Talk:Rance 1:Enemies/@comment-31720212-20200109000651/@comment-31720212-20200109192157

Except for the random HP (which I like) and the 10 turn thing (which has probably never happened in the entire history of this game's thirty-year lifespan), I consider most of what the game is doing to be pretty standard in principle, but the idea of adding a stat in double digits to the same stat again makes for wildly inconsistent results. It also renders small changes, like Rance's level bonus and the Down and Downlock spells, completely pointless. The actual results from the enemy file might have the odd surprise but I'm not expecting much.