User blog:RottenBlock/Additional Bugs in Need of Patches

After patching some of the issues in the TT games, here are a few other AliceSoft bugs that could use a patch. I'm leaving this here as a reference to myself or any helpful, passing programmer. I'll update it if I come across any others, or if I get around to fixing the games.

Rance 1

 * The issue where the game turns the entire map red really needs a fix. You can restore the map by leaving for another map or by saving and reloading, but better the bug be fixed.
 * There's also a point in the English translation where the translator forgot to close a quote or something, so the game spits out a few lines of code as though they were text. That would be an easy fix if I remembered where on earth it was. I'd probably have to replay the game yet again to find it.
 * Unfortunately, the English version of Rance 1 refuses to be decompiled by the tools I have. I'm not sure why, but that's kind of a big obstacle to fixing any problems.

Rance 4

 * If your inventory is full and you get a new item from any source (chest, Treasure Lump, shops?), the game will ask you to discard something. Once you've done so, the game will pick up the new item... but will output the name of a different item, usually the wrong one. Specifically, it outputs the name of the last item you picked up without having to discard something. Everything's still working fine, but the player is getting bad information. For example, if you filled up your inventory with a Seirogan, and then you got a Mirror Shard from a Treasure Lump and had to discard something to get the Mirror Shard, the game would claim you picked up a second Seirogan, giving you no clues that you just picked up an imporant Mirror Shard. Very confusing.
 * It's possible to attack enemies out of your range if you do a trick with your mouse involving an enemy who is in your range. I've never quite nailed the trick, which makes finding the error all the harder. Not very high priority in my mind, it's more of an opt-in cheat than an annoyance or deadlock.

Rance 4.1/4.2

 * There are a few scattered examples of untranslated text in this game (like in Rose's first H-scene), which might be fixable with the translation team's text replacement system.
 * I wonder if the ugly slot machine can be improved by changing the text it uses? It's not a high priority, especially since the slot machine is so useless. Anything more advanced than text replacement it basically impossible for a casual programmer, since the game doesn't work with the usual Alicesoft tools. The fact that this game was localized at all is a testament to the translation team.