycanthrope (and all transformed variants)
 * Weak vs lightning
 * Cow Tamer
 * Weak vs ice
 * Pig Banbara
 * Weak vs dark
 * Uppy
 * immune to fire and dislikes ice
 * The girl selling the panshiron will be gone on day 8. In the meantime, you can buy panshirons from her, which will decrease your sin. They are fairly weak healing items.
 * Keep following the corridor east, you will find envelope A-3.
 * The two chests in the NE contain a pass to get into the thieves guild and a blue piko hammer.
 * The treasury cannot be accessed at this time, but when you leave tcome back, the guards will be asleep and you will find Ashika robbing the treasury.
 * Buy the 3F key from the thieves guild
 * There is a manga meat in the thieves guild and you can pay the bathhouse attendant 300 gold to have a H-scene
 * The 4F key can be bought after you obtain the magic and item ban skills
 * The blue sekitori to the south leads to a chest with 1000 gold.
 * On day 8, the Panshiron selling girl on 2F will be gone, allowing you to proceed past her. There is a green Sekitori past here, and a room with spike traps that will reduce you to 1 HP if you get hit. The correct order is to go straight forward, up 1 tile, down 1 tile, and just alternate in a zig zag pattern. After every row of spike traps, just move up or down 1 tile then go through that column of spike traps. The chest here contains a pulse ring (+5 DEF, +5 RES, +5 EVA, +1 hp) per turn of combat.

3F

 * Monsters
 * Rust
 * Resist normal
 * Weak vs light
 * Three eyed lizard
 * Resist fire
 * Weak vs lightning
 * Caterpillar DX
 * Weak vs lightning and fire
 * Frog witch
 * Weak vs fire
 * High RES
 * Odds
 * Weak vs ice
 * Chasoba
 * Weak vs ice
 * This floor can be difficult if you do not have magic yet, some of the monsters are hard to kill without taking advantage of elemental weaknesses.
 * Head to the SW corner where an animal is caught in a trap.
 * Craia will rescue you.
 * If you joined the Haniwa sect, you won't be able to interact with Craia any further and cannot access her room through the hidden doorway with the two statues. You will eventually meet Ashika on 3F on one of the days and she will give you the magic ban and item ban skills, after which you can purchase the 4F key from the thieves shop.
 * If you did not join the Haniwa sect, you will be prompted to go to the bar after reaching the main square. Rakira will rush off to hunt the Kalar, and you can find her and Barth Barbato in the thieves guild.
 * Head to the NW corner of 3F and rescue Craia.
 * Go back to the inn and sleep
 * Talk to the 3 guards at the thieves guild
 * Talk to Craia
 * Talk to the 3 guards again
 * Head back to 3F and talk to Ashika
 * Go through the secret passage into the back rooms of the thieves guild. The thieves give 150-200 gold and should be an easy fight at this level.
 * Craia is in the NW corner of the map, you have to fight 3 thieves to rescue her
 * Big Takeshi will fight you next, he is immune to normal attacks and you will have to lose the first fight.
 * After getting class changed to Mage Knight, use Flame Arrow to defeat him.
 * Craia's house will be occupied by thieves, but you cannot do anything to them. Craia's pet will also have dissapeared.
 * Exit the dungeon to receive the Magic and Item ban spells from Craia.
 * In the SW corner of the map is an area with a pond, stand on the flowers north of the pool and investigate the pond, you will find 5,000 gold.
 * You must do this on the first day where you get rescued by Craia, or the witch Atlanta will show up and block this area until you defeat her on 8F.
 * North of the stairs is a manga meat.
 * In the NW corner of the map are two chests containg Hit Layer and Miss Layer. Unfortunately they are useless as their effects do not scale with MAG or proficiency levels (often buffing the relevant stat by 5 or less).
 * East of the stairs are a lot of mushroom mines. Lower your movement speed and walk slowly through the mines to get to the chests containing the Ice Arrow spell and Reader skill.
 * The reader skill lets you know what the enemy is thinking, which is a single line quote of no real relevance. However, it seems possible to get 8F teleporter passwords at a very low chance from certain enemies.
 * SE of the map is a Hanny shop selling overpriced junk, if you buy all of their items from the first selection, you will receive a stamp on the good hanny card, and they will sell you items from a second selection. You are unlikely to have the gold to do this till you win the tournament however.


