User blog:FixSRwiki/100 or more problems with SR

For fun, I started listing anything that bothered me about SR. As I dug more in to the code, this quickly became a list of just about everything weird about the game. Hopefully there's no duplicates here. Enjoy! I'l try to update this when I find more.
 * 1) Where you need to get the lemons is only said to you once.
 * 2) Even if you remember where the lemons are, you could easily fuck it up by not realising that you need to do the dungeon.
 * 3) The game's mechanics simply aren't explained.
 * 4) 3G lies to you about how the Battle Permits work.
 * 5) Battle Permits - once they're unlocked they trivialise most of the game.
 * 6) Due to how troop sizes and caps work, Battle Permits are easier to activate on higher difficulties than low.
 * 7) Despite Battle Permits, the game somehow thinks that you'll never beat Miki.
 * 8) Reinforcements have strange mechanics. They all require Sill and every Zeth commander requires the previous ones. This is never explained, meaning that you can be locked out of getting any more reinforcements for no apparent reason.
 * 9) The significance of the difference between the unit types is never explained, Hakkin Dassan is the worst case.
 * 10) Natori lies about the Emperor Sword
 * 11) The Kenshin route thematically wants you to equip the Emperor Sword, but that's a terrible option.
 * 12) Unequippable items in general fuck you if you equip them to Kenshin without knowing ahead of time what her route is like. I was fucked by picking the obvious choice of the Uesugi Charge Unit.
 * 13) Kenshin route can be beaten in like 5 turns if you know what you're doing, ruining its replayability.
 * 14) Several DA events don't trigger in the Kenshin route. You can't even stop the Soul Binder and as below, you can skip the blitz.
 * 15) Agireda doesn't become capturable until after the blitz and she (along with the brothers) vanishes from the Demon Army once Kazuhisa flees the Emperor Race fight with Xavier. This can make her uncapturable in the Kenshin route because the brothers can flee the army before the blitz happens.
 * 16) What were they even thinking when they made Tacticians and Mikos almost as good archers as the Archers themselves?
 * 17) There's no good Animal units. In fact, the class is inherently bad. They don't even heal between turns!
 * 18) Outside of challenge runs, there's not a single Miko that you'd want to use as a healer.
 * 19) Healing is blatantly suboptimal.
 * 20) To make healing good you need to upgrade a unit like 2 times.
 * 21) Guard Shiki makes Mikos almost redundant.
 * 22) Because of how powerful meter manipulation is, everything must be compared to BRD2 or BRU2 and everything falls short.
 * 23) Gigai is exploitable for 99 Kentarou levels.
 * 24) The temple event gives me infinite time in some routes, breaking the game.
 * 25) Battle Permits give me infinite time.
 * 26) You can beat the Kenshin route without a single duel
 * 27) Vassaling can give you infinite time in some routes.
 * 28) The game wants you to do dungeons, but unless you're on a points run, Alice's Mansion makes levels hardly matter.
 * 29) Unintellegent A.I.
 * 30) Souun lies - never joins Takeda and never helps you against the D.A.
 * 31) Senseless stacking of IBR.
 * 32) Senseless stacking of Initial Time Advance with both itself and the Underworld Clock.
 * 33) Vassaling is often a noob trap.
 * 34) There's quite a few edge cases that the game never thought to cover when it comes to scenes. For example, you can have houses flee from castles that they don't own and you can well and you can have regular Miki appear in the DK route.
 * 35) Some skills aren't accurately described. Try explaining Light Attack and Youkai Ward without the Wiki.
 * 36) Without the Wiki you'd never know whether or not DWH and Sticky Ground stack or if there's benefits to bringing multiples.
 * 37) Scaling is never explained, even ATS.
 * 38) How were you supposed to know about how Hibachi and Nogiku interact?
 * 39) Some events are so obscure that you'll never trigger them. Female Ryouma has one that needs like 8 other characters from all over the map to be in your army.
 * 40) The Ran route can become unwinnable even if you've got some proper saves.
 * 41) If Chaos can sense apostles (like he did in the Ran route), doesn't that make plot holes?
 * 42) If you're only playing with autosave then it's not too hard to make Isoroku or Kenshin unwinnable. You can do it in other routes but it's totally your fault if you do that in True.
 * 43) Kenshin route - the scenes where you use her power to force surrenders don't change based on what house you use them on (aside from the Demon Army).
