Alice in Kaeru nyo Land

About
Alice in Kaeru nyo Land is a turn-based strategy RPG released as part of the 20th Century Alice compilation package. It is the second game in the Nyo series, as well as the first to introduce the multi-franchise crossover elements that would go on to become synonymous with the series. It also features the debut appearance of Dark Alice, Alice's counterpart who would go on to become her co-mascot in most Alicesoft games that followed it.

Gameplay is heavily inspired by Kaeru nyo Panyo~n, focusing on guiding a helpless protagonist through an automatically-scrolling horizontal map. Several alterations were made to the system, however, changing the flow of the game somewhat drastically. These changes include:
 * Alice, unlike Poron Chao, is able to move multiple spaces within a single turn. As a trade off, however, she is completely incapable of attacking and lacks the special abilities that Poron possessed.
 * The game is completely linear as opposed to having several branching pathways. In the place of branching paths, several optional "sub-maps", which allow access to powerful items or new units, have been added.
 * An equipment grid system similar to the one seen in Persiom is introduced, allowing for characters to equip various items to improve their performances in combat.
 * The class system, a central gameplay mechanic in Kaeru nyo Panyo~n, has been totally removed. Instead, all units are permanently one of four classes; close-range fighters, long-range fighters, magic fighters and combat incapable support units. Additionally, close-range fighters acquired the ability to occasionally be able to change the placement of an enemy they have attacked on the map.

Story
One day, Alice receives a mysterious letter saying that her friend Yukichi had been kidnapped and was being held captive on the dangerous Monster Island. Without a moment's hesitation, Alice travels to Monster Island to save her friend. Upon arriving at the island, however, Alice remembers that she is totally incapable of fighting. To circumvent this, Alice uses a powerful magic to summon warriors from other worlds to protect her. Unfortunately, the magic is too costly to perform, and Alice is only able to summon Sill Plain and Raisen, who, somewhat reluctantly, agree to accompany her on her journey. And so, the unlikely trio sets out across the perilous island in search of the missing Yukichi.