Sengoku Rance:Dungeons

In checklist order

 * Orochi's Cave 大蛇の穴
 * Tomb of Sekimei セキメイの墓

Monster data

 * Usually monsters' health equals 9* level + 50. There may be exceptions with special boss monsters.

Type F Monsters

 * Samera~i
 * Himmler
 * Super Honey

Type E Monsters

 * Blackeye
 * Vevetar
 * Jyabara
 * Thumbpress Master
 * Pinkie

Type D Monsters

 * Redeye
 * Nyo~
 * Squidman Lord
 * MagBall

Type C Monsters

 * Konturtle
 * Uppi
 * Zombie
 * Yankie

Type B Monsters

 * Rommel
 * Pig Banbara
 * Freedom
 * Honey (also in Type A)

Type A Monsters

 * Honey (also in Type B)
 * Mageman
 * Squidman

Kachikachi Cave カチカチ洞窟

 * Location: Kyo
 * Floors: 4


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Heizei Kyo 平城京

 * Location: Yamato
 * Floors: 6


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Pearl Dungeon 真珠迷宮

 * Location: Ise
 * Floors: 7


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Hellish City 魔界都市

 * Location: Edo
 * Floors: 5
 * Requires: Nanjo Ran to discover


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Sado Gold Mountain 佐渡金山

 * Location: Sado
 * Floors: 10
 * Requires: Uesugi Kenshin & Naoe Ai recruited from Sado
 * Bonus Loot: 5000 Gold (Dungeon Clear)


 * }

Shell Tomb 貝塚

 * Location: Shell
 * Floors: 5
 * Requires:
 * Sill to discover
 * Sill for the +5 Satisfication for floors B2, B3, and B4
 * Sill to check off the dungeon on completion.


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Studying Cave お勉強穴

 * Location: Texas
 * Floors: 8


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Yomotsu Hirasaka 黄泉平坂

 * Location: Izumo
 * Floors: 18 (18th level - 7777 HP Boss battle)
 * Requires: Enter Uesugi Kenshin's Route OR Unlock Orochi's Cave (SEE Natori in the Sengoku Rance:Walkthrough section)
 * Bonus Loot: Emperor's Sword (End of 8th floor), CG #102 (Dungeon Clear)

! rowspan=3| B18 ! Right ! Mid ! Left
 * colspan=17|
 * Freedom ||
 * Giant Demon Knight ||
 * Lv 55 7777 HP||
 * Lv 55 7777 HP||
 * Lv 55 7777 HP||
 * Lv 55 7777 HP||
 * Freedom ||
 * }
 * }
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Orochi's Cave 大蛇の穴

 * Location: Yamatai
 * Floors: 20 + 1 (Boss battle with Orochi)
 * Requires:
 * Tamagushi Fuuka (Up until Step #7 of her Character Clear, but choose the 2nd option)
 * Natori to unlock
 * Boss Info: Orochi
 * He starts the battle with a devastating magic attack that hits your entire team (eliminating anyone with less than around 400 hp). A good way to plan for this is to put your weakest, fastest units out that can do one quick strong attack and die.
 * Orochi's regular attacks pierce, hitting the unit behind his target.
 * Orochi's Minions are fearsome on their own. They have incredibly strong attacks and a single target healing spell that heals for over 300 HP.  They only heal themselves or other injured minions.
 * All of Orochi and his minions' attacks are magic, so keep Rizna from the start and hope she attracts their attention so her immunity can nullify your losses.

! rowspan=3| (Orochi) Boss Battle ! Right ! Mid ! Left
 * colspan=17|
 * Orochi Minion || Orochi Minion
 * Orochi || Orochi Minion
 * Lv 50 9999 HP ||
 * Lv 50 9999 HP ||
 * Lv 50 9999 HP ||
 * Lv 50 9999 HP ||
 * Orochi Minion || Orochi Minion
 * }
 * }
 * }
 * }
 * }
 * }