Talk:Toushin Toshi:Gal Monsters/@comment-3247015-20180424094925/@comment-31720212-20180707233131

Okay, this was bothering me too. I tried checking Japanese walkthroughs, but couldn't find any, but maybe a native speaker would have better luck. Failing that, I checked out the code.

Chapu Chapu is enemy id 10, which is only set on Floor 2 (MAZE2) and the final boss encounter (MAZE11). Let's forget about the final boss encounter, but you can't reach the Pet Shop from there, and the encounter rate is (supposedly) higher on floor 2 anyways.

Looking at the "Search for enemies" code for MAZE2, it seems that Chapu Chapu is supposed to appear 50% of the time when VAR025 is equal to 11. What is VAR025? I don't have the slightest idea. It seems to be used for two sepearate purposes, one on the map and one in combat. It's only set directly to 0 or 100, never 11, or for that matter any other numbers the game wants from it at different points. Unfortunately, I can only read so much System 3.X code and so can't work out where else it might be set or adjusted.

Because this guide says "only on bridges," I wondered if maybe VAR025 refers to the current tile, so I opened the .dat files containing the games maps and found that they're simple hex values. You can easily read the map if you set your hex reader to display in 100 columns. Here's the problem: bridges aren't tile 11. They're tile 12 (0x0B) for the bridge itself and tile 14 (0x0D) for the legs. Tile 11 (0x0A) is inaccessible water (the secret tiles you can walk on are actually tile 18 (0x12).  I tried facing a water tile and searching for enemies, but that didn't seem to work either.

At this point I'm at an impasse. IMaybe VAR025 does relate to the current tile, but doesn't related 1:1 with the .dat files? Or maybe something else. If someone else wants to take a look at this stuff, that's my information, hopefully it helps.