 * Choosing to fuck Milo's partner will cause you to gain sin.

4F

 * Monsters
 * Marsh is weak vs ice, Rommel is weak vs fire. Konnichiwa transforms into Konbanwa and is immune to normal but is weak vs light. Lycanthrope is weak vs lightning.
 * The exit to the 5th floor is blocked by brutal hannys, talking to them will trigger a fight, there is no way to get past them till the next round.
 * Hazuki is on this floor and will teach you a skill once you talk to her.
 * You can see Xavier get rid of his next opponent.
 * You can see an encounter between a strange warrior and an oni.
 * There is a savepoint SE of the map.
 * Numerous chests with gear around.
 * Diana will be at the bottom of the map with the locked doors, the doors cannot be opened till you get access to the 5th floor.
 * On day 12, Plum will be on 4F and the 4F cemetery gate will be open after talking to her. Talk to your 3 round opponent Plum (プルマロック).
 * Use new found key to open the little chamber inside
 * Then go to the SW corner of the map to talk to Plum (プルマロック).
 * Once imprisoned, try opening the door a few times and you will sleep and get rescued.
 * Without doing the above steps, Plum (プルマ) cannot be defeated in the tournament (Game Over).
 * No special trick to this fight. Just fight normally.
 * You need to choose Evil / Good Ending depend on your H action after the Tournament Fight


 * Round 4
 * 5F
 * Monsters : Lycantrope and Lantern are weak vs lightning. Marder is weak vs Light. Happy and Octoman are weak vs fire. Okayu Fever is weak vs fire, ice and lightning. Goering is strong vs normal attacks and Pool Pony has very high EVA.
 * Bloany Octo is a boss that can be fought if you use the stairs on the east side of 0F to descend all the way to 5F. It resists light, dark and has 3,000 hp. After defeating it, you can enter it's mouth to access some chests.
 * To enter 5F you need to talk to Border Galois in the Bar to remove the brutal hannies blocking the way to the 5th floor.
 * Diana is in the NW corner of the map ad will give you a hint to a puzzle.
 * There is a healing tile in the west corner of the map.
 * There are two red Sekitoris here, and a chest nearby with a red hammer. The northernmost Sekitori just leads to the B-5 photo, but will not be visible yet. The southern sekitoi leads to the girl for the C series of photos.
 * There are 3 trap rooms here, once you open the doors, you have to fight several consecutive battles with monsters without being able to run away. Make sure you are fully healed up before opening the doors.
 * 6F
 * Monsters : Kretschmer weak vs lightning, Splish Splash weak vs fire and lightning, Water Snake weak vs fire, ice, lightning and dark. Jelly Fish Mk 2 weak vs fire (there is another jelly fish with the same name that is weak vs light). IAEA resists everything execpt Ice.
 * When you reach 6F, you will meet your next opponent in the tournament, a samurai from JAPAN.
 * When exploring 6F, there will be events between the samurai and some ninjas.
 * After meeting Hazuki in town, she will wait for you on this level so that you can fight her.She has very high EVA.
 * When you come across a wheel lever you cannot turn, go to the bar and talk to Border Galois and he will then turn the lever so you can proceed to continue exploring 6F. He will only turn the lever after you defeat IAEA and talk to the female ninja.
 * In a chest on 6F there is the Swim skill that is needed to progress in exploring the dungeon.
 * After a couple more events, you will have to two low ranking ninjas and will kill the female ninja.
 * After defeating the ninja you will be ready for the tournament fight.
 * The tournament fight itself should be easy due to events on that took place on 6F.
 * Having sex with the princess will give you 10 sin as she kills herself afterwards.