 * 44) The game doesn't tell you that you're allowed to fail things like searches, but the failure still counts towards the requirement for the search.
 * 45) Scripted fights have almost no relation to the enemy's army.
 * 46) Monks have a serious multiple attribute dependency.
 * 47) The few Monks with good stats have skills that mean that you'll never want to use them as a Monk. Himiko is the only exception.
 * 48) Mages suck. All of them.
 * 49) The disparity in the strength of SAT bonuses is insane. +3 affection, or even increasing Battle Prep is game breaking, but costs as much SAT as +5000 gold.
 * 50) No Shizuka nakadashi.
 * 51) Why should your second game be easier than your first? I've often seen the pattern of "I beat Iga so warring Kenshin made Takeda conquer Houjou so I was forced in to the temple event and therefore couldn't stop Kenshin rape. Also Mouri took Akashi, fucking me even more".
 * 52) Mid Earth, or Chuu-Earth as I think Aru calls it, is coded to have a dungeon item in it despite not having a dungeon. This means that you can't get all of the dungeon items in one playthrough (the Ran route dungeon doesn't have any items).
 * 53) You can defeat the Mouri House with Daidaara dead, but Mouri still cursed.
 * 54) Despite it being an obvious bug, Gon's clear is still glitched after multiple patches.
 * 55) Convert Action 2 is worse than Convert Action.
 * 56) Miko Dance + cannot be upgraded to /Wind (the best version of Miko Dance).
 * 57) Remove Status 2 can only be replaced be Remove Status 3, arguably making Ai a worse unit than some generics because you can't give her a game-breaking fourth skill.
 * 58) Particularly with fourth skills, you can't go back on a lot of upgrades and that makes some of them noob traps. For example, giving Isoroku Ninja Snipe prevents her from ever learning Whirlwind Shot or Footsoldier Snipe. Furthermore, a lot of moves can't be unlearned. I would have loved to give the Takeda Ninja Sonic Shuriken, but he's got Assassinate 2 by default so I can't.
 * 59) You can manipulate the AI by losing two battles during your end of turn.
 * 60) First Move doesn't works properly - you can be faster than it.
 * 61) Some units are uncapturable for no good reason. The player has no way of knowing that they'll never capture the Takeda Cavalry.
 * 62) The shougun units in the DK route don't have a commander leading their unit - the shogun is only in the portrait.
 * 63) Aside from Kentaoru and Souun, nothing that should stop Gigai does. Nothing else even gives him a special event! For example, he kills Rizna, Ghost Mouri, and anyone equipped with the Charm of the Immortal Fox Deity.
 * 64) TOSH doesn't fight you in the KTM route. The line of code to make him able to fight just isn't there.
 * 65) There's only two events that can happen when you conquer Shimazu. None of these events account for the fact that you might not have kidnapped Kurohime and none of these events give you any rewards.
 * 66) Enemy turn order isn't randomised properly. IIRC Takeda has by far the highest chance of acting first and the Demon Army will always be last.
 * 67) Kurohime is inconsistent in routes. In some routes you can H her for a one-off 5 SAT Bonus, in others you can't H her at all, and some others you can H her for 2 SAT per fan (making her better than Rance's room!).
 * 68) You can't recapture people who defect to Shimazu, but except for Takuga's four unique commanders and Mouri Motonari, all of the commanders that Shimazu gains by taking over other houses can be captured by the player. What's the logic here? Could they not be bothered to code in events for uncursed Mouri and Takuga commanders who have been promised an uncurse?
 * 69) Nothing changes with the events of the girls that you can capture back from Shimazu e.g. the virgins are still virgins and Shimazu never gets mentioned.
 * 70) When recruited, Yukihime only gives SAT is you rape her. H-ing her during her clear gives no SAT.
 * 71) Yukihime's Rance's room scene is exactly the same as her 7 Love character clear scene.
 * 72) Akihime has like 5 different non-purple Rance's room scenes. I can't think of any other girl who has so much content in Rance's room that isn't either purple or part of their character clear. It's a strange wasted opportunity.
 * 73) Having the human-faced dog does not stop your from triggering events designed to help you find it.
 * 74) Iga has a cut start of turn event titled Iga / Rance Assassination. This event has no code other than its name, but they never removed the triggers for it. This means that the event will trigger at the start of each turn where the triggers are satisfied (because it's not coded to mark itself as having been seen) and this will block other events (like the one that lets you rape Komtasu), without you ever being aware of what's happened (no code means no way of you seeing that an event has quietly triggered).
