Caloria Cricket/Rance VI

About
The master of paralysis, while her stats aren't that great (especially SP which is abyssmal at 5) and she starts off at a rather low level, Kaloria is a fantastic boss killer (and okay for random battles) because she has a very high chance of paralyzing stuff. If you give her enough attack boosts she's no slouch in offering ranged damage support to your other characters as well.

She has a bunch of other miscellaneous abilities that might come in handy once in a while such as regeneration but they probably won't be of any use. Overall one of the top tier characters in the game.

Upgrade Priorities:
 * Definitely Upgrade SP unless you only plan to pull her out on bosses.
 * The "Stinger" damage upgrade is useful if you get enough of it since it seems to scale up rather rapidly per upgrade.
 * Or you could try to just upgrade her HP regeneration ability a lot, which might give your healers some breathing room.

Weapons and Items
Save before you enter the Royal Museum again and enter any of the remaining rooms. If the room which you entered rejected you, enter another room. Then you see a talk event and will immediately be drop below. Notice you can't teleport out, so you have to fight your way to the switches to remove the bars in order to get to the exit. After you exit, Kaloria will get her S Rank Weapon.

Recommended Items

 * Dora Cat's Bell - Increases attack damage, but if it's damage output you want, there are many other characters this should be spent on instead. Or anything else you like, really it just depends on which department you want her to be strong at, her purpose in this game is not damage output...
 * Lucky Card - Questionable. This seems to increase luck, so if it increases her chance of paralysis it's good, but otherwise...