7F

 * Monsters : Massage Master weak vs fire, light and dark, Red Eye weak vs dark, Dekant weak vs light, Man Eater X68 weak vs lightning, Kite Clone is weak vs ice and lightning.
 * On 7F you will encounter Xavier again who has taken Ashika hostage. He runs off after discovering that she isn't you girlfriend.
 * You will see Diana fly off to Site B, and then one of Xavier's subourdinates will push the Hanny controlling the flying ring off a cliff. You need to resuce the hanny and fly to site A to rescue Ashika.
 * When you reach a the Hanny who's controlling the transport device, talk to him and he will transport you for free. (You will need to reload the map after the first time you help the hanny)
 * Xavier's subourdinate will eventually blow himself up to create a gap, to jump across you need the jump skill found on this level. This will also allow you to get one of the photographs on 2F that requires you to jump across a bridge.
 * Site B will only be available after you win the fight.
 * After arriving at site A there will be arrow traps which you cannot avoid, so stock up on healing items as they will reduce you down to 1HP. The traps cannot kill you, so heal only after getting past them.
 * Past the traps, there is a chest with a blob of water.
 * Go up and you will find a Hanny who is controlling the electric fence to the south where Ashika is held. Use the blob of water on him and he will be electrocuted and the fence will be deactivated. If you try to proceed past the electric fence without killing the electric hanny, you will be reduced to 1 hp.
 * Now go south and rescue Ashika. You will have the option of pushing her off the cliff afterwards, but this will give you 50 sin.
 * On day 21, Xavier will find Hazuki and capture her. Go back to 7F to rescue her.
 * The path blocking hanny is now gone, cross the bridge and go south. If you don't choose to jump, Hazuki will die.
 * There is a slot machine in the NE corner of the map, you can keep inserting 1 gold each time to win various prizes. Note that the chance of winning anything is VERY low. The prizes are :
 * Grand prize : Max amount of gold that you can carry
 * 4th class prize (All white triangles : 1 Seirogan 3

Round 6

 * You won't be able to enter the dungeon due to your injured leg. Go to the Toushin Mansion instead, then go back to the inn and sleep.
 * To get to the 8F entrance, you have to choose Site B at the floating ring. However there is no way to go back without a return wood. Make sure to explore the eastern section of 7F first to get the chests.
 * 8F
 * Monsters : Magician resist everything except normal and dark. Hanny Knight resists ice, lightning and light. Smiling man immune to normal, resist fire. Stone golem and Galland are weak against lightning. Kite Clone is weak vs ice and lightning.
 * The witch Atlanta will be blocking a lot of areas with illusions. You need to find and defeat her real body. Go to the east, where one of her illusions is standing two tiles away from a mirror. All the other illusions are standing next to a wall or mirror. Investigate the mirror and the illusions will dissapear. She will also stop blocking the western area on 3F, but there is nothing special in that area.
 * After obtaining the mirror shield, equip it and talk to the Kaiju Pebble to get access to Diana.
 * Find the room with alphabet panels and a teleporter. Then talk to Diana to get the three passwords. You will have to fight three bosses, the Pheasant being the hardest. Use the Wind Sword if possible. They will each drop an orb that you need to put into a hole in the wall. After finding a wall with some lettering on it, go back to Diana again. You will be able to obtain the Manslayer sword afterwards.
 * The other passwords seem to be obtained from random sources.
 * DBAFFF : Obtained by randomly talking to Shuri at the colosseum. Very low chance.
 * Supposedly, passwords can be obtained by random uses of the reader skill as well, although I was never able to obtain a password this way.
 * Envelope C-5 is located to the east of the chest with the battle shield.
 * If you fight Billnas without the Manslayer sword, Serena won't transfer the Mizuhara Fierce Sword to you, and Billnas will be able to use the Mizuhara Blade Sword which can do 500+ damage in one hit.

You can see here Japanese walktrough movies from the Game nicozon.net/tag write 闘神都市2 in the search bar

Path for ending
Good vs Bad End.

Join Hanny sect / Don't join (Joining stop you from getting Thief boss path later / Not joining stop you from having Hanny king pictures)

Give sword back to Widow / Steal it - If you give the sword back, you won't be able to get all weapons. If you have all swords, a fairy will appear(CG) and give you boost for your stats (You get the last sword around end game)

Don't sell M Gals / DO sell

Never eat Angle / Always eat them

Use Indulgence / Don't (or you can give money to the Panshiron Selling Girl in 2F and 6F)