Talk:Rance 1:Enemies/@comment-31720212-20200109000651/@comment-31720212-20200112093935

I've updated Sys0Decompiler and have skimmed the MSX2 and 68000 source code to take a look at the System 1 version of Rance on those platforms. Here's what I can tell you so far.

Monsters data is loaded from an external file called MON.DAT, which is identical on every disk. This is done via a specalized command (Y3), and TODO never actually programmed support for Rance 1 to explain it. Thankfully, there isn't that much data and we can probably work out which numbers belong to which parameter with your direct observations above. Combat code seems similar if not identical to Windows on a casual glance. Neither version's MON.DAT contains entries for the PC88 enemies.

I did a quick search for any remnants of the rose quest but no sign so far, will need to look closer, though frankly I don't know if I expect anything. If the PC-88 monsters aren't lingering in the data, why should an entrie quest-line be?

Because MON.DAT is plain text, I've actually been able to find its equivalent in the PC88 version via a hex-editor! It seems to start around 0x60540 for DISKA. The numbers are very different, you weren't kidding.