Thread:Darkravenlord/@comment-30776383-20170207014442/@comment-30776383-20170209142213

>Hm, maybe I should do one then :)

I actually have some Daibanchou related videos on my Youtube channel as of now...but there aren't any gameplay related ones yet, as I don't know anything about the Motion Capture process of making videos.

Daibanchou's gameplay mechanics are actually very similar to that of Sengoku. While Sengoku's battle system was more complicated, Daibanchou is harder on a strategic, micro managment standpoint.

Daibanchou's stategy portion of the game is a lot to get used to, but once you get the gist of it all, it becomes more and more apparent, and it becomes much more easier and doable. My advice to you is to build as much curry stands as possible in every territory so that you won't run out of income by the time you reach the National Chapter of the game, also be careful not to over deploy your units while going on offensive battles, because you will at least need some good units in order to defend your territories. (see what I mean when I say that it is a lot like Sengoku :P)

About Camilia, I will say that she (and her entire Orginization team for that matter) didn't really appeal to me as much as the other characters in the game, in fact, they are probably the one orginization that appealed to me the least out of every in the game, that was only for me though, you may like the Nightmare Eyes. They become WAY more apparent in Kunagi's route (in which in this case, they are appealing when it comes to good story/back story) than they are in Senna's route, where they are just mere pushovers.

Its sort of funny on how there are two major Camillia's in Alicesoft's universe..as in which the Camilia that comes from Rance is a lot better, and way more talked about than the one from Daibanchou, I also get the feeling that I'll like the Dark Lord Camilia from Rance better when I finish playing Kichikuou and VI.

Then again, there are quite a few characters from different Alicesoft games that share the same names, what with all these "Yamamoto's" and "Hazuki's" :P

I don't know man...I would be too afraid to play a game like Sengoku in a public place, even if there is th skip button, you may never know when there are eyes peeping anywhere, (and Daibanchou has voice acing in their CG scenes...imagine THAT in a public place xD) FFA mode is fun if you enjoy playing the non aspect parts of the story, it all just boils down to battle after battle after battle...etc.

An ALL-AGE's Rance game? Hmm...let me think about that. I'm pretty sure any Alicesoft game who's plot and characters which do not rely that much on sexual empashis can be released as all all-ages edition. (For example, I can see Little Princess, Daibanchou, and Beat Escslayer) getting an all ages edition) but as for games like Rance to have this treatment, it would sort of destroy the entire point. Rance just woulden't be Rance after all if his games were toned down to being all ages, you get what I mean.

The same thing goes for these Alicesoft games which are most likley to never get an all ages edition:

Daiakuji (Main character likes to see girls tortured, the hard way..some people were turned away by this) Atlach-Nacha (Lewd Hatsune is Lewd Hatsune) Oyako Rankan (NTR at it's finest) Mamatoto (this could have a chance if they rewrote Kakoro's character, but...)