User blog:RottenBlock/Rance VI Fan-Patch

This is a fan-patch for the English version of Rance VI sold by MangaGamer. Most of the fixes are for problems from the original version of the game.

Features
Save files are compatible between the unpatched and patched version. A minor cosmetic error has been known to happen where the "Progress" bar on your save files disappears after installing, but that can be restored by loading and saving the game in the same slot.
 * Moved the "Skip Already Run Text" button off of the "S" key to avoid accidents while using WASD controls. It can now be found on the '`' key (on the top-left of your keyboard).
 * Kanami's Shadow Clone Jutsu can't debuff you by accident anymore!
 * Fixed various map errors, including the "lost" Public Safety HQ mapping prize.
 * Willis' CG in the CG menu works like you'd expect, including the two missing variants.
 * A variety of smaller fixes.
 * Also included are a number of previously cut features accessible via secret methods. These include:
 * A way to experience the original, extra-hard version of the Jump Tower monster gauntlet from the 1.0 JP version, including its mostly-cut unique miniboss!
 * The game's original beta and cheat menus!
 * And a lot more. See below for details!

Download the patch below. To install, simply copy the AIN file to your Rance VI folder. You may want to back up the original.

Download: MediaFire, Mega

After you install this patch, also consider another community patch: the localized version of the free Satsu DLC patch, updated to work with the MangaGamer release of Rance VI! Of course, my patch is compatible with it as well.

Please contact me below or on my message wall if you have any concerns with the patch, especially technical.

Cut Content Instruction Manual
You can access the game's cut content in one of two ways, depending on the content in question. See the Rance VI Cut Content page for more details on the actual content, and feel free to add your own findings!

Note that most of the cut content has NOT been translated, though you should be able to navigate it using the Cut Content page as a guide.

Main Menu Content
To unlock cut content from the Main Menu and Alice's Mansion, go to Alice's Mansion and select the following options: Chaos will announce that Main Menu Cut Content is available. This includes: If you want to turn Main Menu Content back off, either select "Dick Count" again, or simply restart the game.
 * Staff Corner -> Orion
 * Back -> Dick Count
 * Staff Corner -> TADA
 * Back -> Dick Count.
 * Cut menus and commentary from Alice's Mansion and the Staff Corner. Some commentaries require you to beat the game first (alternately, use the beta test menu below to unlock all CGs, which will also unlock the commentaries).
 * Return to the Main Menu and press "Start" to experience the game's beta test menu, including chapter and level select options, an animation tester, and more.

In-Game Content
To unlock in-game content, go to the Base menu by loading a game or by clearing the first dungeon. Go to the load screen and press "Other (Settings, End Game)" (entering this code when loading from the main menu will not work). You will know In-Game Content has been unlocked if you see a special item at the top of your Base Screen list, reading "【いんちきー(-_-) いんちきー】." This item can be used to activate several cheat options.
 * Game Speed - Medium.
 * Game Speed - Slow.
 * Game Speed - Slow.
 * Game Speed - Fast.
 * Game Speed - Medium.
 * At this point, feel free to return to your preferred Game Speed.
 * Right click to leave the Settings menu, and then leave the load screen.

Activating the In-Game Content cheat on its own unlocks the following features: The 【いんちきー(-_-) いんちきー】 menu also contains an option called "DB Mode." Turning this on activates the following features: If you want to turn Main Menu Content back off, enter the Game Speed password a second time. You will know you have entered it correctly when the ""【いんちきー(-_-) いんちきー】" menu disappears.
 * The 【いんちきー(-_-) いんちきー】 menu, as mentioned above.
 * The Danger Course in Jump Tower will be upgraded to its JP 1.0 version while the In-Game content cheat is engaged. It's much harder than before! (If you want to access this from the beta test menu, a special item has been added to the beta test menu for this dungeon to do just that!)
 * While in a dungeon, click "Check Mission" or press the "N" key to see the Dungeon Debug Menu described on the Cut Content page. This has mostly been stripped but the option to turn off wandering monsters remains, and has been upgraded to turn them back on if you prefer as well.
 * Even more cheats in the 【いんちきー(-_-) いんちきー】 menu.
 * An event on the Base screen to give Tamenegi all the Gal Monsters (he must be in the party).
 * An Auto-Win option in the in-battle Settings Menu.

Note that In-Game Content and DB Mode are both saved to your save file, and saved seperately (so it is possible to have DB Mode "on" but In-Game Content otherwise "off").

Full Patch Notes

 * Changed text auto skip key to '`' instead of 'S', to avoid conflict with WASD controls.
 * Shadow Clone Jutsu improves Kanami's evasion by 5 points, but is supposed to cap out at a certain value. The trouble is: Kanami can easily go above this value with events and equipment, and if you make the mistake of using Shadow Clone Jutsu while equipped like this, it will drop you back down to the Shadow Clone Jutsu cap, turning your buff into a debuff! Just to make things more confusing, the game is of mixed minds as to where it should put the cap. The retail game uses the formula: if evasion becomes higher than 99, set it to 95. This leaves a grey area of three points in between, making it unclear if Alicesoft intended the cap to be 95 or 99. For simplicity's sake, I chose to set the cap to 99. As someone who has used Kanami with 100+ evasion in the past: it's worth it, but it's not as powerful as it sounds. Be aware that the "Evasion Up" animation always plays when you use this move, even if evasion is not increasing.
 * Fixed the percentage counter in Public Safety HQ, which was counting unreachable squares as part of the total and only allowed you to reach 81%, blocking you from the 95% mapping prize. My fix has a tiny flaw: you can reach 100% just a few squares early, but it's far better than the reverse (all the information required to be more precise is tied up in an uncooperative DLL).
 * A door in the Noctun Mines is locked before Mission 2, but has no message telling you this is so (it's basically just a wall, which is confusing). Made up a new message explaining why you can't use it.
 * Willis' CGs in the CG gallery now update over the course of the game, and continue properly to Level 80 instead of stopping at 60.
 * Rosé Card's name will no longer show up as "Rosﾉ". Unfortunately, I couldn't get it to show up as "Rosé" either, just "Rose." It seems the game's font (MS Gothic, probably an old version made for Japan) doesn't have the letter "é" and there's no way I can tell to extract or replace the font (say, with a modern MS Gothic). She's only in one scene so it isn't a huge problem.
 * Fixed a few small typos, including the line break issue for the cemetery key.
 * The original MangaGamer release contained an accidentally untranslated section of Alice's Mansion which originally led to the Rance VI questionnaire back when the game was launched in Japan. Obviously this feature is long-dead, making the whole menu pointless, and outright confusing with its untranslated introduction. For simplicity's sake, I removed the menu item, though if you must see it, it will come back by turning on Debug Mode (you don't even have to beat the game any longer).
 * Added in the cut content features described above.