 * 75) The mechanics for swapping in/out units in dungeons are unpredictable to anyone who hasn't read the algorithm.
 * 76) The game almost never forgets that you're able to vassal someone. Asai-Asakura could have 90% of the map, but they'll let you demand their surrender because you took one bit of their homeland once.
 * 77) Kenshin's Emperor power removes your ability to vassal normally. Normally this doesn't cause any issues, but for the Tenshi Sect it will make Seigan impossible to recruit, unlike what you could've done by a normal vassaling.
 * 78) Some houses only reinforce you when you're attacking and some only do it when you're defending. The player is never told this and it's not hinted at anywhere.
 * 79) The conditions for vassaling Iga and Tanegashima are so weird that most people will never find them.
 * 80) Nothing in the game remembers that you made peace with One-Eyed. You even get the same declaration of war event.
 * 81) If you've made peace with someone, you can't choose to attack any territory that they've taken in one of your provinces, but your Battle Permits can do it just fine.
 * 82) The previous point gives us a very obvious exploit with One-Eyed. If you start losing land to them, you can make peace, Permit the land back, and then redeclare war.
 * 83) Houjou can ask for a truce with you on the very same turn that you've declared war.
 * 84) Houjou only tries to make peace with you in the True route or DK (via True) route. Why wouldn't he want peace in Isoroku or Kenshin? His priority is stopping Xavier.
 * 85) Raping the Diviner girl restarts the Houjou war even if they've made peace with you because they want to stop Xavier. This one is justifiable, but it's strange that this is the only way to go to war with them again after making peace. Why did they deliberately make you unable to redeclare war or have them declare war because you conquered Takeda, but not block this?
 * 86) The whole premise of Kensai's takeover of Uesugi is removing the female commanders, but he only seems to remove Kenshin, Ai, Katsuko, and Torako. Interestingly, when I say "remove", I actually mean "delete from the game". It turns out that all of their later uses come from re-generating their unit.
 * 87) Kenshin's bad end doesn't stop you getting +5 SAT from conquering Uesugi, but taking their house bonus does. It's kinda heartless for Rance to re-rape those girls.
 * 88) Remember Steve? No, you don't. Steve only spawns fighting for the Demon Army with Keikoku if Keikoku hasn't joined the Demon Army yet.
 * 89) A lot of ways that Xavier could kill racers just aren't coded in. There's no event for killing Ghost Mouri and he can't fight Masamune unless his country is still standing.
 * 90) I strongly suspect that Xavier's maximum killing speed in the Emperor Race is one racer every six turns. That gives you like 30 turns to do what a prepared player can do in less than 10. If you've got the human-headed dog and spam losing fights, the Kenshin route shouldn't be losable.
 * 91) While Yuzumi is in prison, Xavier can have a scene where he kills Yuzumi while she's out in the woods training. Oda must have some very nice prisons. Someone else joked than Rance must play catch and release.
 * 92) Nekohime, Nonohime, and Iwashihime seem to be counted twice in Rance's diary. The game's code specifically adds one H-ed princess, but there's separate code that adds one more number to the diary for each of those H-scenes.
 * 93) There's some bad coding practices. For example, there's two cases where the game writes H-ed girls directly to the variables for Rance's diary, rather than using the dedicated function for it.
 * 94) I don't think that the game every hints at the relationship between how full your prison is and how hard it is to capture people. There's a hint once you're past 25, but the issues start at 20.
 * 95) Isn't it weird that Masamune never fights in an army battle for his own country? It turns out that he should be in the last One-Eyed fight, but they accidentally added his unit to a side that wasn't in the battle.
 * 96) Enemy troop size increases scale with difficulty, but Weaken Enemy Countries doesn't.
 * 97) South Africa can't steal your Battle Permits.
 * 98) The Soul Binder's curse can only be lifted in the True or Isoroku routes, not Kenshin or DK.
 * 99) Enemies that have been weakened can be overwritten by ones that haven't. For example, it's possible to start a shogun fight with the scripted enemy units on a super low troop count (my best is 10% of max), but two of them will always be overwritten by the full-strength units Human Killer Bis and Time Killer Ari.
 * 100) You can't assassinate Shingen unless you've beaten Takeda normally on a different save.